| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qphysicsworld_p.h" |
| 5 | #include "qphysicscommands_p.h" |
| 6 | #include "qphysicsutils_p.h" |
| 7 | #include "qdynamicrigidbody_p.h" |
| 8 | #include "PxPhysicsAPI.h" |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | static bool isKinematicBody(physx::PxRigidBody &body) |
| 13 | { |
| 14 | return static_cast<bool>(body.getRigidBodyFlags() & physx::PxRigidBodyFlag::eKINEMATIC); |
| 15 | } |
| 16 | |
| 17 | QPhysicsCommandApplyCentralForce::QPhysicsCommandApplyCentralForce(const QVector3D &inForce) |
| 18 | : QPhysicsCommand(), force(inForce) |
| 19 | { |
| 20 | } |
| 21 | |
| 22 | void QPhysicsCommandApplyCentralForce::execute(const QDynamicRigidBody &rigidBody, |
| 23 | physx::PxRigidBody &body) |
| 24 | { |
| 25 | Q_UNUSED(rigidBody) |
| 26 | if (isKinematicBody(body)) |
| 27 | return; |
| 28 | body.addForce(force: QPhysicsUtils::toPhysXType(qvec: force)); |
| 29 | } |
| 30 | |
| 31 | QPhysicsCommandApplyForce::QPhysicsCommandApplyForce(const QVector3D &inForce, |
| 32 | const QVector3D &inPosition) |
| 33 | : QPhysicsCommand(), force(inForce), position(inPosition) |
| 34 | { |
| 35 | } |
| 36 | |
| 37 | void QPhysicsCommandApplyForce::execute(const QDynamicRigidBody &rigidBody, |
| 38 | physx::PxRigidBody &body) |
| 39 | { |
| 40 | Q_UNUSED(rigidBody) |
| 41 | if (isKinematicBody(body)) |
| 42 | return; |
| 43 | physx::PxRigidBodyExt::addForceAtPos(body, force: QPhysicsUtils::toPhysXType(qvec: force), |
| 44 | pos: QPhysicsUtils::toPhysXType(qvec: position)); |
| 45 | } |
| 46 | |
| 47 | QPhysicsCommandApplyTorque::QPhysicsCommandApplyTorque(const QVector3D &inTorque) |
| 48 | : QPhysicsCommand(), torque(inTorque) |
| 49 | { |
| 50 | } |
| 51 | |
| 52 | void QPhysicsCommandApplyTorque::execute(const QDynamicRigidBody &rigidBody, |
| 53 | physx::PxRigidBody &body) |
| 54 | { |
| 55 | Q_UNUSED(rigidBody) |
| 56 | if (isKinematicBody(body)) |
| 57 | return; |
| 58 | body.addTorque(torque: QPhysicsUtils::toPhysXType(qvec: torque)); |
| 59 | } |
| 60 | |
| 61 | QPhysicsCommandApplyCentralImpulse::QPhysicsCommandApplyCentralImpulse(const QVector3D &inImpulse) |
| 62 | : QPhysicsCommand(), impulse(inImpulse) |
| 63 | { |
| 64 | } |
| 65 | |
| 66 | void QPhysicsCommandApplyCentralImpulse::execute(const QDynamicRigidBody &rigidBody, |
| 67 | physx::PxRigidBody &body) |
| 68 | { |
| 69 | Q_UNUSED(rigidBody) |
| 70 | if (isKinematicBody(body)) |
| 71 | return; |
| 72 | body.addForce(force: QPhysicsUtils::toPhysXType(qvec: impulse), mode: physx::PxForceMode::eIMPULSE); |
| 73 | } |
| 74 | |
| 75 | QPhysicsCommandApplyImpulse::QPhysicsCommandApplyImpulse(const QVector3D &inImpulse, |
| 76 | const QVector3D &inPosition) |
| 77 | : QPhysicsCommand(), impulse(inImpulse), position(inPosition) |
| 78 | { |
| 79 | } |
| 80 | |
| 81 | void QPhysicsCommandApplyImpulse::execute(const QDynamicRigidBody &rigidBody, |
| 82 | physx::PxRigidBody &body) |
| 83 | { |
| 84 | Q_UNUSED(rigidBody) |
| 85 | if (isKinematicBody(body)) |
| 86 | return; |
| 87 | physx::PxRigidBodyExt::addForceAtPos(body, force: QPhysicsUtils::toPhysXType(qvec: impulse), |
| 88 | pos: QPhysicsUtils::toPhysXType(qvec: position), |
| 89 | mode: physx::PxForceMode::eIMPULSE); |
| 90 | } |
| 91 | |
| 92 | QPhysicsCommandApplyTorqueImpulse::QPhysicsCommandApplyTorqueImpulse(const QVector3D &inImpulse) |
| 93 | : QPhysicsCommand(), impulse(inImpulse) |
| 94 | { |
| 95 | } |
| 96 | |
