| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
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| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PHYSICS_CCT_CONTROLLER |
| 31 | #define PX_PHYSICS_CCT_CONTROLLER |
| 32 | /** \addtogroup character |
| 33 | @{ |
| 34 | */ |
| 35 | |
| 36 | #include "characterkinematic/PxExtended.h" |
| 37 | #include "characterkinematic/PxControllerObstacles.h" |
| 38 | #include "PxQueryFiltering.h" |
| 39 | #include "foundation/PxErrorCallback.h" |
| 40 | |
| 41 | #if !PX_DOXYGEN |
| 42 | namespace physx |
| 43 | { |
| 44 | #endif |
| 45 | |
| 46 | /** |
| 47 | \brief The type of controller, eg box, sphere or capsule. |
| 48 | */ |
| 49 | struct PxControllerShapeType |
| 50 | { |
| 51 | enum Enum |
| 52 | { |
| 53 | /** |
| 54 | \brief A box controller. |
| 55 | |
| 56 | @see PxBoxController PxBoxControllerDesc |
| 57 | */ |
| 58 | eBOX, |
| 59 | |
| 60 | /** |
| 61 | \brief A capsule controller |
| 62 | |
| 63 | @see PxCapsuleController PxCapsuleControllerDesc |
| 64 | */ |
| 65 | eCAPSULE, |
| 66 | |
| 67 | eFORCE_DWORD = 0x7fffffff |
| 68 | }; |
| 69 | }; |
| 70 | |
| 71 | class PxShape; |
| 72 | class PxScene; |
| 73 | class PxController; |
| 74 | class PxRigidDynamic; |
| 75 | class PxMaterial; |
| 76 | struct PxFilterData; |
| 77 | class PxQueryFilterCallback; |
| 78 | class PxControllerBehaviorCallback; |
| 79 | class PxObstacleContext; |
| 80 | class PxObstacle; |
| 81 | |
| 82 | /** |
| 83 | \brief specifies how a CCT interacts with non-walkable parts. |
| 84 | |
| 85 | This is only used when slopeLimit is non zero. It is currently enabled for static actors only, and not supported for spheres or capsules. |
| 86 | */ |
| 87 | struct PxControllerNonWalkableMode |
| 88 | { |
| 89 | enum Enum |
| 90 | { |
| 91 | ePREVENT_CLIMBING, //!< Stops character from climbing up non-walkable slopes, but doesn't move it otherwise |
| 92 | ePREVENT_CLIMBING_AND_FORCE_SLIDING //!< Stops character from climbing up non-walkable slopes, and forces it to slide down those slopes |
| 93 | }; |
| 94 | }; |
| 95 | |
| 96 | /** |
| 97 | \brief specifies which sides a character is colliding with. |
| 98 | */ |
| 99 | struct PxControllerCollisionFlag |
| 100 | { |
| 101 | enum Enum |
| 102 | { |
| 103 | eCOLLISION_SIDES = (1<<0), //!< Character is colliding to the sides. |
| 104 | eCOLLISION_UP = (1<<1), //!< Character has collision above. |
| 105 | eCOLLISION_DOWN = (1<<2) //!< Character has collision below. |
| 106 | }; |
| 107 | }; |
| 108 | |
| 109 | /** |
| 110 | \brief Bitfield that contains a set of raised flags defined in PxControllerCollisionFlag. |
| 111 | |
| 112 | @see PxControllerCollisionFlag |
| 113 | */ |
| 114 | typedef PxFlags<PxControllerCollisionFlag::Enum, PxU8> PxControllerCollisionFlags; |
| 115 | PX_FLAGS_OPERATORS(PxControllerCollisionFlag::Enum, PxU8) |
| 116 | |
| 117 | /** |
| 118 | \brief Describes a controller's internal state. |
| 119 | */ |
| 120 | struct PxControllerState |
| 121 | { |
| 122 | PxVec3 deltaXP; //!< delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. |
| 123 | PxShape* touchedShape; //!< Shape on which the CCT is standing |
| 124 | PxRigidActor* touchedActor; //!< Actor owning 'touchedShape' |
| 125 | ObstacleHandle touchedObstacleHandle; // Obstacle on which the CCT is standing |
| 126 | PxU32 collisionFlags; //!< Last known collision flags (PxControllerCollisionFlag) |
| 127 | bool standOnAnotherCCT; //!< Are we standing on another CCT? |
| 128 | bool standOnObstacle; //!< Are we standing on a user-defined obstacle? |
| 129 | bool isMovingUp; //!< is CCT moving up or not? (i.e. explicit jumping) |
| 130 | }; |
| 131 | |
| 132 | /** |
| 133 | \brief Describes a controller's internal statistics. |
| 134 | */ |
| 135 | struct PxControllerStats |
| 136 | { |
| 137 | PxU16 nbIterations; |
| 138 | PxU16 nbFullUpdates; |
| 139 | PxU16 nbPartialUpdates; |
| 140 | PxU16 nbTessellation; |
| 141 | }; |
| 142 | |
| 143 | /** |
| 144 | \brief Describes a generic CCT hit. |
| 145 | */ |
| 146 | struct PxControllerHit |
| 147 | { |
| 148 | PxController* controller; //!< Current controller |
