| 1 | // | 
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| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
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| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
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| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
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| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_CONTACT_MODIFY_CALLBACK | 
| 32 | #define PX_CONTACT_MODIFY_CALLBACK | 
| 33 | /** \addtogroup physics | 
| 34 | @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "PxPhysXConfig.h" | 
| 38 | #include "PxShape.h" | 
| 39 | #include "PxContact.h" | 
| 40 | #include "foundation/PxTransform.h" | 
| 41 |  | 
| 42 | #if !PX_DOXYGEN | 
| 43 | namespace physx | 
| 44 | { | 
| 45 | #endif | 
| 46 |  | 
| 47 | class PxShape; | 
| 48 |  | 
| 49 | /** | 
| 50 | \brief An array of contact points, as passed to contact modification. | 
| 51 |  | 
| 52 | The word 'set' in the name does not imply that duplicates are filtered in any  | 
| 53 | way.  This initial set of contacts does potentially get reduced to a smaller  | 
| 54 | set before being passed to the solver. | 
| 55 |  | 
| 56 | You can use the accessors to read and write contact properties.  The number of  | 
| 57 | contacts is immutable, other than being able to disable contacts using ignore(). | 
| 58 |  | 
| 59 | @see PxContactModifyCallback, PxModifiableContact | 
| 60 | */ | 
| 61 | class PxContactSet | 
| 62 | { | 
| 63 | public: | 
| 64 | 	/** | 
| 65 | 	\brief Get the position of a specific contact point in the set. | 
| 66 |  | 
| 67 | 	@see PxModifiableContact.point | 
| 68 | 	*/ | 
| 69 | 	PX_FORCE_INLINE		const PxVec3& getPoint(PxU32 i) const			{ return mContacts[i].contact;		} | 
| 70 |  | 
| 71 | 	/** | 
| 72 | 	\brief Alter the position of a specific contact point in the set. | 
| 73 |  | 
| 74 | 	@see PxModifiableContact.point | 
| 75 | 	*/ | 
| 76 | 	PX_FORCE_INLINE		void setPoint(PxU32 i, const PxVec3& p)			{ mContacts[i].contact = p; } | 
| 77 |  | 
| 78 | 	/** | 
| 79 | 	\brief Get the contact normal of a specific contact point in the set. | 
| 80 |  | 
| 81 | 	@see PxModifiableContact.normal | 
| 82 | 	*/ | 
| 83 | 	PX_FORCE_INLINE		const PxVec3& getNormal(PxU32 i) const			{ return mContacts[i].normal;	} | 
| 84 |  | 
| 85 | 	/** | 
| 86 | 	\brief Alter the contact normal of a specific contact point in the set. | 
| 87 |  | 
| 88 | 	\note Changing the normal can cause contact points to be ignored. | 
| 89 |  | 
| 90 | 	@see PxModifiableContact.normal | 
| 91 | 	*/ | 
| 92 | 	PX_FORCE_INLINE		void setNormal(PxU32 i, const PxVec3& n)		 | 
| 93 | 	{  | 
| 94 | 		PxContactPatch* patch = getPatch(); | 
| 95 | 		patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; | 
| 96 | 		mContacts[i].normal = n; | 
| 97 | 	} | 
| 98 |  | 
| 99 | 	/** | 
| 100 | 	\brief Get the separation of a specific contact point in the set. | 
| 101 |  | 
| 102 | 	@see PxModifiableContact.separation | 
| 103 | 	*/ | 
| 104 | 	PX_FORCE_INLINE		PxReal getSeparation(PxU32 i) const				{ return mContacts[i].separation;	} | 
