| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qssgrendercontextcore.h" |
| 5 | #include "qssgrenderhelpers.h" |
| 6 | |
| 7 | #include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h> |
| 8 | #include <QtQuick3DRuntimeRender/private/qssgrenderhelpers_p.h> |
| 9 | #include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h> |
| 10 | |
| 11 | #include "graphobjects/qssgrendermodel_p.h" |
| 12 | #include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h> |
| 13 | |
| 14 | #include <QtQuick3DUtils/private/qssgassert_p.h> |
| 15 | |
| 16 | QT_BEGIN_NAMESPACE |
| 17 | |
| 18 | /*! |
| 19 | \class QSSGRenderHelpers |
| 20 | \inmodule QtQuick3D |
| 21 | \since 6.7 |
| 22 | |
| 23 | \brief Class containing helper functions for setting up and render QtQuick3D renderables. |
| 24 | */ |
| 25 | |
| 26 | /*! |
| 27 | \typedef QSSGPrepContextId |
| 28 | \relates QtQuick3D |
| 29 | |
| 30 | Handle to a preparation context. Setting up a preparation context is the first |
| 31 | step needed before renderables can be created and rendered. |
| 32 | |
| 33 | \sa QSSGRenderHelpers::prepareForRender() |
| 34 | */ |
| 35 | |
| 36 | /*! |
| 37 | \typedef QSSGRenderablesId |
| 38 | \brief Handle to a set of renderables. |
| 39 | \relates QtQuick3D |
| 40 | |
| 41 | Handle to a set of renderables created for one or more node(s). This \c id can be used |
| 42 | to for example modify the renderables created for a specific model. |
| 43 | */ |
| 44 | |
| 45 | /*! |
| 46 | \typedef QSSGPrepResultId |
| 47 | \relates QtQuick3D |
| 48 | |
| 49 | Handle to a preparation result. |
| 50 | |
| 51 | Once the \l {QSSGRenderHelpers::createRenderables}{renderables} for a frame are updated and ready |
| 52 | to be translated into rendering code by the engine, the \l {QSSGRenderHelpers::createRenderables}{renderables} |
| 53 | and the \l {QSSGRenderHelpers::prepareForRender()}{preparation context} can be \l {QSSGRenderHelpers::commit()}{committed}. |
| 54 | If the commit succeeds, the returned preparation result can be used to \l {QSSGRenderHelpers::prepareRenderables()}{prepare} |
| 55 | and \l {QSSGRenderHelpers::renderRenderables}{record} the rendering for the frame. |
| 56 | */ |
| 57 | |
| 58 | /*! |
| 59 | \enum QSSGRenderHelpers::CreateFlag |
| 60 | |
| 61 | \value None The default value. Renderables are created only for the nodes specified. |
| 62 | \value Recurse Renderables are created for each node and their children. |
| 63 | \value Steal Renderables are taken from the engine and won't be rendered by QtQuick3D. |
| 64 | |
| 65 | \note Calling \l QSSGRenderHelpers::createRenderables() without the {QSSGRenderHelpers::CreateFlag::Steal}{Steal} |
| 66 | flag set means nodes are duplicated and QtQuick3D will render its copy of the nodes as normal. |
| 67 | */ |
| 68 | |
| 69 | /*! |
| 70 | Takes a list of node ids and create renderables that can be further processed by the renderer. |
| 71 | If there are no nodes, or no renderable nodes in the list, the returned id will be invalid. |
| 72 | |
| 73 | By default the function does not recurse down and included children of the \a nodes in the list. |
| 74 | Enabling recursion can be achieved by passing in the \l{CreateFlag::}{Recurse} flag in |
| 75 | the \a flags argument. |
| 76 | |
| 77 | \return an id to the created renderables. |
| 78 | |
| 79 | \a frameData, \a prepId |
| 80 | |
| 81 | \sa CreateFlags, prepareForRender() |
| 82 | */ |
| 83 | QSSGRenderablesId QSSGRenderHelpers::createRenderables(const QSSGFrameData &frameData, |
| 84 | QSSGPrepContextId prepId, |
| 85 | const NodeList &nodes, |
| 86 | CreateFlags flags) |
| 87 | { |
| 88 | QSSGRenderablesId rid { QSSGRenderablesId::Invalid }; |
| 89 | if (nodes.size() > 0) { |
| 90 | auto *ctx = frameData.contextInterface(); |