| 149 | PxExtendedVec3 worldPos; //!< Contact position in world space |
| 150 | PxVec3 worldNormal; //!< Contact normal in world space |
| 151 | PxVec3 dir; //!< Motion direction |
| 152 | PxF32 length; //!< Motion length |
| 153 | }; |
| 154 | |
| 155 | /** |
| 156 | \brief Describes a hit between a CCT and a shape. Passed to onShapeHit() |
| 157 | |
| 158 | @see PxUserControllerHitReport.onShapeHit() |
| 159 | */ |
| 160 | struct PxControllerShapeHit : public PxControllerHit |
| 161 | { |
| 162 | PxShape* shape; //!< Touched shape |
| 163 | PxRigidActor* actor; //!< Touched actor |
| 164 | PxU32 triangleIndex; //!< touched triangle index (only for meshes/heightfields) |
| 165 | }; |
| 166 | |
| 167 | /** |
| 168 | \brief Describes a hit between a CCT and another CCT. Passed to onControllerHit(). |
| 169 | |
| 170 | @see PxUserControllerHitReport.onControllerHit() |
| 171 | */ |
| 172 | struct PxControllersHit : public PxControllerHit |
| 173 | { |
| 174 | PxController* other; //!< Touched controller |
| 175 | }; |
| 176 | |
| 177 | /** |
| 178 | \brief Describes a hit between a CCT and a user-defined obstacle. Passed to onObstacleHit(). |
| 179 | |
| 180 | @see PxUserControllerHitReport.onObstacleHit() PxObstacleContext |
| 181 | */ |
| 182 | struct PxControllerObstacleHit : public PxControllerHit |
| 183 | { |
| 184 | const void* userData; |
| 185 | }; |
| 186 | |
| 187 | /** |
| 188 | \brief User callback class for character controller events. |
| 189 | |
| 190 | \note Character controller hit reports are only generated when move is called. |
| 191 | |
| 192 | @see PxControllerDesc.callback |
| 193 | */ |
| 194 | class PxUserControllerHitReport |
| 195 | { |
| 196 | public: |
| 197 | |
| 198 | /** |
| 199 | \brief Called when current controller hits a shape. |
| 200 | |
| 201 | This is called when the CCT moves and hits a shape. This will not be called when a moving shape hits a non-moving CCT. |
| 202 | |
| 203 | \param[in] hit Provides information about the hit. |
| 204 | |
| 205 | @see PxControllerShapeHit |
| 206 | */ |
| 207 | virtual void onShapeHit(const PxControllerShapeHit& hit) = 0; |
| 208 | |
| 209 | /** |
| 210 | \brief Called when current controller hits another controller. |
| 211 | |
| 212 | \param[in] hit Provides information about the hit. |
| 213 | |
| 214 | @see PxControllersHit |
| 215 | */ |
| 216 | virtual void onControllerHit(const PxControllersHit& hit) = 0; |
| 217 | |
| 218 | /** |
| 219 | \brief Called when current controller hits a user-defined obstacle. |
| 220 | |
| 221 | \param[in] hit Provides information about the hit. |
| 222 | |
| 223 | @see PxControllerObstacleHit PxObstacleContext |
| 224 | */ |
| 225 | virtual void onObstacleHit(const PxControllerObstacleHit& hit) = 0; |
| 226 | |
| 227 | protected: |
| 228 | virtual ~PxUserControllerHitReport(){} |
| 229 | }; |
| 230 | |
| 231 | |
| 232 | /** |
| 233 | \brief Dedicated filtering callback for CCT vs CCT. |
| 234 | |
| 235 | This controls collisions between CCTs (one CCT vs anoter CCT). |
| 236 | |
| 237 | To make each CCT collide against all other CCTs, just return true - or simply avoid defining a callback. |
| 238 | To make each CCT freely go through all other CCTs, just return false. |
| 239 | Otherwise create a custom filtering logic in this callback. |
| 240 | |
| 241 | @see PxControllerFilters |
| 242 | */ |
| 243 | class PxControllerFilterCallback |
| 244 | { |
| 245 | public: |
| 246 | virtual ~PxControllerFilterCallback(){} |
| 247 | |
| 248 | /** |
| 249 | \brief Filtering method for CCT-vs-CCT. |
| 250 | |
| 251 | \param[in] a First CCT |
| 252 | \param[in] b Second CCT |
| 253 | \return true to keep the pair, false to filter it out |
| 254 | */ |
| 255 | virtual bool filter(const PxController& a, const PxController& b) = 0; |
| 256 | }; |
| 257 | |
| 258 | /** |
| 259 | \brief Filtering data for "move" call. |
| 260 | |
| 261 | This class contains all filtering-related parameters for the PxController::move() call. |
| 262 | |
| 263 | Collisions between a CCT and the world are filtered using the mFilterData, mFilterCallback and mFilterFlags |
