| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_NX_SCENEQUERYREPORT |
| 32 | #define PX_PHYSICS_NX_SCENEQUERYREPORT |
| 33 | /** \addtogroup scenequery |
| 34 | @{ |
| 35 | */ |
| 36 | #include "foundation/PxVec3.h" |
| 37 | #include "foundation/PxFlags.h" |
| 38 | #include "foundation/PxAssert.h" |
| 39 | #include "PxPhysXConfig.h" |
| 40 | |
| 41 | #if !PX_DOXYGEN |
| 42 | namespace physx |
| 43 | { |
| 44 | #endif |
| 45 | |
| 46 | class PxShape; |
| 47 | class PxRigidActor; |
| 48 | |
| 49 | /** |
| 50 | \brief Scene query and geometry query behavior flags. |
| 51 | |
| 52 | PxHitFlags are used for 3 different purposes: |
| 53 | |
| 54 | 1) To request hit fields to be filled in by scene queries (such as hit position, normal, face index or UVs). |
| 55 | 2) Once query is completed, to indicate which fields are valid (note that a query may produce more valid fields than requested). |
| 56 | 3) To specify additional options for the narrow phase and mid-phase intersection routines. |
| 57 | |
| 58 | All these flags apply to both scene queries and geometry queries (PxGeometryQuery). |
| 59 | |
| 60 | @see PxRaycastHit PxSweepHit PxOverlapHit PxScene.raycast PxScene.sweep PxScene.overlap PxGeometryQuery PxFindFaceIndex |
| 61 | */ |
| 62 | struct PxHitFlag |
| 63 | { |
| 64 | enum Enum |
| 65 | { |
| 66 | ePOSITION = (1<<0), //!< "position" member of #PxQueryHit is valid |
| 67 | eNORMAL = (1<<1), //!< "normal" member of #PxQueryHit is valid |
| 68 | eUV = (1<<3), //!< "u" and "v" barycentric coordinates of #PxQueryHit are valid. Not applicable to sweep queries. |
| 69 | eASSUME_NO_INITIAL_OVERLAP = (1<<4), //!< Performance hint flag for sweeps when it is known upfront there's no initial overlap. |
| 70 | //!< NOTE: using this flag may cause undefined results if shapes are initially overlapping. |
| 71 | eMESH_MULTIPLE = (1<<5), //!< Report all hits for meshes rather than just the first. Not applicable to sweep queries. |
| 72 | eMESH_ANY = (1<<6), //!< Report any first hit for meshes. If neither eMESH_MULTIPLE nor eMESH_ANY is specified, |
| 73 | //!< a single closest hit will be reported for meshes. |
| 74 | eMESH_BOTH_SIDES = (1<<7), //!< Report hits with back faces of mesh triangles. Also report hits for raycast |
| 75 | //!< originating on mesh surface and facing away from the surface normal. Not applicable to sweep queries. |
| 76 | //!< Please refer to the user guide for heightfield-specific differences. |
| 77 | ePRECISE_SWEEP = (1<<8), //!< Use more accurate but slower narrow phase sweep tests. |
| 78 | //!< May provide better compatibility with PhysX 3.2 sweep behavior. |
| 79 | eMTD = (1<<9), //!< Report the minimum translation depth, normal and contact point. |
| 80 | eFACE_INDEX = (1<<10), //!< "face index" member of #PxQueryHit is valid |
| 81 | |
| 82 | eDEFAULT = ePOSITION|eNORMAL|eFACE_INDEX, |
| 83 | |
| 84 | /** \brief Only this subset of flags can be modified by pre-filter. Other modifications will be discarded. */ |
| 85 | eMODIFIABLE_FLAGS = eMESH_MULTIPLE|eMESH_BOTH_SIDES|eASSUME_NO_INITIAL_OVERLAP|ePRECISE_SWEEP |
| 86 | }; |
| 87 | }; |
| 88 | |
| 89 | |
| 90 | /** |
| 91 | \brief collection of set bits defined in PxHitFlag. |
| 92 | |
| 93 | @see PxHitFlag |
| 94 | */ |
| 95 | PX_FLAGS_TYPEDEF(PxHitFlag, PxU16) |
| 96 | |
| 97 | /** |
| 98 | \brief Combines a shape pointer and the actor the shape belongs to into one memory location. |
| 99 | |
