1// Copyright (C) 2021 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef COLLISIONDEBUGMESHBUILDER_H
5#define COLLISIONDEBUGMESHBUILDER_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QtCore/QVector>
19#include <QtGui/QVector3D>
20
21QT_BEGIN_NAMESPACE
22
23class QCollisionDebugMeshBuilder
24{
25public:
26 QCollisionDebugMeshBuilder();
27
28 void reset();
29
30 void addLine(const QVector3D &start, const QVector3D &end,
31 const QVector3D &normal = QVector3D(0, 0, 1));
32
33 QByteArray generateVertexArray();
34
35private:
36 QVector<QVector3D> m_vertices;
37 QVector<QVector3D> m_normals;
38};
39
40QT_END_NAMESPACE
41
42#endif // COLLISIONDEBUGMESHBUILDER_H
43

source code of qtquick3dphysics/src/quick3dphysics/qcollisiondebugmeshbuilder_p.h