| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dlightmapper_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | \qmltype Lightmapper |
| 10 | \inherits QtObject |
| 11 | \inqmlmodule QtQuick3D |
| 12 | \brief Specifies lightmap baking settings for a scene. |
| 13 | \since 6.4 |
| 14 | |
| 15 | Used when baking direct and indirect lighting. These settings are not |
| 16 | relevant at other times, such as when using already generated lightmaps to |
| 17 | render a scene. |
| 18 | |
| 19 | \note As of Qt 6.4, lightmap baking is in an early technical preview state. |
| 20 | Changes to features, quality, and API are likely to happen in future releases. |
| 21 | |
| 22 | The Lightmapper object works in combination with: |
| 23 | |
| 24 | \list |
| 25 | \li \l Model::bakedLightmap and the associated \l BakedLightmap, |
| 26 | \li \l Model::usedInBakedLighting and \l Model::lightmapBaseResolution, |
| 27 | \li \l Light::bakeMode, |
| 28 | \li the engine's built-in lightmap baker. |
| 29 | \endlist |
| 30 | |
| 31 | \sa {Lightmaps and Global Illumination}, {Qt Quick 3D - Baked Lightmap Example} |
| 32 | */ |
| 33 | |
| 34 | /*! |
| 35 | \qmlproperty real Lightmapper::opacityThreshold |
| 36 | |
| 37 | The opacity (alpha) threshold below which an object is ignored in ray - |
| 38 | mesh intersections when calculating lighting via raytracing. When the |
| 39 | opacity falls below the threshold, the model (submesh) will not occlude |
| 40 | lights and thus will not generate shadows either. |
| 41 | |
| 42 | The default value is 0.5. |
| 43 | |
| 44 | \note The lightmapper takes the \l{PrincipledMaterial::opacity}{material's |
| 45 | opacity} and the \l{PrincipledMaterial::baseColor}{baseColor alpha} |
| 46 | combined with the \l{PrincipledMaterial::baseColorMap}{base color map's |
| 47 | alpha} into account. Other sources of semi-transparency, such as the |
| 48 | opacity map or alpha cut-off settings are ignored during the lightmap |
| 49 | baking process. |
| 50 | */ |
| 51 | |
| 52 | /*! |
| 53 | \qmlproperty real Lightmapper::bias |
| 54 | |
| 55 | Raycasting bias used during baking. Adapt the value in case artifacts |
| 56 | occur, for example in order to reduce undesired shadowing patterns. In many |
| 57 | cases the default value is sufficient. |
| 58 | |
| 59 | The default value is 0.005. |
| 60 | */ |
| 61 | |
| 62 | /*! |
| 63 | \qmlproperty bool Lightmapper::adaptiveBiasEnabled |
| 64 | |
| 65 | Enables applying an additional, dynamic bias based on the surface normal. |
| 66 | |
| 67 | The default value is true. |
| 68 | */ |
| 69 | |
| 70 | /*! |
| 71 | \qmlproperty bool Lightmapper::indirectLightEnabled |
| 72 | |
| 73 | Normally there is no need to change this value. The default value is true. |
| 74 | Setting this property to false disables indirect light computation during |
| 75 | lightmap baking. Thus the resulting texture maps will only contain direct |
| 76 | light information. At run time, the engine will continue to use the maps |
| 77 | normally, assuming they contain both direct and indirect lighting. |
| 78 | */ |
| 79 | |
| 80 | /*! |
| 81 | \qmlproperty int Lightmapper::samples |
| 82 | |
| 83 | The number of samples per lightmap texel. |
| 84 | |
| 85 | The default value is 256. |
| 86 | |
| 87 | The value heavily affects both the performance and quality of the resulting |
| 88 | lightmaps during lightmap baking. |
| 89 | */ |
| 90 | |
| 91 | /*! |
| 92 | \qmlproperty int Lightmapper::indirectLightWorkgroupSize |
| 93 | |
| 94 | The size of the sample workgroups. These workgroups are attempted to be |
| 95 | executed in parallel. (the exact behavior depends on the number of CPU |
| 96 | cores and the QThreadPool configuration) |
| 97 | |
| 98 | The default value is 32. With the default sample count of 256 this means |
| 99 | attempting to run 8 groups in parallel per model. |
| 100 | */ |
| 101 | |
| 102 | /*! |
| 103 | \qmlproperty int Lightmapper::bounces |
| 104 | |
| 105 | The maximum number of indirect light bounces per sample. The value should |
