| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PSFOUNDATION_PSSYNC_H |
| 31 | #define PSFOUNDATION_PSSYNC_H |
| 32 | |
| 33 | #include "PsAllocator.h" |
| 34 | |
| 35 | namespace physx |
| 36 | { |
| 37 | namespace shdfnd |
| 38 | { |
| 39 | /*! |
| 40 | Implementation notes: |
| 41 | * - Calling set() on an already signaled Sync does not change its state. |
| 42 | * - Calling reset() on an already reset Sync does not change its state. |
| 43 | * - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention). |
| 44 | * - Calling wait() on an already signaled Sync will return true immediately. |
| 45 | * - NOTE: be careful when pulsing an event with set() followed by reset(), because a |
| 46 | * thread that is not waiting on the event will miss the signal. |
| 47 | */ |
| 48 | class PX_FOUNDATION_API SyncImpl |
| 49 | { |
| 50 | public: |
| 51 | static const uint32_t waitForever = 0xffffffff; |
| 52 | |
| 53 | SyncImpl(); |
| 54 | |
| 55 | ~SyncImpl(); |
| 56 | |
| 57 | /** Wait on the object for at most the given number of ms. Returns |
| 58 | * true if the object is signaled. Sync::waitForever will block forever |
| 59 | * or until the object is signaled. |
| 60 | */ |
| 61 | |
| 62 | bool wait(uint32_t milliseconds = waitForever); |
| 63 | |
| 64 | /** Signal the synchronization object, waking all threads waiting on it */ |
| 65 | |
| 66 | void set(); |
| 67 | |
| 68 | /** Reset the synchronization object */ |
| 69 | |
| 70 | void reset(); |
| 71 | |
| 72 | /** |
| 73 | Size of this class. |
| 74 | */ |
| 75 | static uint32_t getSize(); |
| 76 | }; |
| 77 | |
| 78 | /*! |
| 79 | Implementation notes: |
| 80 | * - Calling set() on an already signaled Sync does not change its state. |
| 81 | * - Calling reset() on an already reset Sync does not change its state. |
| 82 | * - Calling set() on a reset Sync wakes all waiting threads (potential for thread contention). |
| 83 | * - Calling wait() on an already signaled Sync will return true immediately. |
| 84 | * - NOTE: be careful when pulsing an event with set() followed by reset(), because a |
| 85 | * thread that is not waiting on the event will miss the signal. |
| 86 | */ |
| 87 | template <typename Alloc = ReflectionAllocator<SyncImpl> > |
| 88 | class SyncT : protected Alloc |
| 89 | { |
| 90 | public: |
| 91 | static const uint32_t waitForever = SyncImpl::waitForever; |
| 92 | |
| 93 | SyncT(const Alloc& alloc = Alloc()) : Alloc(alloc) |
| 94 | { |
| 95 | mImpl = reinterpret_cast<SyncImpl*>(Alloc::allocate(SyncImpl::getSize(), __FILE__, __LINE__)); |
| 96 | PX_PLACEMENT_NEW(mImpl, SyncImpl)(); |
| 97 | } |
| 98 | |
| 99 | ~SyncT() |
| 100 | { |
| 101 | mImpl->~SyncImpl(); |
| 102 | Alloc::deallocate(mImpl); |
| 103 | } |
| 104 | |
| 105 | /** Wait on the object for at most the given number of ms. Returns |
| 106 | * true if the object is signaled. Sync::waitForever will block forever |
| 107 | * or until the object is signaled. |
| 108 | */ |
| 109 | |
| 110 | bool wait(uint32_t milliseconds = SyncImpl::waitForever) |
| 111 | { |
| 112 | return mImpl->wait(milliseconds); |
| 113 | } |
| 114 | |
| 115 | /** Signal the synchronization object, waking all threads waiting on it */ |
| 116 | |
| 117 | void set() |
| 118 | { |
| 119 | mImpl->set(); |
| 120 | } |
| 121 | |
| 122 | /** Reset the synchronization object */ |
| 123 | |
| 124 | void reset() |
| 125 | { |
| 126 | mImpl->reset(); |
| 127 | } |
| 128 | |
| 129 | private: |
| 130 | class SyncImpl* mImpl; |
| 131 | }; |
| 132 | |
| 133 | typedef SyncT<> Sync; |
| 134 | |
| 135 | } // namespace shdfnd |
| 136 | } // namespace physx |
| 137 | |
| 138 | #endif // #ifndef PSFOUNDATION_PSSYNC_H |
| 139 | |