| 264 | members. These parameters are internally passed to PxScene::overlap() to find objects touched by the CCT. |
| 265 | Please refer to the PxScene::overlap() documentation for details. |
| 266 | |
| 267 | Collisions between a CCT and another CCT are filtered using the mCCTFilterCallback member. If this filter |
| 268 | callback is not defined, none of the CCT-vs-CCT collisions are filtered, and each CCT will collide against |
| 269 | all other CCTs. |
| 270 | |
| 271 | \note PxQueryFlag::eANY_HIT and PxQueryFlag::eNO_BLOCK are ignored in mFilterFlags. |
| 272 | |
| 273 | @see PxController.move() PxControllerFilterCallback |
| 274 | */ |
| 275 | class PxControllerFilters |
| 276 | { |
| 277 | public: |
| 278 | |
| 279 | PX_INLINE PxControllerFilters(const PxFilterData* filterData=NULL, PxQueryFilterCallback* cb=NULL, PxControllerFilterCallback* cctFilterCb=NULL) : |
| 280 | mFilterData (filterData), |
| 281 | mFilterCallback (cb), |
| 282 | mFilterFlags (PxQueryFlag::eSTATIC|PxQueryFlag::eDYNAMIC|PxQueryFlag::ePREFILTER), |
| 283 | mCCTFilterCallback (cctFilterCb) |
| 284 | {} |
| 285 | |
| 286 | // CCT-vs-shapes: |
| 287 | const PxFilterData* mFilterData; //!< Data for internal PxQueryFilterData structure. Passed to PxScene::overlap() call. |
| 288 | //!< This can be NULL, in which case a default PxFilterData is used. |
| 289 | PxQueryFilterCallback* mFilterCallback; //!< Custom filter logic (can be NULL). Passed to PxScene::overlap() call. |
| 290 | PxQueryFlags mFilterFlags; //!< Flags for internal PxQueryFilterData structure. Passed to PxScene::overlap() call. |
| 291 | // CCT-vs-CCT: |
| 292 | PxControllerFilterCallback* mCCTFilterCallback; //!< CCT-vs-CCT filter callback. If NULL, all CCT-vs-CCT collisions are kept. |
| 293 | }; |
| 294 | |
| 295 | /** |
| 296 | \brief Descriptor class for a character controller. |
| 297 | |
| 298 | @see PxBoxController PxCapsuleController |
| 299 | */ |
| 300 | class PxControllerDesc |
| 301 | { |
| 302 | public: |
| 303 | |
| 304 | /** |
| 305 | \brief returns true if the current settings are valid |
| 306 | |
| 307 | \return True if the descriptor is valid. |
| 308 | */ |
| 309 | PX_INLINE virtual bool isValid() const; |
| 310 | |
| 311 | /** |
| 312 | \brief Returns the character controller type |
| 313 | |
| 314 | \return The controllers type. |
| 315 | |
| 316 | @see PxControllerType PxCapsuleControllerDesc PxBoxControllerDesc |
| 317 | */ |
| 318 | PX_INLINE PxControllerShapeType::Enum getType() const { return mType; } |
| 319 | |
| 320 | /** |
| 321 | \brief The position of the character |
| 322 | |
| 323 | \note The character's initial position must be such that it does not overlap the static geometry. |
| 324 | |
| 325 | <b>Default:</b> Zero |
| 326 | */ |
| 327 | PxExtendedVec3 position; |
| 328 | |
| 329 | /** |
| 330 | \brief Specifies the 'up' direction |
| 331 | |
| 332 | In order to provide stepping functionality the SDK must be informed about the up direction. |
| 333 | |
| 334 | <b>Default:</b> (0, 1, 0) |
| 335 | |
| 336 | */ |
| 337 | PxVec3 upDirection; |
| 338 | |
| 339 | /** |
| 340 | \brief The maximum slope which the character can walk up. |
| 341 | |
| 342 | In general it is desirable to limit where the character can walk, in particular it is unrealistic |
| 343 | for the character to be able to climb arbitary slopes. |
| 344 | |
| 345 | The limit is expressed as the cosine of desired limit angle. A value of 0 disables this feature. |
| 346 | |
| 347 | \warning It is currently enabled for static actors only (not for dynamic/kinematic actors), and not supported for spheres or capsules. |
| 348 | |
| 349 | <b>Default:</b> 0.707 |
| 350 | |
| 351 | @see upDirection invisibleWallHeight maxJumpHeight |
| 352 | */ |
| 353 | PxF32 slopeLimit; |
| 354 | |
| 355 | /** |
| 356 | \brief Height of invisible walls created around non-walkable triangles |
| 357 | |
| 358 | The library can automatically create invisible walls around non-walkable triangles defined |
| 359 | by the 'slopeLimit' parameter. This defines the height of those walls. If it is 0.0, then |
| 360 | no extra triangles are created. |
| 361 | |
| 362 | <b>Default:</b> 0.0 |
| 363 | |
