| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_SCALE_H | 
| 32 | #define PX_SCALE_H | 
| 33 |  | 
| 34 | /** \addtogroup common | 
| 35 |   @{ | 
| 36 | */ | 
| 37 |  | 
| 38 | #include "common/PxPhysXCommonConfig.h" | 
| 39 |  | 
| 40 | #if !PX_DOXYGEN | 
| 41 | namespace physx | 
| 42 | { | 
| 43 | #endif | 
| 44 |  | 
| 45 | class PxPhysics; | 
| 46 |  | 
| 47 | /** | 
| 48 | \brief Class to define the scale at which simulation runs. Most simulation tolerances are | 
| 49 | calculated in terms of the values here.  | 
| 50 |  | 
| 51 | \note if you change the simulation scale, you will probablly also wish to change the scene's | 
| 52 | default value of gravity, and stable simulation will probably require changes to the scene's  | 
| 53 | bounceThreshold also. | 
| 54 | */ | 
| 55 |  | 
| 56 | class PxTolerancesScale | 
| 57 | { | 
| 58 | public:  | 
| 59 |  | 
| 60 | 	/** brief | 
| 61 | 	The approximate size of objects in the simulation.  | 
| 62 | 	 | 
| 63 | 	For simulating roughly human-sized in metric units, 1 is a good choice. | 
| 64 | 	If simulation is done in centimetres, use 100 instead. This is used to | 
| 65 | 	estimate certain length-related tolerances. | 
| 66 | 	*/ | 
| 67 | 	PxReal	length; | 
| 68 |  | 
| 69 | 	/** brief | 
| 70 | 	The typical magnitude of velocities of objects in simulation. This is used to estimate  | 
| 71 | 	whether a contact should be treated as bouncing or resting based on its impact velocity, | 
| 72 | 	and a kinetic energy threshold below which the simulation may put objects to sleep. | 
| 73 |  | 
| 74 | 	For normal physical environments, a good choice is the approximate speed of an object falling | 
| 75 | 	under gravity for one second. | 
| 76 | 	*/ | 
| 77 | 	PxReal	speed; | 
| 78 |  | 
| 79 | 	/** | 
| 80 | 	\brief constructor sets to default  | 
| 81 | 	*/ | 
| 82 | 	PX_INLINE PxTolerancesScale(); | 
| 83 |  | 
| 84 | 	/** | 
| 85 | 	\brief Returns true if the descriptor is valid. | 
| 86 | 	\return true if the current settings are valid (returns always true). | 
| 87 | 	*/ | 
| 88 | 	PX_INLINE bool isValid() const; | 
| 89 |  | 
| 90 | }; | 
| 91 |  | 
| 92 | PX_INLINE PxTolerancesScale::PxTolerancesScale(): | 
| 93 | 	length(1.0f), | 
| 94 | 	speed(10.0f) | 
| 95 | 	{ | 
| 96 | 	} | 
| 97 |  | 
| 98 | PX_INLINE bool PxTolerancesScale::isValid() const | 
| 99 | { | 
| 100 | 	return length>0.0f; | 
| 101 | } | 
| 102 |  | 
| 103 | #if !PX_DOXYGEN | 
| 104 | } // namespace physx | 
| 105 | #endif | 
| 106 |  | 
| 107 | /** @} */ | 
| 108 | #endif | 
| 109 |  |