| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PVD_SCENE_CLIENT_H |
| 31 | #define PX_PVD_SCENE_CLIENT_H |
| 32 | |
| 33 | /** \addtogroup pvd |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "foundation/PxFlags.h" |
| 38 | |
| 39 | namespace physx |
| 40 | { |
| 41 | namespace pvdsdk |
| 42 | { |
| 43 | class PvdClient; |
| 44 | struct PvdDebugPoint; |
| 45 | struct PvdDebugLine; |
| 46 | struct PvdDebugTriangle; |
| 47 | struct PvdDebugText; |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | #if !PX_DOXYGEN |
| 52 | namespace physx |
| 53 | { |
| 54 | #endif |
| 55 | |
| 56 | /** |
| 57 | \brief PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is set. |
| 58 | */ |
| 59 | struct PxPvdSceneFlag |
| 60 | { |
| 61 | enum Enum |
| 62 | { |
| 63 | eTRANSMIT_CONTACTS = (1 << 0), //! Transmits contact stream to PVD. |
| 64 | eTRANSMIT_SCENEQUERIES = (1 << 1), //! Transmits scene query stream to PVD. |
| 65 | eTRANSMIT_CONSTRAINTS = (1 << 2) //! Transmits constraints visualize stream to PVD. |
| 66 | }; |
| 67 | }; |
| 68 | |
| 69 | /** |
| 70 | \brief Bitfield that contains a set of raised flags defined in PxPvdSceneFlag. |
| 71 | |
| 72 | @see PxPvdSceneFlag |
| 73 | */ |
| 74 | typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags; |
| 75 | PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8) |
| 76 | |
| 77 | /** |
| 78 | \brief Special client for PxScene. |
| 79 | It provides access to the PxPvdSceneFlag. |
| 80 | It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. |
| 81 | */ |
| 82 | class PxPvdSceneClient |
| 83 | { |
| 84 | public: |
| 85 | /** |
| 86 | Sets the PVD flag. See PxPvdSceneFlag. |
| 87 | \param flag Flag to set. |
| 88 | \param value value the flag gets set to. |
| 89 | */ |
| 90 | virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0; |
| 91 | |
| 92 | /** |
| 93 | Sets the PVD flags. See PxPvdSceneFlags. |
| 94 | \param flags Flags to set. |
| 95 | */ |
| 96 | virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0; |
| 97 | |
| 98 | /** |
| 99 | Retrieves the PVD flags. See PxPvdSceneFlags. |
| 100 | */ |
| 101 | virtual PxPvdSceneFlags getScenePvdFlags() const = 0; |
| 102 | |
| 103 | /** |
| 104 | update camera on PVD application's render window |
| 105 | */ |
| 106 | virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0; |
| 107 | |
| 108 | /** |
| 109 | draw points on PVD application's render window |
| 110 | */ |
| 111 | virtual void drawPoints(const physx::pvdsdk::PvdDebugPoint* points, PxU32 count) = 0; |
| 112 | |
| 113 | /** |
| 114 | draw lines on PVD application's render window |
| 115 | */ |
| 116 | virtual void drawLines(const physx::pvdsdk::PvdDebugLine* lines, PxU32 count) = 0; |
| 117 | |
| 118 | /** |
| 119 | draw triangles on PVD application's render window |
| 120 | */ |
| 121 | virtual void drawTriangles(const physx::pvdsdk::PvdDebugTriangle* triangles, PxU32 count) = 0; |
| 122 | |
| 123 | /** |
| 124 | draw text on PVD application's render window |
| 125 | */ |
| 126 | virtual void drawText(const physx::pvdsdk::PvdDebugText& text) = 0; |
| 127 | |
| 128 | /** |
| 129 | get the underlying client, for advanced users |
| 130 | */ |
| 131 | virtual physx::pvdsdk::PvdClient* getClientInternal() = 0; |
| 132 | |
| 133 | protected: |
| 134 | virtual ~PxPvdSceneClient(){} |
| 135 | }; |
| 136 | |
| 137 | #if !PX_DOXYGEN |
| 138 | } // namespace physx |
| 139 | #endif |
| 140 | |
| 141 | /** @} */ |
| 142 | #endif // PX_PVD_SCENE_CLIENT_H |
| 143 | |