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28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30
31#ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY
32#define PX_PHYSICS_NX_SPHERE_GEOMETRY
33/** \addtogroup geomutils
34@{
35*/
36#include "geometry/PxGeometry.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
43/**
44\brief A class representing the geometry of a sphere.
45
46Spheres are defined by their radius.
47\note The scaling of the sphere is expected to be baked into this value, there is no additional scaling parameter.
48*/
49class PxSphereGeometry : public PxGeometry
50{
51public:
52 PX_INLINE PxSphereGeometry() : PxGeometry(PxGeometryType::eSPHERE), radius(0) {}
53 PX_INLINE PxSphereGeometry(PxReal ir) : PxGeometry(PxGeometryType::eSPHERE), radius(ir) {}
54
55 /**
56 \brief Returns true if the geometry is valid.
57
58 \return True if the current settings are valid
59
60 \note A valid sphere has radius > 0.
61 It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a sphere that has zero radius.
62
63 @see PxRigidActor::createShape, PxPhysics::createShape
64 */
65 PX_INLINE bool isValid() const;
66
67public:
68
69 /**
70 \brief The radius of the sphere.
71 */
72 PxReal radius;
73};
74
75
76PX_INLINE bool PxSphereGeometry::isValid() const
77{
78 if (mType != PxGeometryType::eSPHERE)
79 return false;
80 if (!PxIsFinite(f: radius))
81 return false;
82 if (radius <= 0.0f)
83 return false;
84
85 return true;
86}
87
88#if !PX_DOXYGEN
89} // namespace physx
90#endif
91
92/** @} */
93#endif
94

source code of qtquick3dphysics/src/3rdparty/PhysX/include/geometry/PxSphereGeometry.h