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29
30#ifndef PXS_CONTACT_MANAGER_STATE_H
31#define PXS_CONTACT_MANAGER_STATE_H
32
33#include "foundation/PxSimpleTypes.h"
34
35namespace physx
36{
37
38 struct PxsShapeCore;
39
40 /**
41 There is an implicit 1:1 mapping between PxgContactManagerInput and PxsContactManagerOutput. The structures are split because PxgNpContactManagerInput contains constant
42 data that is produced by the CPU code and PxgNpContactManagerOutput contains per-frame contact information produced by the NP.
43
44 There is also a 1:1 mapping between the PxgNpContactManager and PxsContactManager. This mapping is handled within the PxgNPhaseCore.
45
46 The previous contact states are implicitly cached in PxsContactManager and will be propagated to the solver. Friction correlation is also done implicitly using cached
47 information in PxsContactManager.
48 The NP will produce a list of pairs that found/lost patches for the solver along with updating the PxgNpContactManagerOutput for all pairs.
49 */
50
51 struct PxsContactManagerStatusFlag
52 {
53 enum Enum
54 {
55 eHAS_NO_TOUCH = (1 << 0),
56 eHAS_TOUCH = (1 << 1),
57 //eHAS_SOLVER_CONSTRAINTS = (1 << 2),
58 eREQUEST_CONSTRAINTS = (1 << 3),
59 eHAS_CCD_RETOUCH = (1 << 4), // Marks pairs that are touching at a CCD pass and were touching at discrete collision or at a previous CCD pass already
60 // but we can not tell whether they lost contact in a pass before. We send them as pure eNOTIFY_TOUCH_CCD events to the
61 // contact report callback if requested.
62 eDIRTY_MANAGER = (1 << 5),
63 eTOUCH_KNOWN = eHAS_NO_TOUCH | eHAS_TOUCH // The touch status is known (if narrowphase never ran for a pair then no flag will be set)
64 };
65 };
66
67
68 struct PX_ALIGN_PREFIX(16) PxsContactManagerOutput
69 {
70 PxU8* contactPatches; //Start index/ptr for contact patches
71 PxU8* contactPoints; //Start index/ptr for contact points
72 PxReal* contactForces; //Start index/ptr for contact forces
73 PxU8 nbContacts; //Num contacts
74 PxU8 nbPatches; //Num patches
75 PxU8 statusFlag; //Status flag (has touch etc.)
76 PxU8 prevPatches; //Previous number of patches
77
78 PX_FORCE_INLINE PxU32* getInternalFaceIndice()
79 {
80 return reinterpret_cast<PxU32*>(contactForces + nbContacts);
81 }
82 }
83 PX_ALIGN_SUFFIX(16);
84
85 struct /*PX_ALIGN_PREFIX(16)*/ PxsContactManagerPersistency
86 {
87 PxU8 mPrevPatches;
88 PxU8 mNbFrictionPatches;
89 PxU8 mNbPrevFrictionPatches;
90 }
91 /*PX_ALIGN_SUFFIX(16)*/;
92
93}
94
95#endif //PXG_CONTACT_MANAGER_H
96

source code of qtquick3dphysics/src/3rdparty/PhysX/source/lowlevel/software/include/PxsContactManagerState.h