| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_NXPHYSICS_API | 
| 32 | #define PX_PHYSICS_NXPHYSICS_API | 
| 33 | /** \addtogroup physics | 
| 34 | @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | /** | 
| 38 | This is the main include header for the Physics SDK, for users who | 
| 39 | want to use a single #include file. | 
| 40 |  | 
| 41 | Alternatively, one can instead directly #include a subset of the below files. | 
| 42 | */ | 
| 43 |  | 
| 44 | // Foundation SDK  | 
| 45 | #include "foundation/Px.h" | 
| 46 | #include "foundation/PxAllocatorCallback.h" | 
| 47 | #include "foundation/PxAssert.h" | 
| 48 | #include "foundation/PxBitAndData.h" | 
| 49 | #include "foundation/PxBounds3.h" | 
| 50 | #include "foundation/PxErrorCallback.h" | 
| 51 | #include "foundation/PxErrors.h" | 
| 52 | #include "foundation/PxFlags.h" | 
| 53 | #include "foundation/PxIntrinsics.h" | 
| 54 | #include "foundation/PxIO.h" | 
| 55 | #include "foundation/PxMat33.h" | 
| 56 | #include "foundation/PxMat44.h" | 
| 57 | #include "foundation/PxMath.h" | 
| 58 | #include "foundation/PxMathUtils.h" | 
| 59 | #include "foundation/PxPlane.h" | 
| 60 | #include "foundation/PxPreprocessor.h" | 
| 61 | #include "foundation/PxQuat.h" | 
| 62 | #include "foundation/PxSimpleTypes.h" | 
| 63 | #include "foundation/PxStrideIterator.h" | 
| 64 | #include "foundation/PxTransform.h" | 
| 65 | #include "foundation/PxUnionCast.h" | 
| 66 | #include "foundation/PxVec2.h" | 
| 67 | #include "foundation/PxVec3.h" | 
| 68 | #include "foundation/PxVec4.h" | 
| 69 |  | 
| 70 | //Not physics specific utilities and common code | 
| 71 | #include "common/PxCoreUtilityTypes.h" | 
| 72 | #include "common/PxPhysXCommonConfig.h" | 
| 73 | #include "common/PxRenderBuffer.h" | 
| 74 | #include "common/PxBase.h" | 
| 75 | #include "common/PxTolerancesScale.h" | 
| 76 | #include "common/PxTypeInfo.h" | 
| 77 | #include "common/PxStringTable.h" | 
| 78 | #include "common/PxSerializer.h" | 
| 79 | #include "common/PxMetaData.h" | 
| 80 | #include "common/PxMetaDataFlags.h" | 
| 81 | #include "common/PxSerialFramework.h" | 
| 82 | #include "common/PxPhysicsInsertionCallback.h" | 
| 83 |  | 
| 84 | //Task Manager | 
| 85 | #include "task/PxTask.h" | 
| 86 |  | 
| 87 | // Cuda Mananger | 
| 88 | #if PX_SUPPORT_GPU_PHYSX | 
| 89 | #include "gpu/PxGpu.h" | 
| 90 | #endif | 
| 91 |  | 
| 92 | //Geometry Library | 
| 93 | #include "geometry/PxBoxGeometry.h" | 
| 94 | #include "geometry/PxBVHStructure.h" | 
| 95 | #include "geometry/PxCapsuleGeometry.h" | 
| 96 | #include "geometry/PxConvexMesh.h" | 
| 97 | #include "geometry/PxConvexMeshGeometry.h" | 
| 98 | #include "geometry/PxGeometry.h" | 
| 99 | #include "geometry/PxGeometryHelpers.h" | 
| 100 | #include "geometry/PxGeometryQuery.h" | 
| 101 | #include "geometry/PxHeightField.h" | 
| 102 | #include "geometry/PxHeightFieldDesc.h" | 
| 103 | #include "geometry/PxHeightFieldFlag.h" | 
| 104 | #include "geometry/PxHeightFieldGeometry.h" | 
| 105 | #include "geometry/PxHeightFieldSample.h" | 
| 106 | #include "geometry/PxMeshQuery.h" | 
| 107 | #include "geometry/PxMeshScale.h" | 
| 108 | #include "geometry/PxPlaneGeometry.h" | 
| 109 | #include "geometry/PxSimpleTriangleMesh.h" | 
| 110 | #include "geometry/PxSphereGeometry.h" | 
| 111 | #include "geometry/PxTriangle.h" | 
| 112 | #include "geometry/PxTriangleMesh.h" | 
| 113 | #include "geometry/PxTriangleMeshGeometry.h" | 
| 114 |  | 
| 115 |  | 
| 116 | // PhysX Core SDK | 
| 117 | #include "PxActor.h" | 
| 118 | #include "PxAggregate.h" | 
| 119 | #include "PxArticulation.h" | 
| 120 | #include "PxArticulationReducedCoordinate.h" | 
| 121 | #include "PxArticulationJoint.h" | 
| 122 | #include "PxArticulationJointReducedCoordinate.h" | 
| 123 | #include "PxArticulationLink.h" | 
| 124 | #include "PxBatchQuery.h" | 
| 125 | #include "PxBatchQueryDesc.h" | 
| 126 | #include "PxClient.h" | 
| 127 | #include "PxConstraint.h" | 