| 364 | @see upDirection slopeLimit maxJumpHeight |
| 365 | */ |
| 366 | PxF32 invisibleWallHeight; |
| 367 | |
| 368 | /** |
| 369 | \brief Maximum height a jumping character can reach |
| 370 | |
| 371 | This is only used if invisible walls are created ('invisibleWallHeight' is non zero). |
| 372 | |
| 373 | When a character jumps, the non-walkable triangles he might fly over are not found |
| 374 | by the collision queries (since the character's bounding volume does not touch them). |
| 375 | Thus those non-walkable triangles do not create invisible walls, and it is possible |
| 376 | for a jumping character to land on a non-walkable triangle, while he wouldn't have |
| 377 | reached that place by just walking. |
| 378 | |
| 379 | The 'maxJumpHeight' variable is used to extend the size of the collision volume |
| 380 | downward. This way, all the non-walkable triangles are properly found by the collision |
| 381 | queries and it becomes impossible to 'jump over' invisible walls. |
| 382 | |
| 383 | If the character in your game can not jump, it is safe to use 0.0 here. Otherwise it |
| 384 | is best to keep this value as small as possible, since a larger collision volume |
| 385 | means more triangles to process. |
| 386 | |
| 387 | <b>Default:</b> 0.0 |
| 388 | |
| 389 | @see upDirection slopeLimit invisibleWallHeight |
| 390 | */ |
| 391 | PxF32 maxJumpHeight; |
| 392 | |
| 393 | /** |
| 394 | \brief The contact offset used by the controller. |
| 395 | |
| 396 | Specifies a skin around the object within which contacts will be generated. |
| 397 | Use it to avoid numerical precision issues. |
| 398 | |
| 399 | This is dependant on the scale of the users world, but should be a small, positive |
| 400 | non zero value. |
| 401 | |
| 402 | <b>Default:</b> 0.1 |
| 403 | */ |
| 404 | PxF32 contactOffset; |
| 405 | |
| 406 | /** |
| 407 | \brief Defines the maximum height of an obstacle which the character can climb. |
| 408 | |
| 409 | A small value will mean that the character gets stuck and cannot walk up stairs etc, |
| 410 | a value which is too large will mean that the character can climb over unrealistically |
| 411 | high obstacles. |
| 412 | |
| 413 | <b>Default:</b> 0.5 |
| 414 | |
| 415 | @see upDirection |
| 416 | */ |
| 417 | PxF32 stepOffset; |
| 418 | |
| 419 | /** |
| 420 | \brief Density of underlying kinematic actor |
| 421 | |
| 422 | The CCT creates a PhysX's kinematic actor under the hood. This controls its density. |
| 423 | |
| 424 | <b>Default:</b> 10.0 |
| 425 | */ |
| 426 | PxF32 density; |
| 427 | |
| 428 | /** |
| 429 | \brief Scale coefficient for underlying kinematic actor |
| 430 | |
| 431 | The CCT creates a PhysX's kinematic actor under the hood. This controls its scale factor. |
| 432 | This should be a number a bit smaller than 1.0. |
| 433 | |
| 434 | <b>Default:</b> 0.8 |
| 435 | */ |
| 436 | PxF32 scaleCoeff; |
| 437 | |
| 438 | /** |
| 439 | \brief Cached volume growth |
| 440 | |
| 441 | Amount of space around the controller we cache to improve performance. This is a scale factor |
| 442 | that should be higher than 1.0f but not too big, ideally lower than 2.0f. |
| 443 | |
| 444 | <b>Default:</b> 1.5 |
| 445 | */ |
| 446 | PxF32 volumeGrowth; |
| 447 | |
| 448 | /** |
| 449 | \brief Specifies a user report callback. |
| 450 | |
| 451 | This report callback is called when the character collides with shapes and other characters. |
| 452 | |
| 453 | Setting this to NULL disables the callback. |
| 454 | |
| 455 | <b>Default:</b> NULL |
| 456 | |
| 457 | @see PxUserControllerHitReport |
| 458 | */ |
| 459 | PxUserControllerHitReport* reportCallback; |
| 460 | |
| 461 | /** |
| 462 | \brief Specifies a user behavior callback. |
| 463 | |
| 464 | This behavior callback is called to customize the controller's behavior w.r.t. touched shapes. |
| 465 | |
| 466 | Setting this to NULL disables the callback. |
| 467 | |
| 468 | <b>Default:</b> NULL |
| 469 | |
| 470 | @see PxControllerBehaviorCallback |
| 471 | */ |
| 472 | PxControllerBehaviorCallback* behaviorCallback; |
| 473 | |
| 474 | /** |
| 475 | \brief The non-walkable mode controls if a character controller slides or not on a non-walkable part. |
