| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_NXMATERIAL |
| 32 | #define PX_PHYSICS_NXMATERIAL |
| 33 | /** \addtogroup physics |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "PxPhysXConfig.h" |
| 38 | #include "common/PxBase.h" |
| 39 | |
| 40 | #if !PX_DOXYGEN |
| 41 | namespace physx |
| 42 | { |
| 43 | #endif |
| 44 | |
| 45 | class PxScene; |
| 46 | |
| 47 | /** |
| 48 | \brief Flags which control the behavior of a material. |
| 49 | |
| 50 | @see PxMaterial |
| 51 | */ |
| 52 | struct PxMaterialFlag |
| 53 | { |
| 54 | enum Enum |
| 55 | { |
| 56 | |
| 57 | /** |
| 58 | If this flag is set, friction computations are always skipped between shapes with this material and any other shape. |
| 59 | */ |
| 60 | eDISABLE_FRICTION = 1 << 0, |
| 61 | |
| 62 | /** |
| 63 | The difference between "normal" and "strong" friction is that the strong friction feature |
| 64 | remembers the "friction error" between simulation steps. The friction is a force trying to |
| 65 | hold objects in place (or slow them down) and this is handled in the solver. But since the |
| 66 | solver is only an approximation, the result of the friction calculation can include a small |
| 67 | "error" - e.g. a box resting on a slope should not move at all if the static friction is in |
| 68 | action, but could slowly glide down the slope because of a small friction error in each |
| 69 | simulation step. The strong friction counter-acts this by remembering the small error and |
| 70 | taking it to account during the next simulation step. |
| 71 | |
| 72 | However, in some cases the strong friction could cause problems, and this is why it is |
| 73 | possible to disable the strong friction feature by setting this flag. One example is |
| 74 | raycast vehicles, that are sliding fast across the surface, but still need a precise |
| 75 | steering behavior. It may be a good idea to reenable the strong friction when objects |
| 76 | are coming to a rest, to prevent them from slowly creeping down inclines. |
| 77 | |
| 78 | Note: This flag only has an effect if the PxMaterialFlag::eDISABLE_FRICTION bit is 0. |
| 79 | */ |
| 80 | eDISABLE_STRONG_FRICTION = 1 << 1, |
| 81 | |
| 82 | /** |
| 83 | This flag only has an effect if PxFrictionType::ePATCH friction model is used. |
| 84 | |
| 85 | When using the patch friction model, up to 2 friction anchors are generated per patch. As the number of friction anchors |
| 86 | can be smaller than the number of contacts, the normal force is accumulated over all contacts and used to compute friction |
| 87 | for all anchors. Where there are more than 2 anchors, this can produce frictional behavior that is too strong (approximately 2x as strong |
| 88 | as analytical models suggest). |
| 89 | |
| 90 | This flag causes the normal force to be distributed between the friction anchors such that the total amount of friction applied does not |
| 91 | exceed the analyical results. |
| 92 | */ |
| 93 | eIMPROVED_PATCH_FRICTION = 1 << 2 |
| 94 | }; |
| 95 | }; |
| 96 | |
| 97 | /** |
| 98 | \brief collection of set bits defined in PxMaterialFlag. |
| 99 | |
| 100 | @see PxMaterialFlag |
| 101 | */ |
| 102 | typedef PxFlags<PxMaterialFlag::Enum,PxU16> PxMaterialFlags; |
| 103 | PX_FLAGS_OPERATORS(PxMaterialFlag::Enum,PxU16) |
| 104 | |
| 105 | |
| 106 | /** |
| 107 | \brief enumeration that determines the way in which two material properties will be combined to yield a friction or restitution coefficient for a collision. |
| 108 | |
| 109 | When two actors come in contact with each other, they each have materials with various coefficients, but we only need a single set of coefficients for the pair. |
| 110 | |
| 111 | Physics doesn't have any inherent combinations because the coefficients are determined empirically on a case by case |
| 112 | basis. However, simulating this with a pairwise lookup table is often impractical. |
| 113 | |
| 114 | For this reason the following combine behaviors are available: |
| 115 | |
| 116 | eAVERAGE |
| 117 | eMIN |
| 118 | eMULTIPLY |
| 119 | eMAX |
| 120 | |
