| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PHYSICS_NX_SHAPE |
| 31 | #define PX_PHYSICS_NX_SHAPE |
| 32 | /** \addtogroup physics |
| 33 | @{ |
| 34 | */ |
| 35 | |
| 36 | #include "PxPhysXConfig.h" |
| 37 | #include "common/PxBase.h" |
| 38 | #include "geometry/PxGeometry.h" |
| 39 | #include "geometry/PxGeometryHelpers.h" |
| 40 | |
| 41 | #if !PX_DOXYGEN |
| 42 | namespace physx |
| 43 | { |
| 44 | #endif |
| 45 | |
| 46 | class PxBoxGeometry; |
| 47 | class PxSphereGeometry; |
| 48 | class PxCapsuleGeometry; |
| 49 | class PxPlaneGeometry; |
| 50 | class PxConvexMeshGeometry; |
| 51 | class PxTriangleMeshGeometry; |
| 52 | class PxHeightFieldGeometry; |
| 53 | class PxRigidActor; |
| 54 | struct PxFilterData; |
| 55 | struct PxRaycastHit; |
| 56 | struct PxSweepHit; |
| 57 | |
| 58 | /** |
| 59 | \brief Flags which affect the behavior of PxShapes. |
| 60 | |
| 61 | @see PxShape PxShape.setFlag() |
| 62 | */ |
| 63 | struct PxShapeFlag |
| 64 | { |
| 65 | enum Enum |
| 66 | { |
| 67 | /** |
| 68 | \brief The shape will partake in collision in the physical simulation. |
| 69 | |
| 70 | \note It is illegal to raise the eSIMULATION_SHAPE and eTRIGGER_SHAPE flags. |
| 71 | In the event that one of these flags is already raised the sdk will reject any |
| 72 | attempt to raise the other. To raise the eSIMULATION_SHAPE first ensure that |
| 73 | eTRIGGER_SHAPE is already lowered. |
| 74 | |
| 75 | \note This flag has no effect if simulation is disabled for the corresponding actor (see #PxActorFlag::eDISABLE_SIMULATION). |
| 76 | |
| 77 | @see PxSimulationEventCallback.onContact() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags() |
| 78 | */ |
| 79 | eSIMULATION_SHAPE = (1<<0), |
| 80 | |
| 81 | /** |
| 82 | \brief The shape will partake in scene queries (ray casts, overlap tests, sweeps, ...). |
| 83 | */ |
| 84 | eSCENE_QUERY_SHAPE = (1<<1), |
| 85 | |
| 86 | /** |
| 87 | \brief The shape is a trigger which can send reports whenever other shapes enter/leave its volume. |
| 88 | |
| 89 | \note Triangle meshes and heightfields can not be triggers. Shape creation will fail in these cases. |
| 90 | |
| 91 | \note Shapes marked as triggers do not collide with other objects. If an object should act both |
| 92 | as a trigger shape and a collision shape then create a rigid body with two shapes, one being a |
| 93 | trigger shape and the other a collision shape. It is illegal to raise the eTRIGGER_SHAPE and |
| 94 | eSIMULATION_SHAPE flags on a single PxShape instance. In the event that one of these flags is already |
| 95 | raised the sdk will reject any attempt to raise the other. To raise the eTRIGGER_SHAPE flag first |
| 96 | ensure that eSIMULATION_SHAPE flag is already lowered. |
| 97 | |
| 98 | \note Trigger shapes will no longer send notification events for interactions with other trigger shapes. |
| 99 | |
| 100 | \note Shapes marked as triggers are allowed to participate in scene queries, provided the eSCENE_QUERY_SHAPE flag is set. |
| 101 | |
| 102 | \note This flag has no effect if simulation is disabled for the corresponding actor (see #PxActorFlag::eDISABLE_SIMULATION). |
| 103 | |
| 104 | @see PxSimulationEventCallback.onTrigger() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags() |
| 105 | */ |
| 106 | eTRIGGER_SHAPE = (1<<2), |
| 107 | |
| 108 | /** |
| 109 | \brief Enable debug renderer for this shape |
| 110 | |
| 111 | @see PxScene.getRenderBuffer() PxRenderBuffer PxVisualizationParameter |
| 112 | */ |
| 113 | eVISUALIZATION = (1<<3) |
| 114 | }; |
| 115 | }; |
| 116 | |
| 117 | /** |
| 118 | \brief collection of set bits defined in PxShapeFlag. |
| 119 | |
| 120 | @see PxShapeFlag |
