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29 | |
30 | |
31 | #ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H |
32 | #define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H |
33 | /** \addtogroup extensions |
34 | @{ |
35 | */ |
36 | |
37 | #include "common/PxPhysXCommonConfig.h" |
38 | #include "foundation/PxTransform.h" |
39 | #include "foundation/PxPlane.h" |
40 | |
41 | #if !PX_DOXYGEN |
42 | namespace physx |
43 | { |
44 | #endif |
45 | |
46 | class PxPhysics; |
47 | class PxMaterial; |
48 | class PxRigidActor; |
49 | class PxRigidDynamic; |
50 | class PxRigidStatic; |
51 | class PxGeometry; |
52 | class PxShape; |
53 | |
54 | |
55 | /** \brief simple method to create a PxRigidDynamic actor with a single PxShape. |
56 | |
57 | \param[in] sdk the PxPhysics object |
58 | \param[in] transform the global pose of the new object |
59 | \param[in] geometry the geometry of the new object's shape, which must be a sphere, capsule, box or convex |
60 | \param[in] material the material for the new object's shape |
61 | \param[in] density the density of the new object. Must be greater than zero. |
62 | \param[in] shapeOffset an optional offset for the new shape, defaults to identity |
63 | |
64 | \return a new dynamic actor with the PxRigidBodyFlag, or NULL if it could |
65 | not be constructed |
66 | |
67 | @see PxRigidDynamic PxShapeFlag |
68 | */ |
69 | |
70 | PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, |
71 | const PxTransform& transform, |
72 | const PxGeometry& geometry, |
73 | PxMaterial& material, |
74 | PxReal density, |
75 | const PxTransform& shapeOffset = PxTransform(PxIdentity)); |
76 | |
77 | |
78 | /** \brief simple method to create a PxRigidDynamic actor with a single PxShape. |
79 | |
80 | \param[in] sdk the PxPhysics object |
81 | \param[in] transform the transform of the new object |
82 | \param[in] shape the shape of the new object |
83 | \param[in] density the density of the new object. Must be greater than zero. |
84 | |
85 | \return a new dynamic actor with the PxRigidBodyFlag, or NULL if it could |
86 | not be constructed |
87 | |
88 | @see PxRigidDynamic PxShapeFlag |
89 | */ |
90 | |
91 | PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk, |
92 | const PxTransform& transform, |
93 | PxShape& shape, |
94 | PxReal density); |
95 | |
96 | |
97 | /** \brief simple method to create a kinematic PxRigidDynamic actor with a single PxShape. |
98 | |
99 | \param[in] sdk the PxPhysics object |
100 | \param[in] transform the global pose of the new object |
101 | \param[in] geometry the geometry of the new object's shape |
102 | \param[in] material the material for the new object's shape |
103 | \param[in] density the density of the new object. Must be greater than zero if the object is to participate in simulation. |
104 | \param[in] shapeOffset an optional offset for the new shape, defaults to identity |
105 | |
106 | \note unlike PxCreateDynamic, the geometry is not restricted to box, capsule, sphere or convex. However, |
107 | kinematics of other geometry types may not participate in simulation collision and may be used only for |
108 | triggers or scene queries of moving objects under animation control. In this case the density parameter |
109 | will be ignored and the created shape will be set up as a scene query only shape (see #PxShapeFlag::eSCENE_QUERY_SHAPE) |
110 | |
111 | \return a new dynamic actor with the PxRigidBodyFlag::eKINEMATIC set, or NULL if it could |
112 | not be constructed |
113 | |
114 | @see PxRigidDynamic PxShapeFlag |
115 | */ |
116 | |
117 | PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, |
118 | const PxTransform& transform, |
119 | const PxGeometry& geometry, |
120 | PxMaterial& material, |
121 | PxReal density, |
122 | const PxTransform& shapeOffset = PxTransform(PxIdentity)); |
123 | |
124 | |
125 | /** \brief simple method to create a kinematic PxRigidDynamic actor with a single PxShape. |
