| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_VEHICLE_SDK_H |
| 31 | #define PX_VEHICLE_SDK_H |
| 32 | /** \addtogroup vehicle |
| 33 | @{ |
| 34 | */ |
| 35 | |
| 36 | #include "foundation/Px.h" |
| 37 | #include "common/PxTypeInfo.h" |
| 38 | |
| 39 | #if !PX_DOXYGEN |
| 40 | namespace physx |
| 41 | { |
| 42 | #endif |
| 43 | |
| 44 | class PxPhysics; |
| 45 | class PxSerializationRegistry; |
| 46 | |
| 47 | /** |
| 48 | \brief Initialize the PhysXVehicle library. |
| 49 | |
| 50 | Call this before using any of the vehicle functions. |
| 51 | |
| 52 | \param physics The PxPhysics instance. |
| 53 | \param serializationRegistry PxSerializationRegistry instance, if NULL vehicle serialization is not supported. |
| 54 | |
| 55 | \note This function must be called after PxFoundation and PxPhysics instances have been created. |
| 56 | \note If a PxSerializationRegistry instance is specified then PhysXVehicle is also dependent on PhysXExtensions. |
| 57 | |
| 58 | @see PxCloseVehicleSDK |
| 59 | */ |
| 60 | PX_C_EXPORT bool PX_CALL_CONV PxInitVehicleSDK(PxPhysics& physics, PxSerializationRegistry* serializationRegistry = NULL); |
| 61 | |
| 62 | |
| 63 | /** |
| 64 | \brief Shut down the PhysXVehicle library. |
| 65 | |
| 66 | Call this function as part of the physx shutdown process. |
| 67 | |
| 68 | \param serializationRegistry PxSerializationRegistry instance, if non-NULL must be the same as passed into PxInitVehicleSDK. |
| 69 | |
| 70 | \note This function must be called prior to shutdown of PxFoundation and PxPhysics. |
| 71 | \note If the PxSerializationRegistry instance is specified this function must additionally be called prior to shutdown of PhysXExtensions. |
| 72 | |
| 73 | @see PxInitVehicleSDK |
| 74 | */ |
| 75 | PX_C_EXPORT void PX_CALL_CONV PxCloseVehicleSDK(PxSerializationRegistry* serializationRegistry = NULL); |
| 76 | |
| 77 | |
| 78 | /** |
| 79 | \brief This number is the maximum number of wheels allowed for a vehicle. |
| 80 | */ |
| 81 | #define PX_MAX_NB_WHEELS (20) |
| 82 | |
| 83 | |
| 84 | /** |
| 85 | \brief Compiler setting to enable recording of telemetry data |
| 86 | |
| 87 | @see PxVehicleUpdateSingleVehicleAndStoreTelemetryData, PxVehicleTelemetryData |
| 88 | */ |
| 89 | #define PX_DEBUG_VEHICLE_ON (1) |
| 90 | |
| 91 | |
| 92 | /** |
| 93 | @see PxVehicleDrive4W, PxVehicleDriveTank, PxVehicleDriveNW, PxVehicleNoDrive, PxVehicleWheels::getVehicleType |
| 94 | */ |
| 95 | struct PxVehicleTypes |
| 96 | { |
| 97 | enum Enum |
| 98 | { |
| 99 | eDRIVE4W=0, |
| 100 | eDRIVENW, |
| 101 | eDRIVETANK, |
| 102 | eNODRIVE, |
| 103 | eUSER1, |
| 104 | eUSER2, |
| 105 | eUSER3, |
| 106 | eMAX_NB_VEHICLE_TYPES |
| 107 | }; |
| 108 | }; |
| 109 | |
| 110 | |
| 111 | /** |
| 112 | \brief An enumeration of concrete vehicle classes inheriting from PxBase. |
| 113 | \note This enum can be used to identify a vehicle object stored in a PxCollection. |
| 114 | @see PxBase, PxTypeInfo, PxBase::getConcreteType |
| 115 | */ |
| 116 | struct PxVehicleConcreteType |
| 117 | { |
| 118 | enum Enum |
| 119 | { |
| 120 | eVehicleNoDrive = PxConcreteType::eFIRST_VEHICLE_EXTENSION, |
| 121 | eVehicleDrive4W, |
| 122 | eVehicleDriveNW, |
| 123 | eVehicleDriveTank |
| 124 | }; |
| 125 | }; |
| 126 | |
| 127 | |
| 128 | /** |
| 129 | \brief Set the basis vectors of the vehicle simulation |
| 130 | |
| 131 | Default values PxVec3(0,1,0), PxVec3(0,0,1) |
| 132 | |
| 133 | Call this function before using PxVehicleUpdates unless the default values are correct. |
| 134 | */ |
| 135 | void PxVehicleSetBasisVectors(const PxVec3& up, const PxVec3& forward); |
| 136 | |
| 137 | |
| 138 | /** |
| 139 | @see PxVehicleSetUpdateMode |
| 140 | */ |
| 141 | struct PxVehicleUpdateMode |
| 142 | { |
| 143 | enum Enum |
| 144 | { |
| 145 | eVELOCITY_CHANGE, |
| 146 | eACCELERATION |
