| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_CONTACT_MODIFY_CALLBACK |
| 32 | #define PX_CONTACT_MODIFY_CALLBACK |
| 33 | /** \addtogroup physics |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "PxPhysXConfig.h" |
| 38 | #include "PxShape.h" |
| 39 | #include "PxContact.h" |
| 40 | #include "foundation/PxTransform.h" |
| 41 | |
| 42 | #if !PX_DOXYGEN |
| 43 | namespace physx |
| 44 | { |
| 45 | #endif |
| 46 | |
| 47 | class PxShape; |
| 48 | |
| 49 | /** |
| 50 | \brief An array of contact points, as passed to contact modification. |
| 51 | |
| 52 | The word 'set' in the name does not imply that duplicates are filtered in any |
| 53 | way. This initial set of contacts does potentially get reduced to a smaller |
| 54 | set before being passed to the solver. |
| 55 | |
| 56 | You can use the accessors to read and write contact properties. The number of |
| 57 | contacts is immutable, other than being able to disable contacts using ignore(). |
| 58 | |
| 59 | @see PxContactModifyCallback, PxModifiableContact |
| 60 | */ |
| 61 | class PxContactSet |
| 62 | { |
| 63 | public: |
| 64 | /** |
| 65 | \brief Get the position of a specific contact point in the set. |
| 66 | |
| 67 | @see PxModifiableContact.point |
| 68 | */ |
| 69 | PX_FORCE_INLINE const PxVec3& getPoint(PxU32 i) const { return mContacts[i].contact; } |
| 70 | |
| 71 | /** |
| 72 | \brief Alter the position of a specific contact point in the set. |
| 73 | |
| 74 | @see PxModifiableContact.point |
| 75 | */ |
| 76 | PX_FORCE_INLINE void setPoint(PxU32 i, const PxVec3& p) { mContacts[i].contact = p; } |
| 77 | |
| 78 | /** |
| 79 | \brief Get the contact normal of a specific contact point in the set. |
| 80 | |
| 81 | @see PxModifiableContact.normal |
| 82 | */ |
| 83 | PX_FORCE_INLINE const PxVec3& getNormal(PxU32 i) const { return mContacts[i].normal; } |
| 84 | |
| 85 | /** |
| 86 | \brief Alter the contact normal of a specific contact point in the set. |
| 87 | |
| 88 | \note Changing the normal can cause contact points to be ignored. |
| 89 | |
| 90 | @see PxModifiableContact.normal |
| 91 | */ |
| 92 | PX_FORCE_INLINE void setNormal(PxU32 i, const PxVec3& n) |
| 93 | { |
| 94 | PxContactPatch* patch = getPatch(); |
| 95 | patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; |
| 96 | mContacts[i].normal = n; |
| 97 | } |
| 98 | |
| 99 | /** |
| 100 | \brief Get the separation of a specific contact point in the set. |
| 101 | |
| 102 | @see PxModifiableContact.separation |
| 103 | */ |
| 104 | PX_FORCE_INLINE PxReal getSeparation(PxU32 i) const { return mContacts[i].separation; } |
| 105 | |
| 106 | /** |
| 107 | \brief Alter the separation of a specific contact point in the set. |
| 108 | |
| 109 | @see PxModifiableContact.separation |
| 110 | */ |
| 111 | PX_FORCE_INLINE void setSeparation(PxU32 i, PxReal s) { mContacts[i].separation = s; } |
| 112 | |
| 113 | /** |
| 114 | \brief Get the target velocity of a specific contact point in the set. |
| 115 | |
| 116 | @see PxModifiableContact.targetVelocity |
| 117 | |
| 118 | */ |
| 119 | PX_FORCE_INLINE const PxVec3& getTargetVelocity(PxU32 i) const { return mContacts[i].targetVelocity; } |
| 120 | |
| 121 | /** |
| 122 | \brief Alter the target velocity of a specific contact point in the set. |
| 123 | |
| 124 | @see PxModifiableContact.targetVelocity |
| 125 | */ |
| 126 | PX_FORCE_INLINE void setTargetVelocity(PxU32 i, const PxVec3& v) |
| 127 | { |
| 128 | PxContactPatch* patch = getPatch(); |
