| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qcollisiondebugmeshbuilder_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | QCollisionDebugMeshBuilder::QCollisionDebugMeshBuilder() { } |
| 9 | |
| 10 | void QCollisionDebugMeshBuilder::reset() |
| 11 | { |
| 12 | m_vertices.clear(); |
| 13 | m_normals.clear(); |
| 14 | } |
| 15 | |
| 16 | void QCollisionDebugMeshBuilder::addLine(const QVector3D &start, const QVector3D &end, |
| 17 | const QVector3D &normal) |
| 18 | { |
| 19 | m_vertices.append(t: start); |
| 20 | m_vertices.append(t: end); |
| 21 | m_normals.append(t: normal); |
| 22 | } |
| 23 | |
| 24 | QByteArray QCollisionDebugMeshBuilder::generateVertexArray() |
| 25 | { |
| 26 | QByteArray output; |
| 27 | const int size = m_normals.count(); |
| 28 | output.resize(size: 4 * 4 * sizeof(float) * size); |
| 29 | |
| 30 | float *data = reinterpret_cast<float *>(output.data()); |
| 31 | |
| 32 | for (int i = 0; i < size; ++i) { |
| 33 | const QVector3D &start = m_vertices[i * 2]; |
| 34 | const QVector3D &end = m_vertices[i * 2 + 1]; |
| 35 | const QVector3D &normal = m_normals[i]; |
| 36 | |
| 37 | data[0] = start.x(); |
| 38 | data[1] = start.y(); |
| 39 | data[2] = start.z(); |
| 40 | data[4] = 1.0f; |
| 41 | |
| 42 | data[5] = normal.x(); |
| 43 | data[6] = normal.y(); |
| 44 | data[7] = normal.z(); |
| 45 | data[8] = 0.0f; |
| 46 | |
| 47 | data += 8; |
| 48 | data[0] = end.x(); |
| 49 | data[1] = end.y(); |
| 50 | data[2] = end.z(); |
| 51 | data[4] = 1.0f; |
| 52 | |
| 53 | data[5] = normal.x(); |
| 54 | data[6] = normal.y(); |
| 55 | data[7] = normal.z(); |
| 56 | data[8] = 0.0f; |
| 57 | |
| 58 | data += 8; |
| 59 | } |
| 60 | |
| 61 | return output; |
| 62 | } |
| 63 | |
| 64 | QT_END_NAMESPACE |
| 65 |
