1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | |
6 | #include "qssgrendercamera_p.h" |
7 | |
8 | #include <QtQuick3DRuntimeRender/private/qssgrendererutil_p.h> |
9 | |
10 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
11 | |
12 | #include <QtGui/QVector2D> |
13 | |
14 | #include <qmath.h> |
15 | |
16 | QT_BEGIN_NAMESPACE |
17 | |
18 | namespace { |
19 | |
20 | float getAspectRatio(const QRectF &inViewport) |
21 | { |
22 | return inViewport.height() != 0 ? inViewport.width() / inViewport.height() : 0.0f; |
23 | } |
24 | |
25 | } |
26 | |
27 | QSSGRenderCamera::QSSGRenderCamera(QSSGRenderGraphObject::Type type) |
28 | : QSSGRenderNode(type) |
29 | , clipNear(10) |
30 | , clipFar(10000) |
31 | , fov(qDegreesToRadians(degrees: 60.0f)) |
32 | , fovHorizontal(false) |
33 | , enableFrustumClipping(true) |
34 | { |
35 | Q_ASSERT(QSSGRenderCamera::isCamera(type)); |
36 | markDirty(dirtyFlag: DirtyFlag::CameraDirty); |
37 | } |
38 | |
39 | // Code for testing |
40 | QSSGCameraGlobalCalculationResult QSSGRenderCamera::calculateGlobalVariables(const QRectF &inViewport) |
41 | { |
42 | bool wasDirty = QSSGRenderNode::calculateGlobalVariables(); |
43 | return QSSGCameraGlobalCalculationResult{ .m_wasDirty: wasDirty, .m_computeFrustumSucceeded: calculateProjection(inViewport) }; |
44 | } |
45 | |
46 | bool QSSGRenderCamera::calculateProjection(const QRectF &inViewport) |
47 | { |
48 | bool retval = false; |
49 | |
50 | const bool argumentsChanged = inViewport != previousInViewport; |
51 | if (!argumentsChanged && !isDirty(dirtyFlag: DirtyFlag::CameraDirty)) |
52 | return true; |
53 | previousInViewport = inViewport; |
54 | clearDirty(dirtyFlag: DirtyFlag::CameraDirty); |
55 | |
56 | switch (type) { |
57 | case QSSGRenderGraphObject::Type::OrthographicCamera: |
58 | retval = computeFrustumOrtho(inViewport); |
59 | break; |
60 | case QSSGRenderGraphObject::Type::PerspectiveCamera: |
61 | retval = computeFrustumPerspective(inViewport); |
62 | break; |
63 | case QSSGRenderGraphObject::Type::CustomCamera: |
64 | retval = true; // Do nothing |
65 | break; |
66 | case QSSGRenderGraphObject::Type::CustomFrustumCamera: |
67 | retval = computeCustomFrustum(inViewport); |
68 | break; |
69 | default: |
70 | Q_UNREACHABLE(); |
71 | } |
72 | |
73 | if (retval) { |
74 | float *writePtr(projection.data()); |
75 | frustumScale.setX(writePtr[0]); |
76 | frustumScale.setY(writePtr[5]); |
77 | } |
78 | return retval; |
79 | } |
80 | |
81 | //============================================================================== |
82 | /** |
83 | * Compute the projection matrix for a perspective camera |
84 | * @return true if the computed projection matrix is valid |
85 | */ |
86 | bool QSSGRenderCamera::computeFrustumPerspective(const QRectF &inViewport) |
87 | { |
88 | projection = QMatrix4x4(); |
89 | projection.perspective(verticalAngle: qRadiansToDegrees(radians: verticalFov(inViewport)), aspectRatio: getAspectRatio(inViewport), nearPlane: clipNear, farPlane: clipFar); |
90 | return true; |
91 | } |
92 | |
93 | bool QSSGRenderCamera::computeCustomFrustum(const QRectF &inViewport) |
94 | { |
95 | Q_UNUSED(inViewport); |
96 | projection.setToIdentity(); |
97 | projection.frustum(left, right, bottom, top, nearPlane: clipNear, farPlane: clipFar); |
98 | return true; |
99 | } |
100 | |
101 | //============================================================================== |
102 | /** |
103 | * Compute the projection matrix for a orthographic camera |
104 | * @return true if the computed projection matrix is valid |
105 | */ |
106 | bool QSSGRenderCamera::computeFrustumOrtho(const QRectF &inViewport) |
107 | { |
108 | projection = QMatrix4x4(); |
109 | float halfWidth = inViewport.width() / 2.0f / horizontalMagnification / dpr; |
110 | float halfHeight = inViewport.height() / 2.0f / verticalMagnification / dpr; |
111 | projection.ortho(left: -halfWidth, right: halfWidth, bottom: -halfHeight, top: halfHeight, nearPlane: clipNear, farPlane: clipFar); |
112 | return true; |
113 | } |
114 | |
