| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_COMMON_NX | 
| 32 | #define PX_PHYSICS_COMMON_NX | 
| 33 |  | 
| 34 | /** \addtogroup common  | 
| 35 | @{ */ | 
| 36 |  | 
| 37 | #include "foundation/Px.h" | 
| 38 |  | 
| 39 | /*Disable support for VS2017 prior version 15.5.1 for windows platform, because of a compiler bug: | 
| 40 | https://developercommunity.visualstudio.com/content/problem/66047/possible-compiler-bug.html | 
| 41 | */ | 
| 42 | #if (PX_VC == 15) && PX_WINDOWS && (_MSC_FULL_VER < 191225830) | 
| 43 | #error Visual studio 2017 prior to 15.5.1 is not supported because of a compiler bug. | 
| 44 | #endif | 
| 45 |  | 
| 46 | // define API function declaration (public API only needed because of extensions) | 
| 47 | #if defined PX_PHYSX_STATIC_LIB | 
| 48 | 	#define PX_PHYSX_CORE_API | 
| 49 | #else | 
| 50 | 	#if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4 || PX_XBOX_SERIES_X) | 
| 51 | 		#if defined PX_PHYSX_CORE_EXPORTS | 
| 52 | 			#define PX_PHYSX_CORE_API __declspec(dllexport) | 
| 53 | 		#else | 
| 54 | 			#define PX_PHYSX_CORE_API __declspec(dllimport) | 
| 55 | 		#endif | 
| 56 | 	#elif PX_UNIX_FAMILY | 
| 57 | 		#define PX_PHYSX_CORE_API PX_UNIX_EXPORT | 
| 58 |     #else | 
| 59 | 		#define PX_PHYSX_CORE_API | 
| 60 |     #endif | 
| 61 | #endif | 
| 62 |  | 
| 63 | #if PX_SUPPORT_GPU_PHYSX | 
| 64 | // define API function declaration | 
| 65 | #if defined PX_PHYSX_GPU_STATIC | 
| 66 | 	#define PX_PHYSX_GPU_API | 
| 67 | #else | 
| 68 | 	#if PX_WINDOWS  | 
| 69 | 	#if defined PX_PHYSX_GPU_EXPORTS | 
| 70 | 	#define PX_PHYSX_GPU_API __declspec(dllexport) | 
| 71 | 	#else | 
| 72 | 	#define PX_PHYSX_GPU_API __declspec(dllimport) | 
| 73 | 	#endif | 
| 74 | 	#elif PX_UNIX_FAMILY | 
| 75 | 	#define PX_PHYSX_GPU_API PX_UNIX_EXPORT | 
| 76 | 	#else | 
| 77 | 	#define PX_PHYSX_GPU_API | 
| 78 | 	#endif | 
| 79 | #endif | 
| 80 |  | 
| 81 | #else // PX_SUPPORT_GPU_PHYSX | 
| 82 | #define PX_PHYSX_GPU_API | 
| 83 | #endif // PX_SUPPORT_GPU_PHYSX | 
| 84 |  | 
| 85 | #if defined PX_PHYSX_STATIC_LIB | 
| 86 | 	#define PX_PHYSX_COMMON_API | 
| 87 | #else | 
| 88 | 	#if (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_PS4 || PX_XBOX_SERIES_X) && !defined(__CUDACC__) | 
| 89 | 		#if defined PX_PHYSX_COMMON_EXPORTS | 
| 90 | 			#define PX_PHYSX_COMMON_API __declspec(dllexport) | 
| 91 | 		#else | 
| 92 | 			#define PX_PHYSX_COMMON_API __declspec(dllimport) | 
| 93 | 		#endif | 
| 94 | 	#elif PX_UNIX_FAMILY | 
| 95 | 		#define PX_PHYSX_COMMON_API PX_UNIX_EXPORT | 
| 96 | 	#else | 
| 97 | 		#define PX_PHYSX_COMMON_API | 
| 98 | 	#endif | 
| 99 | #endif  | 
| 100 |  | 
| 101 | // Changing these parameters requires recompilation of the SDK | 
| 102 |  | 
| 103 | #if !PX_DOXYGEN | 
| 104 | namespace physx | 
| 105 | { | 
| 106 | #endif | 
| 107 | 	class PxCollection; | 
| 108 | 	class PxBase; | 
| 109 |  | 
| 110 | 	class PxHeightField; | 
| 111 | 	class PxHeightFieldDesc; | 
| 112 |  | 
| 113 | 	class PxTriangleMesh; | 
| 114 | 	class PxConvexMesh; | 
| 115 |  | 
| 116 | 	typedef PxU32 PxTriangleID; | 
| 117 | 	typedef PxU16 PxMaterialTableIndex; | 
| 118 |  | 
| 119 | #if !PX_DOXYGEN | 
| 120 | } // namespace physx | 
| 121 | #endif | 
| 122 |  | 
| 123 | /** @} */ | 
| 124 | #endif | 
| 125 |  |