| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PXPVDSDK_PXPVDRENDERBUFFER_H |
| 31 | #define PXPVDSDK_PXPVDRENDERBUFFER_H |
| 32 | |
| 33 | /** \addtogroup pvd |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "foundation/PxVec3.h" |
| 38 | |
| 39 | #if !PX_DOXYGEN |
| 40 | namespace physx |
| 41 | { |
| 42 | namespace pvdsdk |
| 43 | { |
| 44 | #endif |
| 45 | |
| 46 | /** |
| 47 | \brief Default color values used for debug rendering. |
| 48 | */ |
| 49 | struct PvdDebugColor |
| 50 | { |
| 51 | enum Enum |
| 52 | { |
| 53 | eARGB_BLACK = 0xff000000, |
| 54 | eARGB_RED = 0xffff0000, |
| 55 | eARGB_GREEN = 0xff00ff00, |
| 56 | eARGB_BLUE = 0xff0000ff, |
| 57 | eARGB_YELLOW = 0xffffff00, |
| 58 | eARGB_MAGENTA = 0xffff00ff, |
| 59 | eARGB_CYAN = 0xff00ffff, |
| 60 | eARGB_WHITE = 0xffffffff, |
| 61 | eARGB_GREY = 0xff808080, |
| 62 | eARGB_DARKRED = 0x88880000, |
| 63 | eARGB_DARKGREEN = 0x88008800, |
| 64 | eARGB_DARKBLUE = 0x88000088 |
| 65 | }; |
| 66 | }; |
| 67 | |
| 68 | /** |
| 69 | \brief Used to store a single point and colour for debug rendering. |
| 70 | */ |
| 71 | struct PvdDebugPoint |
| 72 | { |
| 73 | PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c) |
| 74 | { |
| 75 | } |
| 76 | |
| 77 | PxVec3 pos; |
| 78 | uint32_t color; |
| 79 | }; |
| 80 | |
| 81 | /** |
| 82 | \brief Used to store a single line and colour for debug rendering. |
| 83 | */ |
| 84 | struct PvdDebugLine |
| 85 | { |
| 86 | PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c) |
| 87 | { |
| 88 | } |
| 89 | |
| 90 | PxVec3 pos0; |
| 91 | uint32_t color0; |
| 92 | PxVec3 pos1; |
| 93 | uint32_t color1; |
| 94 | }; |
| 95 | |
| 96 | /** |
| 97 | \brief Used to store a single triangle and colour for debug rendering. |
| 98 | */ |
| 99 | struct PvdDebugTriangle |
| 100 | { |
| 101 | PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c) |
| 102 | : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) |
| 103 | { |
| 104 | } |
| 105 | |
| 106 | PxVec3 pos0; |
| 107 | uint32_t color0; |
| 108 | PxVec3 pos1; |
| 109 | uint32_t color1; |
| 110 | PxVec3 pos2; |
| 111 | uint32_t color2; |
| 112 | }; |
| 113 | |
| 114 | /** |
| 115 | \brief Used to store a text for debug rendering. Doesn't own 'string' array. |
| 116 | */ |
| 117 | struct PvdDebugText |
| 118 | { |
| 119 | PvdDebugText() : string(0) |
| 120 | { |
| 121 | } |
| 122 | |
| 123 | PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str) |
| 124 | : position(p), size(s), color(c), string(str) |
| 125 | { |
| 126 | } |
| 127 | |
| 128 | PxVec3 position; |
| 129 | float size; |
| 130 | uint32_t color; |
| 131 | const char* string; |
| 132 | }; |
| 133 | |
| 134 | #if !PX_DOXYGEN |
| 135 | } |
| 136 | } // namespace physx |
| 137 | #endif |
| 138 | |
| 139 | /** @} */ |
| 140 | #endif // PXPVDSDK_PXPVDRENDERBUFFER_H |
| 141 | |