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7 | // * Redistributions in binary form must reproduce the above copyright |
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12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PXS_ISLAND_NODEINDEX_H |
31 | #define PXS_ISLAND_NODEINDEX_H |
32 | |
33 | #include "foundation/PxSimpleTypes.h" |
34 | |
35 | namespace physx |
36 | { |
37 | namespace IG |
38 | { |
39 | #define IG_INVALID_NODE 0x1FFFFFFu |
40 | |
41 | class NodeIndex |
42 | { |
43 | private: |
44 | PxU32 ind; |
45 | |
46 | public: |
47 | |
48 | explicit PX_CUDA_CALLABLE PX_FORCE_INLINE NodeIndex(PxU32 id, PxU32 articLinkId) : ind((id << 7) | (articLinkId << 1) | 1) |
49 | { |
50 | } |
51 | |
52 | explicit PX_CUDA_CALLABLE PX_FORCE_INLINE NodeIndex(PxU32 id = IG_INVALID_NODE) : ind((id << 7)) |
53 | { |
54 | } |
55 | |
56 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 index() const { return ind >> 7; } |
57 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 articulationLinkId() const { return ((ind >> 1) & 63); } |
58 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 isArticulation() const { return ind & 1; } |
59 | |
60 | PX_CUDA_CALLABLE PX_FORCE_INLINE bool isStaticBody() const { return (ind >> 7) == IG_INVALID_NODE; } |
61 | |
62 | PX_CUDA_CALLABLE bool isValid() const { return (ind >> 7) != IG_INVALID_NODE; } |
63 | |
64 | PX_CUDA_CALLABLE void setIndices(PxU32 index, PxU32 articLinkId) { ind = ((index << 7) | (articLinkId << 1) | 1); } |
65 | |
66 | PX_CUDA_CALLABLE void setIndices(PxU32 index) { ind = ((index << 7)); } |
67 | |
68 | PX_CUDA_CALLABLE bool operator < (const IG::NodeIndex& other) const { return ind < other.ind; } |
69 | |
70 | PX_CUDA_CALLABLE bool operator <= (const IG::NodeIndex& other) const { return ind <= other.ind; } |
71 | |
72 | PX_CUDA_CALLABLE bool operator == (const IG::NodeIndex& other) const { return ind == other.ind; } |
73 | }; |
74 | |
75 | } |
76 | } |
77 | |
78 | #endif |
79 | |