| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_BVH_STRUCTURE_DESC_H | 
| 32 | #define PX_BVH_STRUCTURE_DESC_H | 
| 33 | /** \addtogroup cooking | 
| 34 | @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "common/PxCoreUtilityTypes.h" | 
| 38 | #include "common/PxPhysXCommonConfig.h" | 
| 39 | #include "foundation/PxTransform.h" | 
| 40 | #include "foundation/PxBounds3.h" | 
| 41 |  | 
| 42 | #if !PX_DOXYGEN | 
| 43 | namespace physx | 
| 44 | { | 
| 45 | #endif | 
| 46 |  | 
| 47 | /** | 
| 48 |  | 
| 49 | \brief Descriptor class for #PxBVHStructure. | 
| 50 |  | 
| 51 | @see PxBVHStructure | 
| 52 | */ | 
| 53 | class PxBVHStructureDesc | 
| 54 | { | 
| 55 | public: | 
| 56 | 	PX_INLINE PxBVHStructureDesc(); | 
| 57 |  | 
| 58 | 	/** | 
| 59 | 	\brief Pointer to first bounding box. | 
| 60 | 	*/ | 
| 61 | 	PxBoundedData bounds; | 
| 62 |  | 
| 63 | 	/** | 
| 64 | 	\brief	Initialize the BVH structure descriptor | 
| 65 | 	*/ | 
| 66 | 	PX_INLINE void setToDefault(); | 
| 67 |  | 
| 68 | 	/** | 
| 69 | 	\brief Returns true if the descriptor is valid. | 
| 70 | 	\return true if the current settings are valid. | 
| 71 | 	*/ | 
| 72 | 	PX_INLINE bool isValid() const; | 
| 73 |  | 
| 74 |  | 
| 75 | protected:	 | 
| 76 | }; | 
| 77 |  | 
| 78 |  | 
| 79 |  | 
| 80 | PX_INLINE PxBVHStructureDesc::PxBVHStructureDesc() | 
| 81 | { | 
| 82 | } | 
| 83 |  | 
| 84 | PX_INLINE void PxBVHStructureDesc::setToDefault() | 
| 85 | { | 
| 86 | 	*this = PxBVHStructureDesc(); | 
| 87 | } | 
| 88 |  | 
| 89 | PX_INLINE bool PxBVHStructureDesc::isValid() const | 
| 90 | { | 
| 91 | 	// Check BVH desc data | 
| 92 | 	if(!bounds.data) | 
| 93 | 		return false; | 
| 94 | 	if(bounds.stride < sizeof(PxBounds3))	//should be at least one point's worth of data | 
| 95 | 		return false; | 
| 96 |  | 
| 97 | 	if(bounds.count == 0) | 
| 98 | 		return false; | 
| 99 |  | 
| 100 | 	return true; | 
| 101 | } | 
| 102 |  | 
| 103 | #if !PX_DOXYGEN | 
| 104 | } // namespace physx | 
| 105 | #endif | 
| 106 |  | 
| 107 |  | 
| 108 |   /** @} */ | 
| 109 | #endif // PX_BVH_STRUCTURE_DESC_H | 
| 110 |  |