1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGMODEL_H |
5 | #define QSSGMODEL_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/private/qquick3dnode_p.h> |
19 | #include <QtQuick3D/private/qquick3dmaterial_p.h> |
20 | #include <QtQuick3D/private/qquick3dgeometry_p.h> |
21 | #include <QtQuick3D/private/qquick3dinstancing_p.h> |
22 | #include <QtQuick3D/private/qquick3dskeleton_p.h> |
23 | #include <QtQuick3D/private/qquick3dskin_p.h> |
24 | #include <QtQuick3D/private/qquick3dbakedlightmap_p.h> |
25 | #include <QtQuick3D/private/qquick3dmorphtarget_p.h> |
26 | #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
27 | |
28 | #include <QtQml/QQmlListProperty> |
29 | |
30 | #include <QtCore/QVector> |
31 | #include <QtCore/QList> |
32 | #include <QtCore/QUrl> |
33 | |
34 | #include <QtGui/QVector4D> |
35 | |
36 | QT_BEGIN_NAMESPACE |
37 | |
38 | class Q_QUICK3D_EXPORT QQuick3DBounds3 |
39 | { |
40 | Q_GADGET |
41 | Q_PROPERTY(QVector3D minimum READ minimum CONSTANT) |
42 | Q_PROPERTY(QVector3D maximum READ maximum CONSTANT) |
43 | QML_VALUE_TYPE(bounds) |
44 | |
45 | public: |
46 | QVector3D minimum() const |
47 | { |
48 | return bounds.minimum; |
49 | } |
50 | |
51 | QVector3D maximum() const |
52 | { |
53 | return bounds.maximum; |
54 | } |
55 | |
56 | // For compatibility we start with zero values. |
57 | QSSGBounds3 bounds { QVector3D{}, QVector3D{} }; |
58 | }; |
59 | |
60 | class Q_QUICK3D_EXPORT QQuick3DModel : public QQuick3DNode |
61 | { |
62 | Q_OBJECT |
63 | Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) |
64 | Q_PROPERTY(bool castsShadows READ castsShadows WRITE setCastsShadows NOTIFY castsShadowsChanged) |
65 | Q_PROPERTY(bool receivesShadows READ receivesShadows WRITE setReceivesShadows NOTIFY receivesShadowsChanged) |
66 | Q_PROPERTY(QQmlListProperty<QQuick3DMaterial> materials READ materials) |
67 | Q_PROPERTY(QQmlListProperty<QQuick3DMorphTarget> morphTargets READ morphTargets NOTIFY morphTargetsChanged) |
68 | Q_PROPERTY(bool pickable READ pickable WRITE setPickable NOTIFY pickableChanged) |
69 | Q_PROPERTY(QQuick3DGeometry *geometry READ geometry WRITE setGeometry NOTIFY geometryChanged) |
70 | Q_PROPERTY(QQuick3DInstancing *instancing READ instancing WRITE setInstancing NOTIFY instancingChanged) |
71 | Q_PROPERTY(QQuick3DNode *instanceRoot READ instanceRoot WRITE setInstanceRoot NOTIFY instanceRootChanged) |
72 | Q_PROPERTY(QQuick3DSkeleton *skeleton READ skeleton WRITE setSkeleton NOTIFY skeletonChanged) |
73 | Q_PROPERTY(QQuick3DSkin *skin READ skin WRITE setSkin NOTIFY skinChanged REVISION(6, 4)) |
74 | Q_PROPERTY(QList<QMatrix4x4> inverseBindPoses READ inverseBindPoses WRITE setInverseBindPoses NOTIFY inverseBindPosesChanged) |
75 | Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged) |
76 | Q_PROPERTY(float depthBias READ depthBias WRITE setDepthBias NOTIFY depthBiasChanged) |
77 | Q_PROPERTY(bool receivesReflections READ receivesReflections WRITE setReceivesReflections NOTIFY receivesReflectionsChanged REVISION(6, 3)) |
78 | Q_PROPERTY(bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4)) |
79 | Q_PROPERTY(bool usedInBakedLighting READ isUsedInBakedLighting WRITE setUsedInBakedLighting NOTIFY usedInBakedLightingChanged REVISION(6, 4)) |
80 | Q_PROPERTY(int lightmapBaseResolution READ lightmapBaseResolution WRITE setLightmapBaseResolution NOTIFY lightmapBaseResolutionChanged REVISION(6, 4)) |
81 | Q_PROPERTY(QQuick3DBakedLightmap *bakedLightmap READ bakedLightmap WRITE setBakedLightmap NOTIFY bakedLightmapChanged REVISION(6, 4)) |
82 | Q_PROPERTY(float instancingLodMin READ instancingLodMin WRITE setInstancingLodMin NOTIFY instancingLodMinChanged REVISION(6, 5)) |