126 | |
127 | \param[in] sdk the PxPhysics object |
128 | \param[in] transform the global pose of the new object |
129 | \param[in] density the density of the new object. Must be greater than zero if the object is to participate in simulation. |
130 | \param[in] shape the shape of the new object |
131 | |
132 | \note unlike PxCreateDynamic, the geometry is not restricted to box, capsule, sphere or convex. However, |
133 | kinematics of other geometry types may not participate in simulation collision and may be used only for |
134 | triggers or scene queries of moving objects under animation control. In this case the density parameter |
135 | will be ignored and the created shape will be set up as a scene query only shape (see #PxShapeFlag::eSCENE_QUERY_SHAPE) |
136 | |
137 | \return a new dynamic actor with the PxRigidBodyFlag::eKINEMATIC set, or NULL if it could |
138 | not be constructed |
139 | |
140 | @see PxRigidDynamic PxShapeFlag |
141 | */ |
142 | |
143 | PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk, |
144 | const PxTransform& transform, |
145 | PxShape& shape, |
146 | PxReal density); |
147 | |
148 | |
149 | /** \brief simple method to create a PxRigidStatic actor with a single PxShape. |
150 | |
151 | \param[in] sdk the PxPhysics object |
152 | \param[in] transform the global pose of the new object |
153 | \param[in] geometry the geometry of the new object's shape |
154 | \param[in] material the material for the new object's shape |
155 | \param[in] shapeOffset an optional offset for the new shape, defaults to identity |
156 | |
157 | \return a new static actor, or NULL if it could not be constructed |
158 | |
159 | @see PxRigidStatic |
160 | */ |
161 | |
162 | PxRigidStatic* PxCreateStatic(PxPhysics& sdk, |
163 | const PxTransform& transform, |
164 | const PxGeometry& geometry, |
165 | PxMaterial& material, |
166 | const PxTransform& shapeOffset = PxTransform(PxIdentity)); |
167 | |
168 | |
169 | /** \brief simple method to create a PxRigidStatic actor with a single PxShape. |
170 | |
171 | \param[in] sdk the PxPhysics object |
172 | \param[in] transform the global pose of the new object |
173 | \param[in] shape the new object's shape |
174 | |
175 | \return a new static actor, or NULL if it could not be constructed |
176 | |
177 | @see PxRigidStatic |
178 | */ |
179 | |
180 | PxRigidStatic* PxCreateStatic(PxPhysics& sdk, |
181 | const PxTransform& transform, |
182 | PxShape& shape); |
183 | |
184 | |
185 | /** \brief simple method to create a PxRigidStatic actor with a single PxShape. |
186 | |
187 | \param[in] sdk the PxPhysics object |
188 | \param[in] transform the global pose of the new object |
189 | \param[in] shape the new object's shape |
190 | |
191 | \return a new static actor, or NULL if it could not be constructed |
192 | |
193 | @see PxRigidStatic |
194 | */ |
195 | |
196 | PxRigidStatic* PxCreateStatic(PxPhysics& sdk, |
197 | const PxTransform& transform, |
198 | PxShape& shape); |
199 | |
200 | |
201 | /** |
202 | \brief create a shape by copying attributes from another shape |
203 | |
204 | The function clones a PxShape. The following properties are copied: |
205 | - geometry |
206 | - flags |
207 | - materials |
208 | - actor-local pose |
209 | - contact offset |
210 | - rest offset |
211 | - simulation filter data |
212 | - query filter data |
213 | |
214 | The following are not copied and retain their default values: |
215 | - name |
216 | - user data |
217 | |
218 | \param[in] physicsSDK - the physics SDK used to allocate the shape |
219 | \param[in] shape the shape from which to take the attributes. |
220 | \param[in] isExclusive whether the new shape should be an exclusive or shared shape. |
221 | |
222 | \return the newly-created rigid static |
223 | |
224 | */ |
225 | |
226 | PxShape* PxCloneShape(PxPhysics& physicsSDK, |
227 | const PxShape& shape, |