| 121 | */ |
| 122 | typedef PxFlags<PxShapeFlag::Enum,PxU8> PxShapeFlags; |
| 123 | PX_FLAGS_OPERATORS(PxShapeFlag::Enum,PxU8) |
| 124 | |
| 125 | |
| 126 | /** |
| 127 | \brief Abstract class for collision shapes. |
| 128 | |
| 129 | Shapes are shared, reference counted objects. |
| 130 | |
| 131 | An instance can be created by calling the createShape() method of the PxRigidActor class, or |
| 132 | the createShape() method of the PxPhysics class. |
| 133 | |
| 134 | <h3>Visualizations</h3> |
| 135 | \li PxVisualizationParameter::eCOLLISION_AABBS |
| 136 | \li PxVisualizationParameter::eCOLLISION_SHAPES |
| 137 | \li PxVisualizationParameter::eCOLLISION_AXES |
| 138 | |
| 139 | @see PxPhysics.createShape() PxRigidActor.createShape() PxBoxGeometry PxSphereGeometry PxCapsuleGeometry PxPlaneGeometry PxConvexMeshGeometry |
| 140 | PxTriangleMeshGeometry PxHeightFieldGeometry |
| 141 | */ |
| 142 | class PxShape : public PxBase |
| 143 | { |
| 144 | public: |
| 145 | |
| 146 | /** |
| 147 | \brief Decrements the reference count of a shape and releases it if the new reference count is zero. |
| 148 | |
| 149 | Note that in releases prior to PhysX 3.3 this method did not have reference counting semantics and was used to destroy a shape |
| 150 | created with PxActor::createShape(). In PhysX 3.3 and above, this usage is deprecated, instead, use PxRigidActor::detachShape() to detach |
| 151 | a shape from an actor. If the shape to be detached was created with PxActor::createShape(), the actor holds the only counted reference, |
| 152 | and so when the shape is detached it will also be destroyed. |
| 153 | |
| 154 | @see PxRigidActor::createShape() PxPhysics::createShape() PxRigidActor::attachShape() PxRigidActor::detachShape() |
| 155 | */ |
| 156 | virtual void release() = 0; |
| 157 | |
| 158 | /** |
| 159 | \brief Returns the reference count of the shape. |
| 160 | |
| 161 | At creation, the reference count of the shape is 1. Every actor referencing this shape increments the |
| 162 | count by 1. When the reference count reaches 0, and only then, the shape gets destroyed automatically. |
| 163 | |
| 164 | \return the current reference count. |
| 165 | */ |
| 166 | virtual PxU32 getReferenceCount() const = 0; |
| 167 | |
| 168 | /** |
| 169 | \brief Acquires a counted reference to a shape. |
| 170 | |
| 171 | This method increases the reference count of the shape by 1. Decrement the reference count by calling release() |
| 172 | */ |
| 173 | virtual void acquireReference() = 0; |
| 174 | |
| 175 | /** |
| 176 | \brief Get the geometry type of the shape. |
| 177 | |
| 178 | \return Type of shape geometry. |
| 179 | |
| 180 | @see PxGeometryType |
| 181 | */ |
| 182 | virtual PxGeometryType::Enum getGeometryType() const = 0; |
| 183 | |
| 184 | /** |
| 185 | \brief Adjust the geometry of the shape. |
| 186 | |
| 187 | \note The type of the passed in geometry must match the geometry type of the shape. |
| 188 | \note It is not allowed to change the geometry type of a shape. |
| 189 | \note This function does not guarantee correct/continuous behavior when objects are resting on top of old or new geometry. |
| 190 | |
| 191 | \param[in] geometry New geometry of the shape. |
| 192 | |
| 193 | @see PxGeometry PxGeometryType getGeometryType() |
| 194 | */ |
| 195 | virtual void setGeometry(const PxGeometry& geometry) = 0; |
| 196 | |
| 197 | |
| 198 | /** |
| 199 | \brief Retrieve the geometry from the shape in a PxGeometryHolder wrapper class. |
| 200 | |
| 201 | \return a PxGeometryHolder object containing the geometry; |
| 202 | |
| 203 | @see PxGeometry PxGeometryType getGeometryType() setGeometry() |
| 204 | */ |
