| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_NX_MESHSCALE |
| 32 | #define PX_PHYSICS_NX_MESHSCALE |
| 33 | /** \addtogroup geomutils |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "common/PxPhysXCommonConfig.h" |
| 38 | #include "foundation/PxMat33.h" |
| 39 | #include "foundation/PxAssert.h" |
| 40 | |
| 41 | /** \brief Minimum allowed absolute magnitude for each of mesh scale's components (x,y,z). |
| 42 | \note Only positive scale values are allowed for convex meshes. */ |
| 43 | #define PX_MESH_SCALE_MIN 1e-6f |
| 44 | |
| 45 | /** \brief Maximum allowed absolute magnitude for each of mesh scale's components (x,y,z). |
| 46 | \note Only positive scale values are allowed for convex meshes. */ |
| 47 | #define PX_MESH_SCALE_MAX 1e6f |
| 48 | |
| 49 | #if !PX_DOXYGEN |
| 50 | namespace physx |
| 51 | { |
| 52 | #endif |
| 53 | |
| 54 | /** |
| 55 | \brief A class expressing a nonuniform scaling transformation. |
| 56 | |
| 57 | The scaling is along arbitrary axes that are specified by PxMeshScale::rotation. |
| 58 | |
| 59 | \note Negative scale values are supported for PxTriangleMeshGeometry |
| 60 | with absolute values for each component within [PX_MIN_ABS_MESH_SCALE, PX_MAX_ABS_MESH_SCALE] range. |
| 61 | Negative scale causes a reflection around the specified axis, in addition PhysX will flip the normals |
| 62 | for mesh triangles when scale.x*scale.y*scale.z < 0. |
| 63 | \note Only positive scale values are supported for PxConvexMeshGeometry |
| 64 | with values for each component within [PX_MIN_ABS_MESH_SCALE, PX_MAX_ABS_MESH_SCALE] range). |
| 65 | |
| 66 | @see PxConvexMeshGeometry PxTriangleMeshGeometry |
| 67 | */ |
| 68 | class PxMeshScale |
| 69 | { |
| 70 | //= ATTENTION! ===================================================================================== |
| 71 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
| 72 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
| 73 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
| 74 | // accordingly. |
| 75 | //================================================================================================== |
| 76 | public: |
| 77 | /** |
| 78 | \brief Constructor initializes to identity scale. |
| 79 | */ |
| 80 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(): scale(1.0f), rotation(PxIdentity) |
| 81 | { |
| 82 | } |
| 83 | |
| 84 | /** |
| 85 | \brief Constructor from scalar. |
| 86 | */ |
| 87 | explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(PxReal r): scale(r), rotation(PxIdentity) |
| 88 | { |
| 89 | } |
| 90 | |
| 91 | /** |
| 92 | \brief Constructor to initialize to arbitrary scale and identity scale rotation. |
| 93 | */ |
| 94 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s) |
| 95 | { |
| 96 | scale = s; |
| 97 | rotation = PxQuat(PxIdentity); |
| 98 | } |
| 99 | |
| 100 | /** |
| 101 | \brief Constructor to initialize to arbitrary scaling. |
| 102 | */ |
| 103 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s, const PxQuat& r) |
| 104 | { |
| 105 | PX_ASSERT(r.isUnit()); |
| 106 | scale = s; |
| 107 | rotation = r; |
| 108 | } |
| 109 | |
| 110 | |
| 111 | /** |
| 112 | \brief Returns true if the scaling is an identity transformation. |
| 113 | */ |
| 114 | PX_CUDA_CALLABLE PX_FORCE_INLINE bool isIdentity() const |
| 115 | { |
| 116 | return (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f); |
| 117 | } |
| 118 | |
| 119 | /** |
| 120 | \brief Returns the inverse of this scaling transformation. |
| 121 | */ |
| 122 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale getInverse() const |
| 123 | { |
| 124 | return PxMeshScale(PxVec3(1.0f/scale.x, 1.0f/scale.y, 1.0f/scale.z), rotation); |
| 125 | } |
| 126 | |
| 127 | /** |
| 128 | \brief Converts this transformation to a 3x3 matrix representation. |
| 129 | */ |
| 130 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 toMat33() const |
| 131 | { |
| 132 | PxMat33 rot(rotation); |
| 133 | PxMat33 trans = rot.getTranspose(); |
| 134 | trans.column0 *= scale[0]; |
| 135 | trans.column1 *= scale[1]; |
| 136 | trans.column2 *= scale[2]; |
| 137 | return trans * rot; |
| 138 | } |
| 139 | |
| 140 | /** |
| 141 | \brief Returns true if combination of negative scale components will cause the triangle normal to flip. The SDK will flip the normals internally. |
| 142 | */ |
| 143 | PX_CUDA_CALLABLE PX_FORCE_INLINE bool hasNegativeDeterminant() const |
| 144 | { |
| 145 | return (scale.x * scale.y * scale.z < 0.0f); |
| 146 | } |
| 147 | |
| 148 | PxVec3 transform(const PxVec3& v) const |
| 149 | { |
| 150 | return rotation.rotateInv(v: scale.multiply(a: rotation.rotate(v))); |
| 151 | } |
| 152 | |
| 153 | bool isValidForTriangleMesh() const |
| 154 | { |
| 155 | PxVec3 absXYZ = scale.abs(); |
| 156 | return (absXYZ.maxElement() <= PX_MESH_SCALE_MAX) && (absXYZ.minElement() >= PX_MESH_SCALE_MIN); |
| 157 | } |
| 158 | |
| 159 | bool isValidForConvexMesh() const |
| 160 | { |
| 161 | return (scale.maxElement() <= PX_MESH_SCALE_MAX) && (scale.minElement() >= PX_MESH_SCALE_MIN); |
| 162 | } |
| 163 | |
| 164 | PxVec3 scale; //!< A nonuniform scaling |
| 165 | PxQuat rotation; //!< The orientation of the scaling axes |
| 166 | |
| 167 | |
| 168 | }; |
| 169 | |
| 170 | #if !PX_DOXYGEN |
| 171 | } // namespace physx |
| 172 | #endif |
| 173 | |
| 174 | /** @} */ |
| 175 | #endif |
| 176 | |