| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dloader_p.h" |
| 5 | |
| 6 | #include "qquick3dobject_p.h" |
| 7 | |
| 8 | #include <QtQml/qqmlinfo.h> |
| 9 | |
| 10 | #include <private/qqmlengine_p.h> |
| 11 | #include <private/qqmlglobal_p.h> |
| 12 | |
| 13 | #include <private/qqmlcomponent_p.h> |
| 14 | #include <private/qqmlincubator_p.h> |
| 15 | |
| 16 | QT_BEGIN_NAMESPACE |
| 17 | |
| 18 | void QQuick3DLoaderIncubator::statusChanged(QQmlIncubator::Status status) |
| 19 | { |
| 20 | m_loader->incubatorStateChanged(status); |
| 21 | } |
| 22 | |
| 23 | void QQuick3DLoaderIncubator::setInitialState(QObject *o) |
| 24 | { |
| 25 | m_loader->setInitialState(o); |
| 26 | } |
| 27 | |
| 28 | /*! |
| 29 | \qmltype Loader3D |
| 30 | \inqmlmodule QtQuick3D |
| 31 | \inherits Node |
| 32 | |
| 33 | \brief Allows dynamic loading of a 3D subtree from a URL or Component. |
| 34 | |
| 35 | Loader3D is used to dynamically load QML components for Qt Quick 3D. |
| 36 | |
| 37 | Loader3D can load a |
| 38 | QML file (using the \l source property) or a \l Component object (using |
| 39 | the \l sourceComponent property). It is useful for delaying the creation |
| 40 | of a component until it is required: for example, when a component should |
| 41 | be created on demand, or when a component should not be created |
| 42 | unnecessarily for performance reasons. |
| 43 | |
| 44 | \note Loader3D works the same way as \l Loader. The difference between the |
| 45 | two is that \l Loader provides a way to dynamically load objects that inherit |
| 46 | \l Item, whereas Loader3D provides a way to load objects that inherit \l Object3D |
| 47 | and is part of a 3D scene. |
| 48 | */ |
| 49 | |
| 50 | QQuick3DLoader::QQuick3DLoader(QQuick3DNode *parent) |
| 51 | : QQuick3DNode(parent) |
| 52 | , m_item(nullptr) |
| 53 | , m_object(nullptr) |
| 54 | , m_itemContext(nullptr) |
| 55 | , m_incubator(nullptr) |
| 56 | , m_active(true) |
| 57 | , m_loadingFromSource(false) |
| 58 | , m_asynchronous(false) |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | QQuick3DLoader::~QQuick3DLoader() |
| 63 | { |
| 64 | clear(); |
| 65 | delete m_incubator; |
| 66 | m_incubator = nullptr; |
| 67 | } |
| 68 | |
| 69 | /*! |
| 70 | \qmlproperty bool QtQuick3D::Loader3D::active |
| 71 | This property is \c true if the Loader3D is currently active. |
| 72 | The default value for this property is \c true. |
| 73 | |
| 74 | If the Loader3D is inactive, changing the \l source or \l sourceComponent |
| 75 | will not cause the item to be instantiated until the Loader3D is made active. |
| 76 | |
| 77 | Setting the value to inactive will cause any \l item loaded by the loader |
| 78 | to be released, but will not affect the \l source or \l sourceComponent. |
| 79 | |
| 80 | The \l status of an inactive loader is always \c Null. |
| 81 | |
| 82 | \sa source, sourceComponent |
| 83 | */ |
| 84 | |
| 85 | bool QQuick3DLoader::active() const |
| 86 | { |
| 87 | return m_active; |
| 88 | } |
| 89 | |
| 90 | void QQuick3DLoader::setActive(bool newVal) |
| 91 | { |
| 92 | if (m_active == newVal) |
| 93 | return; |
| 94 | |
| 95 | m_active = newVal; |
| 96 | if (newVal) { |
| 97 | if (m_loadingFromSource) { |
| 98 | loadFromSource(); |
| 99 | } else { |
| 100 | loadFromSourceComponent(); |
| 101 | } |
| 102 | } else { |
| 103 | // cancel any current incubation |