115 | float QSSGRenderCamera::getOrthographicScaleFactor(const QRectF &inViewport) const |
116 | { |
117 | Q_UNUSED(inViewport); |
118 | return qMax(a: horizontalMagnification, b: verticalMagnification); |
119 | } |
120 | |
121 | static QQuaternion rotationQuaternionForLookAt(const QVector3D &sourcePosition, |
122 | const QVector3D &sourceDirection, |
123 | const QVector3D &targetPosition, |
124 | const QVector3D &upDirection) |
125 | { |
126 | QVector3D targetDirection = sourcePosition - targetPosition; |
127 | targetDirection.normalize(); |
128 | |
129 | QVector3D rotationAxis = QVector3D::crossProduct(v1: sourceDirection, v2: targetDirection); |
130 | |
131 | const QVector3D normalizedAxis = rotationAxis.normalized(); |
132 | if (qFuzzyIsNull(f: normalizedAxis.lengthSquared())) |
133 | rotationAxis = upDirection; |
134 | |
135 | float dot = QVector3D::dotProduct(v1: sourceDirection, v2: targetDirection); |
136 | float rotationAngle = float(qRadiansToDegrees(radians: qAcos(v: qreal(dot)))); |
137 | |
138 | return QQuaternion::fromAxisAndAngle(axis: rotationAxis, angle: rotationAngle); |
139 | } |
140 | |
141 | void QSSGRenderCamera::lookAt(const QVector3D &inCameraPos, const QVector3D &inUpDir, const QVector3D &inTargetPos, const QVector3D &pivot) |
142 | { |
143 | QQuaternion rotation = rotationQuaternionForLookAt(sourcePosition: inCameraPos, sourceDirection: getScalingCorrectDirection(), targetPosition: inTargetPos, upDirection: inUpDir.normalized()); |
144 | globalTransform = localTransform = QSSGRenderNode::calculateTransformMatrix(position: inCameraPos, scale: QSSGRenderNode::initScale, pivot, rotation); |
145 | QSSGRenderNode::markDirty(dirtyFlag: QSSGRenderNode::DirtyFlag::TransformDirty); |
146 | } |
147 | |
148 | void QSSGRenderCamera::calculateViewProjectionMatrix(QMatrix4x4 &outMatrix) const |
149 | { |
150 | QMatrix4x4 nonScaledGlobal(Qt::Uninitialized); |
151 | nonScaledGlobal.setColumn(index: 0, value: globalTransform.column(index: 0).normalized()); |
152 | nonScaledGlobal.setColumn(index: 1, value: globalTransform.column(index: 1).normalized()); |
153 | nonScaledGlobal.setColumn(index: 2, value: globalTransform.column(index: 2).normalized()); |
154 | nonScaledGlobal.setColumn(index: 3, value: globalTransform.column(index: 3)); |
155 | outMatrix = projection * nonScaledGlobal.inverted(); |
156 | } |
157 | |
158 | void QSSGRenderCamera::calculateViewProjectionWithoutTranslation(float clipNear, float clipFar, QMatrix4x4 &outMatrix) const |
159 | { |
160 | if (qFuzzyIsNull(f: clipFar - clipNear)) { |
161 | qWarning() << "QSSGRenderCamera::calculateViewProjection: far == near" ; |
162 | return; |
163 | } |
164 | |
165 | QMatrix4x4 proj = projection; |
166 | proj(2, 2) = -(clipFar + clipNear) / (clipFar - clipNear); |
167 | proj(2, 3) = -2 * clipFar * clipNear / (clipFar - clipNear); |
168 | QMatrix4x4 nonScaledGlobal(Qt::Uninitialized); |
169 | nonScaledGlobal.setColumn(index: 0, value: globalTransform.column(index: 0).normalized()); |
170 | nonScaledGlobal.setColumn(index: 1, value: globalTransform.column(index: 1).normalized()); |
171 | nonScaledGlobal.setColumn(index: 2, value: globalTransform.column(index: 2).normalized()); |
172 | nonScaledGlobal.setColumn(index: 3, value: QVector4D(0, 0, 0, 1)); |
173 | outMatrix = proj * nonScaledGlobal.inverted(); |
174 | } |
175 | |
176 | QSSGRenderRay QSSGRenderCamera::unproject(const QVector2D &inViewportRelativeCoords, |
177 | const QRectF &inViewport) const |
178 | { |
179 | QSSGRenderRay theRay; |
180 | QVector2D normalizedCoords = QSSGUtils::rect::relativeToNormalizedCoordinates(r: inViewport, rectRelativeCoords: inViewportRelativeCoords); |
181 | QVector3D &outOrigin(theRay.origin); |
182 | QVector3D &outDir(theRay.direction); |
183 | QVector2D inverseFrustumScale(1.0f / frustumScale.x(), 1.0f / frustumScale.y()); |
184 | QVector2D scaledCoords(inverseFrustumScale.x() * normalizedCoords.x(), inverseFrustumScale.y() * normalizedCoords.y()); |
185 | |
186 | if (type == QSSGRenderCamera::Type::OrthographicCamera) { |