| 476 | |
| 477 | This is only used when slopeLimit is non zero. |
| 478 | |
| 479 | <b>Default:</b> PxControllerNonWalkableMode::ePREVENT_CLIMBING |
| 480 | |
| 481 | @see PxControllerNonWalkableMode |
| 482 | */ |
| 483 | PxControllerNonWalkableMode::Enum nonWalkableMode; |
| 484 | |
| 485 | /** |
| 486 | \brief The material for the actor associated with the controller. |
| 487 | |
| 488 | The controller internally creates a rigid body actor. This parameter specifies the material of the actor. |
| 489 | |
| 490 | <b>Default:</b> NULL |
| 491 | |
| 492 | @see PxMaterial |
| 493 | */ |
| 494 | PxMaterial* material; |
| 495 | |
| 496 | /** |
| 497 | \brief Use a deletion listener to get informed about released objects and clear internal caches if needed. |
| 498 | |
| 499 | If a character controller registers a deletion listener, it will get informed about released objects. That allows the |
| 500 | controller to invalidate cached data that connects to a released object. If a deletion listener is not |
| 501 | registered, PxController::invalidateCache has to be called manually after objects have been released. |
| 502 | |
| 503 | @see PxController::invalidateCache |
| 504 | |
| 505 | <b>Default:</b> true |
| 506 | */ |
| 507 | bool registerDeletionListener; |
| 508 | |
| 509 | /** |
| 510 | \brief User specified data associated with the controller. |
| 511 | |
| 512 | <b>Default:</b> NULL |
| 513 | */ |
| 514 | void* userData; |
| 515 | |
| 516 | protected: |
| 517 | const PxControllerShapeType::Enum mType; //!< The type of the controller. This gets set by the derived class' ctor, the user should not have to change it. |
| 518 | |
| 519 | /** |
| 520 | \brief constructor sets to default. |
| 521 | */ |
| 522 | PX_INLINE PxControllerDesc(PxControllerShapeType::Enum); |
| 523 | PX_INLINE virtual ~PxControllerDesc(); |
| 524 | |
| 525 | /** |
| 526 | \brief copy constructor. |
| 527 | */ |
| 528 | PX_INLINE PxControllerDesc(const PxControllerDesc&); |
| 529 | |
| 530 | /** |
| 531 | \brief assignment operator. |
| 532 | */ |
| 533 | PX_INLINE PxControllerDesc& operator=(const PxControllerDesc&); |
| 534 | |
| 535 | PX_INLINE void copy(const PxControllerDesc&); |
| 536 | }; |
| 537 | |
| 538 | PX_INLINE PxControllerDesc::PxControllerDesc(PxControllerShapeType::Enum t) : mType(t) |
| 539 | { |
| 540 | upDirection = PxVec3(0.0f, 1.0f, 0.0f); |
| 541 | slopeLimit = 0.707f; |
| 542 | contactOffset = 0.1f; |
| 543 | stepOffset = 0.5f; |
| 544 | density = 10.0f; |
| 545 | scaleCoeff = 0.8f; |
| 546 | volumeGrowth = 1.5f; |
| 547 | reportCallback = NULL; |
| 548 | behaviorCallback = NULL; |
| 549 | userData = NULL; |
| 550 | nonWalkableMode = PxControllerNonWalkableMode::ePREVENT_CLIMBING; |
| 551 | position.x = PxExtended(0.0); |
| 552 | position.y = PxExtended(0.0); |
| 553 | position.z = PxExtended(0.0); |
| 554 | material = NULL; |
| 555 | invisibleWallHeight = 0.0f; |
| 556 | maxJumpHeight = 0.0f; |
| 557 | registerDeletionListener = true; |
| 558 | } |
| 559 | |
| 560 | PX_INLINE PxControllerDesc::PxControllerDesc(const PxControllerDesc& other) : mType(other.mType) |
| 561 | { |
| 562 | copy(other); |
| 563 | } |
| 564 | |
| 565 | PX_INLINE PxControllerDesc& PxControllerDesc::operator=(const PxControllerDesc& other) |
| 566 | { |
| 567 | copy(other); |
| 568 | return *this; |
| 569 | } |
| 570 | |
| 571 | PX_INLINE void PxControllerDesc::copy(const PxControllerDesc& other) |
| 572 | { |
| 573 | upDirection = other.upDirection; |
| 574 | slopeLimit = other.slopeLimit; |
| 575 | contactOffset = other.contactOffset; |
| 576 | stepOffset = other.stepOffset; |
| 577 | density = other.density; |
| 578 | scaleCoeff = other.scaleCoeff; |
| 579 | volumeGrowth = other.volumeGrowth; |
| 580 | reportCallback = other.reportCallback; |
| 581 | behaviorCallback = other.behaviorCallback; |
| 582 | userData = other.userData; |
| 583 | nonWalkableMode = other.nonWalkableMode; |
| 584 | position.x = other.position.x; |
| 585 | position.y = other.position.y; |
| 586 | position.z = other.position.z; |
| 587 | material = other.material; |
