| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_PX_COLLECTION |
| 32 | #define PX_PHYSICS_PX_COLLECTION |
| 33 | |
| 34 | #include "common/PxSerialFramework.h" |
| 35 | |
| 36 | /** \addtogroup common |
| 37 | @{ |
| 38 | */ |
| 39 | |
| 40 | #if !PX_DOXYGEN |
| 41 | namespace physx |
| 42 | { |
| 43 | #endif |
| 44 | |
| 45 | class PxBase; |
| 46 | |
| 47 | /** |
| 48 | \brief Collection class for serialization. |
| 49 | |
| 50 | A collection is a set of PxBase objects. PxBase objects can be added to the collection |
| 51 | regardless of other objects they depend on. Objects may be named using PxSerialObjectId values in order |
| 52 | to resolve dependencies between objects of different collections. |
| 53 | |
| 54 | Serialization and deserialization only work through collections. |
| 55 | |
| 56 | A scene is typically serialized using the following steps: |
| 57 | |
| 58 | -# create a serialization registry |
| 59 | -# create a collection for scene objects |
| 60 | -# complete the scene objects (adds all dependent objects, e.g. meshes) |
| 61 | -# serialize collection |
| 62 | -# release collection |
| 63 | -# release serialization registry |
| 64 | |
| 65 | For example the code may look like this: |
| 66 | |
| 67 | \code |
| 68 | PxPhysics* physics; // The physics |
| 69 | PxScene* scene; // The physics scene |
| 70 | SerialStream s; // The user-defined stream doing the actual write to disk |
| 71 | |
| 72 | PxSerializationRegistry* registry = PxSerialization::createSerializationRegistry(*physics); // step 1) |
| 73 | PxCollection* collection = PxSerialization::createCollection(*scene); // step 2) |
| 74 | PxSerialization::complete(*collection, *registry); // step 3) |
| 75 | PxSerialization::serializeCollectionToBinary(s, *collection, *registry); // step 4) |
| 76 | collection->release(); // step 5) |
| 77 | registry->release(); // step 6) |
| 78 | \endcode |
| 79 | |
| 80 | A scene is typically deserialized using the following steps: |
| 81 | |
| 82 | -# load a serialized collection into memory |
| 83 | -# create a serialization registry |
| 84 | -# create a collection by passing the serialized memory block |
| 85 | -# add collected objects to scene |
| 86 | -# release collection |
| 87 | -# release serialization registry |
| 88 | |
| 89 | For example the code may look like this: |
| 90 | |
| 91 | \code |
| 92 | PxPhysics* physics; // The physics |
| 93 | PxScene* scene; // The physics scene |
| 94 | void* memory128; // a 128-byte aligned buffer previously loaded from disk by the user - step 1) |
| 95 | |
| 96 | PxSerializationRegistry* registry = PxSerialization::createSerializationRegistry(*physics); // step 2) |
| 97 | PxCollection* collection = PxSerialization::createCollectionFromBinary(memory128, *registry); // step 3) |
| 98 | scene->addCollection(*collection); // step 4) |
| 99 | collection->release(); // step 5) |
| 100 | registry->release(); // step 6) |
| 101 | \endcode |
| 102 | |
| 103 | @see PxBase, PxCreateCollection() |
| 104 | */ |
| 105 | class PxCollection |
| 106 | { |
| 107 | public: |
| 108 | |
| 109 | /** |
| 110 | \brief Adds a PxBase object to the collection. |
| 111 | |
| 112 | Adds a PxBase object to the collection. Optionally a PxSerialObjectId can be provided |
| 113 | in order to resolve dependencies between collections. A PxSerialObjectId value of PX_SERIAL_OBJECT_ID_INVALID |
| 114 | means the object remains without id. Objects can be added regardless of other objects they require. If the object |
| 115 | is already in the collection, the ID will be set if it was PX_SERIAL_OBJECT_ID_INVALID previously, otherwise the |
| 116 | operation fails. |
| 117 | |
| 118 | |
| 119 | \param[in] object Object to be added to the collection |
| 120 | \param[in] id Optional PxSerialObjectId id |
| 121 | */ |
| 122 | virtual void add(PxBase& object, PxSerialObjectId id = PX_SERIAL_OBJECT_ID_INVALID) = 0; |
| 123 | |
| 124 | /** |
| 125 | \brief Removes a PxBase member object from the collection. |
| 126 | |
| 127 | Object needs to be contained by the collection. |
| 128 | |
| 129 | \param[in] object PxBase object to be removed |
| 130 | */ |
| 131 | virtual void remove(PxBase& object) = 0; |
| 132 | |
| 133 | /** |
| 134 | \brief Returns whether the collection contains a certain PxBase object. |
| 135 | |
| 136 | \param[in] object PxBase object |
| 137 | \return Whether object is contained. |
| 138 | */ |
| 139 | virtual bool contains(PxBase& object) const = 0; |
| 140 | |
| 141 | /** |
| 142 | \brief Adds an id to a member PxBase object. |
| 143 | |
| 144 | If the object is already associated with an id within the collection, the id is replaced. |
| 145 | May only be called for objects that are members of the collection. The id needs to be unique |
| 146 | within the collection. |
| 147 | |
| 148 | \param[in] object Member PxBase object |
| 149 | \param[in] id PxSerialObjectId id to be given to the object |
| 150 | */ |
| 151 | virtual void addId(PxBase& object, PxSerialObjectId id) = 0; |
