1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PXPVDSDK_PXPVDRENDERBUFFER_H |
31 | #define PXPVDSDK_PXPVDRENDERBUFFER_H |
32 | |
33 | /** \addtogroup pvd |
34 | @{ |
35 | */ |
36 | |
37 | #include "foundation/PxVec3.h" |
38 | |
39 | #if !PX_DOXYGEN |
40 | namespace physx |
41 | { |
42 | namespace pvdsdk |
43 | { |
44 | #endif |
45 | |
46 | /** |
47 | \brief Default color values used for debug rendering. |
48 | */ |
49 | struct PvdDebugColor |
50 | { |
51 | enum Enum |
52 | { |
53 | eARGB_BLACK = 0xff000000, |
54 | eARGB_RED = 0xffff0000, |
55 | eARGB_GREEN = 0xff00ff00, |
56 | eARGB_BLUE = 0xff0000ff, |
57 | eARGB_YELLOW = 0xffffff00, |
58 | eARGB_MAGENTA = 0xffff00ff, |
59 | eARGB_CYAN = 0xff00ffff, |
60 | eARGB_WHITE = 0xffffffff, |
61 | eARGB_GREY = 0xff808080, |
62 | eARGB_DARKRED = 0x88880000, |
63 | eARGB_DARKGREEN = 0x88008800, |
64 | eARGB_DARKBLUE = 0x88000088 |
65 | }; |
66 | }; |
67 | |
68 | /** |
69 | \brief Used to store a single point and colour for debug rendering. |
70 | */ |
71 | struct PvdDebugPoint |
72 | { |
73 | PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c) |
74 | { |
75 | } |
76 | |
77 | PxVec3 pos; |
78 | uint32_t color; |
79 | }; |
80 | |
81 | /** |
82 | \brief Used to store a single line and colour for debug rendering. |
83 | */ |
84 | struct PvdDebugLine |
85 | { |
86 | PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c) |
87 | { |
88 | } |
89 | |
90 | PxVec3 pos0; |
91 | uint32_t color0; |
92 | PxVec3 pos1; |
93 | uint32_t color1; |
94 | }; |
95 | |
96 | /** |
97 | \brief Used to store a single triangle and colour for debug rendering. |
98 | */ |
99 | struct PvdDebugTriangle |
100 | { |
101 | PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c) |
102 | : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) |
103 | { |
104 | } |
105 | |
106 | PxVec3 pos0; |
107 | uint32_t color0; |
108 | PxVec3 pos1; |
109 | uint32_t color1; |
110 | PxVec3 pos2; |
111 | uint32_t color2; |
112 | }; |
113 | |
114 | /** |
115 | \brief Used to store a text for debug rendering. Doesn't own 'string' array. |
116 | */ |
117 | struct PvdDebugText |
118 | { |
119 | PvdDebugText() : string(0) |
120 | { |
121 | } |
122 | |
123 | PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str) |
124 | : position(p), size(s), color(c), string(str) |
125 | { |
126 | } |
127 | |
128 | PxVec3 position; |
129 | float size; |
130 | uint32_t color; |
131 | const char* string; |
132 | }; |
133 | |
134 | #if !PX_DOXYGEN |
135 | } |
136 | } // namespace physx |
137 | #endif |
138 | |
139 | /** @} */ |
140 | #endif // PXPVDSDK_PXPVDRENDERBUFFER_H |
141 | |