| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_NXPHYSICS_API |
| 32 | #define PX_PHYSICS_NXPHYSICS_API |
| 33 | /** \addtogroup physics |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | /** |
| 38 | This is the main include header for the Physics SDK, for users who |
| 39 | want to use a single #include file. |
| 40 | |
| 41 | Alternatively, one can instead directly #include a subset of the below files. |
| 42 | */ |
| 43 | |
| 44 | // Foundation SDK |
| 45 | #include "foundation/Px.h" |
| 46 | #include "foundation/PxAllocatorCallback.h" |
| 47 | #include "foundation/PxAssert.h" |
| 48 | #include "foundation/PxBitAndData.h" |
| 49 | #include "foundation/PxBounds3.h" |
| 50 | #include "foundation/PxErrorCallback.h" |
| 51 | #include "foundation/PxErrors.h" |
| 52 | #include "foundation/PxFlags.h" |
| 53 | #include "foundation/PxIntrinsics.h" |
| 54 | #include "foundation/PxIO.h" |
| 55 | #include "foundation/PxMat33.h" |
| 56 | #include "foundation/PxMat44.h" |
| 57 | #include "foundation/PxMath.h" |
| 58 | #include "foundation/PxMathUtils.h" |
| 59 | #include "foundation/PxPlane.h" |
| 60 | #include "foundation/PxPreprocessor.h" |
| 61 | #include "foundation/PxQuat.h" |
| 62 | #include "foundation/PxSimpleTypes.h" |
| 63 | #include "foundation/PxStrideIterator.h" |
| 64 | #include "foundation/PxTransform.h" |
| 65 | #include "foundation/PxUnionCast.h" |
| 66 | #include "foundation/PxVec2.h" |
| 67 | #include "foundation/PxVec3.h" |
| 68 | #include "foundation/PxVec4.h" |
| 69 | |
| 70 | //Not physics specific utilities and common code |
| 71 | #include "common/PxCoreUtilityTypes.h" |
| 72 | #include "common/PxPhysXCommonConfig.h" |
| 73 | #include "common/PxRenderBuffer.h" |
| 74 | #include "common/PxBase.h" |
| 75 | #include "common/PxTolerancesScale.h" |
| 76 | #include "common/PxTypeInfo.h" |
| 77 | #include "common/PxStringTable.h" |
| 78 | #include "common/PxSerializer.h" |
| 79 | #include "common/PxMetaData.h" |
| 80 | #include "common/PxMetaDataFlags.h" |
| 81 | #include "common/PxSerialFramework.h" |
| 82 | #include "common/PxPhysicsInsertionCallback.h" |
| 83 | |
| 84 | //Task Manager |
| 85 | #include "task/PxTask.h" |
| 86 | |
| 87 | // Cuda Mananger |
| 88 | #if PX_SUPPORT_GPU_PHYSX |
| 89 | #include "gpu/PxGpu.h" |
| 90 | #endif |
| 91 | |
| 92 | //Geometry Library |
| 93 | #include "geometry/PxBoxGeometry.h" |
| 94 | #include "geometry/PxBVHStructure.h" |
| 95 | #include "geometry/PxCapsuleGeometry.h" |
| 96 | #include "geometry/PxConvexMesh.h" |
| 97 | #include "geometry/PxConvexMeshGeometry.h" |
| 98 | #include "geometry/PxGeometry.h" |
| 99 | #include "geometry/PxGeometryHelpers.h" |
| 100 | #include "geometry/PxGeometryQuery.h" |
| 101 | #include "geometry/PxHeightField.h" |
| 102 | #include "geometry/PxHeightFieldDesc.h" |
| 103 | #include "geometry/PxHeightFieldFlag.h" |
| 104 | #include "geometry/PxHeightFieldGeometry.h" |
| 105 | #include "geometry/PxHeightFieldSample.h" |
| 106 | #include "geometry/PxMeshQuery.h" |
| 107 | #include "geometry/PxMeshScale.h" |
| 108 | #include "geometry/PxPlaneGeometry.h" |
| 109 | #include "geometry/PxSimpleTriangleMesh.h" |
| 110 | #include "geometry/PxSphereGeometry.h" |
| 111 | #include "geometry/PxTriangle.h" |
| 112 | #include "geometry/PxTriangleMesh.h" |
| 113 | #include "geometry/PxTriangleMeshGeometry.h" |
| 114 | |
| 115 | |
| 116 | // PhysX Core SDK |
| 117 | #include "PxActor.h" |
| 118 | #include "PxAggregate.h" |
| 119 | #include "PxArticulation.h" |
| 120 | #include "PxArticulationReducedCoordinate.h" |
| 121 | #include "PxArticulationJoint.h" |
| 122 | #include "PxArticulationJointReducedCoordinate.h" |
| 123 | #include "PxArticulationLink.h" |
| 124 | #include "PxBatchQuery.h" |
| 125 | #include "PxBatchQueryDesc.h" |
| 126 | #include "PxClient.h" |
| 127 | #include "PxConstraint.h" |
