1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_BVH_STRUCTURE_DESC_H |
32 | #define PX_BVH_STRUCTURE_DESC_H |
33 | /** \addtogroup cooking |
34 | @{ |
35 | */ |
36 | |
37 | #include "common/PxCoreUtilityTypes.h" |
38 | #include "common/PxPhysXCommonConfig.h" |
39 | #include "foundation/PxTransform.h" |
40 | #include "foundation/PxBounds3.h" |
41 | |
42 | #if !PX_DOXYGEN |
43 | namespace physx |
44 | { |
45 | #endif |
46 | |
47 | /** |
48 | |
49 | \brief Descriptor class for #PxBVHStructure. |
50 | |
51 | @see PxBVHStructure |
52 | */ |
53 | class PxBVHStructureDesc |
54 | { |
55 | public: |
56 | PX_INLINE PxBVHStructureDesc(); |
57 | |
58 | /** |
59 | \brief Pointer to first bounding box. |
60 | */ |
61 | PxBoundedData bounds; |
62 | |
63 | /** |
64 | \brief Initialize the BVH structure descriptor |
65 | */ |
66 | PX_INLINE void setToDefault(); |
67 | |
68 | /** |
69 | \brief Returns true if the descriptor is valid. |
70 | \return true if the current settings are valid. |
71 | */ |
72 | PX_INLINE bool isValid() const; |
73 | |
74 | |
75 | protected: |
76 | }; |
77 | |
78 | |
79 | |
80 | PX_INLINE PxBVHStructureDesc::PxBVHStructureDesc() |
81 | { |
82 | } |
83 | |
84 | PX_INLINE void PxBVHStructureDesc::setToDefault() |
85 | { |
86 | *this = PxBVHStructureDesc(); |
87 | } |
88 | |
89 | PX_INLINE bool PxBVHStructureDesc::isValid() const |
90 | { |
91 | // Check BVH desc data |
92 | if(!bounds.data) |
93 | return false; |
94 | if(bounds.stride < sizeof(PxBounds3)) //should be at least one point's worth of data |
95 | return false; |
96 | |
97 | if(bounds.count == 0) |
98 | return false; |
99 | |
100 | return true; |
101 | } |
102 | |
103 | #if !PX_DOXYGEN |
104 | } // namespace physx |
105 | #endif |
106 | |
107 | |
108 | /** @} */ |
109 | #endif // PX_BVH_STRUCTURE_DESC_H |
110 | |