| 104 | if (m_incubator) { |
| 105 | m_incubator->clear(); |
| 106 | delete m_itemContext; |
| 107 | m_itemContext = nullptr; |
| 108 | } |
| 109 | |
| 110 | // Prevent any bindings from running while waiting for deletion. Without |
| 111 | // this we may get transient errors from use of 'parent', for example. |
| 112 | QQmlContext *context = qmlContext(m_object); |
| 113 | if (context) |
| 114 | QQmlContextData::get(context)->clearContextRecursively(); |
| 115 | |
| 116 | if (m_item) { |
| 117 | // We can't delete immediately because our item may have triggered |
| 118 | // the Loader to load a different item. |
| 119 | m_item->setParentItem(nullptr); |
| 120 | m_item->setVisible(false); |
| 121 | m_item = nullptr; |
| 122 | } |
| 123 | if (m_object) { |
| 124 | m_object->deleteLater(); |
| 125 | m_object = nullptr; |
| 126 | emit itemChanged(); |
| 127 | } |
| 128 | emit statusChanged(); |
| 129 | } |
| 130 | emit activeChanged(); |
| 131 | } |
| 132 | |
| 133 | void QQuick3DLoader::setSource(QQmlV4FunctionPtr args) |
| 134 | { |
| 135 | bool ipvError = false; |
| 136 | args->setReturnValue(QV4::Encode::undefined()); |
| 137 | QV4::Scope scope(args->v4engine()); |
| 138 | QV4::ScopedValue ipv(scope, extractInitialPropertyValues(args, error: &ipvError)); |
| 139 | if (ipvError) |
| 140 | return; |
| 141 | |
| 142 | clear(); |
| 143 | QUrl sourceUrl = resolveSourceUrl(args); |
| 144 | if (!ipv->isUndefined()) { |
| 145 | disposeInitialPropertyValues(); |
| 146 | m_initialPropertyValues.set(engine: args->v4engine(), value: ipv); |
| 147 | } |
| 148 | m_qmlCallingContext.set(engine: scope.engine, obj: scope.engine->qmlContext()); |
| 149 | |
| 150 | setSource(sourceUrl, needsClear: false); // already cleared and set ipv above. |
| 151 | } |
| 152 | |
| 153 | /*! |
| 154 | \qmlproperty url QtQuick3D::Loader3D::source |
| 155 | This property holds the URL of the QML component to instantiate. |
| 156 | |
| 157 | To unload the currently loaded object, set this property to an empty string, |
| 158 | or set \l sourceComponent to \c undefined. Setting \c source to a |
| 159 | new URL will also cause the item created by the previous URL to be unloaded. |
| 160 | |
| 161 | \sa sourceComponent, status, progress |
| 162 | */ |
| 163 | |
| 164 | QUrl QQuick3DLoader::source() const |
| 165 | { |
| 166 | return m_source; |
| 167 | } |
| 168 | |
| 169 | void QQuick3DLoader::setSource(const QUrl &url) |
| 170 | { |
| 171 | setSource(sourceUrl: url, needsClear: true); |
| 172 | } |
| 173 | |
| 174 | /*! |
| 175 | \qmlproperty Component QtQuick3D::Loader3D::sourceComponent |
| 176 | This property holds the \l{Component} to instantiate. |
| 177 | |
| 178 | \qml |
| 179 | Item { |
| 180 | Component { |
| 181 | id: redCube |
| 182 | Model { |
| 183 | source: "#Cube" |
| 184 | materials: DefaultMaterial { |
| 185 | diffuseColor: "red" |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | Loader3D { sourceComponent: redCube } |
| 191 | Loader3D { sourceComponent: redCube; x: 10 } |
| 192 | } |
| 193 | \endqml |
| 194 | |
| 195 | To unload the currently loaded object, set this property to \c undefined. |
| 196 | |
| 197 | \sa source, progress |
| 198 | */ |
| 199 | |
| 200 | /*! |
| 201 | \qmlmethod object QtQuick3D::Loader3D::setSource(url source, object properties) |
| 202 | |