| 152 | |
| 153 | /** |
| 154 | \brief Removes id from a contained PxBase object. |
| 155 | |
| 156 | May only be called for ids that are associated with an object in the collection. |
| 157 | |
| 158 | \param[in] id PxSerialObjectId value |
| 159 | */ |
| 160 | virtual void removeId(PxSerialObjectId id) = 0; |
| 161 | |
| 162 | /** |
| 163 | \brief Adds all PxBase objects and their ids of collection to this collection. |
| 164 | |
| 165 | PxBase objects already in this collection are ignored. Object ids need to be conflict |
| 166 | free, i.e. the same object may not have two different ids within the two collections. |
| 167 | |
| 168 | \param[in] collection Collection to be added |
| 169 | */ |
| 170 | virtual void add(PxCollection& collection) = 0; |
| 171 | |
| 172 | /** |
| 173 | \brief Removes all PxBase objects of collection from this collection. |
| 174 | |
| 175 | PxBase objects not present in this collection are ignored. Ids of objects |
| 176 | which are removed are also removed. |
| 177 | |
| 178 | \param[in] collection Collection to be removed |
| 179 | */ |
| 180 | virtual void remove(PxCollection& collection) = 0; |
| 181 | |
| 182 | /** |
| 183 | \brief Gets number of PxBase objects in this collection. |
| 184 | |
| 185 | \return Number of objects in this collection |
| 186 | */ |
| 187 | virtual PxU32 getNbObjects() const = 0; |
| 188 | |
| 189 | /** |
| 190 | \brief Gets the PxBase object of this collection given its index. |
| 191 | |
| 192 | \param[in] index PxBase index in [0, getNbObjects()) |
| 193 | \return PxBase object at index index |
| 194 | */ |
| 195 | virtual PxBase& getObject(PxU32 index) const = 0; |
| 196 | |
| 197 | /** |
| 198 | \brief Copies member PxBase pointers to a user specified buffer. |
| 199 | |
| 200 | \param[out] userBuffer Array of PxBase pointers |
| 201 | \param[in] bufferSize Capacity of userBuffer |
| 202 | \param[in] startIndex Offset into list of member PxBase objects |
| 203 | \return number of members PxBase objects that have been written to the userBuffer |
| 204 | */ |
| 205 | virtual PxU32 getObjects(PxBase** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; |
| 206 | |
| 207 | /** |
| 208 | \brief Looks for a PxBase object given a PxSerialObjectId value. |
| 209 | |
| 210 | If there is no PxBase object in the collection with the given id, NULL is returned. |
| 211 | |
| 212 | \param[in] id PxSerialObjectId value to look for |
| 213 | \return PxBase object with the given id value or NULL |
| 214 | */ |
| 215 | virtual PxBase* find(PxSerialObjectId id) const = 0; |
| 216 | |
| 217 | /** |
| 218 | \brief Gets number of PxSerialObjectId names in this collection. |
| 219 | |
| 220 | \return Number of PxSerialObjectId names in this collection |
| 221 | */ |
| 222 | virtual PxU32 getNbIds() const = 0; |
| 223 | |
| 224 | /** |
| 225 | \brief Copies member PxSerialObjectId values to a user specified buffer. |
| 226 | |
| 227 | \param[out] userBuffer Array of PxSerialObjectId values |
| 228 | \param[in] bufferSize Capacity of userBuffer |
| 229 | \param[in] startIndex Offset into list of member PxSerialObjectId values |
| 230 | \return number of members PxSerialObjectId values that have been written to the userBuffer |
| 231 | */ |
| 232 | virtual PxU32 getIds(PxSerialObjectId* userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; |
| 233 | |
| 234 | /** |
| 235 | \brief Gets the PxSerialObjectId name of a PxBase object within the collection. |
| 236 | |
| 237 | The PxBase object needs to be a member of the collection. |
| 238 | |
| 239 | \param[in] object PxBase object to get id for |
| 240 | \return PxSerialObjectId name of the object or PX_SERIAL_OBJECT_ID_INVALID if the object is unnamed |
| 241 | */ |
| 242 | virtual PxSerialObjectId getId(const PxBase& object) const = 0; |
| 243 | |
| 244 | /** |
| 245 | \brief Deletes a collection object. |
| 246 | |
| 247 | This function only deletes the collection object, i.e. the container class. It doesn't delete objects |
| 248 | that are part of the collection. |
| 249 | |
| 250 | @see PxCreateCollection() |
| 251 | */ |
| 252 | |
| 253 | virtual void release() = 0; |
| 254 | |
| 255 | protected: |
| 256 | PxCollection() {} |
| 257 | virtual ~PxCollection() {} |
| 258 | }; |
| 259 | |
| 260 | #if !PX_DOXYGEN |
| 261 | } // namespace physx |
| 262 | #endif |
| 263 | |
| 264 | /** |
| 265 | \brief Creates a collection object. |
| 266 | |
| 267 | Objects can only be serialized or deserialized through a collection. |
| 268 | For serialization, users must add objects to the collection and serialize the collection as a whole. |
| 269 | For deserialization, the system gives back a collection of deserialized objects to users. |
| 270 | |
| 271 | \return The new collection object. |
| 272 | |
| 273 | @see PxCollection, PxCollection::release() |
| 274 | */ |
| 275 | PX_PHYSX_COMMON_API physx::PxCollection* PX_CALL_CONV PxCreateCollection(); |
| 276 | |
| 277 | |
| 278 | /** @} */ |
| 279 | #endif |
| 280 | |