1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_SHADER_CODE_GENERATOR_V2_H |
6 | #define QSSG_RENDER_SHADER_CODE_GENERATOR_V2_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
21 | |
22 | #include <QtCore/qstring.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | enum class QSSGShaderGeneratorStage |
27 | { |
28 | None = 0, |
29 | Vertex = 1, |
30 | Fragment = 1 << 1, |
31 | StageCount = 2, |
32 | }; |
33 | |
34 | Q_DECLARE_FLAGS(QSSGShaderGeneratorStageFlags, QSSGShaderGeneratorStage) |
35 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGShaderGeneratorStageFlags) |
36 | |
37 | struct QSSGStageGeneratorBase; |
38 | class QSSGRenderContextInterface; |
39 | class QSSGShaderLibraryManager; |
40 | |
41 | class QSSGShaderResourceMergeContext; |
42 | |
43 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGStageGeneratorBase |
44 | { |
45 | enum class ShaderItemType { |
46 | VertexInput, |
47 | Input, |
48 | Output, |
49 | Uniform |
50 | }; |
51 | |
52 | // Using QMap intentionally - being sorted by key when iterating is helpful |
53 | // to get the same ordered list of vertex inputs, uniforms, etc. on every |
54 | // run, which in turn helps shader (disk) cache efficiency due to not |
55 | // generating a different shader string just because QHash decided to |
56 | // iterate entries in a different order. |
57 | typedef QMap<QByteArray, QByteArray> TStrTableStrMap; |
58 | typedef QMap<QByteArray, QPair<quint32, QByteArray>> TStrTableSizedStrMap; |
59 | |
60 | typedef QPair<QByteArray, QByteArray> TParamPair; |
61 | typedef QPair<QByteArray, TParamPair> TConstantBufferParamPair; |
62 | typedef QVector<TConstantBufferParamPair> TConstantBufferParamArray; |
63 | |
64 | TStrTableStrMap m_incoming; |
65 | TStrTableStrMap *m_outgoing; |
66 | QSet<QByteArray> m_includes; |
67 | TStrTableStrMap m_uniforms; |
68 | TStrTableSizedStrMap m_uniformArrays; |
69 | TStrTableStrMap m_constantBuffers; |
70 | TConstantBufferParamArray m_constantBufferParams; |
71 | QByteArray m_codeBuilder; |
72 | QByteArray m_finalBuilder; |
73 | QSSGShaderGeneratorStage m_stage; |
74 | QSSGShaderGeneratorStageFlags m_enabledStages; |
75 | QList<QByteArray> m_addedFunctions; |
76 | TStrTableStrMap m_addedDefinitions; |
77 | QSSGShaderResourceMergeContext *m_mergeContext = nullptr; |
78 | |
79 | explicit QSSGStageGeneratorBase(QSSGShaderGeneratorStage inStage); |
80 | virtual ~QSSGStageGeneratorBase() = default; |
81 | |
82 | virtual void begin(QSSGShaderGeneratorStageFlags inEnabledStages); |
83 | |
84 | virtual void addIncoming(const QByteArray &name, const QByteArray &type); |
85 | |
86 | virtual void addOutgoing(const QByteArray &name, const QByteArray &type); |
87 | |
88 | virtual void addUniform(const QByteArray &name, const QByteArray &type); |
89 | |
90 | virtual void addUniformArray(const QByteArray &name, const QByteArray &type, quint32 size); |
91 | |
92 | virtual void addConstantBuffer(const QByteArray &name, const QByteArray &layout); |
93 | virtual void addConstantBufferParam(const QByteArray &cbName, const QByteArray ¶mName, const QByteArray &type); |
94 | |
95 | virtual QSSGStageGeneratorBase &operator<<(const QByteArray &data); |
96 | virtual void append(const QByteArray &data); |
97 | QSSGShaderGeneratorStage stage() const; |
98 | |
99 | void addShaderPass2Marker(ShaderItemType itemType); |
100 | |
101 | void addShaderItemMap(ShaderItemType itemType, |
102 | const TStrTableStrMap &itemMap, |
103 | const QByteArray &inItemSuffix = QByteArray()); |
104 | |
105 | void addShaderItemMap(ShaderItemType itemType, |
106 | const TStrTableSizedStrMap &itemMap); |
107 | |
108 | virtual void addShaderIncomingMap(); |
109 | |
110 | virtual void addShaderUniformMap(); |
111 | |
112 | virtual void addShaderOutgoingMap(); |
113 | |
114 | virtual void addShaderConstantBufferItemMap(const QByteArray &itemType, const TStrTableStrMap &cbMap, TConstantBufferParamArray cbParamsArray); |
115 | |
116 | virtual void appendShaderCode() final; |
117 | |
118 | virtual void addInclude(const QByteArray &name) final; |
119 | |
120 | void buildShaderSourcePass1(QSSGShaderResourceMergeContext *mergeContext); |
121 | |
122 | QByteArray buildShaderSourcePass2(QSSGShaderResourceMergeContext *mergeContext); |
123 | |
124 | virtual void addFunction(const QByteArray &functionName) final; |
125 | |
126 | virtual void addDefinition(const QByteArray &name, const QByteArray &value) final; |
127 | }; |
128 | |
129 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGVertexShaderGenerator final : public QSSGStageGeneratorBase |
130 | { |
131 | QSSGVertexShaderGenerator(); |
132 | }; |
133 | |
134 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGFragmentShaderGenerator final : public QSSGStageGeneratorBase |
135 | { |
136 | QSSGFragmentShaderGenerator(); |
137 | void addShaderIncomingMap() override; |
138 | void addShaderOutgoingMap() override; |
139 | }; |
140 | |
141 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGProgramGenerator |
142 | { |
143 | Q_DISABLE_COPY(QSSGProgramGenerator) |
144 | public: |
145 | QSSGProgramGenerator() = default; |
146 | QSSGVertexShaderGenerator m_vs; |
147 | QSSGFragmentShaderGenerator m_fs; |
148 | |
149 | QSSGShaderGeneratorStageFlags m_enabledStages; |
150 | |
151 | static constexpr QSSGShaderGeneratorStageFlags defaultFlags() { return QSSGShaderGeneratorStageFlags(QSSGShaderGeneratorStage::Vertex | QSSGShaderGeneratorStage::Fragment); } |
152 | |
153 | void linkStages(); |
154 | |
155 | void beginProgram(QSSGShaderGeneratorStageFlags inEnabledStages = defaultFlags()); |
156 | |
157 | QSSGShaderGeneratorStageFlags getEnabledStages() const; |
158 | |
159 | QSSGStageGeneratorBase &internalGetStage(QSSGShaderGeneratorStage inStage); |
160 | // get the stage or nullptr if it has not been created. |
161 | QSSGStageGeneratorBase *getStage(QSSGShaderGeneratorStage inStage); |
162 | |
163 | void registerShaderMetaDataFromSource(QSSGShaderResourceMergeContext *mergeContext, |
164 | const QByteArray &contents, |
165 | QSSGShaderGeneratorStage stage); |
166 | |
167 | QSSGRhiShaderPipelinePtr compileGeneratedRhiShader(const QByteArray &inMaterialInfoString, |
168 | const QSSGShaderFeatures &inFeatureSet, |
169 | QSSGShaderLibraryManager &shaderLibraryManager, |
170 | QSSGShaderCache &theCache, |
171 | QSSGRhiShaderPipeline::StageFlags stageFlags); |
172 | }; |
173 | |
174 | QT_END_NAMESPACE |
175 | #endif |
176 | |