| 100 | Serves as a base class for PxQueryHit. |
| 101 | |
| 102 | @see PxQueryHit |
| 103 | */ |
| 104 | struct PxActorShape |
| 105 | { |
| 106 | PX_INLINE PxActorShape() : actor(NULL), shape(NULL) {} |
| 107 | PX_INLINE PxActorShape(PxRigidActor* a, PxShape* s) : actor(a), shape(s) {} |
| 108 | |
| 109 | PxRigidActor* actor; |
| 110 | PxShape* shape; |
| 111 | }; |
| 112 | |
| 113 | |
| 114 | /** |
| 115 | \brief Scene query hit information. |
| 116 | */ |
| 117 | struct PxQueryHit : public PxActorShape |
| 118 | { |
| 119 | PX_INLINE PxQueryHit() : faceIndex(0xFFFFffff) {} |
| 120 | |
| 121 | /** |
| 122 | Face index of touched triangle, for triangle meshes, convex meshes and height fields. |
| 123 | |
| 124 | \note This index will default to 0xFFFFffff value for overlap queries. |
| 125 | \note Please refer to the user guide for more details for sweep queries. |
| 126 | \note This index is remapped by mesh cooking. Use #PxTriangleMesh::getTrianglesRemap() to convert to original mesh index. |
| 127 | \note For convex meshes use #PxConvexMesh::getPolygonData() to retrieve touched polygon data. |
| 128 | */ |
| 129 | PxU32 faceIndex; |
| 130 | }; |
| 131 | |
| 132 | /** |
| 133 | \brief Scene query hit information for raycasts and sweeps returning hit position and normal information. |
| 134 | |
| 135 | ::PxHitFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to |
| 136 | only generate specific members of this structure. |
| 137 | */ |
| 138 | struct PxLocationHit : public PxQueryHit |
| 139 | { |
| 140 | PX_INLINE PxLocationHit() : flags(0), position(PxVec3(0)), normal(PxVec3(0)), distance(PX_MAX_REAL) {} |
| 141 | |
| 142 | /** |
| 143 | \note For raycast hits: true for shapes overlapping with raycast origin. |
| 144 | \note For sweep hits: true for shapes overlapping at zero sweep distance. |
| 145 | |
| 146 | @see PxRaycastHit PxSweepHit |
| 147 | */ |
| 148 | PX_INLINE bool hadInitialOverlap() const { return (distance <= 0.0f); } |
| 149 | |
| 150 | // the following fields are set in accordance with the #PxHitFlags |
| 151 | PxHitFlags flags; //!< Hit flags specifying which members contain valid values. |
| 152 | PxVec3 position; //!< World-space hit position (flag: #PxHitFlag::ePOSITION) |
| 153 | PxVec3 normal; //!< World-space hit normal (flag: #PxHitFlag::eNORMAL) |
| 154 | |
| 155 | /** |
| 156 | \brief Distance to hit. |
| 157 | \note If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth. |
| 158 | \note Otherwise, this value will be >= 0 */ |
| 159 | PxF32 distance; |
| 160 | }; |
| 161 | |
| 162 | |
| 163 | /** |
| 164 | \brief Stores results of raycast queries. |
| 165 | |
| 166 | ::PxHitFlag flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this |
| 167 | structure. |
| 168 | |
| 169 | Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions |
| 170 | might provide them in other cases. The client code should check #flags to make sure returned values are valid. |
| 171 | |
| 172 | @see PxScene.raycast PxBatchQuery.raycast |
| 173 | */ |
| 174 | struct PxRaycastHit : public PxLocationHit |
| 175 | { |
| 176 | PX_INLINE PxRaycastHit() : u(0.0f), v(0.0f) {} |
| 177 | |
| 178 | // the following fields are set in accordance with the #PxHitFlags |
| 179 | |
| 180 | PxReal u, v; //!< barycentric coordinates of hit point, for triangle mesh and height field (flag: #PxHitFlag::eUV) |
| 181 | #if !PX_P64_FAMILY |
| 182 | PxU32 padTo16Bytes[3]; |
| 183 | #endif |