| 97 | void QPhysicsCommandApplyTorqueImpulse::execute(const QDynamicRigidBody &rigidBody, |
| 98 | physx::PxRigidBody &body) |
| 99 | { |
| 100 | Q_UNUSED(rigidBody) |
| 101 | if (isKinematicBody(body)) |
| 102 | return; |
| 103 | |
| 104 | body.addTorque(torque: QPhysicsUtils::toPhysXType(qvec: impulse), mode: physx::PxForceMode::eIMPULSE); |
| 105 | } |
| 106 | |
| 107 | QPhysicsCommandSetAngularVelocity::QPhysicsCommandSetAngularVelocity( |
| 108 | const QVector3D &inAngularVelocity) |
| 109 | : QPhysicsCommand(), angularVelocity(inAngularVelocity) |
| 110 | { |
| 111 | } |
| 112 | |
| 113 | void QPhysicsCommandSetAngularVelocity::execute(const QDynamicRigidBody &rigidBody, |
| 114 | physx::PxRigidBody &body) |
| 115 | { |
| 116 | Q_UNUSED(rigidBody) |
| 117 | body.setAngularVelocity(angVel: QPhysicsUtils::toPhysXType(qvec: angularVelocity)); |
| 118 | } |
| 119 | |
| 120 | QPhysicsCommandSetLinearVelocity::QPhysicsCommandSetLinearVelocity( |
| 121 | const QVector3D &inLinearVelocity) |
| 122 | : QPhysicsCommand(), linearVelocity(inLinearVelocity) |
| 123 | { |
| 124 | } |
| 125 | |
| 126 | void QPhysicsCommandSetLinearVelocity::execute(const QDynamicRigidBody &rigidBody, |
| 127 | physx::PxRigidBody &body) |
| 128 | { |
| 129 | Q_UNUSED(rigidBody) |
| 130 | body.setLinearVelocity(linVel: QPhysicsUtils::toPhysXType(qvec: linearVelocity)); |
| 131 | } |
| 132 | |
| 133 | QPhysicsCommandSetMass::QPhysicsCommandSetMass(float inMass) : QPhysicsCommand(), mass(inMass) { } |
| 134 | |
| 135 | void QPhysicsCommandSetMass::execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) |
| 136 | { |
| 137 | if (rigidBody.hasStaticShapes()) { |
| 138 | qWarning() << "Cannot set mass or density on a body containing trimesh/heightfield/plane, " |
| 139 | "ignoring." ; |
| 140 | return; |
| 141 | } |
| 142 | |
| 143 | physx::PxRigidBodyExt::setMassAndUpdateInertia(body, mass); |
| 144 | } |
| 145 | |
| 146 | void QPhysicsCommandSetMassAndInertiaTensor::execute(const QDynamicRigidBody &rigidBody, |
| 147 | physx::PxRigidBody &body) |
| 148 | { |
| 149 | if (rigidBody.hasStaticShapes()) { |
| 150 | qWarning() << "Cannot set mass or density on a body containing trimesh/heightfield/plane, " |
| 151 | "ignoring." ; |
| 152 | return; |
| 153 | } |
| 154 | |
| 155 | body.setMass(mass); |
| 156 | body.setCMassLocalPose( |
| 157 | physx::PxTransform(QPhysicsUtils::toPhysXType(qvec: rigidBody.centerOfMassPosition()), |
| 158 | QPhysicsUtils::toPhysXType(qquat: rigidBody.centerOfMassRotation()))); |
| 159 | body.setMassSpaceInertiaTensor(QPhysicsUtils::toPhysXType(qvec: inertia)); |
| 160 | } |
| 161 | |
| 162 | QPhysicsCommandSetMassAndInertiaMatrix::QPhysicsCommandSetMassAndInertiaMatrix( |
| 163 | float inMass, const QMatrix3x3 &inInertia) |
| 164 | : QPhysicsCommand(), mass(inMass), inertia(inInertia) |
| 165 | { |
| 166 | } |
| 167 | |
| 168 | void QPhysicsCommandSetMassAndInertiaMatrix::execute(const QDynamicRigidBody &rigidBody, |
| 169 | physx::PxRigidBody &body) |
| 170 | { |
| 171 | if (rigidBody.hasStaticShapes()) { |
| 172 | qWarning() << "Cannot set mass or density on a body containing trimesh/heightfield/plane, " |
| 173 | "ignoring." ; |
| 174 | return; |
| 175 | } |
| 176 | |
| 177 | physx::PxQuat massFrame; |
| 178 | physx::PxVec3 diagTensor = physx::PxDiagonalize(m: QPhysicsUtils::toPhysXType(m: inertia), axes&: massFrame); |
| 179 | if ((diagTensor.x <= 0.0f) || (diagTensor.y <= 0.0f) || (diagTensor.z <= 0.0f)) |
| 180 | return; // FIXME: print error? |