83 | Q_PROPERTY(float instancingLodMax READ instancingLodMax WRITE setInstancingLodMax NOTIFY instancingLodMaxChanged REVISION(6, 5)) |
84 | Q_PROPERTY(float levelOfDetailBias READ levelOfDetailBias WRITE setLevelOfDetailBias NOTIFY levelOfDetailBiasChanged REVISION(6, 5)) |
85 | |
86 | QML_NAMED_ELEMENT(Model) |
87 | |
88 | public: |
89 | explicit QQuick3DModel(QQuick3DNode *parent = nullptr); |
90 | ~QQuick3DModel() override; |
91 | |
92 | QUrl source() const; |
93 | bool castsShadows() const; |
94 | bool receivesShadows() const; |
95 | bool pickable() const; |
96 | QQuick3DGeometry *geometry() const; |
97 | QQuick3DSkeleton *skeleton() const; |
98 | QList<QMatrix4x4> inverseBindPoses() const; |
99 | QQuick3DBounds3 bounds() const; |
100 | float depthBias() const; |
101 | |
102 | QQmlListProperty<QQuick3DMaterial> materials(); |
103 | QQmlListProperty<QQuick3DMorphTarget> morphTargets(); |
104 | |
105 | QQuick3DInstancing *instancing() const; |
106 | QQuick3DNode *instanceRoot() const; |
107 | |
108 | Q_REVISION(6, 3) bool receivesReflections() const; |
109 | Q_REVISION(6, 4) bool castsReflections() const; |
110 | Q_REVISION(6, 4) QQuick3DSkin *skin() const; |
111 | |
112 | static QString translateMeshSource(const QUrl &source, QObject *contextObject); |
113 | |
114 | Q_REVISION(6, 4) bool isUsedInBakedLighting() const; |
115 | Q_REVISION(6, 4) int lightmapBaseResolution() const; |
116 | Q_REVISION(6, 4) QQuick3DBakedLightmap *bakedLightmap() const; |
117 | |
118 | Q_REVISION(6, 5) float instancingLodMin() const; |
119 | Q_REVISION(6, 5) float instancingLodMax() const; |
120 | Q_REVISION(6, 5) float levelOfDetailBias() const; |
121 | |
122 | public Q_SLOTS: |
123 | void setSource(const QUrl &source); |
124 | void setCastsShadows(bool castsShadows); |
125 | void setReceivesShadows(bool receivesShadows); |
126 | void setPickable(bool pickable); |
127 | void setGeometry(QQuick3DGeometry *geometry); |
128 | void setSkeleton(QQuick3DSkeleton *skeleton); |
129 | void setInverseBindPoses(const QList<QMatrix4x4> &poses); |
130 | void setBounds(const QVector3D &min, const QVector3D &max); |
131 | void setInstancing(QQuick3DInstancing *instancing); |
132 | void setInstanceRoot(QQuick3DNode *instanceRoot); |
133 | void setDepthBias(float bias); |
134 | Q_REVISION(6, 3) void setReceivesReflections(bool receivesReflections); |
135 | Q_REVISION(6, 4) void setCastsReflections(bool castsReflections); |
136 | Q_REVISION(6, 4) void setSkin(QQuick3DSkin *skin); |
137 | Q_REVISION(6, 4) void setUsedInBakedLighting(bool enable); |
138 | Q_REVISION(6, 4) void setLightmapBaseResolution(int resolution); |
139 | Q_REVISION(6, 4) void setBakedLightmap(QQuick3DBakedLightmap *bakedLightmap); |
140 | |
141 | Q_REVISION(6, 5) void setInstancingLodMin(float minDistance); |
142 | Q_REVISION(6, 5) void setInstancingLodMax(float maxDistance); |
143 | Q_REVISION(6, 5) void setLevelOfDetailBias(float newLevelOfDetailBias); |
144 | |
145 | Q_SIGNALS: |
146 | void sourceChanged(); |
147 | void castsShadowsChanged(); |
148 | void receivesShadowsChanged(); |
149 | void pickableChanged(); |
150 | void geometryChanged(); |
151 | void skeletonChanged(); |
152 | void inverseBindPosesChanged(); |
153 | void boundsChanged(); |
154 | void instancingChanged(); |
155 | void instanceRootChanged(); |
156 | void morphTargetsChanged(); |
157 | void depthBiasChanged(); |
158 | Q_REVISION(6, 3) void receivesReflectionsChanged(); |
159 | Q_REVISION(6, 4) void castsReflectionsChanged(); |
160 | Q_REVISION(6, 4) void skinChanged(); |