228 | bool isExclusive); |
229 | |
230 | |
231 | |
232 | /** |
233 | \brief create a static body by copying attributes from another rigid actor |
234 | |
235 | The function clones a PxRigidDynamic or PxRigidStatic as a PxRigidStatic. A uniform scale is applied. The following properties are copied: |
236 | - shapes |
237 | - actor flags |
238 | - owner client and client behavior bits |
239 | |
240 | The following are not copied and retain their default values: |
241 | - name |
242 | - joints or observers |
243 | - aggregate or scene membership |
244 | - user data |
245 | |
246 | \note Transforms are not copied with bit-exact accuracy. |
247 | |
248 | \param[in] physicsSDK - the physics SDK used to allocate the rigid static |
249 | \param[in] actor the rigid actor from which to take the attributes. |
250 | \param[in] transform the transform of the new static. |
251 | |
252 | \return the newly-created rigid static |
253 | |
254 | */ |
255 | |
256 | PxRigidStatic* PxCloneStatic(PxPhysics& physicsSDK, |
257 | const PxTransform& transform, |
258 | const PxRigidActor& actor); |
259 | |
260 | |
261 | /** |
262 | \brief create a dynamic body by copying attributes from an existing body |
263 | |
264 | The following properties are copied: |
265 | - shapes |
266 | - actor flags and rigidDynamic flags |
267 | - mass, moment of inertia, and center of mass frame |
268 | - linear and angular velocity |
269 | - linear and angular damping |
270 | - maximum angular velocity |
271 | - position and velocity solver iterations |
272 | - maximum depenetration velocity |
273 | - sleep threshold |
274 | - contact report threshold |
275 | - dominance group |
276 | - owner client and client behavior bits |
277 | - name pointer |
278 | |
279 | The following are not copied and retain their default values: |
280 | - name |
281 | - joints or observers |
282 | - aggregate or scene membership |
283 | - sleep timer |
284 | - user data |
285 | |
286 | \note Transforms are not copied with bit-exact accuracy. |
287 | |
288 | \param[in] physicsSDK PxPhysics - the physics SDK used to allocate the rigid static |
289 | \param[in] body the rigid dynamic to clone. |
290 | \param[in] transform the transform of the new dynamic |
291 | |
292 | \return the newly-created rigid static |
293 | |
294 | */ |
295 | |
296 | PxRigidDynamic* PxCloneDynamic(PxPhysics& physicsSDK, |
297 | const PxTransform& transform, |
298 | const PxRigidDynamic& body); |
299 | |
300 | |
301 | /** \brief create a plane actor. The plane equation is n.x + d = 0 |
302 | |
303 | \param[in] sdk the PxPhysics object |
304 | \param[in] plane a plane of the form n.x + d = 0 |
305 | \param[in] material the material for the new object's shape |
306 | |
307 | \return a new static actor, or NULL if it could not be constructed |
308 | |
309 | @see PxRigidStatic |
310 | */ |
311 | |
312 | PxRigidStatic* PxCreatePlane(PxPhysics& sdk, |
313 | const PxPlane& plane, |
314 | PxMaterial& material); |
315 | |
316 | |
317 | /** |
318 | \brief scale a rigid actor by a uniform scale |
319 | |
320 | The geometry and relative positions of the actor are multiplied by the given scale value. If the actor is a rigid body or an |
321 | articulation link and the scaleMassProps value is true, the mass properties are scaled assuming the density is constant: the |
322 | center of mass is linearly scaled, the mass is multiplied by the cube of the scale, and the inertia tensor by the fifth power of the scale. |
323 | |
324 | \param[in] actor a rigid actor |
325 | \param[in] scale the scale by which to multiply the actor. Must be >0. |
326 | \param[in] scaleMassProps whether to scale the mass properties |
327 | */ |
328 | |
329 | void PxScaleRigidActor(PxRigidActor& actor, PxReal scale, bool scaleMassProps = true); |
330 | |
331 | |
332 | #if !PX_DOXYGEN |
333 | } // namespace physx |
334 | #endif |
335 | |
336 | /** @} */ |
337 | #endif |
338 | |