| 588 | invisibleWallHeight = other.invisibleWallHeight; |
| 589 | maxJumpHeight = other.maxJumpHeight; |
| 590 | registerDeletionListener = other.registerDeletionListener; |
| 591 | } |
| 592 | |
| 593 | PX_INLINE PxControllerDesc::~PxControllerDesc() |
| 594 | { |
| 595 | } |
| 596 | |
| 597 | PX_INLINE bool PxControllerDesc::isValid() const |
| 598 | { |
| 599 | if( mType!=PxControllerShapeType::eBOX |
| 600 | && mType!=PxControllerShapeType::eCAPSULE) |
| 601 | return false; |
| 602 | if(scaleCoeff<0.0f) |
| 603 | return false; |
| 604 | if(volumeGrowth<1.0f) |
| 605 | return false; |
| 606 | if(density<0.0f) |
| 607 | return false; |
| 608 | if(slopeLimit<0.0f) |
| 609 | return false; |
| 610 | if(stepOffset<0.0f) |
| 611 | return false; |
| 612 | if(contactOffset<=0.0f) |
| 613 | return false; |
| 614 | if(!material) |
| 615 | return false; |
| 616 | if(!toVec3(v: position).isFinite()) |
| 617 | return false; //the float version needs to be finite otherwise actor creation will fail. |
| 618 | |
| 619 | return true; |
| 620 | } |
| 621 | |
| 622 | |
| 623 | /** |
| 624 | \brief Base class for character controllers. |
| 625 | |
| 626 | @see PxCapsuleController PxBoxController |
| 627 | */ |
| 628 | class PxController |
| 629 | { |
| 630 | public: |
| 631 | //********************************************************************* |
| 632 | // DEPRECATED FUNCTIONS: |
| 633 | // |
| 634 | // PX_DEPRECATED virtual void setInteraction(PxCCTInteractionMode::Enum flag) = 0; |
| 635 | // PX_DEPRECATED virtual PxCCTInteractionMode::Enum getInteraction() const = 0; |
| 636 | // PX_DEPRECATED virtual void setGroupsBitmask(PxU32 bitmask) = 0; |
| 637 | // PX_DEPRECATED virtual PxU32 getGroupsBitmask() const = 0; |
| 638 | // |
| 639 | // => replaced with: |
| 640 | // |
| 641 | // PxControllerFilters::mCCTFilterCallback. Please define a PxControllerFilterCallback object and emulate the old interaction mode there. |
| 642 | // |
| 643 | //********************************************************************* |
| 644 | |
| 645 | /** |
| 646 | \brief Return the type of controller |
| 647 | |
| 648 | @see PxControllerType |
| 649 | */ |
| 650 | virtual PxControllerShapeType::Enum getType() const = 0; |
| 651 | |
| 652 | /** |
| 653 | \brief Releases the controller. |
| 654 | */ |
| 655 | virtual void release() = 0; |
| 656 | |
| 657 | /** |
| 658 | \brief Moves the character using a "collide-and-slide" algorithm. |
| 659 | |
| 660 | \param[in] disp Displacement vector |
| 661 | \param[in] minDist The minimum travelled distance to consider. If travelled distance is smaller, the character doesn't move. |
| 662 | This is used to stop the recursive motion algorithm when remaining distance to travel is small. |
| 663 | \param[in] elapsedTime Time elapsed since last call |
| 664 | \param[in] filters User-defined filters for this move |
| 665 | \param[in] obstacles Potential additional obstacles the CCT should collide with. |
| 666 | \return Collision flags, collection of ::PxControllerCollisionFlags |
| 667 | */ |
| 668 | virtual PxControllerCollisionFlags move(const PxVec3& disp, PxF32 minDist, PxF32 elapsedTime, const PxControllerFilters& filters, const PxObstacleContext* obstacles=NULL) = 0; |
| 669 | |
| 670 | /** |
| 671 | \brief Sets controller's position. |
| 672 | |
| 673 | The position controlled by this function is the center of the collision shape. |
| 674 | |
| 675 | \warning This is a 'teleport' function, it doesn't check for collisions. |
| 676 | \warning The character's position must be such that it does not overlap the static geometry. |
| 677 | |
| 678 | To move the character under normal conditions use the #move() function. |
| 679 | |
| 680 | \param[in] position The new (center) positon for the controller. |
| 681 | \return Currently always returns true. |
| 682 | |
| 683 | @see PxControllerDesc.position getPosition() getFootPosition() setFootPosition() move() |
| 684 | */ |
| 685 | virtual bool setPosition(const PxExtendedVec3& position) = 0; |
| 686 | |
| 687 | /** |
| 688 | \brief Retrieve the raw position of the controller. |
| 689 | |