| 205 | |
| 206 | virtual PxGeometryHolder getGeometry() const = 0; |
| 207 | |
| 208 | |
| 209 | /** |
| 210 | \brief Fetch the geometry of the shape. |
| 211 | |
| 212 | \note If the type of geometry to extract does not match the geometry type of the shape |
| 213 | then the method will return false and the passed in geometry descriptor is not modified. |
| 214 | |
| 215 | \param[in] geometry The descriptor to save the shape's geometry data to. |
| 216 | \return True on success else false |
| 217 | |
| 218 | @see PxGeometry PxGeometryType getGeometryType() |
| 219 | */ |
| 220 | virtual bool getBoxGeometry(PxBoxGeometry& geometry) const = 0; |
| 221 | |
| 222 | /** |
| 223 | \brief Fetch the geometry of the shape. |
| 224 | |
| 225 | \note If the type of geometry to extract does not match the geometry type of the shape |
| 226 | then the method will return false and the passed in geometry descriptor is not modified. |
| 227 | |
| 228 | \param[in] geometry The descriptor to save the shape's geometry data to. |
| 229 | \return True on success else false |
| 230 | |
| 231 | @see PxGeometry PxGeometryType getGeometryType() |
| 232 | */ |
| 233 | virtual bool getSphereGeometry(PxSphereGeometry& geometry) const = 0; |
| 234 | |
| 235 | /** |
| 236 | \brief Fetch the geometry of the shape. |
| 237 | |
| 238 | \note If the type of geometry to extract does not match the geometry type of the shape |
| 239 | then the method will return false and the passed in geometry descriptor is not modified. |
| 240 | |
| 241 | \param[in] geometry The descriptor to save the shape's geometry data to. |
| 242 | \return True on success else false |
| 243 | |
| 244 | @see PxGeometry PxGeometryType getGeometryType() |
| 245 | */ |
| 246 | virtual bool getCapsuleGeometry(PxCapsuleGeometry& geometry) const = 0; |
| 247 | |
| 248 | /** |
| 249 | \brief Fetch the geometry of the shape. |
| 250 | |
| 251 | \note If the type of geometry to extract does not match the geometry type of the shape |
| 252 | then the method will return false and the passed in geometry descriptor is not modified. |
| 253 | |
| 254 | \param[in] geometry The descriptor to save the shape's geometry data to. |
| 255 | \return True on success else false |
| 256 | |
| 257 | @see PxGeometry PxGeometryType getGeometryType() |
| 258 | */ |
| 259 | virtual bool getPlaneGeometry(PxPlaneGeometry& geometry) const = 0; |
| 260 | |
| 261 | /** |
| 262 | \brief Fetch the geometry of the shape. |
| 263 | |
| 264 | \note If the type of geometry to extract does not match the geometry type of the shape |
| 265 | then the method will return false and the passed in geometry descriptor is not modified. |
| 266 | |
| 267 | \param[in] geometry The descriptor to save the shape's geometry data to. |
| 268 | \return True on success else false |
| 269 | |
| 270 | @see PxGeometry PxGeometryType getGeometryType() |
| 271 | */ |
| 272 | virtual bool getConvexMeshGeometry(PxConvexMeshGeometry& geometry) const = 0; |
| 273 | |
| 274 | /** |
| 275 | \brief Fetch the geometry of the shape. |
| 276 | |
| 277 | \note If the type of geometry to extract does not match the geometry type of the shape |
| 278 | then the method will return false and the passed in geometry descriptor is not modified. |
| 279 | |
| 280 | \param[in] geometry The descriptor to save the shape's geometry data to. |
| 281 | \return True on success else false |
| 282 | |
| 283 | @see PxGeometry PxGeometryType getGeometryType() |
| 284 | */ |
| 285 | virtual bool getTriangleMeshGeometry(PxTriangleMeshGeometry& geometry) const = 0; |
| 286 | |
| 287 | |
| 288 | /** |
| 289 | \brief Fetch the geometry of the shape. |
| 290 | |