| 105 |  | 
| 106 | 	/** | 
| 107 | 	\brief Alter the separation of a specific contact point in the set. | 
| 108 |  | 
| 109 | 	@see PxModifiableContact.separation | 
| 110 | 	*/ | 
| 111 | 	PX_FORCE_INLINE		void setSeparation(PxU32 i, PxReal s)			{ mContacts[i].separation = s; } | 
| 112 |  | 
| 113 | 	/** | 
| 114 | 	\brief Get the target velocity of a specific contact point in the set. | 
| 115 |  | 
| 116 | 	@see PxModifiableContact.targetVelocity | 
| 117 |  | 
| 118 | 	*/ | 
| 119 | 	PX_FORCE_INLINE		const PxVec3& getTargetVelocity(PxU32 i) const	{ return mContacts[i].targetVelocity;	} | 
| 120 |  | 
| 121 | 	/** | 
| 122 | 	\brief Alter the target velocity of a specific contact point in the set. | 
| 123 |  | 
| 124 | 	@see PxModifiableContact.targetVelocity | 
| 125 | 	*/ | 
| 126 | 	PX_FORCE_INLINE		void setTargetVelocity(PxU32 i, const PxVec3& v) | 
| 127 | 	{  | 
| 128 | 		PxContactPatch* patch = getPatch(); | 
| 129 | 		patch->internalFlags |= PxContactPatch::eHAS_TARGET_VELOCITY; | 
| 130 | 		mContacts[i].targetVelocity = v; | 
| 131 | 	} | 
| 132 |  | 
| 133 | 	/** | 
| 134 | 	\brief Get the face index with respect to the first shape of the pair for a specific contact point in the set. | 
| 135 |  | 
| 136 | 	@see PxModifiableContact.internalFaceIndex0 | 
| 137 | 	*/ | 
| 138 | 	PX_FORCE_INLINE		PxU32 getInternalFaceIndex0(PxU32 i)	const		{ PX_UNUSED(i); return PXC_CONTACT_NO_FACE_INDEX; } | 
| 139 |  | 
| 140 | 	/** | 
| 141 | 	\brief Get the face index with respect to the second shape of the pair for a specific contact point in the set. | 
| 142 |  | 
| 143 | 	@see PxModifiableContact.internalFaceIndex1 | 
| 144 | 	*/ | 
| 145 | 	PX_FORCE_INLINE		PxU32 getInternalFaceIndex1(PxU32 i)	const | 
| 146 | 	{ | 
| 147 | 		PxContactPatch* patch = getPatch(); | 
| 148 | 		if (patch->internalFlags & PxContactPatch::eHAS_FACE_INDICES) | 
| 149 | 		{ | 
| 150 | 			return reinterpret_cast<PxU32*>(mContacts + mCount)[mCount + i]; | 
| 151 | 		} | 
| 152 | 		return PXC_CONTACT_NO_FACE_INDEX; | 
| 153 | 	} | 
| 154 |  | 
| 155 | 	/** | 
| 156 | 	\brief Get the maximum impulse for a specific contact point in the set. | 
| 157 |  | 
| 158 | 	@see PxModifiableContact.maxImpulse | 
| 159 | 	*/ | 
| 160 | 	PX_FORCE_INLINE		PxReal getMaxImpulse(PxU32 i) const				{ return mContacts[i].maxImpulse;	} | 
| 161 |  | 
| 162 | 	/** | 
| 163 | 	\brief Alter the maximum impulse for a specific contact point in the set. | 
| 164 |  | 
| 165 | 	\note Must be nonnegative. If set to zero, the contact point will be ignored | 
| 166 |  | 
| 167 | 	@see PxModifiableContact.maxImpulse | 
| 168 | 	*/ | 
| 169 | 	PX_FORCE_INLINE		void setMaxImpulse(PxU32 i, PxReal s)			 | 
| 170 | 	{ | 
| 171 | 		PxContactPatch* patch = getPatch(); | 
| 172 | 		patch->internalFlags |= PxContactPatch::eHAS_MAX_IMPULSE; | 
| 173 | 		mContacts[i].maxImpulse = s;  | 
| 174 | 	} | 
| 175 |  | 
| 176 | 	/** | 
| 177 | 	\brief Get the restitution coefficient for a specific contact point in the set. | 
| 178 |  | 
| 179 | 	@see PxModifiableContact.restitution | 
| 180 | 	*/ | 
| 181 | 	PX_FORCE_INLINE		PxReal getRestitution(PxU32 i) const			{ return mContacts[i].restitution; } | 