| 128 | #include "PxConstraintDesc.h" |
| 129 | #include "PxContact.h" |
| 130 | #include "PxContactModifyCallback.h" |
| 131 | #include "PxDeletionListener.h" |
| 132 | #include "PxFiltering.h" |
| 133 | #include "PxForceMode.h" |
| 134 | #include "PxFoundation.h" |
| 135 | #include "PxLockedData.h" |
| 136 | #include "PxMaterial.h" |
| 137 | #include "PxPhysics.h" |
| 138 | #include "PxPhysicsVersion.h" |
| 139 | #include "PxPhysXConfig.h" |
| 140 | #include "PxQueryFiltering.h" |
| 141 | #include "PxQueryReport.h" |
| 142 | #include "PxRigidActor.h" |
| 143 | #include "PxRigidBody.h" |
| 144 | #include "PxRigidDynamic.h" |
| 145 | #include "PxRigidStatic.h" |
| 146 | #include "PxScene.h" |
| 147 | #include "PxSceneDesc.h" |
| 148 | #include "PxSceneLock.h" |
| 149 | #include "PxShape.h" |
| 150 | #include "PxSimulationEventCallback.h" |
| 151 | #include "PxSimulationStatistics.h" |
| 152 | #include "PxVisualizationParameter.h" |
| 153 | #include "PxPruningStructure.h" |
| 154 | |
| 155 | //Character Controller |
| 156 | #include "characterkinematic/PxBoxController.h" |
| 157 | #include "characterkinematic/PxCapsuleController.h" |
| 158 | #include "characterkinematic/PxController.h" |
| 159 | #include "characterkinematic/PxControllerBehavior.h" |
| 160 | #include "characterkinematic/PxControllerManager.h" |
| 161 | #include "characterkinematic/PxControllerObstacles.h" |
| 162 | #include "characterkinematic/PxExtended.h" |
| 163 | |
| 164 | //Cooking (data preprocessing) |
| 165 | #include "cooking/Pxc.h" |
| 166 | #include "cooking/PxConvexMeshDesc.h" |
| 167 | #include "cooking/PxCooking.h" |
| 168 | #include "cooking/PxTriangleMeshDesc.h" |
| 169 | #include "cooking/PxBVH33MidphaseDesc.h" |
| 170 | #include "cooking/PxBVH34MidphaseDesc.h" |
| 171 | #include "cooking/PxMidphaseDesc.h" |
| 172 | |
| 173 | //Extensions to the SDK |
| 174 | #include "extensions/PxDefaultStreams.h" |
| 175 | #include "extensions/PxDistanceJoint.h" |
| 176 | #include "extensions/PxExtensionsAPI.h" |
| 177 | #include "extensions/PxFixedJoint.h" |
| 178 | #include "extensions/PxJoint.h" |
| 179 | #include "extensions/PxJointLimit.h" |
| 180 | #include "extensions/PxPrismaticJoint.h" |
| 181 | #include "extensions/PxRevoluteJoint.h" |
| 182 | #include "extensions/PxRigidBodyExt.h" |
| 183 | #include "extensions/PxShapeExt.h" |
| 184 | #include "extensions/PxSimpleFactory.h" |
| 185 | #include "extensions/PxSmoothNormals.h" |
| 186 | #include "extensions/PxSphericalJoint.h" |
| 187 | #include "extensions/PxStringTableExt.h" |
| 188 | #include "extensions/PxTriangleMeshExt.h" |
| 189 | #include "extensions/PxConvexMeshExt.h" |
| 190 | |
| 191 | //Serialization |
| 192 | #include "extensions/PxSerialization.h" |
| 193 | #include "extensions/PxBinaryConverter.h" |
| 194 | #include "extensions/PxRepXSerializer.h" |
| 195 | |
| 196 | //Vehicle Simulation |
| 197 | #include "vehicle/PxVehicleComponents.h" |
| 198 | #include "vehicle/PxVehicleDrive.h" |
| 199 | #include "vehicle/PxVehicleDrive4W.h" |
| 200 | #include "vehicle/PxVehicleDriveTank.h" |
| 201 | #include "vehicle/PxVehicleSDK.h" |
| 202 | #include "vehicle/PxVehicleShaders.h" |
| 203 | #include "vehicle/PxVehicleTireFriction.h" |
| 204 | #include "vehicle/PxVehicleUpdate.h" |
| 205 | #include "vehicle/PxVehicleUtil.h" |
| 206 | #include "vehicle/PxVehicleUtilControl.h" |
| 207 | #include "vehicle/PxVehicleUtilSetup.h" |
| 208 | #include "vehicle/PxVehicleUtilTelemetry.h" |
| 209 | #include "vehicle/PxVehicleWheels.h" |
| 210 | #include "vehicle/PxVehicleNoDrive.h" |
| 211 | #include "vehicle/PxVehicleDriveNW.h" |
| 212 | |
| 213 | //Connecting the SDK to Visual Debugger |
| 214 | #include "pvd/PxPvdSceneClient.h" |
| 215 | #include "pvd/PxPvd.h" |
| 216 | #include "pvd/PxPvdTransport.h" |
| 217 | /** @} */ |
| 218 | #endif |
| 219 | |