1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PSFOUNDATION_PSBITUTILS_H |
31 | #define PSFOUNDATION_PSBITUTILS_H |
32 | |
33 | #include "foundation/PxIntrinsics.h" |
34 | #include "foundation/PxAssert.h" |
35 | #include "PsIntrinsics.h" |
36 | #include "Ps.h" |
37 | |
38 | namespace physx |
39 | { |
40 | namespace shdfnd |
41 | { |
42 | PX_INLINE uint32_t bitCount(uint32_t v) |
43 | { |
44 | // from http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel |
45 | uint32_t const w = v - ((v >> 1) & 0x55555555); |
46 | uint32_t const x = (w & 0x33333333) + ((w >> 2) & 0x33333333); |
47 | return (((x + (x >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; |
48 | } |
49 | |
50 | PX_INLINE bool isPowerOfTwo(uint32_t x) |
51 | { |
52 | return x != 0 && (x & (x - 1)) == 0; |
53 | } |
54 | |
55 | // "Next Largest Power of 2 |
56 | // Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm |
57 | // that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with |
58 | // the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next |
59 | // largest power of 2. For a 32-bit value:" |
60 | PX_INLINE uint32_t nextPowerOfTwo(uint32_t x) |
61 | { |
62 | x |= (x >> 1); |
63 | x |= (x >> 2); |
64 | x |= (x >> 4); |
65 | x |= (x >> 8); |
66 | x |= (x >> 16); |
67 | return x + 1; |
68 | } |
69 | |
70 | /*! |
71 | Return the index of the highest set bit. Not valid for zero arg. |
72 | */ |
73 | |
74 | PX_INLINE uint32_t lowestSetBit(uint32_t x) |
75 | { |
76 | PX_ASSERT(x); |
77 | return lowestSetBitUnsafe(v: x); |
78 | } |
79 | |
80 | /*! |
81 | Return the index of the highest set bit. Not valid for zero arg. |
82 | */ |
83 | |
84 | PX_INLINE uint32_t highestSetBit(uint32_t x) |
85 | { |
86 | PX_ASSERT(x); |
87 | return highestSetBitUnsafe(v: x); |
88 | } |
89 | |
90 | // Helper function to approximate log2 of an integer value |
91 | // assumes that the input is actually power of two. |
92 | // todo: replace 2 usages with 'highestSetBit' |
93 | PX_INLINE uint32_t ilog2(uint32_t num) |
94 | { |
95 | for(uint32_t i = 0; i < 32; i++) |
96 | { |
97 | num >>= 1; |
98 | if(num == 0) |
99 | return i; |
100 | } |
101 | |
102 | PX_ASSERT(0); |
103 | return uint32_t(-1); |
104 | } |
105 | |
106 | } // namespace shdfnd |
107 | } // namespace physx |
108 | |
109 | #endif // #ifndef PSFOUNDATION_PSBITUTILS_H |
110 | |