| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PSFOUNDATION_PSTHREAD_H |
| 31 | #define PSFOUNDATION_PSTHREAD_H |
| 32 | |
| 33 | #include "PsUserAllocated.h" |
| 34 | |
| 35 | // dsequeira: according to existing comment here (David Black would be my guess) |
| 36 | // "This is useful to reduce bus contention on tight spin locks. And it needs |
| 37 | // to be a macro as the xenon compiler often ignores even __forceinline." What's not |
| 38 | // clear is why a pause function needs inlining...? (TODO: check with XBox team) |
| 39 | |
| 40 | // todo: these need to go somewhere else |
| 41 | |
| 42 | #if PX_WINDOWS_FAMILY || PX_XBOXONE || PX_XBOX_SERIES_X |
| 43 | #define PxSpinLockPause() __asm pause |
| 44 | #elif PX_LINUX || PX_ANDROID || PX_PS4 || PX_APPLE_FAMILY || PX_SWITCH |
| 45 | #define PxSpinLockPause() asm("nop") |
| 46 | #else |
| 47 | #error "Platform not supported!" |
| 48 | #endif |
| 49 | |
| 50 | namespace physx |
| 51 | { |
| 52 | namespace shdfnd |
| 53 | { |
| 54 | struct ThreadPriority // todo: put in some other header file |
| 55 | { |
| 56 | enum Enum |
| 57 | { |
| 58 | /** |
| 59 | \brief High priority |
| 60 | */ |
| 61 | eHIGH = 0, |
| 62 | |
| 63 | /** |
| 64 | \brief Above Normal priority |
| 65 | */ |
| 66 | eABOVE_NORMAL = 1, |
| 67 | |
| 68 | /** |
| 69 | \brief Normal/default priority |
| 70 | */ |
| 71 | eNORMAL = 2, |
| 72 | |
| 73 | /** |
| 74 | \brief Below Normal priority |
| 75 | */ |
| 76 | eBELOW_NORMAL = 3, |
| 77 | |
| 78 | /** |
| 79 | \brief Low priority. |
| 80 | */ |
| 81 | eLOW = 4, |
| 82 | eFORCE_DWORD = 0xffFFffFF |
| 83 | }; |
| 84 | }; |
| 85 | |
| 86 | class Runnable |
| 87 | { |
| 88 | public: |
| 89 | Runnable() |
| 90 | { |
| 91 | } |
| 92 | virtual ~Runnable() |
| 93 | { |
| 94 | } |
| 95 | virtual void execute(void) |
| 96 | { |
| 97 | } |
| 98 | }; |
| 99 | |
| 100 | class PX_FOUNDATION_API ThreadImpl |
| 101 | { |
| 102 | public: |
| 103 | typedef size_t Id; // space for a pointer or an integer |
| 104 | typedef void* (*ExecuteFn)(void*); |
| 105 | |
| 106 | static uint32_t getDefaultStackSize(); |
| 107 | static Id getId(); |
| 108 | |
| 109 | /** |
| 110 | Construct (but do not start) the thread object. The OS thread object will not be created |
| 111 | until start() is called. Executes in the context |
| 112 | of the spawning thread. |
| 113 | */ |
| 114 | |
| 115 | ThreadImpl(); |
| 116 | |
| 117 | /** |
| 118 | Construct and start the the thread, passing the given arg to the given fn. (pthread style) |
| 119 | */ |
| 120 | |
| 121 | ThreadImpl(ExecuteFn fn, void* arg, const char* name); |
| 122 | |
| 123 | /** |
| 124 | Deallocate all resources associated with the thread. Should be called in the |
| 125 | context of the spawning thread. |
| 126 | */ |
| 127 | |
| 128 | ~ThreadImpl(); |
| 129 | |
| 130 | /** |
| 131 | Create the OS thread and start it running. Called in the context of the spawning thread. |
| 132 | If an affinity mask has previously been set then it will be applied after the |
| 133 | thread has been created. |
| 134 | */ |
| 135 | |
| 136 | void start(uint32_t stackSize, Runnable* r); |
| 137 | |
| 138 | /** |
| 139 | Violently kill the current thread. Blunt instrument, not recommended since |
| 140 | it can leave all kinds of things unreleased (stack, memory, mutexes...) Should |
| 141 | be called in the context of the spawning thread. |
| 142 | */ |
| 143 | |
| 144 | void kill(); |
| 145 | |
| 146 | /** |
| 147 | Stop the thread. Signals the spawned thread that it should stop, so the |
| 148 | thread should check regularly |
| 149 | */ |
| 150 | |
| 151 | void signalQuit(); |
| 152 | |
| 153 | /** |
| 154 | Wait for a thread to stop. Should be called in the context of the spawning |
