1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3druntimeloader_p.h" |
5 | |
6 | #include <QtQuick3DAssetUtils/private/qssgscenedesc_p.h> |
7 | #include <QtQuick3DAssetUtils/private/qssgqmlutilities_p.h> |
8 | #include <QtQuick3DAssetUtils/private/qssgrtutilities_p.h> |
9 | #include <QtQuick3DAssetImport/private/qssgassetimportmanager_p.h> |
10 | #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h> |
11 | |
12 | /*! |
13 | \qmltype RuntimeLoader |
14 | \inherits Node |
15 | \inqmlmodule QtQuick3D.AssetUtils |
16 | \since 6.2 |
17 | \brief Imports a 3D asset at runtime. |
18 | |
19 | The RuntimeLoader type provides a way to load a 3D asset directly from source at runtime, |
20 | without converting it to QtQuick3D's internal format first. |
21 | |
22 | Qt 6.2 supports the loading of glTF version 2.0 files in both in text (.gltf) and binary (.glb) formats. |
23 | */ |
24 | |
25 | /*! |
26 | \qmlproperty url RuntimeLoader::source |
27 | |
28 | This property holds the location of the source file containing the 3D asset. |
29 | Changing this property will unload the current asset and attempt to load an asset from |
30 | the given URL. |
31 | |
32 | The success or failure of the load operation is indicated by \l status. |
33 | */ |
34 | |
35 | /*! |
36 | \qmlproperty enumeration RuntimeLoader::status |
37 | |
38 | This property holds the status of the latest load operation. |
39 | |
40 | \value RuntimeLoader.Empty |
41 | No URL was specified. |
42 | \value RuntimeLoader.Success |
43 | The load operation was successful. |
44 | \value RuntimeLoader.Error |
45 | The load operation failed. A human-readable error message is provided by \l errorString. |
46 | |
47 | \readonly |
48 | */ |
49 | |
50 | /*! |
51 | \qmlproperty string RuntimeLoader::errorString |
52 | |
53 | This property holds a human-readable string indicating the status of the latest load operation. |
54 | |
55 | \readonly |
56 | */ |
57 | |
58 | /*! |
59 | \qmlproperty Bounds RuntimeLoader::bounds |
60 | |
61 | This property describes the extents of the bounding volume around the imported model. |
62 | |
63 | \note The value may not be available before the first render |
64 | |
65 | \readonly |
66 | */ |
67 | |
68 | /*! |
69 | \qmlproperty Instancing RuntimeLoader::instancing |
70 | |
71 | If this property is set, the imported model will not be rendered normally. Instead, a number of |
72 | instances will be rendered, as defined by the instance table. |
73 | |
74 | See the \l{Instanced Rendering} overview documentation for more information. |
75 | */ |
76 | |
77 | QT_BEGIN_NAMESPACE |
78 | |
79 | QQuick3DRuntimeLoader::QQuick3DRuntimeLoader(QQuick3DNode *parent) |
80 | : QQuick3DNode(parent) |
81 | { |
82 | |
83 | } |
84 | |
85 | QUrl QQuick3DRuntimeLoader::source() const |
86 | { |
87 | return m_source; |
88 | } |
89 | |
90 | void QQuick3DRuntimeLoader::setSource(const QUrl &newSource) |
91 | { |
92 | if (m_source == newSource) |
93 | return; |
94 | |
95 | const QQmlContext *context = qmlContext(this); |
96 | auto resolvedUrl = (context ? context->resolvedUrl(newSource) : newSource); |
97 | |
98 | if (m_source == resolvedUrl) |
99 | return; |
100 | |
101 | m_source = resolvedUrl; |
102 | emit sourceChanged(); |
103 | |
104 | if (isComponentComplete()) |
105 | loadSource(); |
106 | } |
107 | |
108 | void QQuick3DRuntimeLoader::componentComplete() |
109 | { |
110 | QQuick3DNode::componentComplete(); |
111 | loadSource(); |
112 | } |
113 | |
114 | static void boxBoundsRecursive(const QQuick3DNode *baseNode, const QQuick3DNode *node, QQuick3DBounds3 &accBounds) |
115 | { |
116 | if (!node) |
117 | return; |
118 | |
119 | if (auto *model = qobject_cast<const QQuick3DModel *>(object: node)) { |
120 | auto b = model->bounds(); |
121 | for (const QVector3D point : b.bounds.toQSSGBoxPoints()) { |
122 | auto p = model->mapPositionToNode(node: const_cast<QQuick3DNode *>(baseNode), localPosition: point); |
123 | if (Q_UNLIKELY(accBounds.bounds.isEmpty())) |
124 | accBounds.bounds = { p, p }; |
125 | else |
126 | accBounds.bounds.include(v: p); |
127 | } |
128 | } |
129 | for (auto *child : node->childItems()) |
130 | boxBoundsRecursive(baseNode, node: qobject_cast<const QQuick3DNode *>(object: child), accBounds); |
131 | } |
132 | |
133 | template<typename Func> |
134 | static void applyToModels(QQuick3DObject *obj, Func &&lambda) |
135 | { |