| 129 | patch->internalFlags |= PxContactPatch::eHAS_TARGET_VELOCITY; |
| 130 | mContacts[i].targetVelocity = v; |
| 131 | } |
| 132 | |
| 133 | /** |
| 134 | \brief Get the face index with respect to the first shape of the pair for a specific contact point in the set. |
| 135 | |
| 136 | @see PxModifiableContact.internalFaceIndex0 |
| 137 | */ |
| 138 | PX_FORCE_INLINE PxU32 getInternalFaceIndex0(PxU32 i) const { PX_UNUSED(i); return PXC_CONTACT_NO_FACE_INDEX; } |
| 139 | |
| 140 | /** |
| 141 | \brief Get the face index with respect to the second shape of the pair for a specific contact point in the set. |
| 142 | |
| 143 | @see PxModifiableContact.internalFaceIndex1 |
| 144 | */ |
| 145 | PX_FORCE_INLINE PxU32 getInternalFaceIndex1(PxU32 i) const |
| 146 | { |
| 147 | PxContactPatch* patch = getPatch(); |
| 148 | if (patch->internalFlags & PxContactPatch::eHAS_FACE_INDICES) |
| 149 | { |
| 150 | return reinterpret_cast<PxU32*>(mContacts + mCount)[mCount + i]; |
| 151 | } |
| 152 | return PXC_CONTACT_NO_FACE_INDEX; |
| 153 | } |
| 154 | |
| 155 | /** |
| 156 | \brief Get the maximum impulse for a specific contact point in the set. |
| 157 | |
| 158 | @see PxModifiableContact.maxImpulse |
| 159 | */ |
| 160 | PX_FORCE_INLINE PxReal getMaxImpulse(PxU32 i) const { return mContacts[i].maxImpulse; } |
| 161 | |
| 162 | /** |
| 163 | \brief Alter the maximum impulse for a specific contact point in the set. |
| 164 | |
| 165 | \note Must be nonnegative. If set to zero, the contact point will be ignored |
| 166 | |
| 167 | @see PxModifiableContact.maxImpulse |
| 168 | */ |
| 169 | PX_FORCE_INLINE void setMaxImpulse(PxU32 i, PxReal s) |
| 170 | { |
| 171 | PxContactPatch* patch = getPatch(); |
| 172 | patch->internalFlags |= PxContactPatch::eHAS_MAX_IMPULSE; |
| 173 | mContacts[i].maxImpulse = s; |
| 174 | } |
| 175 | |
| 176 | /** |
| 177 | \brief Get the restitution coefficient for a specific contact point in the set. |
| 178 | |
| 179 | @see PxModifiableContact.restitution |
| 180 | */ |
| 181 | PX_FORCE_INLINE PxReal getRestitution(PxU32 i) const { return mContacts[i].restitution; } |
| 182 | |
| 183 | /** |
| 184 | \brief Alter the restitution coefficient for a specific contact point in the set. |
| 185 | |
| 186 | \note Valid ranges [0,1] |
| 187 | |
| 188 | @see PxModifiableContact.restitution |
| 189 | */ |
| 190 | PX_FORCE_INLINE void setRestitution(PxU32 i, PxReal r) |
| 191 | { |
| 192 | PxContactPatch* patch = getPatch(); |
| 193 | patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; |
| 194 | mContacts[i].restitution = r; |
| 195 | } |
| 196 | |
| 197 | /** |
| 198 | \brief Get the static friction coefficient for a specific contact point in the set. |
| 199 | |
| 200 | @see PxModifiableContact.staticFriction |
| 201 | */ |
| 202 | PX_FORCE_INLINE PxReal getStaticFriction(PxU32 i) const { return mContacts[i].staticFriction; } |
| 203 | |
| 204 | /** |
| 205 | \brief Alter the static friction coefficient for a specific contact point in the set. |
| 206 | |
| 207 | @see PxModifiableContact.staticFriction |
| 208 | */ |
| 209 | PX_FORCE_INLINE void setStaticFriction(PxU32 i, PxReal f) |
| 210 | { |
| 211 | PxContactPatch* patch = getPatch(); |
| 212 | patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; |
| 213 | mContacts[i].staticFriction = f; |
| 214 | } |
| 215 | |
| 216 | /** |
| 217 | \brief Get the static friction coefficient for a specific contact point in the set. |
| 218 | |
| 219 | @see PxModifiableContact.dynamicFriction |
| 220 | */ |