| 203 | Creates an object instance of the given \a source component that will have |
| 204 | the given \a properties. The \a properties argument is optional. The instance |
| 205 | will be accessible via the \l item property once loading and instantiation |
| 206 | is complete. |
| 207 | |
| 208 | If the \l active property is \c false at the time when this function is called, |
| 209 | the given \a source component will not be loaded but the \a source and initial |
| 210 | \a properties will be cached. When the loader is made \l active, an instance of |
| 211 | the \a source component will be created with the initial \a properties set. |
| 212 | |
| 213 | Setting the initial property values of an instance of a component in this manner |
| 214 | will \b{not} trigger any associated \l{Behavior}s. |
| 215 | |
| 216 | Note that the cached \a properties will be cleared if the \l source or \l sourceComponent |
| 217 | is changed after calling this function but prior to setting the loader \l active. |
| 218 | |
| 219 | \sa source, active |
| 220 | */ |
| 221 | |
| 222 | QQmlComponent *QQuick3DLoader::sourceComponent() const |
| 223 | { |
| 224 | return m_component; |
| 225 | } |
| 226 | |
| 227 | void QQuick3DLoader::setSourceComponent(QQmlComponent *comp) |
| 228 | { |
| 229 | if (comp == m_component) |
| 230 | return; |
| 231 | |
| 232 | clear(); |
| 233 | |
| 234 | m_component.setObject(obj: comp, parent: this); |
| 235 | m_loadingFromSource = false; |
| 236 | |
| 237 | if (m_active) |
| 238 | loadFromSourceComponent(); |
| 239 | else |
| 240 | emit sourceComponentChanged(); |
| 241 | } |
| 242 | |
| 243 | void QQuick3DLoader::resetSourceComponent() |
| 244 | { |
| 245 | setSourceComponent(nullptr); |
| 246 | } |
| 247 | |
| 248 | /*! |
| 249 | \qmlproperty enumeration QtQuick3D::Loader3D::status |
| 250 | \readonly |
| 251 | |
| 252 | This property holds the status of QML loading. It can be one of: |
| 253 | |
| 254 | \value Loader3D.Null The loader is inactive or no QML source has been set. |
| 255 | \value Loader3D.Ready The QML source has been loaded. |
| 256 | \value Loader3D.Loading The QML source is currently being loaded. |
| 257 | \value Loader3D.Error An error occurred while loading the QML source. |
| 258 | |
| 259 | Use this status to provide an update or respond to the status change in some way. |
| 260 | For example, you could: |
| 261 | |
| 262 | \list |
| 263 | \li Trigger a state change: |
| 264 | \qml |
| 265 | State { name: 'loaded'; when: loader.status == Loader3D.Ready } |
| 266 | \endqml |
| 267 | |
| 268 | \li Implement an \c onStatusChanged signal handler: |
| 269 | \qml |
| 270 | Loader3D { |
| 271 | id: loader |
| 272 | onStatusChanged: if (loader.status == Loader3D.Ready) console.log('Loaded') |
| 273 | } |
| 274 | \endqml |
| 275 | |
| 276 | \li Bind to the status value: |
| 277 | \qml |
| 278 | Text { text: loader.status == Loader3D.Ready ? 'Loaded' : 'Not loaded' } |
| 279 | \endqml |
| 280 | \endlist |
| 281 | |
| 282 | Note that if the source is a local file, the status will initially be Ready (or Error). While |
| 283 | there will be no onStatusChanged signal in that case, the onLoaded will still be invoked. |
| 284 | |
| 285 | \sa progress |
| 286 | */ |
| 287 | |
| 288 | QQuick3DLoader::Status QQuick3DLoader::status() const |
| 289 | { |
| 290 | if (!m_active) |
| 291 | return Null; |