| 155 | thread. Returns false if the thread has not been started. |
| 156 | */ |
| 157 | |
| 158 | bool waitForQuit(); |
| 159 | |
| 160 | /** |
| 161 | check whether the thread is signalled to quit. Called in the context of the |
| 162 | spawned thread. |
| 163 | */ |
| 164 | |
| 165 | bool quitIsSignalled(); |
| 166 | |
| 167 | /** |
| 168 | Cleanly shut down this thread. Called in the context of the spawned thread. |
| 169 | */ |
| 170 | void quit(); |
| 171 | |
| 172 | /** |
| 173 | Change the affinity mask for this thread. The mask is a platform |
| 174 | specific value. |
| 175 | |
| 176 | On Windows, Linux, PS4, XboxOne and Switch platforms, each set mask bit represents |
| 177 | the index of a logical processor that the OS may schedule thread execution on. |
| 178 | Bits outside the range of valid logical processors may be ignored or cause |
| 179 | the function to return an error. |
| 180 | |
| 181 | On Apple platforms, this function has no effect. |
| 182 | |
| 183 | If the thread has not yet been started then the mask is stored |
| 184 | and applied when the thread is started. |
| 185 | |
| 186 | If the thread has already been started then this method returns the |
| 187 | previous affinity mask on success, otherwise it returns zero. |
| 188 | */ |
| 189 | uint32_t setAffinityMask(uint32_t mask); |
| 190 | |
| 191 | static ThreadPriority::Enum getPriority(Id threadId); |
| 192 | |
| 193 | /** Set thread priority. */ |
| 194 | void setPriority(ThreadPriority::Enum prio); |
| 195 | |
| 196 | /** set the thread's name */ |
| 197 | void setName(const char* name); |
| 198 | |
| 199 | /** Put the current thread to sleep for the given number of milliseconds */ |
| 200 | static void sleep(uint32_t ms); |
| 201 | |
| 202 | /** Yield the current thread's slot on the CPU */ |
| 203 | static void yield(); |
| 204 | |
| 205 | /** Return the number of physical cores (does not include hyper-threaded cores), returns 0 on failure */ |
| 206 | static uint32_t getNbPhysicalCores(); |
| 207 | |
| 208 | /** |
| 209 | Size of this class. |
| 210 | */ |
| 211 | static uint32_t getSize(); |
| 212 | }; |
| 213 | |
| 214 | /** |
| 215 | Thread abstraction API |
| 216 | */ |
| 217 | template <typename Alloc = ReflectionAllocator<ThreadImpl> > |
| 218 | class ThreadT : protected Alloc, public UserAllocated, public Runnable |
| 219 | { |
| 220 | public: |
| 221 | typedef ThreadImpl::Id Id; // space for a pointer or an integer |
| 222 | |
| 223 | /** |
| 224 | Construct (but do not start) the thread object. Executes in the context |
| 225 | of the spawning thread |
| 226 | */ |
| 227 | ThreadT(const Alloc& alloc = Alloc()) : Alloc(alloc) |
| 228 | { |
| 229 | mImpl = reinterpret_cast<ThreadImpl*>(Alloc::allocate(ThreadImpl::getSize(), __FILE__, __LINE__)); |
| 230 | PX_PLACEMENT_NEW(mImpl, ThreadImpl)(); |
| 231 | } |
| 232 | |
| 233 | /** |
| 234 | Construct and start the the thread, passing the given arg to the given fn. (pthread style) |
| 235 | */ |
| 236 | ThreadT(ThreadImpl::ExecuteFn fn, void* arg, const char* name, const Alloc& alloc = Alloc()) : Alloc(alloc) |
| 237 | { |
| 238 | mImpl = reinterpret_cast<ThreadImpl*>(Alloc::allocate(ThreadImpl::getSize(), __FILE__, __LINE__)); |
| 239 | PX_PLACEMENT_NEW(mImpl, ThreadImpl)(fn, arg, name); |
| 240 | } |
| 241 | |
| 242 | /** |
| 243 | Deallocate all resources associated with the thread. Should be called in the |
| 244 | context of the spawning thread. |
| 245 | */ |
| 246 | virtual ~ThreadT() |
| 247 | { |
| 248 | mImpl->~ThreadImpl(); |
| 249 | Alloc::deallocate(mImpl); |
| 250 | } |
| 251 | |
| 252 | /** |
| 253 | start the thread running. Called in the context of the spawning thread. |
| 254 | */ |
| 255 | |
