| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY | 
| 32 | #define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY | 
| 33 | /** \addtogroup geomutils | 
| 34 | @{ | 
| 35 | */ | 
| 36 | #include "geometry/PxGeometry.h" | 
| 37 | #include "geometry/PxMeshScale.h" | 
| 38 | #include "common/PxCoreUtilityTypes.h" | 
| 39 |  | 
| 40 | #if !PX_DOXYGEN | 
| 41 | namespace physx | 
| 42 | { | 
| 43 | #endif | 
| 44 |  | 
| 45 | class PxTriangleMesh; | 
| 46 |  | 
| 47 |  | 
| 48 | /** | 
| 49 | \brief Flags controlling the simulated behavior of the triangle mesh geometry. | 
| 50 |  | 
| 51 | Used in ::PxMeshGeometryFlags. | 
| 52 | */ | 
| 53 | struct PxMeshGeometryFlag | 
| 54 | { | 
| 55 | 	enum Enum | 
| 56 | 	{ | 
| 57 | 		eDOUBLE_SIDED = (1<<1)	//!< Meshes with this flag set are treated as double-sided. | 
| 58 | 								//!< This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries). | 
| 59 | 								//!< For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide. | 
| 60 | 	}; | 
| 61 | }; | 
| 62 |  | 
| 63 | /** | 
| 64 | \brief collection of set bits defined in PxMeshGeometryFlag. | 
| 65 |  | 
| 66 | @see PxMeshGeometryFlag | 
| 67 | */ | 
| 68 | typedef PxFlags<PxMeshGeometryFlag::Enum,PxU8> PxMeshGeometryFlags; | 
| 69 | PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8) | 
| 70 |  | 
| 71 | /** | 
| 72 | \brief Triangle mesh geometry class. | 
| 73 |  | 
| 74 | This class unifies a mesh object with a scaling transform, and  | 
| 75 | lets the combined object be used anywhere a PxGeometry is needed. | 
| 76 |  | 
| 77 | The scaling is a transform along arbitrary axes contained in the scale object. | 
| 78 | The vertices of the mesh in geometry (or shape) space is the  | 
| 79 | PxMeshScale::toMat33() transform, multiplied by the vertex space vertices  | 
| 80 | in the PxConvexMesh object. | 
| 81 | */ | 
| 82 | class PxTriangleMeshGeometry : public PxGeometry  | 
| 83 | { | 
| 84 | public: | 
| 85 | 	/** | 
| 86 | 	\brief Default constructor. | 
| 87 |  | 
| 88 | 	Creates an empty object with a NULL mesh and identity scale. | 
| 89 | 	*/ | 
| 90 | 	PX_INLINE PxTriangleMeshGeometry() :  | 
| 91 | 		PxGeometry	(PxGeometryType::eTRIANGLEMESH),  | 
| 92 | 		triangleMesh(NULL) | 
| 93 | 	{} | 
| 94 |  | 
| 95 | 	/** | 
| 96 | 	\brief Constructor. | 
| 97 | 	\param[in] mesh		Mesh pointer. May be NULL, though this will not make the object valid for shape construction. | 
| 98 | 	\param[in] scaling	Scale factor. | 
| 99 | 	\param[in] flags	Mesh flags. | 
| 100 | 	\ | 
| 101 | 	*/ | 
| 102 | 	PX_INLINE PxTriangleMeshGeometry(	PxTriangleMesh* mesh,  | 
| 103 | 										const PxMeshScale& scaling = PxMeshScale(),  | 
| 104 | 										PxMeshGeometryFlags flags = PxMeshGeometryFlags()) : | 
| 105 | 		PxGeometry	(PxGeometryType::eTRIANGLEMESH),  | 
| 106 | 		scale		(scaling),  | 
| 107 | 		meshFlags	(flags),  | 
| 108 | 		triangleMesh(mesh)  | 
| 109 | 	{} | 
| 110 |  | 
| 111 | 	/** | 
| 112 | 	\brief Returns true if the geometry is valid. | 
| 113 |  | 
| 114 | 	\return  True if the current settings are valid for shape creation. | 
| 115 |  | 
| 116 | 	\note A valid triangle mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0). | 
| 117 | 	It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a triangle mesh that has zero extents in any direction. | 
| 118 |  | 
| 119 | 	@see PxRigidActor::createShape, PxPhysics::createShape | 
| 120 | 	*/ | 
| 121 | 	PX_INLINE bool isValid() const; | 
| 122 |  | 
| 123 | public: | 
| 124 | 	PxMeshScale			scale;				//!< The scaling transformation. | 
| 125 | 	PxMeshGeometryFlags	meshFlags;			//!< Mesh flags. | 
| 126 | 	PxPadding<3>		paddingFromFlags;	//!< padding for mesh flags | 
| 127 | 	PxTriangleMesh*		triangleMesh;		//!< A reference to the mesh object. | 
| 128 | }; | 
| 129 |  | 
| 130 |  | 
| 131 | PX_INLINE bool PxTriangleMeshGeometry::isValid() const | 
| 132 | { | 
| 133 | 	if(mType != PxGeometryType::eTRIANGLEMESH) | 
| 134 | 		return false; | 
| 135 | 	if(!scale.scale.isFinite() || !scale.rotation.isUnit()) | 
| 136 | 		return false; | 
| 137 | 	if(!scale.isValidForTriangleMesh()) | 
| 138 | 		return false; | 
| 139 | 	if(!triangleMesh) | 
| 140 | 		return false; | 
| 141 |  | 
| 142 | 	return true; | 
| 143 | } | 
| 144 |  | 
| 145 | #if !PX_DOXYGEN | 
| 146 | } // namespace physx | 
| 147 | #endif | 
| 148 |  | 
| 149 | /** @} */ | 
| 150 | #endif | 
| 151 |  |