| 292 | |
| 293 | if (m_component) { |
| 294 | switch (m_component->status()) { |
| 295 | case QQmlComponent::Loading: |
| 296 | return Loading; |
| 297 | case QQmlComponent::Error: |
| 298 | return Error; |
| 299 | case QQmlComponent::Null: |
| 300 | return Null; |
| 301 | default: |
| 302 | break; |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | if (m_incubator) { |
| 307 | switch (m_incubator->status()) { |
| 308 | case QQmlIncubator::Loading: |
| 309 | return Loading; |
| 310 | case QQmlIncubator::Error: |
| 311 | return Error; |
| 312 | default: |
| 313 | break; |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | if (m_object) |
| 318 | return Ready; |
| 319 | |
| 320 | return m_source.isEmpty() ? Null : Error; |
| 321 | } |
| 322 | |
| 323 | /*! |
| 324 | \qmlsignal QtQuick3D::Loader3D::loaded() |
| 325 | |
| 326 | This signal is emitted when the \l status becomes \c Loader3D.Ready, or on successful |
| 327 | initial load. |
| 328 | |
| 329 | The corresponding handler is \c onLoaded. |
| 330 | */ |
| 331 | |
| 332 | |
| 333 | /*! |
| 334 | \qmlproperty real QtQuick3D::Loader3D::progress |
| 335 | \readonly |
| 336 | |
| 337 | This property holds the progress of loading QML data from the network, from |
| 338 | 0.0 (nothing loaded) to 1.0 (finished). Most QML files are quite small, so |
| 339 | this value will rapidly change from 0 to 1. |
| 340 | |
| 341 | \sa status |
| 342 | */ |
| 343 | |
| 344 | qreal QQuick3DLoader::progress() const |
| 345 | { |
| 346 | |
| 347 | if (m_object) |
| 348 | return 1.0; |
| 349 | |
| 350 | if (m_component) |
| 351 | return m_component->progress(); |
| 352 | |
| 353 | return 0.0; |
| 354 | } |
| 355 | |
| 356 | /*! |
| 357 | \qmlproperty bool QtQuick3D::Loader3D::asynchronous |
| 358 | |
| 359 | This property holds whether the component will be instantiated asynchronously. |
| 360 | By default it is \c false. |
| 361 | |
| 362 | When used in conjunction with the \l source property, loading and compilation |
| 363 | will also be performed in a background thread. |
| 364 | |
| 365 | Loading asynchronously creates the objects declared by the component |
| 366 | across multiple frames, and reduces the |
| 367 | likelihood of glitches in animation. When loading asynchronously the status |
| 368 | will change to Loader3D.Loading. Once the entire component has been created, the |
| 369 | \l item will be available and the status will change to Loader.Ready. |
| 370 | |
| 371 | Changing the value of this property to \c false while an asynchronous load is in |
| 372 | progress will force immediate, synchronous completion. This allows beginning an |
| 373 | asynchronous load and then forcing completion if the Loader3D content must be |
| 374 | accessed before the asynchronous load has completed. |
| 375 | |
| 376 | To avoid seeing the items loading progressively set \c visible appropriately, e.g. |
| 377 | |
| 378 | \code |
| 379 | Loader3D { |
| 380 | source: "mycomponent.qml" |
| 381 | asynchronous: true |
| 382 | visible: status == Loader3D.Ready |
| 383 | } |
| 384 | \endcode |
| 385 | |
| 386 | Note that this property affects object instantiation only; it is unrelated to |
| 387 | loading a component asynchronously via a network. |
| 388 | */ |
| 389 | |
| 390 | bool QQuick3DLoader::asynchronous() const |
| 391 | { |
| 392 | return m_asynchronous; |