| 106 | at least be 1, no point in indirect light calculation otherwise. |
| 107 | |
| 108 | The default value is 3. |
| 109 | |
| 110 | The value heavily affects both the performance and quality of the resulting |
| 111 | lightmaps during lightmap baking. |
| 112 | */ |
| 113 | |
| 114 | /*! |
| 115 | \qmlproperty real Lightmapper::indirectLightFactor |
| 116 | |
| 117 | Multiplier for the indirect light amount. While it is the value of 1 (i.e., |
| 118 | not affecting the indirect light amount calculation) that provides the |
| 119 | strictly correct rendering results, a slightly higher value can often give |
| 120 | better looking results when using the lightmap, even with a lower number of |
| 121 | bounces. |
| 122 | |
| 123 | The default value is 1. |
| 124 | */ |
| 125 | |
| 126 | float QQuick3DLightmapper::opacityThreshold() const |
| 127 | { |
| 128 | return m_opacityThreshold; |
| 129 | } |
| 130 | |
| 131 | float QQuick3DLightmapper::bias() const |
| 132 | { |
| 133 | return m_bias; |
| 134 | } |
| 135 | |
| 136 | bool QQuick3DLightmapper::isAdaptiveBiasEnabled() const |
| 137 | { |
| 138 | return m_adaptiveBias; |
| 139 | } |
| 140 | |
| 141 | bool QQuick3DLightmapper::isIndirectLightEnabled() const |
| 142 | { |
| 143 | return m_indirectLight; |
| 144 | } |
| 145 | |
| 146 | int QQuick3DLightmapper::samples() const |
| 147 | { |
| 148 | return m_samples; |
| 149 | } |
| 150 | |
| 151 | int QQuick3DLightmapper::indirectLightWorkgroupSize() const |
| 152 | { |
| 153 | return m_workgroupSize; |
| 154 | } |
| 155 | |
| 156 | int QQuick3DLightmapper::bounces() const |
| 157 | { |
| 158 | return m_bounces; |
| 159 | } |
| 160 | |
| 161 | float QQuick3DLightmapper::indirectLightFactor() const |
| 162 | { |
| 163 | return m_indirectFactor; |
| 164 | } |
| 165 | |
| 166 | void QQuick3DLightmapper::setOpacityThreshold(float opacity) |
| 167 | { |
| 168 | if (m_opacityThreshold == opacity) |
| 169 | return; |
| 170 | |
| 171 | m_opacityThreshold = opacity; |
| 172 | emit opacityThresholdChanged(); |
| 173 | emit changed(); |
| 174 | } |
| 175 | |
| 176 | void QQuick3DLightmapper::setBias(float bias) |
| 177 | { |
| 178 | if (m_bias == bias) |
| 179 | return; |
| 180 | |
| 181 | m_bias = bias; |
| 182 | emit biasChanged(); |
| 183 | emit changed(); |
| 184 | } |
| 185 | |
| 186 | void QQuick3DLightmapper::setAdaptiveBiasEnabled(bool enabled) |
| 187 | { |
| 188 | if (m_adaptiveBias == enabled) |
| 189 | return; |
| 190 | |
| 191 | m_adaptiveBias = enabled; |
| 192 | emit adaptiveBiasEnabledChanged(); |
| 193 | emit changed(); |
| 194 | } |
| 195 | |
| 196 | void QQuick3DLightmapper::setIndirectLightEnabled(bool enabled) |
| 197 | { |
| 198 | if (m_indirectLight == enabled) |
| 199 | return; |
| 200 | |
| 201 | m_indirectLight = enabled; |
| 202 | emit indirectLightEnabledChanged(); |
| 203 | emit changed(); |
| 204 | } |
| 205 | |
| 206 | void QQuick3DLightmapper::setSamples(int count) |
| 207 | { |
| 208 | if (m_samples == count) |
| 209 | return; |
| 210 | |
| 211 | m_samples = count; |
| 212 | emit samplesChanged(); |
| 213 | emit changed(); |
| 214 | } |
| 215 | |
| 216 | void QQuick3DLightmapper::setIndirectLightWorkgroupSize(int size) |
| 217 | { |
| 218 | if (m_workgroupSize == size) |
| 219 | return; |
| 220 | |
| 221 | m_workgroupSize = size; |
| 222 | emit indirectLightWorkgroupSizeChanged(); |
| 223 | emit changed(); |
| 224 | } |
| 225 | |
| 226 | void QQuick3DLightmapper::setBounces(int count) |
| 227 | { |
| 228 | if (m_bounces == count) |
| 229 | return; |
| 230 | |
| 231 | m_bounces = count; |
| 232 | emit bouncesChanged(); |
| 233 | emit changed(); |
| 234 | } |
| 235 | |
| 236 | void QQuick3DLightmapper::setIndirectLightFactor(float factor) |
| 237 | { |
| 238 | if (m_indirectFactor == factor) |
| 239 | return; |
| 240 | |
| 241 | m_indirectFactor = factor; |
| 242 | emit indirectLightFactorChanged(); |
| 243 | emit changed(); |
| 244 | } |
| 245 | |
| 246 | QT_END_NAMESPACE |
| 247 | |