136 | if (!obj) |
137 | return; |
138 | for (auto *child : obj->childItems()) { |
139 | if (auto *model = qobject_cast<QQuick3DModel *>(object: child)) |
140 | lambda(model); |
141 | applyToModels(child, lambda); |
142 | } |
143 | } |
144 | |
145 | void QQuick3DRuntimeLoader::loadSource() |
146 | { |
147 | delete m_root; |
148 | m_root.clear(); |
149 | QSSGBufferManager::unregisterMeshData(assetId: m_assetId); |
150 | |
151 | m_status = Status::Empty; |
152 | m_errorString = QStringLiteral("No file selected" ); |
153 | if (!m_source.isValid()) { |
154 | emit statusChanged(); |
155 | emit errorStringChanged(); |
156 | return; |
157 | } |
158 | |
159 | QSSGAssetImportManager importManager; |
160 | QSSGSceneDesc::Scene scene; |
161 | QString error(QStringLiteral("Unknown error" )); |
162 | auto result = importManager.importFile(url: m_source, scene, error: &error); |
163 | |
164 | switch (result) { |
165 | case QSSGAssetImportManager::ImportState::Success: |
166 | m_errorString = QStringLiteral("Success!" ); |
167 | m_status = Status::Success; |
168 | break; |
169 | case QSSGAssetImportManager::ImportState::IoError: |
170 | m_errorString = QStringLiteral("IO Error: " ) + error; |
171 | m_status = Status::Error; |
172 | break; |
173 | case QSSGAssetImportManager::ImportState::Unsupported: |
174 | m_errorString = QStringLiteral("Unsupported: " ) + error; |
175 | m_status = Status::Error; |
176 | break; |
177 | } |
178 | |
179 | emit statusChanged(); |
180 | emit errorStringChanged(); |
181 | |
182 | if (m_status != Status::Success) { |
183 | m_source.clear(); |
184 | emit sourceChanged(); |
185 | return; |
186 | } |
187 | |
188 | // We create a dummy root node here, as it will be the parent to the first-level nodes |
189 | // and resources. If we use 'this' those first-level nodes/resources won't be deleted |
190 | // when a new scene is loaded. |
191 | m_root = new QQuick3DNode(this); |
192 | m_imported = QSSGRuntimeUtils::createScene(parent&: *m_root, scene); |
193 | m_assetId = scene.id; |
194 | m_boundsDirty = true; |
195 | m_instancingChanged = m_instancing != nullptr; |
196 | updateModels(); |
197 | // Cleanup scene before deleting. |
198 | scene.cleanup(); |
199 | } |
200 | |
201 | void QQuick3DRuntimeLoader::updateModels() |
202 | { |
203 | if (m_instancingChanged) { |
204 | applyToModels(obj: m_imported, lambda: [this](QQuick3DModel *model) { |
205 | model->setInstancing(m_instancing); |
206 | model->setInstanceRoot(m_imported); |
207 | }); |
208 | m_instancingChanged = false; |
209 | } |
210 | } |
211 | |
212 | QQuick3DRuntimeLoader::Status QQuick3DRuntimeLoader::status() const |
213 | { |
214 | return m_status; |
215 | } |
216 | |
217 | QString QQuick3DRuntimeLoader::errorString() const |
218 | { |
219 | return m_errorString; |
220 | } |
221 | |
222 | QSSGRenderGraphObject *QQuick3DRuntimeLoader::updateSpatialNode(QSSGRenderGraphObject *node) |
223 | { |
224 | auto *result = QQuick3DNode::updateSpatialNode(node); |
225 | if (m_boundsDirty) |
226 | QMetaObject::invokeMethod(object: this, function: &QQuick3DRuntimeLoader::boundsChanged, type: Qt::QueuedConnection); |
227 | return result; |
228 | } |
229 | |
230 | void QQuick3DRuntimeLoader::calculateBounds() |
231 | { |
232 | if (!m_imported || !m_boundsDirty) |
233 | return; |
234 | |
235 | m_bounds.bounds.setEmpty(); |
236 | boxBoundsRecursive(baseNode: m_imported, node: m_imported, accBounds&: m_bounds); |
237 | m_boundsDirty = false; |
238 | } |
239 | |
240 | const QQuick3DBounds3 &QQuick3DRuntimeLoader::bounds() const |
241 | { |
242 | if (m_boundsDirty) { |
243 | auto *that = const_cast<QQuick3DRuntimeLoader *>(this); |
244 | that->calculateBounds(); |
245 | return that->m_bounds; |
246 | } |
247 | |
248 | return m_bounds; |
249 | } |
250 | |
251 | QQuick3DInstancing *QQuick3DRuntimeLoader::instancing() const |
252 | { |
253 | return m_instancing; |
254 | } |
255 | |
256 | void QQuick3DRuntimeLoader::setInstancing(QQuick3DInstancing *newInstancing) |
257 | { |
258 | if (m_instancing == newInstancing) |
259 | return; |
260 | |
261 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DRuntimeLoader::setInstancing, |
262 | newO: newInstancing, oldO: m_instancing); |
263 | |
264 | m_instancing = newInstancing; |
265 | m_instancingChanged = true; |
266 | updateModels(); |
267 | emit instancingChanged(); |
268 | } |
269 | |
270 | QT_END_NAMESPACE |
271 | |