| 184 | }; |
| 185 | |
| 186 | |
| 187 | /** |
| 188 | \brief Stores results of overlap queries. |
| 189 | |
| 190 | @see PxScene.overlap PxBatchQuery.overlap |
| 191 | */ |
| 192 | struct PxOverlapHit: public PxQueryHit { PxU32 padTo16Bytes; }; |
| 193 | |
| 194 | |
| 195 | /** |
| 196 | \brief Stores results of sweep queries. |
| 197 | |
| 198 | @see PxScene.sweep PxBatchQuery.sweep |
| 199 | */ |
| 200 | struct PxSweepHit : public PxLocationHit |
| 201 | { |
| 202 | PX_INLINE PxSweepHit() {} |
| 203 | |
| 204 | PxU32 padTo16Bytes; |
| 205 | }; |
| 206 | |
| 207 | |
| 208 | /** |
| 209 | \brief Describes query behavior after returning a partial query result via a callback. |
| 210 | |
| 211 | If callback returns true, traversal will continue and callback can be issued again. |
| 212 | If callback returns false, traversal will stop, callback will not be issued again. |
| 213 | |
| 214 | @see PxHitCallback |
| 215 | */ |
| 216 | typedef bool PxAgain; |
| 217 | |
| 218 | |
| 219 | /** |
| 220 | \brief This callback class facilitates reporting scene query hits (intersections) to the user. |
| 221 | |
| 222 | User overrides the virtual processTouches function to receive hits in (possibly multiple) fixed size blocks. |
| 223 | |
| 224 | \note PxHitBuffer derives from this class and is used to receive touching hits in a fixed size buffer. |
| 225 | \note Since the compiler doesn't look in template dependent base classes when looking for non-dependent names |
| 226 | \note with some compilers it will be necessary to use "this->hasBlock" notation to access a parent variable |
| 227 | \note in a child callback class. |
| 228 | \note Pre-made typedef shorthands, such as ::PxRaycastCallback can be used for raycast, overlap and sweep queries. |
| 229 | |
| 230 | @see PxHitBuffer PxRaycastHit PxSweepHit PxOverlapHit PxRaycastCallback PxOverlapCallback PxSweepCallback |
| 231 | */ |
| 232 | template<typename HitType> |
| 233 | struct PxHitCallback |
| 234 | { |
| 235 | HitType block; //!< Holds the closest blocking hit result for the query. Invalid if hasBlock is false. |
| 236 | bool hasBlock; //!< Set to true if there was a blocking hit during query. |
| 237 | |
| 238 | HitType* touches; //!< User specified buffer for touching hits. |
| 239 | |
| 240 | /** |
| 241 | \brief Size of the user specified touching hits buffer. |
| 242 | \note If set to 0 all hits will default to PxQueryHitType::eBLOCK, otherwise to PxQueryHitType::eTOUCH |
| 243 | \note Hit type returned from pre-filter overrides this default */ |
| 244 | PxU32 maxNbTouches; |
| 245 | |
| 246 | /** |
| 247 | \brief Number of touching hits returned by the query. Used with PxHitBuffer. |
| 248 | \note If true (PxAgain) is returned from the callback, nbTouches will be reset to 0. */ |
| 249 | PxU32 nbTouches; |
| 250 | |
| 251 | /** |
| 252 | \brief Initializes the class with user provided buffer. |
| 253 | |
| 254 | \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits. |
| 255 | \param[in] aMaxNbTouches Size of touch buffer. |
| 256 | |
| 257 | \note if aTouches is NULL and aMaxNbTouches is 0, only the closest blocking hit will be recorded by the query. |
| 258 | \note If PxQueryFlag::eANY_HIT flag is used as a query parameter, hasBlock will be set to true and blockingHit will be used to receive the result. |
| 259 | \note Both eTOUCH and eBLOCK hits will be registered as hasBlock=true and stored in PxHitCallback.block when eANY_HIT flag is used. |