| 291 | \note If the type of geometry to extract does not match the geometry type of the shape |
| 292 | then the method will return false and the passed in geometry descriptor is not modified. |
| 293 | |
| 294 | \param[in] geometry The descriptor to save the shape's geometry data to. |
| 295 | \return True on success else false |
| 296 | |
| 297 | @see PxGeometry PxGeometryType getGeometryType() |
| 298 | */ |
| 299 | virtual bool getHeightFieldGeometry(PxHeightFieldGeometry& geometry) const = 0; |
| 300 | |
| 301 | /** |
| 302 | \brief Retrieves the actor which this shape is associated with. |
| 303 | |
| 304 | \return The actor this shape is associated with, if it is an exclusive shape, else NULL |
| 305 | |
| 306 | @see PxRigidStatic, PxRigidDynamic, PxArticulationLink |
| 307 | */ |
| 308 | virtual PxRigidActor* getActor() const = 0; |
| 309 | |
| 310 | |
| 311 | /************************************************************************************************/ |
| 312 | |
| 313 | /** @name Pose Manipulation |
| 314 | */ |
| 315 | //@{ |
| 316 | |
| 317 | /** |
| 318 | \brief Sets the pose of the shape in actor space, i.e. relative to the actors to which they are attached. |
| 319 | |
| 320 | This transformation is identity by default. |
| 321 | |
| 322 | The local pose is an attribute of the shape, and so will apply to all actors to which the shape is attached. |
| 323 | |
| 324 | <b>Sleeping:</b> Does <b>NOT</b> wake the associated actor up automatically. |
| 325 | |
| 326 | <i>Note:</i> Does not automatically update the inertia properties of the owning actor (if applicable); use the |
| 327 | PhysX extensions method #PxRigidBodyExt::updateMassAndInertia() to do this. |
| 328 | |
| 329 | <b>Default:</b> the identity transform |
| 330 | |
| 331 | \param[in] pose The new transform from the actor frame to the shape frame. <b>Range:</b> rigid body transform |
| 332 | |
| 333 | @see getLocalPose() |
| 334 | */ |
| 335 | virtual void setLocalPose(const PxTransform& pose) = 0; |
| 336 | |
| 337 | /** |
| 338 | \brief Retrieves the pose of the shape in actor space, i.e. relative to the actor they are owned by. |
| 339 | |
| 340 | This transformation is identity by default. |
| 341 | |
| 342 | \return Pose of shape relative to the actor's frame. |
| 343 | |
| 344 | @see setLocalPose() |
| 345 | */ |
| 346 | virtual PxTransform getLocalPose() const = 0; |
| 347 | |
| 348 | //@} |
| 349 | /************************************************************************************************/ |
| 350 | |
| 351 | /** @name Collision Filtering |
| 352 | */ |
| 353 | //@{ |
| 354 | |
| 355 | /** |
| 356 | \brief Sets the user definable collision filter data. |
| 357 | |
| 358 | <b>Sleeping:</b> Does wake up the actor if the filter data change causes a formerly suppressed |
| 359 | collision pair to be enabled. |
| 360 | |
| 361 | <b>Default:</b> (0,0,0,0) |
| 362 | |
| 363 | @see getSimulationFilterData() |
| 364 | */ |
| 365 | virtual void setSimulationFilterData(const PxFilterData& data) = 0; |
| 366 | |
| 367 | /** |
| 368 | \brief Retrieves the shape's collision filter data. |
| 369 | |
| 370 | @see setSimulationFilterData() |
| 371 | */ |
| 372 | virtual PxFilterData getSimulationFilterData() const = 0; |
| 373 | |
| 374 | /** |
| 375 | \brief Sets the user definable query filter data. |
| 376 | |
| 377 | <b>Default:</b> (0,0,0,0) |
| 378 | |
| 379 | @see getQueryFilterData() |
| 380 | */ |
| 381 | virtual void setQueryFilterData(const PxFilterData& data) = 0; |
| 382 | |
| 383 | /** |
| 384 | \brief Retrieves the shape's Query filter data. |
| 385 | |
| 386 | @see setQueryFilterData() |
| 387 | */ |