161 | Q_REVISION(6, 4) void usedInBakedLightingChanged(); |
162 | Q_REVISION(6, 4) void lightmapBaseResolutionChanged(); |
163 | Q_REVISION(6, 4) void bakedLightmapChanged(); |
164 | |
165 | Q_REVISION(6, 5) void instancingLodMinChanged(); |
166 | Q_REVISION(6, 5) void instancingLodMaxChanged(); |
167 | Q_REVISION(6, 5) void levelOfDetailBiasChanged(); |
168 | |
169 | protected: |
170 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
171 | void markAllDirty() override; |
172 | void itemChange(ItemChange, const ItemChangeData &) override; |
173 | |
174 | private Q_SLOTS: |
175 | void onMaterialDestroyed(QObject *object); |
176 | void onMorphTargetDestroyed(QObject *object); |
177 | |
178 | private: |
179 | enum QSSGModelDirtyType { |
180 | SourceDirty = 0x00000001, |
181 | MaterialsDirty = 0x00000002, |
182 | ShadowsDirty = 0x00000004, |
183 | PickingDirty = 0x00000008, |
184 | GeometryDirty = 0x00000010, |
185 | SkeletonDirty = 0x00000020, |
186 | PoseDirty = 0x00000040, |
187 | InstancesDirty = 0x00000080, |
188 | MorphTargetsDirty = 0x00000100, |
189 | PropertyDirty = 0x00000200, |
190 | ReflectionDirty = 0x00000400, |
191 | SkinDirty = 0x00000800, |
192 | LodDirty = 0x00001000, |
193 | InstanceRootDirty = 0x00002000, |
194 | }; |
195 | |
196 | QUrl m_source; |
197 | |
198 | quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default |
199 | void markDirty(QSSGModelDirtyType type); |
200 | void updateSceneManager(QQuick3DSceneManager *sceneManager); |
201 | |
202 | static void qmlAppendMaterial(QQmlListProperty<QQuick3DMaterial> *list, QQuick3DMaterial *material); |
203 | static QQuick3DMaterial *qmlMaterialAt(QQmlListProperty<QQuick3DMaterial> *list, qsizetype index); |
204 | static qsizetype qmlMaterialsCount(QQmlListProperty<QQuick3DMaterial> *list); |
205 | static void qmlClearMaterials(QQmlListProperty<QQuick3DMaterial> *list); |
206 | |
207 | struct Material { |
208 | QQuick3DMaterial *material; |
209 | bool refed; |
210 | }; |
211 | QVector<Material> m_materials; |
212 | |
213 | static void qmlAppendMorphTarget(QQmlListProperty<QQuick3DMorphTarget> *list, QQuick3DMorphTarget *morphTarget); |
214 | static QQuick3DMorphTarget *qmlMorphTargetAt(QQmlListProperty<QQuick3DMorphTarget> *list, qsizetype index); |
215 | static qsizetype qmlMorphTargetsCount(QQmlListProperty<QQuick3DMorphTarget> *list); |
216 | static void qmlClearMorphTargets(QQmlListProperty<QQuick3DMorphTarget> *list); |
217 | QVector<QQuick3DMorphTarget *> m_morphTargets; |
218 | size_t m_numMorphAttribs = 0; |
219 | QQuick3DGeometry *m_geometry = nullptr; |
220 | QQuick3DBounds3 m_bounds; |
221 | QQuick3DSkeleton *m_skeleton = nullptr; |
222 | QList<QMatrix4x4> m_inverseBindPoses; |
223 | QQuick3DInstancing *m_instancing = nullptr; |
224 | QQuick3DNode *m_instanceRoot = nullptr; |
225 | QMetaObject::Connection m_geometryConnection; |
226 | QMetaObject::Connection m_instancingConnection; |
227 | float m_depthBias = 0.0f; |
228 | bool m_castsShadows = true; |
229 | bool m_receivesShadows = true; |
230 | bool m_pickable = false; |
231 | bool m_receivesReflections = false; |
232 | bool m_castsReflections = true; |
233 | bool m_usedInBakedLighting = false; |
234 | int m_lightmapBaseResolution = 1024; |
235 | QQuick3DBakedLightmap *m_bakedLightmap = nullptr; |
236 | QMetaObject::Connection m_bakedLightmapSignalConnection; |
237 | QQuick3DSkin *m_skin = nullptr; |
238 | float m_instancingLodMin = -1; |
239 | float m_instancingLodMax = -1; |
240 | float m_levelOfDetailBias = 1.0f; |
241 | }; |
242 | |
243 | QT_END_NAMESPACE |
244 | |
245 | Q_DECLARE_METATYPE(QQuick3DBounds3) |
246 | |
247 | #endif // QSSGMODEL_H |
248 | |