| 128 | #include "PxConstraintDesc.h" | 
| 129 | #include "PxContact.h" | 
| 130 | #include "PxContactModifyCallback.h" | 
| 131 | #include "PxDeletionListener.h" | 
| 132 | #include "PxFiltering.h" | 
| 133 | #include "PxForceMode.h" | 
| 134 | #include "PxFoundation.h" | 
| 135 | #include "PxLockedData.h" | 
| 136 | #include "PxMaterial.h" | 
| 137 | #include "PxPhysics.h" | 
| 138 | #include "PxPhysicsVersion.h" | 
| 139 | #include "PxPhysXConfig.h" | 
| 140 | #include "PxQueryFiltering.h" | 
| 141 | #include "PxQueryReport.h" | 
| 142 | #include "PxRigidActor.h" | 
| 143 | #include "PxRigidBody.h" | 
| 144 | #include "PxRigidDynamic.h" | 
| 145 | #include "PxRigidStatic.h" | 
| 146 | #include "PxScene.h" | 
| 147 | #include "PxSceneDesc.h" | 
| 148 | #include "PxSceneLock.h" | 
| 149 | #include "PxShape.h" | 
| 150 | #include "PxSimulationEventCallback.h" | 
| 151 | #include "PxSimulationStatistics.h" | 
| 152 | #include "PxVisualizationParameter.h" | 
| 153 | #include "PxPruningStructure.h" | 
| 154 |  | 
| 155 | //Character Controller | 
| 156 | #include "characterkinematic/PxBoxController.h" | 
| 157 | #include "characterkinematic/PxCapsuleController.h" | 
| 158 | #include "characterkinematic/PxController.h" | 
| 159 | #include "characterkinematic/PxControllerBehavior.h" | 
| 160 | #include "characterkinematic/PxControllerManager.h" | 
| 161 | #include "characterkinematic/PxControllerObstacles.h" | 
| 162 | #include "characterkinematic/PxExtended.h" | 
| 163 |  | 
| 164 | //Cooking (data preprocessing) | 
| 165 | #include "cooking/Pxc.h" | 
| 166 | #include "cooking/PxConvexMeshDesc.h" | 
| 167 | #include "cooking/PxCooking.h" | 
| 168 | #include "cooking/PxTriangleMeshDesc.h" | 
| 169 | #include "cooking/PxBVH33MidphaseDesc.h" | 
| 170 | #include "cooking/PxBVH34MidphaseDesc.h" | 
| 171 | #include "cooking/PxMidphaseDesc.h" | 
| 172 |  | 
| 173 | //Extensions to the SDK | 
| 174 | #include "extensions/PxDefaultStreams.h" | 
| 175 | #include "extensions/PxDistanceJoint.h" | 
| 176 | #include "extensions/PxExtensionsAPI.h" | 
| 177 | #include "extensions/PxFixedJoint.h" | 
| 178 | #include "extensions/PxJoint.h" | 
| 179 | #include "extensions/PxJointLimit.h" | 
| 180 | #include "extensions/PxPrismaticJoint.h" | 
| 181 | #include "extensions/PxRevoluteJoint.h" | 
| 182 | #include "extensions/PxRigidBodyExt.h" | 
| 183 | #include "extensions/PxShapeExt.h" | 
| 184 | #include "extensions/PxSimpleFactory.h" | 
| 185 | #include "extensions/PxSmoothNormals.h" | 
| 186 | #include "extensions/PxSphericalJoint.h" | 
| 187 | #include "extensions/PxStringTableExt.h" | 
| 188 | #include "extensions/PxTriangleMeshExt.h" | 
| 189 | #include "extensions/PxConvexMeshExt.h" | 
| 190 |  | 
| 191 | //Serialization | 
| 192 | #include "extensions/PxSerialization.h" | 
| 193 | #include "extensions/PxBinaryConverter.h" | 
| 194 | #include "extensions/PxRepXSerializer.h" | 
| 195 |  | 
| 196 | //Vehicle Simulation | 
| 197 | #include "vehicle/PxVehicleComponents.h" | 
| 198 | #include "vehicle/PxVehicleDrive.h" | 
| 199 | #include "vehicle/PxVehicleDrive4W.h" | 
| 200 | #include "vehicle/PxVehicleDriveTank.h" | 
| 201 | #include "vehicle/PxVehicleSDK.h" | 
| 202 | #include "vehicle/PxVehicleShaders.h" | 
| 203 | #include "vehicle/PxVehicleTireFriction.h" | 
| 204 | #include "vehicle/PxVehicleUpdate.h" | 
| 205 | #include "vehicle/PxVehicleUtil.h" | 
| 206 | #include "vehicle/PxVehicleUtilControl.h" | 
| 207 | #include "vehicle/PxVehicleUtilSetup.h" | 
| 208 | #include "vehicle/PxVehicleUtilTelemetry.h" | 
| 209 | #include "vehicle/PxVehicleWheels.h" | 
| 210 | #include "vehicle/PxVehicleNoDrive.h" | 
| 211 | #include "vehicle/PxVehicleDriveNW.h" | 
| 212 |  | 
| 213 | //Connecting the SDK to Visual Debugger | 
| 214 | #include "pvd/PxPvdSceneClient.h" | 
| 215 | #include "pvd/PxPvd.h" | 
| 216 | #include "pvd/PxPvdTransport.h" | 
| 217 | /** @} */ | 
| 218 | #endif | 
| 219 |  |