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12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_PHYSICS_NX_PLANE_GEOMETRY |
32 | #define PX_PHYSICS_NX_PLANE_GEOMETRY |
33 | /** \addtogroup geomutils |
34 | @{ |
35 | */ |
36 | #include "foundation/PxPlane.h" |
37 | #include "foundation/PxTransform.h" |
38 | #include "geometry/PxGeometry.h" |
39 | #include "foundation/PxFoundationConfig.h" |
40 | |
41 | #if !PX_DOXYGEN |
42 | namespace physx |
43 | { |
44 | #endif |
45 | |
46 | /** |
47 | \brief Class describing a plane geometry. |
48 | |
49 | The plane geometry specifies the half-space volume x<=0. As with other geometry types, |
50 | when used in a PxShape the collision volume is obtained by transforming the halfspace |
51 | by the shape local pose and the actor global pose. |
52 | |
53 | To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0). |
54 | |
55 | To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation. |
56 | |
57 | @see PxShape.setGeometry() PxShape.getPlaneGeometry() PxTransformFromPlaneEquation |
58 | */ |
59 | class PxPlaneGeometry : public PxGeometry |
60 | { |
61 | public: |
62 | PX_INLINE PxPlaneGeometry() : PxGeometry(PxGeometryType::ePLANE) {} |
63 | |
64 | /** |
65 | \brief Returns true if the geometry is valid. |
66 | |
67 | \return True if the current settings are valid |
68 | */ |
69 | PX_INLINE bool isValid() const; |
70 | }; |
71 | |
72 | PX_INLINE bool PxPlaneGeometry::isValid() const |
73 | { |
74 | if (mType != PxGeometryType::ePLANE) |
75 | return false; |
76 | |
77 | return true; |
78 | } |
79 | |
80 | #if !PX_DOXYGEN |
81 | } // namespace physx |
82 | #endif |
83 | |
84 | /** @} */ |
85 | #endif |
86 | |