| 121 | The effective combine mode for the pair is maximum(material0.combineMode, material1.combineMode). |
| 122 | |
| 123 | @see PxMaterial.setFrictionCombineMode() PxMaterial.getFrictionCombineMode() PxMaterial.setRestitutionCombineMode() PxMaterial.getFrictionCombineMode() |
| 124 | */ |
| 125 | struct PxCombineMode |
| 126 | { |
| 127 | enum Enum |
| 128 | { |
| 129 | eAVERAGE = 0, //!< Average: (a + b)/2 |
| 130 | eMIN = 1, //!< Minimum: minimum(a,b) |
| 131 | eMULTIPLY = 2, //!< Multiply: a*b |
| 132 | eMAX = 3, //!< Maximum: maximum(a,b) |
| 133 | eN_VALUES = 4, //!< This is not a valid combine mode, it is a sentinel to denote the number of possible values. We assert that the variable's value is smaller than this. |
| 134 | ePAD_32 = 0x7fffffff //!< This is not a valid combine mode, it is to assure that the size of the enum type is big enough. |
| 135 | }; |
| 136 | }; |
| 137 | |
| 138 | /** |
| 139 | \brief Material class to represent a set of surface properties. |
| 140 | |
| 141 | @see PxPhysics.createMaterial |
| 142 | */ |
| 143 | class PxMaterial : public PxBase |
| 144 | { |
| 145 | public: |
| 146 | |
| 147 | /** |
| 148 | \brief Decrements the reference count of a material and releases it if the new reference count is zero. |
| 149 | |
| 150 | @see PxPhysics.createMaterial() |
| 151 | */ |
| 152 | virtual void release() = 0; |
| 153 | |
| 154 | /** |
| 155 | \brief Returns the reference count of the material. |
| 156 | |
| 157 | At creation, the reference count of the material is 1. Every shape referencing this material increments the |
| 158 | count by 1. When the reference count reaches 0, and only then, the material gets destroyed automatically. |
| 159 | |
| 160 | \return the current reference count. |
| 161 | */ |
| 162 | virtual PxU32 getReferenceCount() const = 0; |
| 163 | |
| 164 | /** |
| 165 | \brief Acquires a counted reference to a material. |
| 166 | |
| 167 | This method increases the reference count of the material by 1. Decrement the reference count by calling release() |
| 168 | */ |
| 169 | virtual void acquireReference() = 0; |
| 170 | |
| 171 | /** |
| 172 | \brief Sets the coefficient of dynamic friction. |
| 173 | |
| 174 | The coefficient of dynamic friction should be in [0, PX_MAX_F32). If set to greater than staticFriction, the effective value of staticFriction will be increased to match. |
| 175 | |
| 176 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 177 | |
| 178 | \param[in] coef Coefficient of dynamic friction. <b>Range:</b> [0, PX_MAX_F32) |
| 179 | |
| 180 | @see getDynamicFriction() |
| 181 | */ |
| 182 | virtual void setDynamicFriction(PxReal coef) = 0; |
| 183 | |
| 184 | /** |
| 185 | \brief Retrieves the DynamicFriction value. |
| 186 | |
| 187 | \return The coefficient of dynamic friction. |
| 188 | |
| 189 | @see setDynamicFriction |
| 190 | */ |
| 191 | virtual PxReal getDynamicFriction() const = 0; |
| 192 | |
| 193 | /** |
| 194 | \brief Sets the coefficient of static friction |
| 195 | |
| 196 | The coefficient of static friction should be in the range [0, PX_MAX_F32) |
| 197 | |
| 198 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 199 | |
| 200 | \param[in] coef Coefficient of static friction. <b>Range:</b> [0, PX_MAX_F32) |
| 201 | |
| 202 | @see getStaticFriction() |
| 203 | */ |
| 204 | virtual void setStaticFriction(PxReal coef) = 0; |
| 205 | |
| 206 | /** |
| 207 | \brief Retrieves the coefficient of static friction. |
| 208 | \return The coefficient of static friction. |
| 209 | |
| 210 | @see setStaticFriction |
| 211 | */ |
| 212 | virtual PxReal getStaticFriction() const = 0; |
| 213 | |
| 214 | /** |
| 215 | \brief Sets the coefficient of restitution |
| 216 | |
| 217 | A coefficient of 0 makes the object bounce as little as possible, higher values up to 1.0 result in more bounce. |
| 218 | |
| 219 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 220 | |
| 221 | \param[in] rest Coefficient of restitution. <b>Range:</b> [0,1] |
| 222 | |
| 223 | @see getRestitution() |
| 224 | */ |
| 225 | virtual void setRestitution(PxReal rest) = 0; |
| 226 | |
| 227 | /** |
| 228 | \brief Retrieves the coefficient of restitution. |