| 91 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 92 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return rid); |
| 93 | return layer->createRenderables(prepId, nodes, createFlags: flags); |
| 94 | } |
| 95 | |
| 96 | return rid; |
| 97 | } |
| 98 | |
| 99 | /*! |
| 100 | prepareForRender() creates a context for collecting and storing information about the render-data |
| 101 | associated with this render extension. |
| 102 | |
| 103 | If the same nodes are to be rendered more then once but with different properties, for example |
| 104 | a different material or camera, then a new context will be needed. To create several contexts for |
| 105 | one extension the \a slot argument can be used. The default context is created in slot \b 0. |
| 106 | |
| 107 | \return an id to the prep context. |
| 108 | |
| 109 | \a frameData, \a ext, \a cameraId |
| 110 | |
| 111 | \sa commit() |
| 112 | */ |
| 113 | |
| 114 | QSSGPrepContextId QSSGRenderHelpers::prepareForRender(const QSSGFrameData &frameData, |
| 115 | const QSSGRenderExtension &ext, |
| 116 | QSSGCameraId cameraId, |
| 117 | quint32 slot) |
| 118 | { |
| 119 | auto *cn = QSSGRenderGraphObjectUtils::getCamera<QSSGRenderCamera>(cameraId); |
| 120 | QSSG_ASSERT_X(cn && QSSGRenderGraphObject::isCamera(cn->type), "CameraId is not a camera!" , return QSSGPrepContextId::Invalid); |
| 121 | auto *ctx = frameData.contextInterface(); |
| 122 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 123 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return QSSGPrepContextId::Invalid); |
| 124 | return layer->getOrCreateExtensionContext(ext, camera: cn, slot); |
| 125 | } |
| 126 | |
| 127 | /*! |
| 128 | Once the required changes have been done to the renderables, the data can marked as ready for |
| 129 | the renderer. |
| 130 | |
| 131 | \return an id to the preparation result. |
| 132 | |
| 133 | \a frameData, \a prepId, \a renderablesId, \a lodThreshold |
| 134 | |
| 135 | \sa prepareRenderables(), renderRenderables() |
| 136 | */ |
| 137 | QSSGPrepResultId QSSGRenderHelpers::commit(const QSSGFrameData &frameData, |
| 138 | QSSGPrepContextId prepId, |
| 139 | QSSGRenderablesId renderablesId, |
| 140 | float lodThreshold) |
| 141 | { |
| 142 | auto *ctx = frameData.contextInterface(); |
| 143 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 144 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return QSSGPrepResultId::Invalid); |
| 145 | return layer->prepareModelsForRender(contextInterface&: *ctx, prepId, renderablesId, lodThreshold); |
| 146 | } |
| 147 | |
| 148 | /*! |
| 149 | Prepare the draw call data needed for the renderables before calling \l {renderRenderables}. |
| 150 | |
| 151 | \return an id to the preparation result. |
| 152 | |
| 153 | \a frameData, \a renderPassDescriptor, \a ps, \a prepId, \a filter |
| 154 | |
| 155 | \sa renderRenderables() |
| 156 | */ |
| 157 | void QSSGRenderHelpers::prepareRenderables(const QSSGFrameData &frameData, |
| 158 | QSSGPrepResultId prepId, |
| 159 | QRhiRenderPassDescriptor *renderPassDescriptor, |
| 160 | QSSGRhiGraphicsPipelineState &ps, |
| 161 | QSSGRenderablesFilters filter) |
| 162 | { |
| 163 | auto *ctx = frameData.contextInterface(); |
| 164 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 165 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return); |
| 166 | layer->prepareRenderables(ctx&: *ctx, prepId, renderPassDescriptor, ps, filter); |
| 167 | } |
| 168 | |
| 169 | /*! |
| 170 | Render the renderables. |
| 171 | |
| 172 | \a frameData, \a prepId |
| 173 | |
| 174 | \sa prepareRenderables() |
| 175 | */ |
| 176 | void QSSGRenderHelpers::renderRenderables(const QSSGFrameData &frameData, |
| 177 | QSSGPrepResultId prepId) |
| 178 | { |