| 388 | virtual PxFilterData getQueryFilterData() const = 0; |
| 389 | |
| 390 | //@} |
| 391 | /************************************************************************************************/ |
| 392 | |
| 393 | /** |
| 394 | \brief Assigns material(s) to the shape. |
| 395 | |
| 396 | <b>Sleeping:</b> Does <b>NOT</b> wake the associated actor up automatically. |
| 397 | |
| 398 | \param[in] materials List of material pointers to assign to the shape. See #PxMaterial |
| 399 | \param[in] materialCount The number of materials provided. |
| 400 | |
| 401 | @see PxPhysics.createMaterial() getMaterials() |
| 402 | */ |
| 403 | virtual void setMaterials(PxMaterial*const* materials, PxU16 materialCount) = 0; |
| 404 | |
| 405 | /** |
| 406 | \brief Returns the number of materials assigned to the shape. |
| 407 | |
| 408 | You can use #getMaterials() to retrieve the material pointers. |
| 409 | |
| 410 | \return Number of materials associated with this shape. |
| 411 | |
| 412 | @see PxMaterial getMaterials() |
| 413 | */ |
| 414 | virtual PxU16 getNbMaterials() const = 0; |
| 415 | |
| 416 | /** |
| 417 | \brief Retrieve all the material pointers associated with the shape. |
| 418 | |
| 419 | You can retrieve the number of material pointers by calling #getNbMaterials() |
| 420 | |
| 421 | Note: Removing materials with #PxMaterial::release() will invalidate the pointer of the released material. |
| 422 | |
| 423 | \param[out] userBuffer The buffer to store the material pointers. |
| 424 | \param[in] bufferSize Size of provided user buffer. |
| 425 | \param[in] startIndex Index of first material pointer to be retrieved |
| 426 | \return Number of material pointers written to the buffer. |
| 427 | |
| 428 | @see PxMaterial getNbMaterials() PxMaterial::release() |
| 429 | */ |
| 430 | virtual PxU32 getMaterials(PxMaterial** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0; |
| 431 | |
| 432 | /** |
| 433 | \brief Retrieve material from given triangle index. |
| 434 | |
| 435 | The input index is the internal triangle index as used inside the SDK. This is the index |
| 436 | returned to users by various SDK functions such as raycasts. |
| 437 | |
| 438 | This function is only useful for triangle meshes or heightfields, which have per-triangle |
| 439 | materials. For other shapes the function returns the single material associated with the |
| 440 | shape, regardless of the index. |
| 441 | |
| 442 | \param[in] faceIndex The internal triangle index whose material you want to retrieve. |
| 443 | \return Material from input triangle |
| 444 | |
| 445 | \note If faceIndex value of 0xFFFFffff is passed as an input for mesh and heightfield shapes, this function will issue a warning and return NULL. |
| 446 | \note Scene queries set the value of PxQueryHit::faceIndex to 0xFFFFffff whenever it is undefined or does not apply. |
| 447 | |
| 448 | @see PxMaterial getNbMaterials() PxMaterial::release() |
| 449 | */ |
| 450 | virtual PxMaterial* getMaterialFromInternalFaceIndex(PxU32 faceIndex) const = 0; |
| 451 | |
| 452 | /** |
| 453 | \brief Sets the contact offset. |
| 454 | |
| 455 | Shapes whose distance is less than the sum of their contactOffset values will generate contacts. The contact offset must be positive and |
| 456 | greater than the rest offset. Having a contactOffset greater than than the restOffset allows the collision detection system to |
| 457 | predictively enforce the contact constraint even when the objects are slightly separated. This prevents jitter that would occur |
| 458 | if the constraint were enforced only when shapes were within the rest distance. |
| 459 | |
| 460 | <b>Default:</b> 0.02f * PxTolerancesScale::length |