| 393 | } |
| 394 | |
| 395 | void QQuick3DLoader::setAsynchronous(bool a) |
| 396 | { |
| 397 | if (m_asynchronous == a) |
| 398 | return; |
| 399 | |
| 400 | m_asynchronous = a; |
| 401 | |
| 402 | if (!m_asynchronous && isComponentComplete() && m_active) { |
| 403 | if (m_loadingFromSource && m_component && m_component->isLoading()) { |
| 404 | // Force a synchronous component load |
| 405 | QUrl currentSource = m_source; |
| 406 | clear(); |
| 407 | m_source = currentSource; |
| 408 | loadFromSource(); |
| 409 | } else if (m_incubator && m_incubator->isLoading()) { |
| 410 | m_incubator->forceCompletion(); |
| 411 | } |
| 412 | } |
| 413 | |
| 414 | emit asynchronousChanged(); |
| 415 | } |
| 416 | |
| 417 | /*! |
| 418 | \qmlproperty object QtQuick3D::Loader3D::item |
| 419 | \readonly |
| 420 | This property holds the top-level object that is currently loaded. |
| 421 | */ |
| 422 | QObject *QQuick3DLoader::item() const |
| 423 | { |
| 424 | return m_object; |
| 425 | } |
| 426 | |
| 427 | void QQuick3DLoader::componentComplete() |
| 428 | { |
| 429 | QQuick3DNode::componentComplete(); |
| 430 | if (active()) { |
| 431 | if (m_loadingFromSource) |
| 432 | createComponent(); |
| 433 | load(); |
| 434 | } |
| 435 | } |
| 436 | |
| 437 | void QQuick3DLoader::sourceLoaded() |
| 438 | { |
| 439 | if (!m_component || !m_component->errors().isEmpty()) { |
| 440 | if (m_component) |
| 441 | QQmlEnginePrivate::warning(qmlEngine(this), m_component->errors()); |
| 442 | if (m_loadingFromSource) |
| 443 | emit sourceChanged(); |
| 444 | else |
| 445 | emit sourceComponentChanged(); |
| 446 | emit statusChanged(); |
| 447 | emit progressChanged(); |
| 448 | emit itemChanged(); //Like clearing source, emit itemChanged even if previous item was also null |
| 449 | disposeInitialPropertyValues(); // cleanup |
| 450 | return; |
| 451 | } |
| 452 | |
| 453 | QQmlContext *creationContext = m_component->creationContext(); |
| 454 | if (!creationContext) creationContext = qmlContext(this); |
| 455 | m_itemContext = new QQmlContext(creationContext); |
| 456 | m_itemContext->setContextObject(this); |
| 457 | |
| 458 | delete m_incubator; |
| 459 | m_incubator = new QQuick3DLoaderIncubator(this, m_asynchronous ? QQmlIncubator::Asynchronous : QQmlIncubator::AsynchronousIfNested); |
| 460 | |
| 461 | m_component->create(*m_incubator, context: m_itemContext); |
| 462 | |
| 463 | if (m_incubator && m_incubator->status() == QQmlIncubator::Loading) |
| 464 | emit statusChanged(); |
| 465 | } |
| 466 | |
| 467 | void QQuick3DLoader::setSource(const QUrl &sourceUrl, bool needsClear) |
| 468 | { |
| 469 | if (m_source == sourceUrl) |
| 470 | return; |
| 471 | |
| 472 | if (needsClear) |
| 473 | clear(); |
| 474 | |
| 475 | m_source = sourceUrl; |
| 476 | m_loadingFromSource = true; |
| 477 | |
| 478 | if (m_active) |
| 479 | loadFromSource(); |
| 480 | else |
| 481 | emit sourceChanged(); |
| 482 | } |
| 483 | |
| 484 | void QQuick3DLoader::loadFromSource() |
| 485 | { |
| 486 | if (m_source.isEmpty()) { |
| 487 | emit sourceChanged(); |
| 488 | emit statusChanged(); |
| 489 | emit progressChanged(); |
| 490 | emit itemChanged(); |
| 491 | return; |
| 492 | } |
| 493 | |
| 494 | if (isComponentComplete()) { |
| 495 | if (!m_component) |
| 496 | createComponent(); |
| 497 | load(); |
| 498 | } |
| 499 | } |
| 500 | |
