1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef COLLISIONDEBUGMESHBUILDER_H |
5 | #define COLLISIONDEBUGMESHBUILDER_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtCore/QVector> |
19 | #include <QtGui/QVector3D> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | class QCollisionDebugMeshBuilder |
24 | { |
25 | public: |
26 | QCollisionDebugMeshBuilder(); |
27 | |
28 | void reset(); |
29 | |
30 | void addLine(const QVector3D &start, const QVector3D &end, |
31 | const QVector3D &normal = QVector3D(0, 0, 1)); |
32 | |
33 | QByteArray generateVertexArray(); |
34 | |
35 | private: |
36 | QVector<QVector3D> m_vertices; |
37 | QVector<QVector3D> m_normals; |
38 | }; |
39 | |
40 | QT_END_NAMESPACE |
41 | |
42 | #endif // COLLISIONDEBUGMESHBUILDER_H |
43 | |