1// Copyright (C) 2020 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QSSGRENDERTEXTUREDATA_H
5#define QSSGRENDERTEXTUREDATA_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
19#include <QtQuick3DRuntimeRender/private/qssgrenderimagetexture_p.h>
20#include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h>
21#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
22#include <QtCore/qsize.h>
23#include <QtCore/qbytearray.h>
24
25QT_BEGIN_NAMESPACE
26
27class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderTextureData : public QSSGRenderGraphObject
28{
29public:
30 explicit QSSGRenderTextureData();
31 virtual ~QSSGRenderTextureData();
32
33 const QByteArray &textureData() const;
34 void setTextureData(const QByteArray &data);
35
36 QSize size() const { return m_size; }
37 void setSize(const QSize &size);
38
39 int depth() const { return m_depth; }
40 void setDepth(int depth);
41
42 QSSGRenderTextureFormat format() const { return m_format; }
43 void setFormat(QSSGRenderTextureFormat format);
44
45 bool hasTransparency() const { return m_hasTransparency; }
46 void setHasTransparency(bool hasTransparency);
47
48 // We use a version number to track changes in the texture data.
49 [[nodiscard]] quint32 version() const { return m_textureDataVersion; }
50
51 QString debugObjectName;
52
53protected:
54 Q_DISABLE_COPY(QSSGRenderTextureData)
55
56 // it's specially used for Type::Skin
57 explicit QSSGRenderTextureData(QSSGRenderGraphObject::Type inType);
58
59 QByteArray m_textureData;
60 QSize m_size;
61 int m_depth = 0;
62 quint32 m_textureDataVersion = 0;
63 QSSGRenderTextureFormat m_format = QSSGRenderTextureFormat::Unknown;
64 bool m_hasTransparency = false;
65};
66
67// NOTE: We only hash the size, depth, format and hasTransparency here, not the actual data.
68// This is because we want to be able to quickly check if a texture has changed, without needing
69// to inspect the data content. If only the version changes we'll try to recycle the existing
70// texture resource, if the size, depth, format or hasTransparency changes we'll need to create a
71// new texture resource (See: QSSGBufferManager::loadTextureData).
72inline size_t qHash(const QSSGRenderTextureData &data, size_t seed) noexcept
73{
74 const auto format = data.format();
75 return qHashMulti(seed, args: data.size(), args: data.depth(), args: format.format, args: data.hasTransparency());
76}
77
78QT_END_NAMESPACE
79
80#endif // QSSGRENDERTEXTUREDATA_H
81

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source code of qtquick3d/src/runtimerender/graphobjects/qssgrendertexturedata_p.h