| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qssgrenderextensions.h" |
| 5 | #include "private/qssgassert_p.h" |
| 6 | #include "private/qssglayerrenderdata_p.h" |
| 7 | #include "qssgrendercontextcore.h" |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | /*! |
| 12 | \class QSSGFrameData |
| 13 | \inmodule QtQuick3D |
| 14 | \since 6.7 |
| 15 | |
| 16 | \brief Storage class containing data collected for a frame. |
| 17 | */ |
| 18 | |
| 19 | /*! |
| 20 | \return The renderable texture result from \a id. \nullptr if no matching \a id was found. |
| 21 | |
| 22 | \note Even if the function returns a non-null result, the returned QSSGRhiRenderableTexture |
| 23 | might not be ready unless the pass rendering to the texture has been executed. |
| 24 | |
| 25 | \note The returned value is only valid within the current frame. On each new frame |
| 26 | the renderable will be reset and should therefore be queried again. |
| 27 | */ |
| 28 | QSSGFrameData::Result QSSGFrameData::getRenderResult(RenderResult id) const |
| 29 | { |
| 30 | using RenderResultT = std::underlying_type_t<RenderResult>; |
| 31 | const QSSGRhiRenderableTexture *res = nullptr; |
| 32 | auto *data = QSSGLayerRenderData::getCurrent(renderer: *m_ctx->renderer()); |
| 33 | if (QSSG_GUARD(data && (std::size(data->renderResults) > RenderResultT(id)))) |
| 34 | res = data->getRenderResult(id); |
| 35 | |
| 36 | return res ? Result{ .texture: res->texture, .buffer: res->depthStencil } : Result{}; |
| 37 | } |
| 38 | |
| 39 | /*! |
| 40 | \return Base pipeline state for this frame |
| 41 | */ |
| 42 | QSSGRhiGraphicsPipelineState QSSGFrameData::getPipelineState() const |
| 43 | { |
| 44 | auto *data = QSSGLayerRenderData::getCurrent(renderer: *m_ctx->renderer()); |
| 45 | QSSG_ASSERT(data, return {}); |
| 46 | return data->getPipelineState(); |
| 47 | } |
| 48 | |
| 49 | /*! |
| 50 | \return The active camera for the scene, or null if non could be found. |
| 51 | */ |
| 52 | QSSGCameraId QSSGFrameData::activeCamera() const |
| 53 | { |
| 54 | QSSGCameraId ret { QSSGCameraId::Invalid }; |
| 55 | auto *data = QSSGLayerRenderData::getCurrent(renderer: *m_ctx->renderer()); |
| 56 | QSSG_ASSERT(data, return ret); |
| 57 | if (auto *ac = data->activeCamera()) |
| 58 | ret = QSSGRenderGraphObjectUtils::getCameraId(o: *ac); |
| 59 | |
| 60 | return ret; |
| 61 | } |
| 62 | |
| 63 | QSSGRenderContextInterface *QSSGFrameData::contextInterface() const |
| 64 | { |
| 65 | return m_ctx; |
| 66 | } |
| 67 | |
| 68 | void QSSGFrameData::clear() |
| 69 | { |
| 70 | |
| 71 | } |
| 72 | |
| 73 | QSSGLayerRenderData *QSSGFrameData::getCurrent() const |
| 74 | { |
| 75 | return QSSGLayerRenderData::getCurrent(renderer: *m_ctx->renderer()); |
| 76 | } |
| 77 | |
| 78 | QSSGFrameData::QSSGFrameData(QSSGRenderContextInterface *ctx) |
| 79 | : m_ctx(ctx) |
| 80 | { |
| 81 | |
| 82 | } |
| 83 | |
| 84 | /*! |
| 85 | \class QSSGRenderExtension |
| 86 | \inmodule QtQuick3D |
| 87 | \since 6.7 |
| 88 | |
| 89 | \brief Base class for extension backend node implementations. |
| 90 | |
| 91 | \sa QQuick3DRenderExtension |
| 92 | */ |
| 93 | |
| 94 | QSSGRenderExtension::QSSGRenderExtension() |
| 95 | : QSSGRenderGraphObject(QSSGRenderGraphObject::Type::RenderExtension, FlagT(Flags::HasGraphicsResources)) |
| 96 | { |
| 97 | |
| 98 | } |
| 99 | |
| 100 | QSSGRenderExtension::~QSSGRenderExtension() |
| 101 | { |
| 102 | |
| 103 | } |
| 104 | |
| 105 | /*! |
| 106 | \enum QSSGRenderExtension::RenderMode |
| 107 | |
| 108 | Specifies the render extension mode. |
| 109 | |