| 501 | void QQuick3DLoader::loadFromSourceComponent() |
| 502 | { |
| 503 | if (!m_component) { |
| 504 | emit sourceComponentChanged(); |
| 505 | emit statusChanged(); |
| 506 | emit progressChanged(); |
| 507 | emit itemChanged(); |
| 508 | return; |
| 509 | } |
| 510 | |
| 511 | if (isComponentComplete()) |
| 512 | load(); |
| 513 | } |
| 514 | |
| 515 | void QQuick3DLoader::clear() |
| 516 | { |
| 517 | disposeInitialPropertyValues(); |
| 518 | |
| 519 | if (m_incubator) |
| 520 | m_incubator->clear(); |
| 521 | |
| 522 | delete m_itemContext; |
| 523 | m_itemContext = nullptr; |
| 524 | |
| 525 | // Prevent any bindings from running while waiting for deletion. Without |
| 526 | // this we may get transient errors from use of 'parent', for example. |
| 527 | QQmlContext *context = qmlContext(m_object); |
| 528 | if (context) |
| 529 | QQmlContextData::get(context)->clearContextRecursively(); |
| 530 | |
| 531 | if (m_loadingFromSource && m_component) { |
| 532 | // disconnect since we deleteLater |
| 533 | QObject::disconnect(sender: m_component, SIGNAL(statusChanged(QQmlComponent::Status)), |
| 534 | receiver: this, SLOT(sourceLoaded())); |
| 535 | QObject::disconnect(sender: m_component, SIGNAL(progressChanged(qreal)), |
| 536 | receiver: this, SIGNAL(progressChanged())); |
| 537 | m_component->deleteLater(); |
| 538 | m_component.setObject(obj: nullptr, parent: this); |
| 539 | } else if (m_component) { |
| 540 | m_component.setObject(obj: nullptr, parent: this); |
| 541 | } |
| 542 | m_source = QUrl(); |
| 543 | |
| 544 | if (m_item) { |
| 545 | // We can't delete immediately because our item may have triggered |
| 546 | // the Loader to load a different item. |
| 547 | m_item->setParentItem(nullptr); |
| 548 | m_item->setVisible(false); |
| 549 | m_item = nullptr; |
| 550 | } |
| 551 | if (m_object) { |
| 552 | m_object->deleteLater(); |
| 553 | m_object = nullptr; |
| 554 | } |
| 555 | } |
| 556 | |
| 557 | void QQuick3DLoader::load() |
| 558 | { |
| 559 | |
| 560 | if (!isComponentComplete() || !m_component) |
| 561 | return; |
| 562 | |
| 563 | if (!m_component->isLoading()) { |
| 564 | sourceLoaded(); |
| 565 | } else { |
| 566 | QObject::connect(sender: m_component, SIGNAL(statusChanged(QQmlComponent::Status)), |
| 567 | receiver: this, SLOT(sourceLoaded())); |
| 568 | QObject::connect(sender: m_component, SIGNAL(progressChanged(qreal)), |
| 569 | receiver: this, SIGNAL(progressChanged())); |
| 570 | emit statusChanged(); |
| 571 | emit progressChanged(); |
| 572 | if (m_loadingFromSource) |
| 573 | emit sourceChanged(); |
| 574 | else |
| 575 | emit sourceComponentChanged(); |
| 576 | emit itemChanged(); |
| 577 | } |
| 578 | } |
| 579 | |
| 580 | void QQuick3DLoader::incubatorStateChanged(QQmlIncubator::Status status) |
| 581 | { |
| 582 | if (status == QQmlIncubator::Loading || status == QQmlIncubator::Null) |
| 583 | return; |
| 584 | |
| 585 | if (status == QQmlIncubator::Ready) { |
| 586 | m_object = m_incubator->object(); |
| 587 | m_item = qmlobject_cast<QQuick3DNode*>(object: m_object); |
| 588 | emit itemChanged(); |
| 589 | m_incubator->clear(); |
| 590 | } else if (status == QQmlIncubator::Error) { |
| 591 | if (!m_incubator->errors().isEmpty()) |
| 592 | QQmlEnginePrivate::warning(qmlEngine(this), m_incubator->errors()); |
| 593 | delete m_itemContext; |
