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29
30#ifndef PX_PHYSICS_NP_CAST
31#define PX_PHYSICS_NP_CAST
32
33#include "PxPhysXConfig.h"
34#include "NpScene.h"
35#include "NpRigidDynamic.h"
36#include "NpRigidStatic.h"
37#include "NpArticulation.h"
38#include "NpArticulationReducedCoordinate.h"
39#include "NpArticulationLink.h"
40#include "NpArticulationJoint.h"
41#include "NpAggregate.h"
42
43namespace physx
44{
45 // PT: Scb-to-Np casts
46
47 PX_FORCE_INLINE const NpScene* getNpScene(const Scb::Scene* scene)
48 {
49 return reinterpret_cast<const NpScene*>(reinterpret_cast<const char*>(scene) - NpScene::getScbSceneOffset());
50 }
51
52 PX_FORCE_INLINE const NpRigidDynamic* getNpRigidDynamic(const Scb::Body* scbBody)
53 {
54 return reinterpret_cast<const NpRigidDynamic*>(reinterpret_cast<const char*>(scbBody) - NpRigidDynamic::getScbBodyOffset());
55 }
56
57 PX_FORCE_INLINE const NpRigidStatic* getNpRigidStatic(const Scb::RigidStatic* scbRigidStatic)
58 {
59 return reinterpret_cast<const NpRigidStatic*>(reinterpret_cast<const char*>(scbRigidStatic) - NpRigidStatic::getScbRigidStaticOffset());
60 }
61
62 PX_FORCE_INLINE const NpShape* getNpShape(const Scb::Shape* scbShape)
63 {
64 return reinterpret_cast<const NpShape*>(reinterpret_cast<const char*>(scbShape) - NpShape::getScbShapeOffset());
65 }
66
67 PX_FORCE_INLINE const NpArticulationLink* getNpArticulationLink(const Scb::Body* scbArticulationLink)
68 {
69 return reinterpret_cast<const NpArticulationLink*>(reinterpret_cast<const char*>(scbArticulationLink) - NpArticulationLink::getScbBodyOffset());
70 }
71
72 PX_FORCE_INLINE const NpArticulation* getNpArticulation(const Scb::Articulation* scbArticulation)
73 {
74 return reinterpret_cast<const NpArticulation*>(reinterpret_cast<const char*>(scbArticulation) - NpArticulation::getScbArticulationOffset());
75 }
76
77 PX_FORCE_INLINE const NpArticulationReducedCoordinate* getNpArticulationRC(const Scb::Articulation* scbArticulation)
78 {
79 return reinterpret_cast<const NpArticulationReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulation) - NpArticulationReducedCoordinate::getScbArticulationOffset());
80 }
81
82 PX_FORCE_INLINE const NpArticulationJoint* getNpArticulationJoint(const Scb::ArticulationJoint* scbArticulationJoint)
83 {
84 return reinterpret_cast<const NpArticulationJoint*>(reinterpret_cast<const char*>(scbArticulationJoint) - NpArticulationJoint::getScbArticulationJointOffset());
85 }
86
87 PX_FORCE_INLINE const NpArticulationJointReducedCoordinate* getNpArticulationJointReducedCoordinate(const Scb::ArticulationJoint* scbArticulationJoint)
88 {
89 return reinterpret_cast<const NpArticulationJointReducedCoordinate*>(reinterpret_cast<const char*>(scbArticulationJoint) - NpArticulationJointReducedCoordinate::getScbArticulationJointOffset());
90 }
91
92 PX_FORCE_INLINE const NpAggregate* getNpAggregate(const Scb::Aggregate* aggregate)
93 {
94 return reinterpret_cast<const NpAggregate*>(reinterpret_cast<const char*>(aggregate) - NpAggregate::getScbAggregateOffset());
95 }
96
97}
98
99#endif
100

source code of qtquick3dphysics/src/3rdparty/PhysX/source/physx/src/NpCast.h