| 690 | The position retrieved by this function is the center of the collision shape. To retrieve the bottom position of the shape, |
| 691 | a.k.a. the foot position, use the getFootPosition() function. |
| 692 | |
| 693 | The position is updated by calls to move(). Calling this method without calling |
| 694 | move() will return the last position or the initial position of the controller. |
| 695 | |
| 696 | \return The controller's center position |
| 697 | |
| 698 | @see PxControllerDesc.position setPosition() getFootPosition() setFootPosition() move() |
| 699 | */ |
| 700 | virtual const PxExtendedVec3& getPosition() const = 0; |
| 701 | |
| 702 | /** |
| 703 | \brief Set controller's foot position. |
| 704 | |
| 705 | The position controlled by this function is the bottom of the collision shape, a.k.a. the foot position. |
| 706 | |
| 707 | \note The foot position takes the contact offset into account |
| 708 | |
| 709 | \warning This is a 'teleport' function, it doesn't check for collisions. |
| 710 | |
| 711 | To move the character under normal conditions use the #move() function. |
| 712 | |
| 713 | \param[in] position The new (bottom) positon for the controller. |
| 714 | \return Currently always returns true. |
| 715 | |
| 716 | @see PxControllerDesc.position setPosition() getPosition() getFootPosition() move() |
| 717 | */ |
| 718 | virtual bool (const PxExtendedVec3& position) = 0; |
| 719 | |
| 720 | /** |
| 721 | \brief Retrieve the "foot" position of the controller, i.e. the position of the bottom of the CCT's shape. |
| 722 | |
| 723 | \note The foot position takes the contact offset into account |
| 724 | |
| 725 | \return The controller's foot position |
| 726 | |
| 727 | @see PxControllerDesc.position setPosition() getPosition() setFootPosition() move() |
| 728 | */ |
| 729 | virtual PxExtendedVec3 () const = 0; |
| 730 | |
| 731 | /** |
| 732 | \brief Get the rigid body actor associated with this controller (see PhysX documentation). |
| 733 | The behavior upon manually altering this actor is undefined, you should primarily |
| 734 | use it for reading const properties. |
| 735 | |
| 736 | \return the actor associated with the controller. |
| 737 | */ |
| 738 | virtual PxRigidDynamic* getActor() const = 0; |
| 739 | |
| 740 | /** |
| 741 | \brief The step height. |
| 742 | |
| 743 | \param[in] offset The new step offset for the controller. |
| 744 | |
| 745 | @see PxControllerDesc.stepOffset |
| 746 | */ |
| 747 | virtual void setStepOffset(const PxF32 offset) =0; |
| 748 | |
| 749 | /** |
| 750 | \brief Retrieve the step height. |
| 751 | |
| 752 | \return The step offset for the controller. |
| 753 | |
| 754 | @see setStepOffset() |
| 755 | */ |
| 756 | virtual PxF32 getStepOffset() const =0; |
| 757 | |
| 758 | /** |
| 759 | \brief Sets the non-walkable mode for the CCT. |
| 760 | |
| 761 | \param[in] flag The new value of the non-walkable mode. |
| 762 | |
| 763 | \see PxControllerNonWalkableMode |
| 764 | */ |
| 765 | virtual void setNonWalkableMode(PxControllerNonWalkableMode::Enum flag) = 0; |
| 766 | |
| 767 | /** |
| 768 | \brief Retrieves the non-walkable mode for the CCT. |
| 769 | |
| 770 | \return The current non-walkable mode. |
| 771 | |
| 772 | \see PxControllerNonWalkableMode |
| 773 | */ |
| 774 | virtual PxControllerNonWalkableMode::Enum getNonWalkableMode() const = 0; |
| 775 | |
| 776 | /** |
| 777 | \brief Retrieve the contact offset. |
| 778 | |
| 779 | \return The contact offset for the controller. |
| 780 | |
| 781 | @see PxControllerDesc.contactOffset |
| 782 | */ |
| 783 | virtual PxF32 getContactOffset() const =0; |
| 784 | |
| 785 | /** |
| 786 | \brief Sets the contact offset. |
| 787 | |
| 788 | \param[in] offset The contact offset for the controller. |
| 789 | |
| 790 | @see PxControllerDesc.contactOffset |
| 791 | */ |
| 792 | virtual void setContactOffset(PxF32 offset) =0; |
| 793 | |
| 794 | /** |
| 795 | \brief Retrieve the 'up' direction. |
| 796 | |
| 797 | \return The up direction for the controller. |
| 798 | |
| 799 | @see PxControllerDesc.upDirection |
| 800 | */ |
| 801 | virtual PxVec3 getUpDirection() const =0; |
| 802 | |
| 803 | /** |
| 804 | \brief Sets the 'up' direction. |
