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29
30
31#ifndef PX_PHYSICS_NX_PLANE_GEOMETRY
32#define PX_PHYSICS_NX_PLANE_GEOMETRY
33/** \addtogroup geomutils
34@{
35*/
36#include "foundation/PxPlane.h"
37#include "foundation/PxTransform.h"
38#include "geometry/PxGeometry.h"
39#include "foundation/PxFoundationConfig.h"
40
41#if !PX_DOXYGEN
42namespace physx
43{
44#endif
45
46/**
47\brief Class describing a plane geometry.
48
49The plane geometry specifies the half-space volume x<=0. As with other geometry types,
50when used in a PxShape the collision volume is obtained by transforming the halfspace
51by the shape local pose and the actor global pose.
52
53To generate a PxPlane from a PxTransform, transform PxPlane(1,0,0,0).
54
55To generate a PxTransform from a PxPlane, use PxTransformFromPlaneEquation.
56
57@see PxShape.setGeometry() PxShape.getPlaneGeometry() PxTransformFromPlaneEquation
58*/
59class PxPlaneGeometry : public PxGeometry
60{
61public:
62 PX_INLINE PxPlaneGeometry() : PxGeometry(PxGeometryType::ePLANE) {}
63
64 /**
65 \brief Returns true if the geometry is valid.
66
67 \return True if the current settings are valid
68 */
69 PX_INLINE bool isValid() const;
70};
71
72PX_INLINE bool PxPlaneGeometry::isValid() const
73{
74 if (mType != PxGeometryType::ePLANE)
75 return false;
76
77 return true;
78}
79
80#if !PX_DOXYGEN
81} // namespace physx
82#endif
83
84/** @} */
85#endif
86

source code of qtquick3dphysics/src/3rdparty/PhysX/include/geometry/PxPlaneGeometry.h