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27
28#ifndef PXTASK_PXCPUDISPATCHER_H
29#define PXTASK_PXCPUDISPATCHER_H
30
31#include "task/PxTaskDefine.h"
32#include "foundation/PxSimpleTypes.h"
33
34namespace physx
35{
36
37class PxBaseTask;
38
39/**
40 \brief A CpuDispatcher is responsible for scheduling the execution of tasks passed to it by the SDK.
41
42 A typical implementation would for example use a thread pool with the dispatcher
43 pushing tasks onto worker thread queues or a global queue.
44
45 @see PxBaseTask
46 @see PxTask
47 @see PxTaskManager
48*/
49class PxCpuDispatcher
50{
51public:
52 /**
53 \brief Called by the TaskManager when a task is to be queued for execution.
54
55 Upon receiving a task, the dispatcher should schedule the task
56 to run when resource is available. After the task has been run,
57 it should call the release() method and discard it's pointer.
58
59 \param[in] task The task to be run.
60
61 @see PxBaseTask
62 */
63 virtual void submitTask( PxBaseTask& task ) = 0;
64
65 /**
66 \brief Returns the number of available worker threads for this dispatcher.
67
68 The SDK will use this count to control how many tasks are submitted. By
69 matching the number of tasks with the number of execution units task
70 overhead can be reduced.
71 */
72 virtual uint32_t getWorkerCount() const = 0;
73
74 virtual ~PxCpuDispatcher() {}
75};
76
77} // end physx namespace
78
79#endif // PXTASK_PXCPUDISPATCHER_H
80

source code of qtquick3dphysics/src/3rdparty/PhysX/include/task/PxCpuDispatcher.h