| 179 | QSSGRenderContextInterface *ctx = frameData.contextInterface(); |
| 180 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 181 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return); |
| 182 | layer->renderRenderables(ctx&: *ctx, prepId); |
| 183 | } |
| 184 | |
| 185 | QSSGRenderHelpers::QSSGRenderHelpers() |
| 186 | { |
| 187 | |
| 188 | } |
| 189 | |
| 190 | /*! |
| 191 | \class QSSGModelHelpers |
| 192 | \inmodule QtQuick3D |
| 193 | \since 6.7 |
| 194 | |
| 195 | \brief Class containing helper functions for modifying and setting data for model renderables. |
| 196 | */ |
| 197 | |
| 198 | /*! |
| 199 | Sets the \a materials to be used on \a model. |
| 200 | |
| 201 | \note As with the \l {QtQuick3D::Model::materials}{materials} on the \l {QtQuick3D::Model}{model} item, |
| 202 | materials are applied in the same manner. |
| 203 | |
| 204 | The sub-mesh uses a material from the \l{materials} list, corresponding to its index. If the number |
| 205 | of materials is less than the sub-meshes, the last material in the list is used for subsequent |
| 206 | sub-meshes. |
| 207 | |
| 208 | \a frameData \a renderablesId |
| 209 | |
| 210 | \sa QSSGRenderHelpers::createRenderables() |
| 211 | */ |
| 212 | void QSSGModelHelpers::setModelMaterials(const QSSGFrameData &frameData, |
| 213 | QSSGRenderablesId renderablesId, |
| 214 | QSSGNodeId model, |
| 215 | MaterialList materials) |
| 216 | { |
| 217 | auto *ctx = frameData.contextInterface(); |
| 218 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 219 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return); |
| 220 | auto *renderModel = QSSGRenderGraphObjectUtils::getNode<QSSGRenderModel>(nodeId: model); |
| 221 | QSSG_ASSERT_X(renderModel && renderModel->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return); |
| 222 | layer->setModelMaterials(renderablesId, model: *renderModel, materials); |
| 223 | } |
| 224 | |
| 225 | /*! |
| 226 | Convenience function to apply \a materials to all models in the renderablesId set. |
| 227 | |
| 228 | \a frameData, \a renderablesId |
| 229 | |
| 230 | \sa QSSGRenderHelpers::createRenderables() |
| 231 | */ |
| 232 | void QSSGModelHelpers::setModelMaterials(const QSSGFrameData &frameData, |
| 233 | QSSGRenderablesId renderablesId, |
| 234 | MaterialList materials) |
| 235 | { |
| 236 | auto *ctx = frameData.contextInterface(); |
| 237 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 238 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return); |
| 239 | layer->setModelMaterials(renderablesId, materials); |
| 240 | } |
| 241 | |
| 242 | /*! |
| 243 | \return Returns the global transform for the \a model in context of the \a prepId. By default the prep context argument is |
| 244 | QSSGPrepContextId::Uninitialized which returns the model's original global transform. |
| 245 | |
| 246 | \a frameData |
| 247 | |
| 248 | \sa QSSGRenderHelpers::createRenderables() |
| 249 | */ |
| 250 | QMatrix4x4 QSSGModelHelpers::getGlobalTransform(const QSSGFrameData &frameData, |
| 251 | QSSGNodeId model, |
| 252 | QSSGPrepContextId prepId) |
| 253 | { |
| 254 | auto *ctx = frameData.contextInterface(); |
| 255 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 256 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return {}); |
| 257 | auto *renderModel = QSSGRenderGraphObjectUtils::getNode<QSSGRenderModel>(nodeId: model); |
| 258 | QSSG_ASSERT_X(renderModel && renderModel->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return {}); |
| 259 | return (prepId != QSSGPrepContextId::Invalid) ? layer->getGlobalTransform(prepId, model: *renderModel) |
| 260 | : renderModel->globalTransform; |
| 261 | } |
| 262 | |
| 263 | /*! |
| 264 | \return Returns the local transform for the \a model. |
