1 | // Copyright (C) 2020 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSG_RENDER_SKELETON_H |
5 | #define QSSG_RENDER_SKELETON_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
19 | #include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | class QSSGRenderTextureData; |
24 | |
25 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderSkeleton : public QSSGRenderNode |
26 | { |
27 | explicit QSSGRenderSkeleton(); |
28 | ~QSSGRenderSkeleton(); |
29 | Q_DISABLE_COPY(QSSGRenderSkeleton) |
30 | |
31 | int maxIndex = -1; |
32 | |
33 | bool boneTransformsDirty = false; |
34 | bool skinningDirty = false; |
35 | bool containsNonJointNodes = false; |
36 | QByteArray boneData; |
37 | QSSGRenderTextureData boneTexData; |
38 | quint32 boneCount = 0; |
39 | }; |
40 | QT_END_NAMESPACE |
41 | |
42 | #endif |
43 | |