1 | // Copyright (C) 2020 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | |
5 | #ifndef QQUICK3DTEXTUREDATA_P_H |
6 | #define QQUICK3DTEXTUREDATA_P_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtCore/QSize> |
20 | |
21 | #include <QtQuick3D/QQuick3DTextureData> |
22 | #include <QtQuick3D/private/qquick3dobject_p.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QQuick3DTextureDataPrivate : public QQuick3DObjectPrivate |
27 | { |
28 | public: |
29 | QQuick3DTextureDataPrivate(); |
30 | |
31 | QByteArray textureData; |
32 | QSize size; |
33 | int depth = 0; |
34 | QQuick3DTextureData::Format format = QQuick3DTextureData::RGBA8; |
35 | bool hasTransparency = false; |
36 | bool textureDataDirty = false; |
37 | }; |
38 | |
39 | QT_END_NAMESPACE |
40 | |
41 | #endif // QQUICK3DTEXTUREDATA_P_H |
42 | |