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14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_BVH_34_MIDPHASE_DESC_H |
32 | #define PX_BVH_34_MIDPHASE_DESC_H |
33 | /** \addtogroup cooking |
34 | @{ |
35 | */ |
36 | |
37 | #include "foundation/PxPreprocessor.h" |
38 | #include "foundation/PxSimpleTypes.h" |
39 | |
40 | #if !PX_DOXYGEN |
41 | namespace physx |
42 | { |
43 | #endif |
44 | |
45 | /** |
46 | |
47 | \brief Structure describing parameters affecting BVH34 midphase mesh structure. |
48 | |
49 | @see PxCookingParams, PxMidphaseDesc |
50 | */ |
51 | struct PxBVH34MidphaseDesc |
52 | { |
53 | /** |
54 | \brief Mesh cooking hint for max primitives per leaf limit. |
55 | Less primitives per leaf produces larger meshes with better runtime performance |
56 | and worse cooking performance. More triangles per leaf results in faster cooking speed and |
57 | smaller mesh sizes, but with worse runtime performance. |
58 | |
59 | <b>Default value:</b> 4 |
60 | <b>Range:</b> <4, 15> |
61 | */ |
62 | PxU32 numPrimsPerLeaf; |
63 | |
64 | /** |
65 | \brief Desc initialization to default value. |
66 | */ |
67 | void setToDefault() |
68 | { |
69 | numPrimsPerLeaf = 4; |
70 | } |
71 | |
72 | /** |
73 | \brief Returns true if the descriptor is valid. |
74 | \return true if the current settings are valid. |
75 | */ |
76 | bool isValid() const |
77 | { |
78 | if(numPrimsPerLeaf < 4 || numPrimsPerLeaf > 15) |
79 | return false; |
80 | return true; |
81 | } |
82 | }; |
83 | |
84 | #if !PX_DOXYGEN |
85 | } // namespace physx |
86 | #endif |
87 | |
88 | |
89 | /** @} */ |
90 | #endif // PX_BVH_34_MIDPHASE_DESC_H |
91 | |