| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PHYSICS_NP_CAST |
| 31 | #define PX_PHYSICS_NP_CAST |
| 32 | |
| 33 | #include "PxPhysXConfig.h" |
| 34 | #include "NpScene.h" |
| 35 | #include "NpRigidDynamic.h" |
| 36 | #include "NpRigidStatic.h" |
| 37 | #include "NpArticulation.h" |
| 38 | #include "NpArticulationReducedCoordinate.h" |
| 39 | #include "NpArticulationLink.h" |
| 40 | #include "NpArticulationJoint.h" |
| 41 | #include "NpAggregate.h" |
| 42 | |
| 43 | namespace physx |
| 44 | { |
| 45 | // PT: Scb-to-Np casts |
| 46 | |
| 47 | PX_FORCE_INLINE const NpScene* getNpScene(const Scb::Scene* scene) |
| 48 | { |
| 49 | return reinterpret_cast<const NpScene*>(reinterpret_cast<const char*>(scene) - NpScene::getScbSceneOffset()); |
| 50 | } |
| 51 | |
| 52 | PX_FORCE_INLINE const NpRigidDynamic* getNpRigidDynamic(const Scb::Body* scbBody) |
| 53 | { |
| 54 | return reinterpret_cast<const NpRigidDynamic*>(reinterpret_cast<const char*>(scbBody) - NpRigidDynamic::getScbBodyOffset()); |
| 55 | } |
| 56 | |
| 57 | PX_FORCE_INLINE const NpRigidStatic* getNpRigidStatic(const Scb::RigidStatic* scbRigidStatic) |
| 58 | { |
| 59 | return reinterpret_cast<const NpRigidStatic*>(reinterpret_cast<const char*>(scbRigidStatic) - NpRigidStatic::getScbRigidStaticOffset()); |
| 60 | } |
| 61 | |
| 62 | PX_FORCE_INLINE const NpShape* getNpShape(const Scb::Shape* scbShape) |
| 63 | { |
| 64 | return reinterpret_cast<const NpShape*>(reinterpret_cast<const char*>(scbShape) - NpShape::getScbShapeOffset()); |
| 65 | } |
| 66 | |
| 67 | PX_FORCE_INLINE const NpArticulationLink* getNpArticulationLink(const Scb::Body* scbArticulationLink) |
| 68 | { |
| 69 | return reinterpret_cast<const NpArticulationLink*>(reinterpret_cast<const char*>(scbArticulationLink) - NpArticulationLink::getScbBodyOffset()); |
| 70 | } |
| 71 | |
| 72 | PX_FORCE_INLINE const NpArticulation* getNpArticulation(const Scb::Articulation* scbArticulation) |
| 73 | { |
| 74 | return reinterpret_cast<const NpArticulation*>(reinterpret_cast<const char*>(scbArticulation) - NpArticulation::getScbArticulationOffset()); |
| 75 | } |
| 76 | |
| 77 | PX_FORCE_INLINE const NpArticulationReducedCoordinate* getNpArticulationRC(const Scb::Articulation* scbArticulation) |
| 78 | { |
| 79 | return reinterpret_cast<const NpArticulationReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulation) - NpArticulationReducedCoordinate::getScbArticulationOffset()); |
| 80 | } |
| 81 | |
| 82 | PX_FORCE_INLINE const NpArticulationJoint* getNpArticulationJoint(const Scb::ArticulationJoint* scbArticulationJoint) |
| 83 | { |
| 84 | return reinterpret_cast<const NpArticulationJoint*>(reinterpret_cast<const char*>(scbArticulationJoint) - NpArticulationJoint::getScbArticulationJointOffset()); |
| 85 | } |
| 86 | |
| 87 | PX_FORCE_INLINE const NpArticulationJointReducedCoordinate* getNpArticulationJointReducedCoordinate(const Scb::ArticulationJoint* scbArticulationJoint) |
| 88 | { |
| 89 | return reinterpret_cast<const NpArticulationJointReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulationJoint) - NpArticulationJointReducedCoordinate::getScbArticulationJointOffset()); |
| 90 | } |
| 91 | |
| 92 | PX_FORCE_INLINE const NpAggregate* getNpAggregate(const Scb::Aggregate* aggregate) |
| 93 | { |
| 94 | return reinterpret_cast<const NpAggregate*>(reinterpret_cast<const char*>(aggregate) - NpAggregate::getScbAggregateOffset()); |
| 95 | } |
| 96 | |
| 97 | } |
| 98 | |
| 99 | #endif |
| 100 | |