1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PSFOUNDATION_PSINLINEALLOCATOR_H |
31 | #define PSFOUNDATION_PSINLINEALLOCATOR_H |
32 | |
33 | #include "PsUserAllocated.h" |
34 | |
35 | namespace physx |
36 | { |
37 | namespace shdfnd |
38 | { |
39 | // this is used by the array class to allocate some space for a small number |
40 | // of objects along with the metadata |
41 | template <uint32_t N, typename BaseAllocator> |
42 | class InlineAllocator : private BaseAllocator |
43 | { |
44 | public: |
45 | InlineAllocator(const PxEMPTY v) : BaseAllocator(v) |
46 | { |
47 | } |
48 | |
49 | InlineAllocator(const BaseAllocator& alloc = BaseAllocator()) : BaseAllocator(alloc), mBufferUsed(false) |
50 | { |
51 | } |
52 | |
53 | InlineAllocator(const InlineAllocator& aloc) : BaseAllocator(aloc), mBufferUsed(false) |
54 | { |
55 | } |
56 | |
57 | void* allocate(uint32_t size, const char* filename, int line) |
58 | { |
59 | if(!mBufferUsed && size <= N) |
60 | { |
61 | mBufferUsed = true; |
62 | return mBuffer; |
63 | } |
64 | return BaseAllocator::allocate(size, filename, line); |
65 | } |
66 | |
67 | void deallocate(void* ptr) |
68 | { |
69 | if(ptr == mBuffer) |
70 | mBufferUsed = false; |
71 | else |
72 | BaseAllocator::deallocate(ptr); |
73 | } |
74 | |
75 | PX_FORCE_INLINE uint8_t* getInlineBuffer() |
76 | { |
77 | return mBuffer; |
78 | } |
79 | PX_FORCE_INLINE bool isBufferUsed() const |
80 | { |
81 | return mBufferUsed; |
82 | } |
83 | |
84 | protected: |
85 | uint8_t mBuffer[N]; |
86 | bool mBufferUsed; |
87 | }; |
88 | } // namespace shdfnd |
89 | } // namespace physx |
90 | |
91 | #endif // #ifndef PSFOUNDATION_PSINLINEALLOCATOR_H |
92 | |