| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QPHYSICSCOMMANDS_H |
| 5 | #define QPHYSICSCOMMANDS_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DPhysics/qtquick3dphysicsglobal.h> |
| 19 | |
| 20 | #include <QtCore/QList> |
| 21 | #include <QtGui/QVector3D> |
| 22 | #include <QQuaternion> |
| 23 | |
| 24 | namespace physx { |
| 25 | class PxRigidBody; |
| 26 | } |
| 27 | |
| 28 | QT_BEGIN_NAMESPACE |
| 29 | |
| 30 | class QDynamicRigidBody; |
| 31 | |
| 32 | class QPhysicsCommand |
| 33 | { |
| 34 | public: |
| 35 | virtual ~QPhysicsCommand() = default; |
| 36 | virtual void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) = 0; |
| 37 | }; |
| 38 | |
| 39 | class QPhysicsCommandApplyCentralForce : public QPhysicsCommand |
| 40 | { |
| 41 | public: |
| 42 | QPhysicsCommandApplyCentralForce(const QVector3D &inForce); |
| 43 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 44 | |
| 45 | private: |
| 46 | QVector3D force; |
| 47 | }; |
| 48 | |
| 49 | class QPhysicsCommandApplyForce : public QPhysicsCommand |
| 50 | { |
| 51 | public: |
| 52 | QPhysicsCommandApplyForce(const QVector3D &inForce, const QVector3D &inPosition); |
| 53 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 54 | |
| 55 | private: |
| 56 | QVector3D force; |
| 57 | QVector3D position; |
| 58 | }; |
| 59 | |
| 60 | class QPhysicsCommandApplyTorque : public QPhysicsCommand |
| 61 | { |
| 62 | public: |
| 63 | QPhysicsCommandApplyTorque(const QVector3D &inTorque); |
| 64 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 65 | |
| 66 | private: |
| 67 | QVector3D torque; |
| 68 | }; |
| 69 | |
| 70 | class QPhysicsCommandApplyCentralImpulse : public QPhysicsCommand |
| 71 | { |
| 72 | public: |
| 73 | QPhysicsCommandApplyCentralImpulse(const QVector3D &inImpulse); |
| 74 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 75 | |
| 76 | private: |
| 77 | QVector3D impulse; |
| 78 | }; |
| 79 | |
| 80 | class QPhysicsCommandApplyImpulse : public QPhysicsCommand |
| 81 | { |
| 82 | public: |
| 83 | QPhysicsCommandApplyImpulse(const QVector3D &inImpulse, const QVector3D &inPosition); |
| 84 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 85 | |
| 86 | private: |
| 87 | QVector3D impulse; |
| 88 | QVector3D position; |
| 89 | }; |
| 90 | |
| 91 | class QPhysicsCommandApplyTorqueImpulse : public QPhysicsCommand |
| 92 | { |
| 93 | public: |
| 94 | QPhysicsCommandApplyTorqueImpulse(const QVector3D &inImpulse); |
| 95 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 96 | |
| 97 | private: |
| 98 | QVector3D impulse; |
| 99 | }; |
| 100 | |
| 101 | class QPhysicsCommandSetAngularVelocity : public QPhysicsCommand |
| 102 | { |
| 103 | public: |
| 104 | QPhysicsCommandSetAngularVelocity(const QVector3D &inAngularVelocity); |
| 105 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 106 | |
| 107 | private: |
| 108 | QVector3D angularVelocity; |
| 109 | }; |
| 110 | |
| 111 | class QPhysicsCommandSetLinearVelocity : public QPhysicsCommand |
| 112 | { |
| 113 | public: |
| 114 | QPhysicsCommandSetLinearVelocity(const QVector3D &inLinearVelocity); |
| 115 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 116 | |
| 117 | private: |
| 118 | QVector3D linearVelocity; |
| 119 | }; |
| 120 | |
| 121 | class QPhysicsCommandSetMass : public QPhysicsCommand |
| 122 | { |
| 123 | public: |
| 124 | QPhysicsCommandSetMass(float inMass); |
| 125 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 126 | |
| 127 | private: |
| 128 | float mass; |
| 129 | }; |
| 130 | |
| 131 | class QPhysicsCommandSetMassAndInertiaTensor : public QPhysicsCommand |
| 132 | { |
| 133 | public: |
| 134 | QPhysicsCommandSetMassAndInertiaTensor(float inMass, const QVector3D &inInertia); |
| 135 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 136 | |
| 137 | private: |
| 138 | float mass; |
| 139 | QVector3D inertia; |
| 140 | }; |
| 141 | |
| 142 | class QPhysicsCommandSetMassAndInertiaMatrix : public QPhysicsCommand |
| 143 | { |
| 144 | public: |
| 145 | QPhysicsCommandSetMassAndInertiaMatrix(float inMass, const QMatrix3x3 &inInertia); |
| 146 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 147 | |
| 148 | private: |
| 149 | float mass; |
| 150 | QMatrix3x3 inertia; |
| 151 | }; |
| 152 | |
| 153 | class QPhysicsCommandSetDensity : public QPhysicsCommand |
| 154 | { |
| 155 | public: |
| 156 | QPhysicsCommandSetDensity(float inDensity); |
| 157 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 158 | |
| 159 | private: |
| 160 | float density; |
| 161 | }; |
| 162 | |
| 163 | class QPhysicsCommandSetIsKinematic : public QPhysicsCommand |
| 164 | { |
| 165 | public: |
| 166 | QPhysicsCommandSetIsKinematic(bool inIsKinematic); |
| 167 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 168 | |
| 169 | private: |
| 170 | bool isKinematic; |
| 171 | }; |
| 172 | |
| 173 | class QPhysicsCommandSetGravityEnabled : public QPhysicsCommand |
| 174 | { |
| 175 | public: |
| 176 | QPhysicsCommandSetGravityEnabled(bool inGravityEnabled); |
| 177 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 178 | |
| 179 | private: |
| 180 | bool gravityEnabled; |
| 181 | }; |
| 182 | |
| 183 | class QPhysicsCommandReset : public QPhysicsCommand |
| 184 | { |
| 185 | public: |
| 186 | QPhysicsCommandReset(QVector3D inPosition, QVector3D inEulerRotation); |
| 187 | void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |
| 188 | |
| 189 | private: |
| 190 | QVector3D position; |
| 191 | QVector3D eulerRotation; |
| 192 | }; |
| 193 | |
| 194 | QT_END_NAMESPACE |
| 195 | |
| 196 | #endif // QPHYSICSCOMMANDS_H |
| 197 | |