1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PSFOUNDATION_PS_H |
31 | #define PSFOUNDATION_PS_H |
32 | |
33 | /*! \file top level include file for shared foundation */ |
34 | |
35 | #include "foundation/Px.h" |
36 | |
37 | /** |
38 | Platform specific defines |
39 | */ |
40 | #if PX_WINDOWS_FAMILY || PX_XBOXONE || PX_XBOX_SERIES_X |
41 | #pragma intrinsic(memcmp) |
42 | #pragma intrinsic(memcpy) |
43 | #pragma intrinsic(memset) |
44 | #pragma intrinsic(abs) |
45 | #pragma intrinsic(labs) |
46 | #endif |
47 | |
48 | // An expression that should expand to nothing in non PX_CHECKED builds. |
49 | // We currently use this only for tagging the purpose of containers for memory use tracking. |
50 | #if PX_CHECKED |
51 | #define PX_DEBUG_EXP(x) (x) |
52 | #else |
53 | #define PX_DEBUG_EXP(x) |
54 | #endif |
55 | |
56 | #define PX_SIGN_BITMASK 0x80000000 |
57 | |
58 | namespace physx |
59 | { |
60 | namespace shdfnd |
61 | { |
62 | // Int-as-bool type - has some uses for efficiency and with SIMD |
63 | typedef int IntBool; |
64 | static const IntBool IntFalse = 0; |
65 | static const IntBool IntTrue = 1; |
66 | } |
67 | |
68 | } // namespace physx |
69 | |
70 | #endif // #ifndef PSFOUNDATION_PS_H |
71 | |