| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PSFOUNDATION_PSBITUTILS_H |
| 31 | #define PSFOUNDATION_PSBITUTILS_H |
| 32 | |
| 33 | #include "foundation/PxIntrinsics.h" |
| 34 | #include "foundation/PxAssert.h" |
| 35 | #include "PsIntrinsics.h" |
| 36 | #include "Ps.h" |
| 37 | |
| 38 | namespace physx |
| 39 | { |
| 40 | namespace shdfnd |
| 41 | { |
| 42 | PX_INLINE uint32_t bitCount(uint32_t v) |
| 43 | { |
| 44 | // from http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel |
| 45 | uint32_t const w = v - ((v >> 1) & 0x55555555); |
| 46 | uint32_t const x = (w & 0x33333333) + ((w >> 2) & 0x33333333); |
| 47 | return (((x + (x >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; |
| 48 | } |
| 49 | |
| 50 | PX_INLINE bool isPowerOfTwo(uint32_t x) |
| 51 | { |
| 52 | return x != 0 && (x & (x - 1)) == 0; |
| 53 | } |
| 54 | |
| 55 | // "Next Largest Power of 2 |
| 56 | // Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm |
| 57 | // that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with |
| 58 | // the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next |
| 59 | // largest power of 2. For a 32-bit value:" |
| 60 | PX_INLINE uint32_t nextPowerOfTwo(uint32_t x) |
| 61 | { |
| 62 | x |= (x >> 1); |
| 63 | x |= (x >> 2); |
| 64 | x |= (x >> 4); |
| 65 | x |= (x >> 8); |
| 66 | x |= (x >> 16); |
| 67 | return x + 1; |
| 68 | } |
| 69 | |
| 70 | /*! |
| 71 | Return the index of the highest set bit. Not valid for zero arg. |
| 72 | */ |
| 73 | |
| 74 | PX_INLINE uint32_t lowestSetBit(uint32_t x) |
| 75 | { |
| 76 | PX_ASSERT(x); |
| 77 | return lowestSetBitUnsafe(v: x); |
| 78 | } |
| 79 | |
| 80 | /*! |
| 81 | Return the index of the highest set bit. Not valid for zero arg. |
| 82 | */ |
| 83 | |
| 84 | PX_INLINE uint32_t highestSetBit(uint32_t x) |
| 85 | { |
| 86 | PX_ASSERT(x); |
| 87 | return highestSetBitUnsafe(v: x); |
| 88 | } |
| 89 | |
| 90 | // Helper function to approximate log2 of an integer value |
| 91 | // assumes that the input is actually power of two. |
| 92 | // todo: replace 2 usages with 'highestSetBit' |
| 93 | PX_INLINE uint32_t ilog2(uint32_t num) |
| 94 | { |
| 95 | for(uint32_t i = 0; i < 32; i++) |
| 96 | { |
| 97 | num >>= 1; |
| 98 | if(num == 0) |
| 99 | return i; |
| 100 | } |
| 101 | |
| 102 | PX_ASSERT(0); |
| 103 | return uint32_t(-1); |
| 104 | } |
| 105 | |
| 106 | } // namespace shdfnd |
| 107 | } // namespace physx |
| 108 | |
| 109 | #endif // #ifndef PSFOUNDATION_PSBITUTILS_H |
| 110 | |