| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PSFOUNDATION_PSTEMPALLOCATOR_H |
| 31 | #define PSFOUNDATION_PSTEMPALLOCATOR_H |
| 32 | |
| 33 | #include "PsAllocator.h" |
| 34 | |
| 35 | namespace physx |
| 36 | { |
| 37 | namespace shdfnd |
| 38 | { |
| 39 | union TempAllocatorChunk |
| 40 | { |
| 41 | TempAllocatorChunk() : mNext(0) |
| 42 | { |
| 43 | } |
| 44 | TempAllocatorChunk* mNext; // while chunk is free |
| 45 | uint32_t mIndex; // while chunk is allocated |
| 46 | uint8_t mPad[16]; // 16 byte aligned allocations |
| 47 | }; |
| 48 | |
| 49 | class TempAllocator |
| 50 | { |
| 51 | public: |
| 52 | PX_FORCE_INLINE TempAllocator(const char* = 0) |
| 53 | { |
| 54 | } |
| 55 | PX_FOUNDATION_API void* allocate(size_t size, const char* file, int line); |
| 56 | PX_FOUNDATION_API void deallocate(void* ptr); |
| 57 | }; |
| 58 | |
| 59 | } // namespace shdfnd |
| 60 | } // namespace physx |
| 61 | |
| 62 | #endif // #ifndef PSFOUNDATION_PSTEMPALLOCATOR_H |
| 63 | |