| 461 | |
| 462 | <b>Sleeping:</b> Does <b>NOT</b> wake the associated actor up automatically. |
| 463 | |
| 464 | \param[in] contactOffset <b>Range:</b> [maximum(0,restOffset), PX_MAX_F32) |
| 465 | |
| 466 | @see getContactOffset PxTolerancesScale setRestOffset |
| 467 | */ |
| 468 | virtual void setContactOffset(PxReal contactOffset) = 0; |
| 469 | |
| 470 | /** |
| 471 | \brief Retrieves the contact offset. |
| 472 | |
| 473 | \return The contact offset of the shape. |
| 474 | |
| 475 | @see setContactOffset() |
| 476 | */ |
| 477 | virtual PxReal getContactOffset() const = 0; |
| 478 | |
| 479 | /** |
| 480 | \brief Sets the rest offset. |
| 481 | |
| 482 | Two shapes will come to rest at a distance equal to the sum of their restOffset values. If the restOffset is 0, they should converge to touching |
| 483 | exactly. Having a restOffset greater than zero is useful to have objects slide smoothly, so that they do not get hung up on irregularities of |
| 484 | each others' surfaces. |
| 485 | |
| 486 | <b>Default:</b> 0.0f |
| 487 | |
| 488 | <b>Sleeping:</b> Does <b>NOT</b> wake the associated actor up automatically. |
| 489 | |
| 490 | \param[in] restOffset <b>Range:</b> (-PX_MAX_F32, contactOffset) |
| 491 | |
| 492 | @see getRestOffset setContactOffset |
| 493 | */ |
| 494 | virtual void setRestOffset(PxReal restOffset) = 0; |
| 495 | |
| 496 | /** |
| 497 | \brief Retrieves the rest offset. |
| 498 | |
| 499 | \return The rest offset of the shape. |
| 500 | |
| 501 | @see setRestOffset() |
| 502 | */ |
| 503 | virtual PxReal getRestOffset() const = 0; |
| 504 | |
| 505 | |
| 506 | /** |
| 507 | \brief Sets torsional patch radius. |
| 508 | |
| 509 | This defines the radius of the contact patch used to apply torsional friction. If the radius is 0, no torsional friction |
| 510 | will be applied. If the radius is > 0, some torsional friction will be applied. This is proportional to the penetration depth |
| 511 | so, if the shapes are separated or penetration is zero, no torsional friction will be applied. It is used to approximate |
| 512 | rotational friction introduced by the compression of contacting surfaces. |
| 513 | |
| 514 | <b>Default:</b> 0.0 |
| 515 | |
| 516 | \param[in] radius <b>Range:</b> (0, PX_MAX_F32) |
| 517 | */ |
| 518 | virtual void setTorsionalPatchRadius(PxReal radius) = 0; |
| 519 | |
| 520 | /** |
| 521 | \brief Gets torsional patch radius. |
| 522 | |
| 523 | This defines the radius of the contact patch used to apply torsional friction. If the radius is 0, no torsional friction |
| 524 | will be applied. If the radius is > 0, some torsional friction will be applied. This is proportional to the penetration depth |
| 525 | so, if the shapes are separated or penetration is zero, no torsional friction will be applied. It is used to approximate |
| 526 | rotational friction introduced by the compression of contacting surfaces. |
| 527 | |
| 528 | \return The torsional patch radius of the shape. |
| 529 | */ |
| 530 | virtual PxReal getTorsionalPatchRadius() const = 0; |
| 531 | |
| 532 | /** |
| 533 | \brief Sets minimum torsional patch radius. |
| 534 | |
| 535 | This defines the minimum radius of the contact patch used to apply torsional friction. If the radius is 0, the amount of torsional friction |
| 536 | that will be applied will be entirely dependent on the value of torsionalPatchRadius. |
| 537 | |
| 538 | If the radius is > 0, some torsional friction will be applied regardless of the value of torsionalPatchRadius or the amount of penetration. |
| 539 | |
| 540 | <b>Default:</b> 0.0 |
| 541 | |
| 542 | \param[in] radius <b>Range:</b> (0, PX_MAX_F32) |
| 543 | */ |
