| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_BVH_34_MIDPHASE_DESC_H | 
| 32 | #define PX_BVH_34_MIDPHASE_DESC_H | 
| 33 | /** \addtogroup cooking | 
| 34 | @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "foundation/PxPreprocessor.h" | 
| 38 | #include "foundation/PxSimpleTypes.h" | 
| 39 |  | 
| 40 | #if !PX_DOXYGEN | 
| 41 | namespace physx | 
| 42 | { | 
| 43 | #endif | 
| 44 |  | 
| 45 | /** | 
| 46 |  | 
| 47 | \brief Structure describing parameters affecting BVH34 midphase mesh structure. | 
| 48 |  | 
| 49 | @see PxCookingParams, PxMidphaseDesc | 
| 50 | */ | 
| 51 | struct PxBVH34MidphaseDesc | 
| 52 | { | 
| 53 | 	/** | 
| 54 | 	\brief Mesh cooking hint for max primitives per leaf limit.  | 
| 55 | 	Less primitives per leaf produces larger meshes with better runtime performance  | 
| 56 | 	and worse cooking performance. More triangles per leaf results in faster cooking speed and | 
| 57 | 	smaller mesh sizes, but with worse runtime performance. | 
| 58 |  | 
| 59 | 	<b>Default value:</b> 4 | 
| 60 | 	<b>Range:</b> <4, 15> | 
| 61 | 	*/ | 
| 62 | 	PxU32			numPrimsPerLeaf; | 
| 63 |  | 
| 64 | 	/** | 
| 65 | 	\brief Desc initialization to default value. | 
| 66 | 	*/ | 
| 67 |     void setToDefault() | 
| 68 |     { | 
| 69 | 		numPrimsPerLeaf = 4; | 
| 70 |     } | 
| 71 |  | 
| 72 | 	/** | 
| 73 | 	\brief Returns true if the descriptor is valid. | 
| 74 | 	\return true if the current settings are valid. | 
| 75 | 	*/ | 
| 76 | 	bool isValid() const | 
| 77 | 	{ | 
| 78 | 		if(numPrimsPerLeaf < 4 || numPrimsPerLeaf > 15) | 
| 79 | 			return false; | 
| 80 | 		return true; | 
| 81 | 	} | 
| 82 | }; | 
| 83 |  | 
| 84 | #if !PX_DOXYGEN | 
| 85 | } // namespace physx | 
| 86 | #endif | 
| 87 |  | 
| 88 |  | 
| 89 |   /** @} */ | 
| 90 | #endif // PX_BVH_34_MIDPHASE_DESC_H | 
| 91 |  |