| 110 | \value Standalone The rendering code is recorded in full during the render prepare phase. |
| 111 | This will usually imply that there are some output crated for a preceding render extension(s). |
| 112 | When this mode is used the \l prepareRender() and \l render() functions are both called during |
| 113 | the frame's prepare phase. |
| 114 | |
| 115 | \value Main The rendering code is recorded within the main render pass. In this mode the |
| 116 | \l prepareRender() is called in the frame's prepare phase while \l render() is called the frame's render phase. |
| 117 | |
| 118 | */ |
| 119 | |
| 120 | /*! |
| 121 | \enum QSSGRenderExtension::RenderStage |
| 122 | |
| 123 | Specifies the order the extension will be called. |
| 124 | |
| 125 | \value PreColor The rendering code is recorded and executed before the main (color) pass. |
| 126 | \value PostColor The rendering code is recorded and executed after the main (color) pass. |
| 127 | */ |
| 128 | |
| 129 | |
| 130 | /*! |
| 131 | Called after scene \a data is collected, but before any render data or rendering in the current |
| 132 | frame has been done. |
| 133 | |
| 134 | \return Dirty state. Return \c true if the there are dirty data |
| 135 | that needs to be rendered. |
| 136 | |
| 137 | \note Much of the data created/collected from the engine during the prepare and render phases |
| 138 | is per-frame and should be released or assumed released at the start of the next frame |
| 139 | |
| 140 | \sa QSSGFrameData |
| 141 | */ |
| 142 | bool QSSGRenderExtension::prepareData(QSSGFrameData &data) |
| 143 | { |
| 144 | Q_UNUSED(data); |
| 145 | return false; |
| 146 | } |
| 147 | |
| 148 | /*! |
| 149 | Prepare data for rendering. Build and collect \a data needed for rendering. Any render extension |
| 150 | scheduled before this one has been processed. In addition; any render extension of |
| 151 | mode \l RenderMode::Standalone will, if successful, have been completed in full. |
| 152 | |
| 153 | \note Much of the data created/collected from the engine during the prepare and render phases |
| 154 | is per-frame and should be released or assumed released at the start of the next frame |
| 155 | |
| 156 | \sa QSSGFrameData |
| 157 | */ |
| 158 | void QSSGRenderExtension::prepareRender(QSSGFrameData &data) |
| 159 | { |
| 160 | Q_UNUSED(data); |
| 161 | } |
| 162 | |
| 163 | /*! |
| 164 | Record the render pass. Depending on the extensions \l {RenderMode}{mode} this function will be called |
| 165 | during the frame's prepare or render phase. |
| 166 | |
| 167 | Use \a data to gain access to the render context from which the active QRhi object can be queried. |
| 168 | |
| 169 | \sa QSSGRenderExtension::RenderMode |
| 170 | */ |
| 171 | void QSSGRenderExtension::render(QSSGFrameData &data) |
| 172 | { |
| 173 | Q_UNUSED(data); |
| 174 | } |
| 175 | |
| 176 | /*! |
| 177 | Called each time a new frame starts. Any data from the previous frame should be cleared at |
| 178 | this point. |
| 179 | */ |
| 180 | void QSSGRenderExtension::resetForFrame() |
| 181 | { |
| 182 | |
| 183 | } |
| 184 | |
| 185 | /*! |
| 186 | \return The render mode used for this extension. |
| 187 | */ |
| 188 | QSSGRenderExtension::RenderMode QSSGRenderExtension::mode() const |
| 189 | { |
| 190 | return RenderMode::Main; |
| 191 | } |
| 192 | |
| 193 | /*! |
| 194 | \return The stage in which this render extension will be used. |
| 195 | */ |
| 196 | QSSGRenderExtension::RenderStage QSSGRenderExtension::stage() const |
| 197 | { |
| 198 | return RenderStage::PostColor; |
| 199 | } |
| 200 | |
| 201 | QT_END_NAMESPACE |
| 202 |
