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26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PXPVDSDK_PXPVDRENDERBUFFER_H
31#define PXPVDSDK_PXPVDRENDERBUFFER_H
32
33/** \addtogroup pvd
34@{
35*/
36
37#include "foundation/PxVec3.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42namespace pvdsdk
43{
44#endif
45
46/**
47\brief Default color values used for debug rendering.
48*/
49struct PvdDebugColor
50{
51 enum Enum
52 {
53 eARGB_BLACK = 0xff000000,
54 eARGB_RED = 0xffff0000,
55 eARGB_GREEN = 0xff00ff00,
56 eARGB_BLUE = 0xff0000ff,
57 eARGB_YELLOW = 0xffffff00,
58 eARGB_MAGENTA = 0xffff00ff,
59 eARGB_CYAN = 0xff00ffff,
60 eARGB_WHITE = 0xffffffff,
61 eARGB_GREY = 0xff808080,
62 eARGB_DARKRED = 0x88880000,
63 eARGB_DARKGREEN = 0x88008800,
64 eARGB_DARKBLUE = 0x88000088
65 };
66};
67
68/**
69\brief Used to store a single point and colour for debug rendering.
70*/
71struct PvdDebugPoint
72{
73 PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c)
74 {
75 }
76
77 PxVec3 pos;
78 uint32_t color;
79};
80
81/**
82\brief Used to store a single line and colour for debug rendering.
83*/
84struct PvdDebugLine
85{
86 PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c)
87 {
88 }
89
90 PxVec3 pos0;
91 uint32_t color0;
92 PxVec3 pos1;
93 uint32_t color1;
94};
95
96/**
97\brief Used to store a single triangle and colour for debug rendering.
98*/
99struct PvdDebugTriangle
100{
101 PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c)
102 : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c)
103 {
104 }
105
106 PxVec3 pos0;
107 uint32_t color0;
108 PxVec3 pos1;
109 uint32_t color1;
110 PxVec3 pos2;
111 uint32_t color2;
112};
113
114/**
115\brief Used to store a text for debug rendering. Doesn't own 'string' array.
116*/
117struct PvdDebugText
118{
119 PvdDebugText() : string(0)
120 {
121 }
122
123 PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str)
124 : position(p), size(s), color(c), string(str)
125 {
126 }
127
128 PxVec3 position;
129 float size;
130 uint32_t color;
131 const char* string;
132};
133
134#if !PX_DOXYGEN
135}
136} // namespace physx
137#endif
138
139/** @} */
140#endif // PXPVDSDK_PXPVDRENDERBUFFER_H
141

source code of qtquick3dphysics/src/3rdparty/PhysX/source/pvd/include/PxPvdRenderBuffer.h