| 256 | void start(uint32_t stackSize = ThreadImpl::getDefaultStackSize()) |
| 257 | { |
| 258 | mImpl->start(stackSize, r: this); |
| 259 | } |
| 260 | |
| 261 | /** |
| 262 | Violently kill the current thread. Blunt instrument, not recommended since |
| 263 | it can leave all kinds of things unreleased (stack, memory, mutexes...) Should |
| 264 | be called in the context of the spawning thread. |
| 265 | */ |
| 266 | |
| 267 | void kill() |
| 268 | { |
| 269 | mImpl->kill(); |
| 270 | } |
| 271 | |
| 272 | /** |
| 273 | The virtual execute() method is the user defined function that will |
| 274 | run in the new thread. Called in the context of the spawned thread. |
| 275 | */ |
| 276 | |
| 277 | virtual void execute(void) |
| 278 | { |
| 279 | } |
| 280 | |
| 281 | /** |
| 282 | stop the thread. Signals the spawned thread that it should stop, so the |
| 283 | thread should check regularly |
| 284 | */ |
| 285 | |
| 286 | void signalQuit() |
| 287 | { |
| 288 | mImpl->signalQuit(); |
| 289 | } |
| 290 | |
| 291 | /** |
| 292 | Wait for a thread to stop. Should be called in the context of the spawning |
| 293 | thread. Returns false if the thread has not been started. |
| 294 | */ |
| 295 | |
| 296 | bool waitForQuit() |
| 297 | { |
| 298 | return mImpl->waitForQuit(); |
| 299 | } |
| 300 | |
| 301 | /** |
| 302 | check whether the thread is signalled to quit. Called in the context of the |
| 303 | spawned thread. |
| 304 | */ |
| 305 | |
| 306 | bool quitIsSignalled() |
| 307 | { |
| 308 | return mImpl->quitIsSignalled(); |
| 309 | } |
| 310 | |
| 311 | /** |
| 312 | Cleanly shut down this thread. Called in the context of the spawned thread. |
| 313 | */ |
| 314 | void quit() |
| 315 | { |
| 316 | mImpl->quit(); |
| 317 | } |
| 318 | |
| 319 | uint32_t setAffinityMask(uint32_t mask) |
| 320 | { |
| 321 | return mImpl->setAffinityMask(mask); |
| 322 | } |
| 323 | |
| 324 | static ThreadPriority::Enum getPriority(ThreadImpl::Id threadId) |
| 325 | { |
| 326 | return ThreadImpl::getPriority(threadId); |
| 327 | } |
| 328 | |
| 329 | /** Set thread priority. */ |
| 330 | void setPriority(ThreadPriority::Enum prio) |
| 331 | { |
| 332 | mImpl->setPriority(prio); |
| 333 | } |
| 334 | |
| 335 | /** set the thread's name */ |
| 336 | void setName(const char* name) |
| 337 | { |
| 338 | mImpl->setName(name); |
| 339 | } |
| 340 | |
| 341 | /** Put the current thread to sleep for the given number of milliseconds */ |
| 342 | static void sleep(uint32_t ms) |
| 343 | { |
| 344 | ThreadImpl::sleep(ms); |
| 345 | } |
| 346 | |
| 347 | /** Yield the current thread's slot on the CPU */ |
| 348 | static void yield() |
| 349 | { |
| 350 | ThreadImpl::yield(); |
| 351 | } |
| 352 | |
| 353 | static uint32_t getDefaultStackSize() |
| 354 | { |
| 355 | return ThreadImpl::getDefaultStackSize(); |
| 356 | } |
| 357 | |
| 358 | static ThreadImpl::Id getId() |
| 359 | { |
| 360 | return ThreadImpl::getId(); |
| 361 | } |
| 362 | |
| 363 | static uint32_t getNbPhysicalCores() |
| 364 | { |
| 365 | return ThreadImpl::getNbPhysicalCores(); |
| 366 | } |
| 367 | |
| 368 | private: |
| 369 | class ThreadImpl* mImpl; |
| 370 | }; |
| 371 | |
| 372 | typedef ThreadT<> Thread; |
| 373 | |
| 374 | PX_FOUNDATION_API uint32_t TlsAlloc(); |
| 375 | PX_FOUNDATION_API void TlsFree(uint32_t index); |
| 376 | PX_FOUNDATION_API void* TlsGet(uint32_t index); |
| 377 | PX_FOUNDATION_API size_t TlsGetValue(uint32_t index); |
| 378 | PX_FOUNDATION_API uint32_t TlsSet(uint32_t index, void* value); |
| 379 | PX_FOUNDATION_API uint32_t TlsSetValue(uint32_t index, size_t value); |
| 380 | |
| 381 | } // namespace shdfnd |
| 382 | } // namespace physx |
| 383 | |
| 384 | #endif // #ifndef PSFOUNDATION_PSTHREAD_H |
| 385 | |