| 182 |  | 
| 183 | 	/** | 
| 184 | 	\brief Alter the restitution coefficient for a specific contact point in the set. | 
| 185 |  | 
| 186 | 	\note Valid ranges [0,1] | 
| 187 |  | 
| 188 | 	@see PxModifiableContact.restitution | 
| 189 | 	*/ | 
| 190 | 	PX_FORCE_INLINE		void setRestitution(PxU32 i, PxReal r)		 | 
| 191 | 	{ | 
| 192 | 		PxContactPatch* patch = getPatch(); | 
| 193 | 		patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; | 
| 194 | 		mContacts[i].restitution = r;  | 
| 195 | 	} | 
| 196 |  | 
| 197 | 	/** | 
| 198 | 	\brief Get the static friction coefficient for a specific contact point in the set. | 
| 199 |  | 
| 200 | 	@see PxModifiableContact.staticFriction | 
| 201 | 	*/ | 
| 202 | 	PX_FORCE_INLINE		PxReal getStaticFriction(PxU32 i) const { return mContacts[i].staticFriction; } | 
| 203 |  | 
| 204 | 	/** | 
| 205 | 	\brief Alter the static friction coefficient for a specific contact point in the set. | 
| 206 |  | 
| 207 | 	@see PxModifiableContact.staticFriction | 
| 208 | 	*/ | 
| 209 | 	PX_FORCE_INLINE		void setStaticFriction(PxU32 i, PxReal f)  | 
| 210 | 	{  | 
| 211 | 		PxContactPatch* patch = getPatch(); | 
| 212 | 		patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES; | 
| 213 | 		mContacts[i].staticFriction = f;  | 
| 214 | 	} | 
| 215 |  | 
| 216 | 	/** | 
| 217 | 	\brief Get the static friction coefficient for a specific contact point in the set. | 
| 218 |  | 
| 219 | 	@see PxModifiableContact.dynamicFriction | 
| 220 | 	*/ | 
| 221 | 	PX_FORCE_INLINE		PxReal getDynamicFriction(PxU32 i) const { return mContacts[i].dynamicFriction; } | 
| 222 |  | 
| 223 | 	/** | 
| 224 | 	\brief Alter the static dynamic coefficient for a specific contact point in the set. | 
| 225 |  | 
| 226 | 	@see PxModifiableContact.dynamic | 
| 227 | 	*/ | 
| 228 | 	PX_FORCE_INLINE		void setDynamicFriction(PxU32 i, PxReal f)  | 
| 229 | 	{ | 
| 230 | 		PxContactPatch* patch = getPatch(); | 
| 231 | 		patch->internalFlags |= PxContactPatch::eREGENERATE_PATCHES;  | 
| 232 | 		mContacts[i].dynamicFriction = f;  | 
| 233 | 	} | 
| 234 |  | 
| 235 | 	/** | 
| 236 | 	\brief Ignore the contact point. | 
| 237 |  | 
| 238 | 	If a contact point is ignored then no force will get applied at this point. This can be used to disable collision in certain areas of a shape, for example. | 
| 239 | 	*/ | 
| 240 | 	PX_FORCE_INLINE		void ignore(PxU32 i)							{ setMaxImpulse(i, s: 0.0f);	} | 
| 241 |  | 
| 242 | 	/** | 
| 243 | 	\brief The number of contact points in the set. | 
| 244 | 	*/ | 
| 245 | 	PX_FORCE_INLINE		PxU32 size() const								{ return mCount; } | 
| 246 |  | 
| 247 | 	/** | 
| 248 | 	\brief Returns the invMassScale of body 0 | 
| 249 |  | 
| 250 | 	A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact | 
| 251 | 	treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. | 
| 252 | 	*/ | 
| 253 | 	PX_FORCE_INLINE		PxReal getInvMassScale0() const					 | 
| 254 | 	{  | 
| 255 | 		PxContactPatch* patch = getPatch(); | 
| 256 | 		return patch->mMassModification.mInvMassScale0; | 
| 257 | 	} | 
| 258 |  | 
| 259 | 	/** | 
