| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY | 
| 32 | #define PX_PHYSICS_NX_SPHERE_GEOMETRY | 
| 33 | /** \addtogroup geomutils | 
| 34 | @{ | 
| 35 | */ | 
| 36 | #include "geometry/PxGeometry.h" | 
| 37 |  | 
| 38 | #if !PX_DOXYGEN | 
| 39 | namespace physx | 
| 40 | { | 
| 41 | #endif | 
| 42 |  | 
| 43 | /** | 
| 44 | \brief A class representing the geometry of a sphere. | 
| 45 |  | 
| 46 | Spheres are defined by their radius. | 
| 47 | \note The scaling of the sphere is expected to be baked into this value, there is no additional scaling parameter. | 
| 48 | */ | 
| 49 | class PxSphereGeometry : public PxGeometry  | 
| 50 | { | 
| 51 | public: | 
| 52 | 	PX_INLINE PxSphereGeometry() :							PxGeometry(PxGeometryType::eSPHERE), radius(0) {} | 
| 53 | 	PX_INLINE PxSphereGeometry(PxReal ir) :					PxGeometry(PxGeometryType::eSPHERE), radius(ir) {} | 
| 54 |  | 
| 55 | 	/** | 
| 56 | 	\brief Returns true if the geometry is valid. | 
| 57 |  | 
| 58 | 	\return True if the current settings are valid | 
| 59 |  | 
| 60 | 	\note A valid sphere has radius > 0.   | 
| 61 | 	It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a sphere that has zero radius. | 
| 62 |  | 
| 63 | 	@see PxRigidActor::createShape, PxPhysics::createShape | 
| 64 | 	*/ | 
| 65 | 	PX_INLINE bool isValid() const; | 
| 66 |  | 
| 67 | public: | 
| 68 |  | 
| 69 | 	/** | 
| 70 | 	\brief The radius of the sphere. | 
| 71 | 	*/ | 
| 72 | 	PxReal radius;	 | 
| 73 | }; | 
| 74 |  | 
| 75 |  | 
| 76 | PX_INLINE bool PxSphereGeometry::isValid() const | 
| 77 | { | 
| 78 | 	if (mType != PxGeometryType::eSPHERE) | 
| 79 | 		return false; | 
| 80 | 	if (!PxIsFinite(f: radius)) | 
| 81 | 		return false; | 
| 82 | 	if (radius <= 0.0f) | 
| 83 | 		return false; | 
| 84 |  | 
| 85 | 	return true; | 
| 86 | } | 
| 87 |  | 
| 88 | #if !PX_DOXYGEN | 
| 89 | } // namespace physx | 
| 90 | #endif | 
| 91 |  | 
| 92 | /** @} */ | 
| 93 | #endif | 
| 94 |  |