| 221 | PX_FORCE_INLINE PxReal getDynamicFriction(PxU32 i) const { return mContacts[i].dynamicFriction; } |
| 222 | |
| 223 | /** |
| 224 | \brief Alter the static dynamic coefficient for a specific contact point in the set. |
| 225 | |
| 226 | @see PxModifiableContact.dynamic |
| 227 | */ |
| 228 | PX_FORCE_INLINE void setDynamicFriction(PxU32 i, PxReal f) |
| 229 | { |
| 230 | PxContactPatch* patch = getPatch(); |
| 231 | patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; |
| 232 | mContacts[i].dynamicFriction = f; |
| 233 | } |
| 234 | |
| 235 | /** |
| 236 | \brief Ignore the contact point. |
| 237 | |
| 238 | If a contact point is ignored then no force will get applied at this point. This can be used to disable collision in certain areas of a shape, for example. |
| 239 | */ |
| 240 | PX_FORCE_INLINE void ignore(PxU32 i) { setMaxImpulse(i, s: 0.0f); } |
| 241 | |
| 242 | /** |
| 243 | \brief The number of contact points in the set. |
| 244 | */ |
| 245 | PX_FORCE_INLINE PxU32 size() const { return mCount; } |
| 246 | |
| 247 | /** |
| 248 | \brief Returns the invMassScale of body 0 |
| 249 | |
| 250 | A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact |
| 251 | treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. |
| 252 | */ |
| 253 | PX_FORCE_INLINE PxReal getInvMassScale0() const |
| 254 | { |
| 255 | PxContactPatch* patch = getPatch(); |
| 256 | return patch->mMassModification.mInvMassScale0; |
| 257 | } |
| 258 | |
| 259 | /** |
| 260 | \brief Returns the invMassScale of body 1 |
| 261 | |
| 262 | A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact |
| 263 | treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. |
| 264 | */ |
| 265 | PX_FORCE_INLINE PxReal getInvMassScale1() const |
| 266 | { |
| 267 | PxContactPatch* patch = getPatch(); |
| 268 | return patch->mMassModification.mInvMassScale1; |
| 269 | } |
| 270 | |
| 271 | /** |
| 272 | \brief Returns the invInertiaScale of body 0 |
| 273 | |
| 274 | A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact |
| 275 | treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. |
| 276 | */ |
| 277 | PX_FORCE_INLINE PxReal getInvInertiaScale0() const |
| 278 | { |
| 279 | PxContactPatch* patch = getPatch(); |
| 280 | return patch->mMassModification.mInvInertiaScale0; |
| 281 | } |
| 282 | |
| 283 | /** |
| 284 | \brief Returns the invInertiaScale of body 1 |
| 285 | |
| 286 | A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact |
| 287 | treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. |
| 288 | */ |
| 289 | PX_FORCE_INLINE PxReal getInvInertiaScale1() const |
| 290 | { |
| 291 | PxContactPatch* patch = getPatch(); |
| 292 | return patch->mMassModification.mInvInertiaScale1; |
| 293 | } |
| 294 | |
| 295 | /** |
| 296 | \brief Sets the invMassScale of body 0 |
| 297 | |
| 298 | This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact |
| 299 | treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. |
| 300 | */ |
| 301 | PX_FORCE_INLINE void setInvMassScale0(const PxReal scale) |
| 302 | { |
| 303 | PxContactPatch* patch = getPatch(); |
| 304 | patch->mMassModification.mInvMassScale0 = scale; |
| 305 | patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; |
| 306 | } |
| 307 | |
| 308 | /** |
| 309 | \brief Sets the invMassScale of body 1 |
| 310 | |
| 311 | This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact |
| 312 | treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. |
| 313 | */ |
| 314 | PX_FORCE_INLINE void setInvMassScale1(const PxReal scale) |