| 260 | 	\brief Returns the invMassScale of body 1 | 
| 261 |  | 
| 262 | 	A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact | 
| 263 | 	treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. | 
| 264 | 	*/ | 
| 265 | 	PX_FORCE_INLINE		PxReal getInvMassScale1() const					 | 
| 266 | 	{  | 
| 267 | 		PxContactPatch* patch = getPatch(); | 
| 268 | 		return patch->mMassModification.mInvMassScale1; | 
| 269 | 	} | 
| 270 |  | 
| 271 | 	/** | 
| 272 | 	\brief Returns the invInertiaScale of body 0 | 
| 273 |  | 
| 274 | 	A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact | 
| 275 | 	treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. | 
| 276 | 	*/ | 
| 277 | 	PX_FORCE_INLINE		PxReal getInvInertiaScale0() const					 | 
| 278 | 	{  | 
| 279 | 		PxContactPatch* patch = getPatch(); | 
| 280 | 		return patch->mMassModification.mInvInertiaScale0; | 
| 281 | 	} | 
| 282 |  | 
| 283 | 	/** | 
| 284 | 	\brief Returns the invInertiaScale of body 1 | 
| 285 |  | 
| 286 | 	A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact | 
| 287 | 	treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. | 
| 288 | 	*/ | 
| 289 | 	PX_FORCE_INLINE		PxReal getInvInertiaScale1() const					 | 
| 290 | 	{  | 
| 291 | 		PxContactPatch* patch = getPatch(); | 
| 292 | 		return patch->mMassModification.mInvInertiaScale1; | 
| 293 | 	} | 
| 294 |  | 
| 295 | 	/** | 
| 296 | 	\brief Sets the invMassScale of body 0 | 
| 297 |  | 
| 298 | 	This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact | 
| 299 | 	treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. | 
| 300 | 	*/ | 
| 301 | 	PX_FORCE_INLINE		void setInvMassScale0(const PxReal scale)					 | 
| 302 | 	{  | 
| 303 | 		PxContactPatch* patch = getPatch(); | 
| 304 | 		patch->mMassModification.mInvMassScale0 = scale; | 
| 305 | 		patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; | 
| 306 | 	} | 
| 307 |  | 
| 308 | 	/** | 
| 309 | 	\brief Sets the invMassScale of body 1 | 
| 310 |  | 
| 311 | 	This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger mass. A value of 0.f makes this contact | 
| 312 | 	treat the body as if it had infinite mass. Any value > 1.f makes this contact treat the body as if it had smaller mass. | 
| 313 | 	*/ | 
| 314 | 	PX_FORCE_INLINE		void setInvMassScale1(const PxReal scale)					 | 
| 315 | 	{  | 
| 316 | 		PxContactPatch* patch = getPatch(); | 
| 317 | 		patch->mMassModification.mInvMassScale1 = scale; | 
| 318 | 		patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; | 
| 319 | 	} | 
| 320 |  | 
| 321 | 	/** | 
| 322 | 	\brief Sets the invInertiaScale of body 0 | 
| 323 |  | 
| 324 | 	This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact | 
| 325 | 	treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. | 
| 326 | 	*/ | 
| 327 | 	PX_FORCE_INLINE		void setInvInertiaScale0(const PxReal scale)					 | 
| 328 | 	{  | 
| 329 | 		PxContactPatch* patch = getPatch(); | 
| 330 | 		patch->mMassModification.mInvInertiaScale0 = scale; | 
| 331 | 		patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; | 
| 332 | 	} | 
| 333 |  | 
| 334 | 	/** | 
| 335 | 	\brief Sets the invInertiaScale of body 1 | 
| 336 |  | 