| 181 | |
| 182 | body.setCMassLocalPose(physx::PxTransform( |
| 183 | QPhysicsUtils::toPhysXType(qvec: rigidBody.centerOfMassPosition()), massFrame)); |
| 184 | body.setMass(mass); |
| 185 | body.setMassSpaceInertiaTensor(diagTensor); |
| 186 | } |
| 187 | |
| 188 | QPhysicsCommandSetDensity::QPhysicsCommandSetDensity(float inDensity) |
| 189 | : QPhysicsCommand(), density(inDensity) |
| 190 | { |
| 191 | } |
| 192 | |
| 193 | void QPhysicsCommandSetDensity::execute(const QDynamicRigidBody &rigidBody, |
| 194 | physx::PxRigidBody &body) |
| 195 | { |
| 196 | if (rigidBody.hasStaticShapes()) { |
| 197 | qWarning() << "Cannot set mass or density on a body containing trimesh/heightfield/plane, " |
| 198 | "ignoring." ; |
| 199 | return; |
| 200 | } |
| 201 | |
| 202 | const float clampedDensity = qMax(a: 0.0000001, b: density); |
| 203 | if (clampedDensity != density) { |
| 204 | qWarning() << "Clamping density " << density; |
| 205 | return; |
| 206 | } |
| 207 | |
| 208 | physx::PxRigidBodyExt::updateMassAndInertia(body, density: clampedDensity); |
| 209 | } |
| 210 | |
| 211 | QPhysicsCommandSetIsKinematic::QPhysicsCommandSetIsKinematic(bool inIsKinematic) |
| 212 | : QPhysicsCommand(), isKinematic(inIsKinematic) |
| 213 | { |
| 214 | } |
| 215 | |
| 216 | void QPhysicsCommandSetIsKinematic::execute(const QDynamicRigidBody &rigidBody, |
| 217 | physx::PxRigidBody &body) |
| 218 | { |
| 219 | if (rigidBody.hasStaticShapes() && !isKinematic) { |
| 220 | qWarning() << "Cannot make a body containing trimesh/heightfield/plane non-kinematic, " |
| 221 | "ignoring." ; |
| 222 | return; |
| 223 | } |
| 224 | |
| 225 | body.setRigidBodyFlag(flag: physx::PxRigidBodyFlag::eKINEMATIC, value: isKinematic); |
| 226 | } |
| 227 | |
| 228 | QPhysicsCommandSetGravityEnabled::QPhysicsCommandSetGravityEnabled(bool inGravityEnabled) |
| 229 | : QPhysicsCommand(), gravityEnabled(inGravityEnabled) |
| 230 | { |
| 231 | } |
| 232 | |
| 233 | void QPhysicsCommandSetGravityEnabled::execute(const QDynamicRigidBody &rigidBody, |
| 234 | physx::PxRigidBody &body) |
| 235 | { |
| 236 | Q_UNUSED(rigidBody) |
| 237 | body.setActorFlag(flag: physx::PxActorFlag::eDISABLE_GRAVITY, value: !gravityEnabled); |
| 238 | } |
| 239 | |
| 240 | QPhysicsCommandReset::QPhysicsCommandReset(QVector3D inPosition, QVector3D inEulerRotation) |
| 241 | : QPhysicsCommand(), position(inPosition), eulerRotation(inEulerRotation) |
| 242 | { |
| 243 | } |
| 244 | |
| 245 | void QPhysicsCommandReset::execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) |
| 246 | { |
| 247 | Q_UNUSED(rigidBody) |
| 248 | body.setLinearVelocity(linVel: physx::PxVec3(0, 0, 0)); |
| 249 | body.setAngularVelocity(angVel: physx::PxVec3(0, 0, 0)); |
| 250 | |
| 251 | auto *parentNode = rigidBody.parentNode(); |
| 252 | QVector3D scenePosition = parentNode ? parentNode->mapPositionToScene(localPosition: position) : position; |
| 253 | // TODO: rotation also needs to be mapped |
| 254 | |
| 255 | body.setGlobalPose(pose: physx::PxTransform( |
| 256 | QPhysicsUtils::toPhysXType(qvec: scenePosition), |
| 257 | QPhysicsUtils::toPhysXType(qquat: QQuaternion::fromEulerAngles(eulerAngles: eulerRotation)))); |
| 258 | } |
| 259 | |
| 260 | QPhysicsCommandSetMassAndInertiaTensor::QPhysicsCommandSetMassAndInertiaTensor( |
| 261 | float inMass, const QVector3D &inInertia) |
| 262 | : QPhysicsCommand(), mass(inMass), inertia(inInertia) |
| 263 | { |
| 264 | } |
| 265 | |
| 266 | QT_END_NAMESPACE |
| 267 | |