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27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PSFOUNDATION_PS_H
31#define PSFOUNDATION_PS_H
32
33/*! \file top level include file for shared foundation */
34
35#include "foundation/Px.h"
36
37/**
38Platform specific defines
39*/
40#if PX_WINDOWS_FAMILY || PX_XBOXONE || PX_XBOX_SERIES_X
41#pragma intrinsic(memcmp)
42#pragma intrinsic(memcpy)
43#pragma intrinsic(memset)
44#pragma intrinsic(abs)
45#pragma intrinsic(labs)
46#endif
47
48// An expression that should expand to nothing in non PX_CHECKED builds.
49// We currently use this only for tagging the purpose of containers for memory use tracking.
50#if PX_CHECKED
51#define PX_DEBUG_EXP(x) (x)
52#else
53#define PX_DEBUG_EXP(x)
54#endif
55
56#define PX_SIGN_BITMASK 0x80000000
57
58namespace physx
59{
60namespace shdfnd
61{
62// Int-as-bool type - has some uses for efficiency and with SIMD
63typedef int IntBool;
64static const IntBool IntFalse = 0;
65static const IntBool IntTrue = 1;
66}
67
68} // namespace physx
69
70#endif // #ifndef PSFOUNDATION_PS_H
71

source code of qtquick3dphysics/src/3rdparty/PhysX/source/foundation/include/Ps.h