| 315 | { |
| 316 | PxContactPatch* patch = getPatch(); |
| 317 | patch->mMassModification.mInvMassScale1 = scale; |
| 318 | patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; |
| 319 | } |
| 320 | |
| 321 | /** |
| 322 | \brief Sets the invInertiaScale of body 0 |
| 323 | |
| 324 | This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact |
| 325 | treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. |
| 326 | */ |
| 327 | PX_FORCE_INLINE void setInvInertiaScale0(const PxReal scale) |
| 328 | { |
| 329 | PxContactPatch* patch = getPatch(); |
| 330 | patch->mMassModification.mInvInertiaScale0 = scale; |
| 331 | patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; |
| 332 | } |
| 333 | |
| 334 | /** |
| 335 | \brief Sets the invInertiaScale of body 1 |
| 336 | |
| 337 | This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact |
| 338 | treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. |
| 339 | */ |
| 340 | PX_FORCE_INLINE void setInvInertiaScale1(const PxReal scale) |
| 341 | { |
| 342 | PxContactPatch* patch = getPatch(); |
| 343 | patch->mMassModification.mInvInertiaScale1 = scale; |
| 344 | patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; |
| 345 | } |
| 346 | |
| 347 | protected: |
| 348 | |
| 349 | PX_FORCE_INLINE PxContactPatch* getPatch() const |
| 350 | { |
| 351 | const size_t = sizeof(PxContactPatch)*mCount; |
| 352 | return reinterpret_cast<PxContactPatch*>(reinterpret_cast<PxU8*>(mContacts) - headerOffset); |
| 353 | } |
| 354 | |
| 355 | PxU32 mCount; //!< Number of contact points in the set |
| 356 | PxModifiableContact* mContacts; //!< The contact points of the set |
| 357 | }; |
| 358 | |
| 359 | |
| 360 | |
| 361 | /** |
| 362 | \brief An array of instances of this class is passed to PxContactModifyCallback::onContactModify(). |
| 363 | |
| 364 | @see PxContactModifyCallback |
| 365 | */ |
| 366 | |
| 367 | class PxContactModifyPair |
| 368 | { |
| 369 | public: |
| 370 | |
| 371 | /** |
| 372 | \brief The actors which make up the pair in contact. |
| 373 | |
| 374 | Note that these are the actors as seen by the simulation, and may have been deleted since the simulation step started. |
| 375 | */ |
| 376 | |
| 377 | const PxRigidActor* actor[2]; |
| 378 | /** |
| 379 | \brief The shapes which make up the pair in contact. |
| 380 | |
| 381 | Note that these are the shapes as seen by the simulation, and may have been deleted since the simulation step started. |
| 382 | */ |
| 383 | |
| 384 | const PxShape* shape[2]; |
| 385 | |
| 386 | /** |
| 387 | \brief The shape to world transforms of the two shapes. |
| 388 | |
| 389 | These are the transforms as the simulation engine sees them, and may have been modified by the application |
| 390 | since the simulation step started. |
| 391 | |
| 392 | */ |
| 393 | |
| 394 | PxTransform transform[2]; |
| 395 | |
| 396 | /** |
| 397 | \brief An array of contact points between these two shapes. |
| 398 | */ |
| 399 | |
| 400 | PxContactSet contacts; |
| 401 | }; |
| 402 | |
| 403 | |
| 404 | /** |
| 405 | \brief An interface class that the user can implement in order to modify contact constraints. |
| 406 | |
| 407 | <b>Threading:</b> It is <b>necessary</b> to make this class thread safe as it will be called in the context of the |
| 408 | simulation thread. It might also be necessary to make it reentrant, since some calls can be made by multi-threaded |
| 409 | parts of the physics engine. |
| 410 | |
