1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICK3DPICKRESULT_P_H |
5 | #define QQUICK3DPICKRESULT_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/qquick3dobject.h> |
19 | #include <QObject> |
20 | #include <QtGui/QVector2D> |
21 | #include <QtGui/QVector3D> |
22 | #include "qquick3dmodel_p.h" |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | class QQuick3DModel; |
26 | |
27 | namespace QQuick3DPickResultEnums |
28 | { |
29 | Q_NAMESPACE_EXPORT(Q_QUICK3D_EXPORT) |
30 | |
31 | QML_NAMED_ELEMENT(PickResult) |
32 | QML_ADDED_IN_VERSION(6, 8) |
33 | |
34 | enum HitType { |
35 | Null, |
36 | Model, |
37 | Item, |
38 | }; |
39 | Q_ENUM_NS(HitType) |
40 | |
41 | }; |
42 | |
43 | |
44 | class Q_QUICK3D_EXPORT QQuick3DPickResult |
45 | { |
46 | Q_GADGET |
47 | Q_PROPERTY(QQuick3DModel* objectHit READ objectHit CONSTANT) |
48 | Q_PROPERTY(float distance READ distance CONSTANT) |
49 | Q_PROPERTY(QVector2D uvPosition READ uvPosition CONSTANT) |
50 | Q_PROPERTY(QVector3D scenePosition READ scenePosition CONSTANT) |
51 | Q_PROPERTY(QVector3D position READ position CONSTANT) |
52 | Q_PROPERTY(QVector3D normal READ normal CONSTANT) |
53 | Q_PROPERTY(QVector3D sceneNormal READ sceneNormal CONSTANT) |
54 | Q_PROPERTY(int instanceIndex READ instanceIndex CONSTANT) |
55 | Q_PROPERTY(QQuickItem *itemHit READ itemHit CONSTANT REVISION(6, 8)) |
56 | Q_PROPERTY(QQuick3DPickResultEnums::HitType hitType READ hitType CONSTANT REVISION(6, 8)) |
57 | QML_VALUE_TYPE(pickResult) |
58 | public: |
59 | |
60 | QQuick3DPickResult(); |
61 | explicit QQuick3DPickResult(QQuick3DModel *hitObject, |
62 | float distanceFromCamera, |
63 | const QVector2D &uvPosition, |
64 | const QVector3D &scenePosition, |
65 | const QVector3D &position, |
66 | const QVector3D &normal, |
67 | int instanceIndex); |
68 | explicit QQuick3DPickResult(QQuickItem *itemHit, |
69 | float distanceFromCamera, |
70 | const QVector2D &uvPosition, |
71 | const QVector3D &scenePosition, |
72 | const QVector3D &position, |
73 | const QVector3D &sceneNormal); |
74 | QQuick3DModel *objectHit() const; |
75 | float distance() const; |
76 | QVector2D uvPosition() const; |
77 | QVector3D scenePosition() const; |
78 | QVector3D position() const; |
79 | QVector3D normal() const; |
80 | QVector3D sceneNormal() const; |
81 | int instanceIndex() const; |
82 | Q_REVISION(6, 8) QQuickItem *itemHit() const; |
83 | Q_REVISION(6, 8) QQuick3DPickResultEnums::HitType hitType() const; |
84 | |
85 | private: |
86 | QQuick3DModel *m_objectHit; |
87 | float m_distance; |
88 | QVector2D m_uvPosition; |
89 | QVector3D m_scenePosition; |
90 | QVector3D m_position; |
91 | QVector3D m_normal; |
92 | int m_instanceIndex; |
93 | QQuickItem *m_itemHit; |
94 | QQuick3DPickResultEnums::HitType m_hitType; |
95 | }; |
96 | |
97 | QT_END_NAMESPACE |
98 | |
99 | Q_DECLARE_METATYPE(QQuick3DPickResult) |
100 | |
101 | #endif // QQUICK3DPICKRESULT_P_H |
102 | |