| 594 | m_itemContext = nullptr; |
| 595 | delete m_incubator->object(); |
| 596 | m_source = QUrl(); |
| 597 | emit itemChanged(); |
| 598 | } |
| 599 | if (m_loadingFromSource) |
| 600 | emit sourceChanged(); |
| 601 | else |
| 602 | emit sourceComponentChanged(); |
| 603 | emit statusChanged(); |
| 604 | emit progressChanged(); |
| 605 | if (status == QQmlIncubator::Ready) |
| 606 | emit loaded(); |
| 607 | disposeInitialPropertyValues(); // cleanup |
| 608 | } |
| 609 | |
| 610 | void QQuick3DLoader::setInitialState(QObject *obj) |
| 611 | { |
| 612 | QQuick3DObject *item = qmlobject_cast<QQuick3DObject*>(object: obj); |
| 613 | if (item) { |
| 614 | item->setParentItem(this); |
| 615 | } |
| 616 | if (obj) { |
| 617 | QQml_setParent_noEvent(object: m_itemContext, parent: obj); |
| 618 | QQml_setParent_noEvent(object: obj, parent: this); |
| 619 | m_itemContext = nullptr; |
| 620 | } |
| 621 | |
| 622 | if (m_initialPropertyValues.isUndefined()) |
| 623 | return; |
| 624 | |
| 625 | QQmlComponentPrivate *d = QQmlComponentPrivate::get(c: m_component); |
| 626 | Q_ASSERT(d && d->engine); |
| 627 | QV4::ExecutionEngine *v4 = d->engine->handle(); |
| 628 | Q_ASSERT(v4); |
| 629 | QV4::Scope scope(v4); |
| 630 | QV4::ScopedValue ipv(scope, m_initialPropertyValues.value()); |
| 631 | QV4::Scoped<QV4::QmlContext> qmlContext(scope, m_qmlCallingContext.value()); |
| 632 | d->initializeObjectWithInitialProperties(qmlContext, valuemap: ipv, toCreate: obj, requiredProperties: QQmlIncubatorPrivate::get(incubator: m_incubator)->requiredProperties()); |
| 633 | } |
| 634 | |
| 635 | void QQuick3DLoader::disposeInitialPropertyValues() |
| 636 | { |
| 637 | |
| 638 | } |
| 639 | |
| 640 | QUrl QQuick3DLoader::resolveSourceUrl(QQmlV4FunctionPtr args) |
| 641 | { |
| 642 | QV4::Scope scope(args->v4engine()); |
| 643 | QV4::ScopedValue v(scope, (*args)[0]); |
| 644 | QString arg = v->toQString(); |
| 645 | if (arg.isEmpty()) |
| 646 | return QUrl(); |
| 647 | |
| 648 | auto context = scope.engine->callingQmlContext(); |
| 649 | Q_ASSERT(!context.isNull()); |
| 650 | return context->resolvedUrl(QUrl(arg)); |
| 651 | } |
| 652 | |
| 653 | QV4::ReturnedValue QQuick3DLoader::(QQmlV4FunctionPtr args, bool *error) |
| 654 | { |
| 655 | QV4::Scope scope(args->v4engine()); |
| 656 | QV4::ScopedValue valuemap(scope, QV4::Encode::undefined()); |
| 657 | if (args->length() >= 2) { |
| 658 | QV4::ScopedValue v(scope, (*args)[1]); |
| 659 | if (!v->isObject() || v->as<QV4::ArrayObject>()) { |
| 660 | *error = true; |
| 661 | qmlWarning(me: this) << QQuick3DLoader::tr(s: "setSource: value is not an object" ); |
| 662 | } else { |
| 663 | *error = false; |
| 664 | valuemap = v; |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | return valuemap->asReturnedValue(); |
| 669 | } |
| 670 | |
| 671 | void QQuick3DLoader::createComponent() |
| 672 | { |
| 673 | const QQmlComponent::CompilationMode mode = m_asynchronous |
| 674 | ? QQmlComponent::Asynchronous |
| 675 | : QQmlComponent::PreferSynchronous; |
| 676 | QQmlContext *context = qmlContext(this); |
| 677 | m_component.setObject(obj: new QQmlComponent(context->engine(), |
| 678 | context->resolvedUrl(m_source), |
| 679 | mode, |
| 680 | this), |
| 681 | parent: this); |
| 682 | } |
| 683 | |
| 684 | QT_END_NAMESPACE |
| 685 | |
| 686 | #include "moc_qquick3dloader_p.cpp" |
| 687 | |