| 805 | |
| 806 | \param[in] up The up direction for the controller. |
| 807 | |
| 808 | @see PxControllerDesc.upDirection |
| 809 | */ |
| 810 | virtual void setUpDirection(const PxVec3& up) =0; |
| 811 | |
| 812 | /** |
| 813 | \brief Retrieve the slope limit. |
| 814 | |
| 815 | \return The slope limit for the controller. |
| 816 | |
| 817 | @see PxControllerDesc.slopeLimit |
| 818 | */ |
| 819 | virtual PxF32 getSlopeLimit() const =0; |
| 820 | |
| 821 | /** |
| 822 | \brief Sets the slope limit. |
| 823 | |
| 824 | \note This feature can not be enabled at runtime, i.e. if the slope limit is zero when creating the CCT |
| 825 | (which disables the feature) then changing the slope limit at runtime will not have any effect, and the call |
| 826 | will be ignored. |
| 827 | |
| 828 | \param[in] slopeLimit The slope limit for the controller. |
| 829 | |
| 830 | @see PxControllerDesc.slopeLimit |
| 831 | */ |
| 832 | virtual void setSlopeLimit(PxF32 slopeLimit) =0; |
| 833 | |
| 834 | /** |
| 835 | \brief Flushes internal geometry cache. |
| 836 | |
| 837 | The character controller uses caching in order to speed up collision testing. The cache is |
| 838 | automatically flushed when a change to static objects is detected in the scene. For example when a |
| 839 | static shape is added, updated, or removed from the scene, the cache is automatically invalidated. |
| 840 | |
| 841 | However there may be situations that cannot be automatically detected, and those require manual |
| 842 | invalidation of the cache. Currently the user must call this when the filtering behavior changes (the |
| 843 | PxControllerFilters parameter of the PxController::move call). While the controller in principle |
| 844 | could detect a change in these parameters, it cannot detect a change in the behavior of the filtering |
| 845 | function. |
| 846 | |
| 847 | @see PxController.move |
| 848 | */ |
| 849 | virtual void invalidateCache() = 0; |
| 850 | |
| 851 | /** |
| 852 | \brief Retrieve the scene associated with the controller. |
| 853 | |
| 854 | \return The physics scene |
| 855 | */ |
| 856 | virtual PxScene* getScene() = 0; |
| 857 | |
| 858 | /** |
| 859 | \brief Returns the user data associated with this controller. |
| 860 | |
| 861 | \return The user pointer associated with the controller. |
| 862 | |
| 863 | @see PxControllerDesc.userData |
| 864 | */ |
| 865 | virtual void* getUserData() const = 0; |
| 866 | |
| 867 | /** |
| 868 | \brief Sets the user data associated with this controller. |
| 869 | |
| 870 | \param[in] userData The user pointer associated with the controller. |
| 871 | |
| 872 | @see PxControllerDesc.userData |
| 873 | */ |
| 874 | virtual void setUserData(void* userData) = 0; |
| 875 | |
| 876 | /** |
| 877 | \brief Returns information about the controller's internal state. |
| 878 | |
| 879 | \param[out] state The controller's internal state |
| 880 | |
| 881 | @see PxControllerState |
| 882 | */ |
| 883 | virtual void getState(PxControllerState& state) const = 0; |
| 884 | |
| 885 | /** |
| 886 | \brief Returns the controller's internal statistics. |
| 887 | |
| 888 | \param[out] stats The controller's internal statistics |
| 889 | |
| 890 | @see PxControllerStats |
| 891 | */ |
| 892 | virtual void getStats(PxControllerStats& stats) const = 0; |
| 893 | |
| 894 | /** |
| 895 | \brief Resizes the controller. |
| 896 | |
| 897 | This function attempts to resize the controller to a given size, while making sure the bottom |
| 898 | position of the controller remains constant. In other words the function modifies both the |
| 899 | height and the (center) position of the controller. This is a helper function that can be used |
| 900 | to implement a 'crouch' functionality for example. |
| 901 | |
| 902 | \param[in] height Desired controller's height |
| 903 | */ |
| 904 | virtual void resize(PxReal height) = 0; |
| 905 | |
| 906 | protected: |
| 907 | PX_INLINE PxController() {} |
| 908 | virtual ~PxController() {} |
| 909 | }; |
| 910 | |
| 911 | #if !PX_DOXYGEN |
| 912 | } // namespace physx |
| 913 | #endif |
| 914 | |
| 915 | /** @} */ |
| 916 | #endif |
| 917 | |