| 265 | |
| 266 | \a frameData |
| 267 | */ |
| 268 | QMatrix4x4 QSSGModelHelpers::getLocalTransform(const QSSGFrameData &frameData, QSSGNodeId model) |
| 269 | { |
| 270 | Q_UNUSED(frameData); |
| 271 | auto *renderModel = QSSGRenderGraphObjectUtils::getNode<QSSGRenderModel>(nodeId: model); |
| 272 | QSSG_ASSERT_X(renderModel && renderModel->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return {}); |
| 273 | return renderModel->localTransform; |
| 274 | } |
| 275 | |
| 276 | /*! |
| 277 | \return Returns the global opacity for the \a model. |
| 278 | |
| 279 | \a frameData |
| 280 | */ |
| 281 | float QSSGModelHelpers::getGlobalOpacity(const QSSGFrameData &frameData, QSSGNodeId model) |
| 282 | { |
| 283 | Q_UNUSED(frameData); |
| 284 | auto *renderModel = QSSGRenderGraphObjectUtils::getNode<QSSGRenderModel>(nodeId: model); |
| 285 | QSSG_ASSERT_X(renderModel && renderModel->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return {}); |
| 286 | return renderModel->globalOpacity; |
| 287 | } |
| 288 | |
| 289 | /*! |
| 290 | \return Returns the global opacity for the \a model in context of the \a prepId. By default the prep context argument is |
| 291 | QSSGPrepContextId::Uninitialized which returns the model's original global opacity. |
| 292 | |
| 293 | \a frameData |
| 294 | |
| 295 | \sa QSSGRenderHelpers::createRenderables() |
| 296 | */ |
| 297 | float QSSGModelHelpers::getGlobalOpacity(const QSSGFrameData &frameData, QSSGNodeId model, QSSGPrepContextId prepId = QSSGPrepContextId::Invalid) |
| 298 | { |
| 299 | auto *ctx = frameData.contextInterface(); |
| 300 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 301 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return {}); |
| 302 | auto *renderModel = QSSGRenderGraphObjectUtils::getNode<QSSGRenderModel>(nodeId: model); |
| 303 | QSSG_ASSERT_X(renderModel && renderModel->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return {}); |
| 304 | return (prepId != QSSGPrepContextId::Invalid) ? layer->getGlobalOpacity(prepId, model: *renderModel) |
| 305 | : renderModel->globalOpacity; |
| 306 | } |
| 307 | |
| 308 | /*! |
| 309 | \return Returns the local opacity for the \a model. |
| 310 | |
| 311 | \a frameData |
| 312 | */ |
| 313 | float QSSGModelHelpers::getLocalOpacity(const QSSGFrameData &frameData, QSSGNodeId model) |
| 314 | { |
| 315 | Q_UNUSED(frameData); |
| 316 | auto *renderModel = QSSGRenderGraphObjectUtils::getNode<QSSGRenderModel>(nodeId: model); |
| 317 | QSSG_ASSERT_X(renderModel && renderModel->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return {}); |
| 318 | return renderModel->localOpacity; |
| 319 | } |
| 320 | |
| 321 | /*! |
| 322 | Sets the global transform for \a model in the context of the \a renderablesId. |
| 323 | |
| 324 | \a frameData, \a transform |
| 325 | |
| 326 | \sa QSSGRenderHelpers::createRenderables() |
| 327 | */ |
| 328 | void QSSGModelHelpers::setGlobalTransform(const QSSGFrameData &frameData, |
| 329 | QSSGRenderablesId renderablesId, |
| 330 | QSSGNodeId model, |
| 331 | const QMatrix4x4 &transform) |
| 332 | { |
| 333 | auto *ctx = frameData.contextInterface(); |
| 334 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 335 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return); |
| 336 | auto *node = QSSGRenderGraphObjectUtils::getNode(nodeId: model); |
| 337 | QSSG_ASSERT_X(node && node->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return); |
| 338 | const auto &renderModel = static_cast<const QSSGRenderModel &>(*node); |
| 339 | layer->setGlobalTransform(renderablesId, model: renderModel, mvp: transform); |
| 340 | } |
| 341 | |
| 342 | /*! |
| 343 | Sets the global opacity for \a model in the context of the \a renderablesId. |
| 344 | |
