1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PSFOUNDATION_PSTEMPALLOCATOR_H |
31 | #define PSFOUNDATION_PSTEMPALLOCATOR_H |
32 | |
33 | #include "PsAllocator.h" |
34 | |
35 | namespace physx |
36 | { |
37 | namespace shdfnd |
38 | { |
39 | union TempAllocatorChunk |
40 | { |
41 | TempAllocatorChunk() : mNext(0) |
42 | { |
43 | } |
44 | TempAllocatorChunk* mNext; // while chunk is free |
45 | uint32_t mIndex; // while chunk is allocated |
46 | uint8_t mPad[16]; // 16 byte aligned allocations |
47 | }; |
48 | |
49 | class TempAllocator |
50 | { |
51 | public: |
52 | PX_FORCE_INLINE TempAllocator(const char* = 0) |
53 | { |
54 | } |
55 | PX_FOUNDATION_API void* allocate(size_t size, const char* file, int line); |
56 | PX_FOUNDATION_API void deallocate(void* ptr); |
57 | }; |
58 | |
59 | } // namespace shdfnd |
60 | } // namespace physx |
61 | |
62 | #endif // #ifndef PSFOUNDATION_PSTEMPALLOCATOR_H |
63 | |