| 229 | |
| 230 | See #setRestitution. |
| 231 | |
| 232 | \return The coefficient of restitution. |
| 233 | |
| 234 | @see setRestitution() |
| 235 | */ |
| 236 | virtual PxReal getRestitution() const = 0; |
| 237 | |
| 238 | /** |
| 239 | \brief Raises or clears a particular material flag. |
| 240 | |
| 241 | See the list of flags #PxMaterialFlag |
| 242 | |
| 243 | <b>Default:</b> no flags are set |
| 244 | |
| 245 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 246 | |
| 247 | \param[in] flag The PxMaterial flag to raise(set) or clear. |
| 248 | \param[in] b New state of the flag |
| 249 | |
| 250 | @see getFlags() setFlags() PxMaterialFlag |
| 251 | */ |
| 252 | virtual void setFlag(PxMaterialFlag::Enum flag, bool b) = 0; |
| 253 | |
| 254 | /** |
| 255 | \brief sets all the material flags. |
| 256 | |
| 257 | See the list of flags #PxMaterialFlag |
| 258 | |
| 259 | <b>Default:</b> no flags are set |
| 260 | |
| 261 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 262 | |
| 263 | \param[in] flags All PxMaterial flags |
| 264 | |
| 265 | @see getFlags() setFlag() PxMaterialFlag |
| 266 | */ |
| 267 | virtual void setFlags(PxMaterialFlags flags) = 0; |
| 268 | |
| 269 | /** |
| 270 | \brief Retrieves the flags. See #PxMaterialFlag. |
| 271 | |
| 272 | \return The material flags. |
| 273 | |
| 274 | @see PxMaterialFlag setFlags() |
| 275 | */ |
| 276 | virtual PxMaterialFlags getFlags() const = 0; |
| 277 | |
| 278 | /** |
| 279 | \brief Sets the friction combine mode. |
| 280 | |
| 281 | See the enum ::PxCombineMode . |
| 282 | |
| 283 | <b>Default:</b> PxCombineMode::eAVERAGE |
| 284 | |
| 285 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 286 | |
| 287 | \param[in] combMode Friction combine mode to set for this material. See #PxCombineMode. |
| 288 | |
| 289 | @see PxCombineMode getFrictionCombineMode setStaticFriction() setDynamicFriction() |
| 290 | */ |
| 291 | virtual void setFrictionCombineMode(PxCombineMode::Enum combMode) = 0; |
| 292 | |
| 293 | /** |
| 294 | \brief Retrieves the friction combine mode. |
| 295 | |
| 296 | See #setFrictionCombineMode. |
| 297 | |
| 298 | \return The friction combine mode for this material. |
| 299 | |
| 300 | @see PxCombineMode setFrictionCombineMode() |
| 301 | */ |
| 302 | virtual PxCombineMode::Enum getFrictionCombineMode() const = 0; |
| 303 | |
| 304 | /** |
| 305 | \brief Sets the restitution combine mode. |
| 306 | |
| 307 | See the enum ::PxCombineMode . |
| 308 | |
| 309 | <b>Default:</b> PxCombineMode::eAVERAGE |
| 310 | |
| 311 | <b>Sleeping:</b> Does <b>NOT</b> wake any actors which may be affected. |
| 312 | |
| 313 | \param[in] combMode Restitution combine mode for this material. See #PxCombineMode. |
| 314 | |
| 315 | @see PxCombineMode getRestitutionCombineMode() setRestitution() |
| 316 | */ |
| 317 | virtual void setRestitutionCombineMode(PxCombineMode::Enum combMode) = 0; |
| 318 | |
| 319 | /** |
| 320 | \brief Retrieves the restitution combine mode. |
| 321 | |
| 322 | See #setRestitutionCombineMode. |
| 323 | |
| 324 | \return The coefficient of restitution combine mode for this material. |
| 325 | |
| 326 | @see PxCombineMode setRestitutionCombineMode getRestitution() |
| 327 | */ |
| 328 | virtual PxCombineMode::Enum getRestitutionCombineMode() const = 0; |
| 329 | |
| 330 | //public variables: |
| 331 | void* userData; //!< user can assign this to whatever, usually to create a 1:1 relationship with a user object. |
| 332 | |
| 333 | virtual const char* getConcreteTypeName() const { return "PxMaterial" ; } |
| 334 | |
| 335 | protected: |
| 336 | PX_INLINE PxMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {} |
| 337 | PX_INLINE PxMaterial(PxBaseFlags baseFlags) : PxBase(baseFlags) {} |
| 338 | virtual ~PxMaterial() {} |
| 339 | virtual bool isKindOf(const char* name) const { return !::strcmp(s1: "PxMaterial" , s2: name) || PxBase::isKindOf(superClass: name); } |
| 340 | |
| 341 | }; |
| 342 | |
| 343 | #if !PX_DOXYGEN |
| 344 | } // namespace physx |
| 345 | #endif |
| 346 | |
| 347 | /** @} */ |
| 348 | #endif |
| 349 | |