| 260 | |
| 261 | @see PxHitCallback.hasBlock PxHitCallback.block */ |
| 262 | PxHitCallback(HitType* aTouches, PxU32 aMaxNbTouches) |
| 263 | : hasBlock(false), touches(aTouches), maxNbTouches(aMaxNbTouches), nbTouches(0) |
| 264 | {} |
| 265 | |
| 266 | /** |
| 267 | \brief virtual callback function used to communicate query results to the user. |
| 268 | |
| 269 | This callback will always be invoked with #touches as a buffer if #touches was specified as non-NULL. |
| 270 | All reported touch hits are guaranteed to be closer than the closest blocking hit. |
| 271 | |
| 272 | \param[in] buffer Callback will report touch hits to the user in this buffer. This pointer will be the same as #touches. |
| 273 | \param[in] nbHits Number of touch hits reported in buffer. This number will not exceed #maxNbTouches. |
| 274 | |
| 275 | \note There is a significant performance penalty in case multiple touch callbacks are issued (up to 2x) |
| 276 | \note to avoid the penalty use a bigger buffer so that all touching hits can be reported in a single buffer. |
| 277 | \note If true (again) is returned from the callback, nbTouches will be reset to 0, |
| 278 | \note If false is returned, nbTouched will remain unchanged. |
| 279 | \note By the time processTouches is first called, the globally closest blocking hit is already determined, |
| 280 | \note values of hasBlock and block are final and all touch hits are guaranteed to be closer than the blocking hit. |
| 281 | \note touches and maxNbTouches can be modified inside of processTouches callback. |
| 282 | |
| 283 | \return true to continue receiving callbacks in case there are more hits or false to stop. |
| 284 | |
| 285 | @see PxAgain PxRaycastHit PxSweepHit PxOverlapHit */ |
| 286 | virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) = 0; |
| 287 | |
| 288 | virtual void finalizeQuery() {} //!< Query finalization callback, called after the last processTouches callback. |
| 289 | |
| 290 | virtual ~PxHitCallback() {} |
| 291 | |
| 292 | /** \brief Returns true if any blocking or touching hits were encountered during a query. */ |
| 293 | PX_FORCE_INLINE bool hasAnyHits() { return (hasBlock || (nbTouches > 0)); } |
| 294 | }; |
| 295 | |
| 296 | |
| 297 | /** |
| 298 | \brief Returns scene query hits (intersections) to the user in a preallocated buffer. |
| 299 | |
| 300 | Will clip touch hits to maximum buffer capacity. When clipped, an arbitrary subset of touching hits will be discarded. |
| 301 | Overflow does not trigger warnings or errors. block and hasBlock will be valid in finalizeQuery callback and after query completion. |
| 302 | Touching hits are guaranteed to have closer or same distance ( <= condition) as the globally nearest blocking hit at the time any processTouches() |
| 303 | callback is issued. |
| 304 | |
| 305 | \note Pre-made typedef shorthands, such as ::PxRaycastBuffer can be used for raycast, overlap and sweep queries. |
| 306 | |
| 307 | @see PxHitCallback |
| 308 | @see PxRaycastBuffer PxOverlapBuffer PxSweepBuffer PxRaycastBufferN PxOverlapBufferN PxSweepBufferN |
| 309 | */ |
| 310 | template<typename HitType> |
| 311 | struct PxHitBuffer : public PxHitCallback<HitType> |
| 312 | { |
| 313 | /** |
| 314 | \brief Initializes the buffer with user memory. |
| 315 | |
| 316 | The buffer is initialized with 0 touch hits by default => query will only report a single closest blocking hit. |