| 544 | virtual void setMinTorsionalPatchRadius(PxReal radius) = 0; |
| 545 | |
| 546 | /** |
| 547 | \brief Gets minimum torsional patch radius. |
| 548 | |
| 549 | This defines the minimum radius of the contact patch used to apply torsional friction. If the radius is 0, the amount of torsional friction |
| 550 | that will be applied will be entirely dependent on the value of torsionalPatchRadius. |
| 551 | |
| 552 | If the radius is > 0, some torsional friction will be applied regardless of the value of torsionalPatchRadius or the amount of penetration. |
| 553 | |
| 554 | \return The minimum torsional patch radius of the shape. |
| 555 | */ |
| 556 | virtual PxReal getMinTorsionalPatchRadius() const = 0; |
| 557 | |
| 558 | |
| 559 | /************************************************************************************************/ |
| 560 | |
| 561 | /** |
| 562 | \brief Sets shape flags |
| 563 | |
| 564 | <b>Sleeping:</b> Does <b>NOT</b> wake the associated actor up automatically. |
| 565 | |
| 566 | \param[in] flag The shape flag to enable/disable. See #PxShapeFlag. |
| 567 | \param[in] value True to set the flag. False to clear the flag specified in flag. |
| 568 | |
| 569 | <b>Default:</b> PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSIMULATION_SHAPE | PxShapeFlag::eSCENE_QUERY_SHAPE |
| 570 | |
| 571 | @see PxShapeFlag getFlags() |
| 572 | */ |
| 573 | virtual void setFlag(PxShapeFlag::Enum flag, bool value) = 0; |
| 574 | |
| 575 | /** |
| 576 | \brief Sets shape flags |
| 577 | |
| 578 | @see PxShapeFlag getFlags() |
| 579 | */ |
| 580 | virtual void setFlags(PxShapeFlags inFlags) = 0; |
| 581 | |
| 582 | /** |
| 583 | \brief Retrieves shape flags. |
| 584 | |
| 585 | \return The values of the shape flags. |
| 586 | |
| 587 | @see PxShapeFlag setFlag() |
| 588 | */ |
| 589 | virtual PxShapeFlags getFlags() const = 0; |
| 590 | |
| 591 | /** |
| 592 | \brief Returns true if the shape is exclusive to an actor. |
| 593 | |
| 594 | @see PxPhysics::createShape() |
| 595 | */ |
| 596 | virtual bool isExclusive() const = 0; |
| 597 | |
| 598 | /** |
| 599 | \brief Sets a name string for the object that can be retrieved with #getName(). |
| 600 | |
| 601 | This is for debugging and is not used by the SDK. |
| 602 | The string is not copied by the SDK, only the pointer is stored. |
| 603 | |
| 604 | <b>Default:</b> NULL |
| 605 | |
| 606 | \param[in] name The name string to set the objects name to. |
| 607 | |
| 608 | @see getName() |
| 609 | */ |
| 610 | virtual void setName(const char* name) = 0; |
| 611 | |
| 612 | |
| 613 | /** |
| 614 | \brief retrieves the name string set with setName(). |
| 615 | \return The name associated with the shape. |
| 616 | |
| 617 | @see setName() |
| 618 | */ |
| 619 | virtual const char* getName() const = 0; |
| 620 | |
| 621 | |
| 622 | virtual const char* getConcreteTypeName() const { return "PxShape" ; } |
| 623 | |
| 624 | /************************************************************************************************/ |
| 625 | |
| 626 | void* userData; //!< user can assign this to whatever, usually to create a 1:1 relationship with a user object. |
| 627 | |
| 628 | protected: |
| 629 | PX_INLINE PxShape(PxBaseFlags baseFlags) : PxBase(baseFlags) {} |
| 630 | PX_INLINE PxShape(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {} |
| 631 | virtual ~PxShape() {} |
| 632 | virtual bool isKindOf(const char* name) const { return !::strcmp(s1: "PxShape" , s2: name) || PxBase::isKindOf(superClass: name); } |
| 633 | |
| 634 | }; |
| 635 | |
| 636 | #if !PX_DOXYGEN |
| 637 | } // namespace physx |
| 638 | #endif |
| 639 | |
| 640 | /** @} */ |
| 641 | #endif |
| 642 | |