| 147 | }; |
| 148 | }; |
| 149 | |
| 150 | |
| 151 | /** |
| 152 | \brief Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor |
| 153 | |
| 154 | with an acceleration to be applied in the next PhysX SDK update or as an immediate velocity modification. |
| 155 | |
| 156 | Default behavior is immediate velocity modification. |
| 157 | |
| 158 | Call this function before using PxVehicleUpdates for the first time if the default is not the desired behavior. |
| 159 | |
| 160 | @see PxVehicleUpdates |
| 161 | */ |
| 162 | void PxVehicleSetUpdateMode(PxVehicleUpdateMode::Enum vehicleUpdateMode); |
| 163 | |
| 164 | /** |
| 165 | |
| 166 | \brief Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspension or by rigid body collision. |
| 167 | |
| 168 | |
| 169 | \note ^ |
| 170 | N ___ |
| 171 | |** |
| 172 | ** |
| 173 | ** |
| 174 | %%% %%% ** |
| 175 | %%% %%% ** / |
| 176 | / |
| 177 | %%% %%% / |
| 178 | / |
| 179 | %%% %%% / |
| 180 | C / |
| 181 | %%% | ** %%% / |
| 182 | | ** / |
| 183 | %%% | **%%%/ |
| 184 | | X** |
| 185 | %%% | %%% / **_| ^ |
| 186 | | / D |
| 187 | %%% | %%% / |
| 188 | | / |
| 189 | | / |
| 190 | | / |
| 191 | | |
| 192 | ^ | |
| 193 | S \|/ |
| 194 | |
| 195 | The diagram above depicts a wheel centered at "C" that has hit an inclined plane at point "X". |
| 196 | The inclined plane has unit normal "N", while the suspension direction has unit vector "S". |
| 197 | The unit vector from the wheel center to the hit point is "D". |
| 198 | Hit points are analyzed by comparing the unit vectors D and N with the suspension direction S. |
| 199 | This analysis is performed in the contact modification callback PxVehicleModifyWheelContacts (when enabled) and in |
| 200 | PxVehicleUpdates (when non-blocking sweeps are enabled). |
| 201 | If the angle between D and S is less than pointRejectAngle the hit is accepted by the suspension in PxVehicleUpdates and rejected |
| 202 | by the contact modification callback PxVehicleModifyWheelContacts. |
| 203 | If the angle between -N and S is less than normalRejectAngle the hit is accepted by the suspension in PxVehicleUpdates and rejected |
| 204 | by the contact modification callback PxVehicleModifyWheelContacts. |
| 205 | |
| 206 | \param pointRejectAngle is the threshold angle used when comparing the angle between D and S. |
| 207 | |
| 208 | \param normalRejectAngle is the threshold angle used when comparing the angle between -N and S. |
| 209 | |
| 210 | \note PxVehicleUpdates ignores the rejection angles for raycasts and for sweeps that return blocking hits. |
| 211 | |
| 212 | \note Both angles have default values of Pi/4. |
| 213 | |
| 214 | @see PxVehicleSuspensionSweeps, PxVehicleModifyWheelContacts |
| 215 | */ |
| 216 | void PxVehicleSetSweepHitRejectionAngles(const PxF32 pointRejectAngle, const PxF32 normalRejectAngle); |
| 217 | |
| 218 | |
| 219 | /** |
| 220 | \brief Determine the maximum acceleration experienced by PxRigidDynamic instances that are found to be in contact |
| 221 | with a wheel. |
| 222 | |
| 223 | \note Newton's Third Law states that every force has an equal and opposite force. As a consequence, forces applied to |
| 224 | the suspension must be applied to dynamic objects that lie under the wheel. This can lead to instabilities, particularly |
| 225 | when a heavy wheel is driving on a light object. The value of maxHitActorAcceleration clamps the applied force so that it never |
| 226 | generates an acceleration greater than the specified value. |
| 227 | |
| 228 | \note Default value of maxHitActorAcceleration is PX_MAX_REAL |
| 229 | */ |
| 230 | void PxVehicleSetMaxHitActorAcceleration(const PxF32 maxHitActorAcceleration); |
| 231 | |
| 232 | #if !PX_DOXYGEN |
| 233 | } // namespace physx |
| 234 | #endif |
| 235 | |
| 236 | /** @} */ |
| 237 | #endif //PX_VEHICLE_SDK_H |
| 238 | |