| 317 | Use PxQueryFlag::eANY_HIT to tell the query to abort and return any first hit encoutered as blocking. |
| 318 | |
| 319 | \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits. |
| 320 | \param[in] aMaxNbTouches Size of touch buffer. |
| 321 | |
| 322 | @see PxHitCallback */ |
| 323 | PxHitBuffer(HitType* aTouches = NULL, PxU32 aMaxNbTouches = 0) : PxHitCallback<HitType>(aTouches, aMaxNbTouches) {} |
| 324 | |
| 325 | /** \brief Computes the number of any hits in this result, blocking or touching. */ |
| 326 | PX_INLINE PxU32 getNbAnyHits() const { return getNbTouches() + PxU32(this->hasBlock); } |
| 327 | /** \brief Convenience iterator used to access any hits in this result, blocking or touching. */ |
| 328 | PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < getNbTouches() + PxU32(this->hasBlock)); |
| 329 | return index < getNbTouches() ? getTouches()[index] : this->block; } |
| 330 | |
| 331 | PX_INLINE PxU32 getNbTouches() const { return this->nbTouches; } |
| 332 | PX_INLINE const HitType* getTouches() const { return this->touches; } |
| 333 | PX_INLINE const HitType& getTouch(const PxU32 index) const { PX_ASSERT(index < getNbTouches()); return getTouches()[index]; } |
| 334 | PX_INLINE PxU32 getMaxNbTouches() const { return this->maxNbTouches; } |
| 335 | |
| 336 | virtual ~PxHitBuffer() {} |
| 337 | |
| 338 | protected: |
| 339 | // stops after the first callback |
| 340 | virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) { PX_UNUSED(buffer); PX_UNUSED(nbHits); return false; } |
| 341 | }; |
| 342 | |
| 343 | |
| 344 | /** \brief Raycast query callback. */ |
| 345 | typedef PxHitCallback<PxRaycastHit> PxRaycastCallback; |
| 346 | |
| 347 | /** \brief Overlap query callback. */ |
| 348 | typedef PxHitCallback<PxOverlapHit> PxOverlapCallback; |
| 349 | |
| 350 | /** \brief Sweep query callback. */ |
| 351 | typedef PxHitCallback<PxSweepHit> PxSweepCallback; |
| 352 | |
| 353 | /** \brief Raycast query buffer. */ |
| 354 | typedef PxHitBuffer<PxRaycastHit> PxRaycastBuffer; |
| 355 | |
| 356 | /** \brief Overlap query buffer. */ |
| 357 | typedef PxHitBuffer<PxOverlapHit> PxOverlapBuffer; |
| 358 | |
| 359 | /** \brief Sweep query buffer. */ |
| 360 | typedef PxHitBuffer<PxSweepHit> PxSweepBuffer; |
| 361 | |
| 362 | /** \brief Returns touching raycast hits to the user in a fixed size array embedded in the buffer class. **/ |
| 363 | template <int N> |
| 364 | struct PxRaycastBufferN : public PxHitBuffer<PxRaycastHit> |
| 365 | { |
| 366 | PxRaycastHit hits[N]; |
| 367 | PxRaycastBufferN() : PxHitBuffer<PxRaycastHit>(hits, N) {} |
| 368 | }; |
| 369 | |
| 370 | /** \brief Returns touching overlap hits to the user in a fixed size array embedded in the buffer class. **/ |
| 371 | template <int N> |
| 372 | struct PxOverlapBufferN : public PxHitBuffer<PxOverlapHit> |
| 373 | { |
| 374 | PxOverlapHit hits[N]; |
| 375 | PxOverlapBufferN() : PxHitBuffer<PxOverlapHit>(hits, N) {} |
| 376 | }; |
| 377 | |
| 378 | /** \brief Returns touching sweep hits to the user in a fixed size array embedded in the buffer class. **/ |
| 379 | template <int N> |
| 380 | struct PxSweepBufferN : public PxHitBuffer<PxSweepHit> |
| 381 | { |
| 382 | PxSweepHit hits[N]; |
| 383 | PxSweepBufferN() : PxHitBuffer<PxSweepHit>(hits, N) {} |
| 384 | }; |
| 385 | |
| 386 | #if !PX_DOXYGEN |
| 387 | } // namespace physx |
| 388 | #endif |
| 389 | |
| 390 | /** @} */ |
| 391 | #endif |
| 392 | |