187 | outOrigin.setX(scaledCoords.x()); |
188 | outOrigin.setY(scaledCoords.y()); |
189 | outOrigin.setZ(0.0f); |
190 | |
191 | outDir.setX(0.0f); |
192 | outDir.setY(0.0f); |
193 | outDir.setZ(-1.0f); |
194 | } else { |
195 | outOrigin.setX(0.0f); |
196 | outOrigin.setY(0.0f); |
197 | outOrigin.setZ(0.0f); |
198 | |
199 | outDir.setX(scaledCoords.x()); |
200 | outDir.setY(scaledCoords.y()); |
201 | outDir.setZ(-1.0f); |
202 | } |
203 | |
204 | outOrigin = QSSGUtils::mat44::transform(m: globalTransform, v: outOrigin); |
205 | QMatrix3x3 theNormalMatrix = calculateNormalMatrix(); |
206 | |
207 | outDir = QSSGUtils::mat33::transform(m: theNormalMatrix, v: outDir); |
208 | outDir.normalize(); |
209 | |
210 | return theRay; |
211 | } |
212 | |
213 | QVector3D QSSGRenderCamera::unprojectToPosition(const QVector3D &inGlobalPos, const QSSGRenderRay &inRay) const |
214 | { |
215 | QVector3D theCameraDir = getDirection(); |
216 | QVector3D theObjGlobalPos = inGlobalPos; |
217 | float theDistance = -1.0f * QVector3D::dotProduct(v1: theObjGlobalPos, v2: theCameraDir); |
218 | QSSGPlane theCameraPlane(theCameraDir, theDistance); |
219 | return QSSGRenderRay::intersect(inPlane: theCameraPlane, ray: inRay).value_or(u: QVector3D{}); |
220 | } |
221 | |
222 | float QSSGRenderCamera::verticalFov(float aspectRatio) const |
223 | { |
224 | return fovHorizontal ? float(2.0 * qAtan(v: qTan(v: qreal(fov) / 2.0) / qreal(aspectRatio))) : fov; |
225 | } |
226 | |
227 | float QSSGRenderCamera::verticalFov(const QRectF &inViewport) const |
228 | { |
229 | return verticalFov(aspectRatio: getAspectRatio(inViewport)); |
230 | } |
231 | |
232 | void QSSGRenderCamera::markDirty(DirtyFlag dirtyFlag) |
233 | { |
234 | cameraDirtyFlags |= FlagT(dirtyFlag); |
235 | QSSGRenderNode::markDirty(dirtyFlag: QSSGRenderNode::DirtyFlag::SubNodeDirty); |
236 | } |
237 | |
238 | void QSSGRenderCamera::clearDirty(DirtyFlag dirtyFlag) |
239 | { |
240 | cameraDirtyFlags &= ~FlagT(dirtyFlag); |
241 | QSSGRenderNode::clearDirty(dirtyFlag: QSSGRenderNode::DirtyFlag::SubNodeDirty); |
242 | } |
243 | |
244 | static float getZNear(const QMatrix4x4 &projection) |
245 | { |
246 | const float *data = projection.constData(); |
247 | QSSGPlane plane(QVector3D(data[3] + data[2], data[7] + data[6], data[11] + data[10]), -data[15] - data[14]); |
248 | plane.normalize(); |
249 | return plane.d; |
250 | } |
251 | |
252 | static QVector2D getViewportHalfExtents(const QMatrix4x4 &projection) { |
253 | const float *data = projection.constData(); |
254 | |
255 | QSSGPlane nearPlane(QVector3D(data[3] + data[2], data[7] + data[6], data[11] + data[10]), -data[15] - data[14]); |
256 | nearPlane.normalize(); |
257 | QSSGPlane rightPlane(QVector3D(data[3] - data[0], data[7] - data[4], data[11] - data[8]), -data[15] + data[12]); |
258 | rightPlane.normalize(); |
259 | QSSGPlane topPlane(QVector3D(data[3] - data[1], data[7] - data[5], data[11] - data[9]), -data[15] + data[13]); |
260 | topPlane.normalize(); |
261 | |
262 | // Get intersection the 3 planes |
263 | float denom = QVector3D::dotProduct(v1: QVector3D::crossProduct(v1: nearPlane.n, v2: rightPlane.n), v2: topPlane.n); |
264 | if (qFuzzyIsNull(f: denom)) |
265 | return QVector2D(); |
266 | |
267 | QVector3D intersection = (QVector3D::crossProduct(v1: rightPlane.n, v2: topPlane.n) * nearPlane.d + |
268 | (QVector3D::crossProduct(v1: topPlane.n, v2: nearPlane.n) * rightPlane.d) + |
269 | (QVector3D::crossProduct(v1: nearPlane.n, v2: rightPlane.n) * topPlane.d)) / denom; |
270 | |
271 | return QVector2D(intersection.x(), intersection.y()); |
272 | } |
273 | |
274 | float QSSGRenderCamera::getLevelOfDetailMultiplier() const |
275 | { |
276 | if (type == QSSGRenderGraphObject::Type::OrthographicCamera) |
277 | return getViewportHalfExtents(projection).x(); |
278 | |
279 | float zn = getZNear(projection); |
280 | float width = getViewportHalfExtents(projection).x() * 2.0; |
281 | return 1.0 / (zn / width); |
282 | |
283 | } |
284 | |
285 | QT_END_NAMESPACE |
286 | |