| 345 | \a frameData, \a opacity |
| 346 | |
| 347 | \sa QSSGRenderHelpers::createRenderables() |
| 348 | */ |
| 349 | void QSSGModelHelpers::setGlobalOpacity(const QSSGFrameData &frameData, QSSGRenderablesId renderablesId, QSSGNodeId model, float opacity) |
| 350 | { |
| 351 | auto *ctx = frameData.contextInterface(); |
| 352 | auto *layer = QSSGLayerRenderData::getCurrent(renderer: *ctx->renderer()); |
| 353 | QSSG_ASSERT_X(layer, "No active layer for renderer!" , return); |
| 354 | auto *node = QSSGRenderGraphObjectUtils::getNode(nodeId: model); |
| 355 | QSSG_ASSERT_X(node && node->type == QSSGRenderGraphObject::Type::Model, "Invalid model-id!" , return); |
| 356 | const auto &renderModel = static_cast<const QSSGRenderModel &>(*node); |
| 357 | layer->setGlobalOpacity(renderablesId, model: renderModel, opacity); |
| 358 | } |
| 359 | |
| 360 | /*! |
| 361 | \class QSSGCameraHelpers |
| 362 | \inmodule QtQuick3D |
| 363 | \since 6.7 |
| 364 | |
| 365 | \brief Class containing helper functions for getting camera data used for rendering. |
| 366 | */ |
| 367 | |
| 368 | /*! |
| 369 | Get the projection matrix for \a cameraId. An optional transform argument can be given to be used |
| 370 | instead of the cameras global transform when calculating the projection matrix. |
| 371 | |
| 372 | \return projection matrix for \a cameraId |
| 373 | |
| 374 | \a globalTransform |
| 375 | |
| 376 | \sa QSSGRenderHelpers::createRenderables() |
| 377 | */ |
| 378 | QMatrix4x4 QSSGCameraHelpers::getViewProjectionMatrix(const QSSGCameraId cameraId, |
| 379 | const QMatrix4x4 *globalTransform) |
| 380 | { |
| 381 | auto *renderCamera = QSSGRenderGraphObjectUtils::getCamera<QSSGRenderCamera>(cameraId); |
| 382 | QSSG_ASSERT(renderCamera && QSSGRenderGraphObject::isCamera(renderCamera->type), return {}); |
| 383 | |
| 384 | QMatrix4x4 mat44{Qt::Uninitialized}; |
| 385 | const auto &projection = renderCamera->projection; |
| 386 | const auto &transform = (globalTransform != 0) ? *globalTransform : renderCamera->globalTransform; |
| 387 | QSSGRenderCamera::calculateViewProjectionMatrix(globalTransform: transform, projection, outMatrix&: mat44); |
| 388 | return mat44; |
| 389 | } |
| 390 | |
| 391 | /*! |
| 392 | \class QSSGRenderExtensionHelpers |
| 393 | \inmodule QtQuick3D |
| 394 | \since 6.7 |
| 395 | |
| 396 | \brief Class containing helper functions for the extensions. |
| 397 | */ |
| 398 | |
| 399 | /*! |
| 400 | Register a render result, in form of a texture, for this \a extension. Once a texture is registered, |
| 401 | the extension can be uses as a {QtQuick3D::Texture::textureProvider}{texture provider} in QML. |
| 402 | |
| 403 | \note To ensure that the \a texture is available for renderables, for example to be used by a {QtQuick3D::Texture} item, |
| 404 | textures should be registered during the \l QSSGRenderExtension::prepareData call of the extension. |
| 405 | |
| 406 | \note Calling this function with a new texture will any previously registered texture. |
| 407 | \note A texture can be unregistered by registering a nullptr for this extension. |
| 408 | |
| 409 | \a frameData |
| 410 | |
| 411 | \sa {QtQuick3D::Texture::textureProvider}{textureProvider} |
| 412 | */ |
| 413 | void QSSGRenderExtensionHelpers::registerRenderResult(const QSSGFrameData &frameData, |
| 414 | QSSGExtensionId extension, |
| 415 | QRhiTexture *texture) |
| 416 | { |
| 417 | if (auto *ext = QSSGRenderGraphObjectUtils::getExtension<QSSGRenderExtension>(extensionId: extension)) { |
| 418 | const QSSGRenderContextInterface *ctx = frameData.contextInterface(); |
| 419 | ctx->bufferManager()->registerExtensionResult(extensions: *ext, texture); |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | QT_END_NAMESPACE |
| 424 | |