| 411 | You can enable the use of this contact modification callback by raising the flag PxPairFlag::eMODIFY_CONTACTS in |
| 412 | the filter shader/callback (see #PxSimulationFilterShader) for a pair of rigid body objects. |
| 413 | |
| 414 | Please note: |
| 415 | + Raising the contact modification flag will not wake the actors up automatically. |
| 416 | + It is not possible to turn off the performance degradation by simply removing the callback from the scene, the |
| 417 | filter shader/callback has to be used to clear the contact modification flag. |
| 418 | + The contacts will only be reported as long as the actors are awake. There will be no callbacks while the actors are sleeping. |
| 419 | |
| 420 | @see PxScene.setContactModifyCallback() PxScene.getContactModifyCallback() |
| 421 | */ |
| 422 | class PxContactModifyCallback |
| 423 | { |
| 424 | public: |
| 425 | |
| 426 | /** |
| 427 | \brief Passes modifiable arrays of contacts to the application. |
| 428 | |
| 429 | The initial contacts are as determined fresh each frame by collision detection. |
| 430 | |
| 431 | The number of contacts can not be changed, so you cannot add your own contacts. You may however |
| 432 | disable contacts using PxContactSet::ignore(). |
| 433 | |
| 434 | @see PxContactModifyPair |
| 435 | */ |
| 436 | virtual void onContactModify(PxContactModifyPair* const pairs, PxU32 count) = 0; |
| 437 | |
| 438 | protected: |
| 439 | virtual ~PxContactModifyCallback(){} |
| 440 | }; |
| 441 | |
| 442 | /** |
| 443 | \brief An interface class that the user can implement in order to modify CCD contact constraints. |
| 444 | |
| 445 | <b>Threading:</b> It is <b>necessary</b> to make this class thread safe as it will be called in the context of the |
| 446 | simulation thread. It might also be necessary to make it reentrant, since some calls can be made by multi-threaded |
| 447 | parts of the physics engine. |
| 448 | |
| 449 | You can enable the use of this contact modification callback by raising the flag PxPairFlag::eMODIFY_CONTACTS in |
| 450 | the filter shader/callback (see #PxSimulationFilterShader) for a pair of rigid body objects. |
| 451 | |
| 452 | Please note: |
| 453 | + Raising the contact modification flag will not wake the actors up automatically. |
| 454 | + It is not possible to turn off the performance degradation by simply removing the callback from the scene, the |
| 455 | filter shader/callback has to be used to clear the contact modification flag. |
| 456 | + The contacts will only be reported as long as the actors are awake. There will be no callbacks while the actors are sleeping. |
| 457 | |
| 458 | @see PxScene.setContactModifyCallback() PxScene.getContactModifyCallback() |
| 459 | */ |
| 460 | class PxCCDContactModifyCallback |
| 461 | { |
| 462 | public: |
| 463 | |
| 464 | /** |
| 465 | \brief Passes modifiable arrays of contacts to the application. |
| 466 | |
| 467 | The initial contacts are as determined fresh each frame by collision detection. |
| 468 | |
| 469 | The number of contacts can not be changed, so you cannot add your own contacts. You may however |
| 470 | disable contacts using PxContactSet::ignore(). |
| 471 | |
| 472 | @see PxContactModifyPair |
| 473 | */ |
| 474 | virtual void onCCDContactModify(PxContactModifyPair* const pairs, PxU32 count) = 0; |
| 475 | |
| 476 | protected: |
| 477 | virtual ~PxCCDContactModifyCallback(){} |
| 478 | }; |
| 479 | |
| 480 | |
| 481 | #if !PX_DOXYGEN |
| 482 | } // namespace physx |
| 483 | #endif |
| 484 | |
| 485 | /** @} */ |
| 486 | #endif |
| 487 | |