| 337 | 	This can be set to any value in the range [0, PX_MAX_F32). A value < 1.0 makes this contact treat the body as if it had larger inertia. A value of 0.f makes this contact | 
| 338 | 	treat the body as if it had infinite inertia. Any value > 1.f makes this contact treat the body as if it had smaller inertia. | 
| 339 | 	*/ | 
| 340 | 	PX_FORCE_INLINE		void setInvInertiaScale1(const PxReal scale)					 | 
| 341 | 	{  | 
| 342 | 		PxContactPatch* patch = getPatch(); | 
| 343 | 		patch->mMassModification.mInvInertiaScale1 = scale; | 
| 344 | 		patch->internalFlags |= PxContactPatch::eHAS_MODIFIED_MASS_RATIOS; | 
| 345 | 	} | 
| 346 |  | 
| 347 | protected: | 
| 348 |  | 
| 349 | 	PX_FORCE_INLINE PxContactPatch* getPatch() const | 
| 350 | 	{ | 
| 351 | 		const size_t  = sizeof(PxContactPatch)*mCount; | 
| 352 | 		return reinterpret_cast<PxContactPatch*>(reinterpret_cast<PxU8*>(mContacts) - headerOffset); | 
| 353 | 	} | 
| 354 |  | 
| 355 | 	PxU32					mCount;			//!< Number of contact points in the set | 
| 356 | 	PxModifiableContact*	mContacts;		//!< The contact points of the set | 
| 357 | }; | 
| 358 |  | 
| 359 |  | 
| 360 |  | 
| 361 | /** | 
| 362 | \brief An array of instances of this class is passed to PxContactModifyCallback::onContactModify(). | 
| 363 |  | 
| 364 | @see PxContactModifyCallback | 
| 365 | */ | 
| 366 |  | 
| 367 | class PxContactModifyPair | 
| 368 | { | 
| 369 | public: | 
| 370 |  | 
| 371 | 	/** | 
| 372 | 	\brief The actors which make up the pair in contact.  | 
| 373 | 	 | 
| 374 | 	Note that these are the actors as seen by the simulation, and may have been deleted since the simulation step started. | 
| 375 | 	*/ | 
| 376 |  | 
| 377 | 	const PxRigidActor*		actor[2]; | 
| 378 | 	/** | 
| 379 | 	\brief The shapes which make up the pair in contact.  | 
| 380 | 	 | 
| 381 | 	Note that these are the shapes as seen by the simulation, and may have been deleted since the simulation step started. | 
| 382 | 	*/ | 
| 383 | 	 | 
| 384 | 	const PxShape*			shape[2]; | 
| 385 |  | 
| 386 | 	/** | 
| 387 | 	\brief The shape to world transforms of the two shapes.  | 
| 388 | 	 | 
| 389 | 	These are the transforms as the simulation engine sees them, and may have been modified by the application | 
| 390 | 	since the simulation step started. | 
| 391 | 	 | 
| 392 | 	*/ | 
| 393 |  | 
| 394 | 	PxTransform 			transform[2]; | 
| 395 |  | 
| 396 | 	/** | 
| 397 | 	\brief An array of contact points between these two shapes. | 
| 398 | 	*/ | 
| 399 |  | 
| 400 | 	PxContactSet			contacts; | 
| 401 | }; | 
| 402 |  | 
| 403 |  | 
| 404 | /** | 
| 405 | \brief An interface class that the user can implement in order to modify contact constraints. | 
| 406 |  | 
| 407 | <b>Threading:</b> It is <b>necessary</b> to make this class thread safe as it will be called in the context of the | 
| 408 | simulation thread. It might also be necessary to make it reentrant, since some calls can be made by multi-threaded | 
| 409 | parts of the physics engine. | 
| 410 |  | 
| 411 | You can enable the use of this contact modification callback by raising the flag PxPairFlag::eMODIFY_CONTACTS in | 
| 412 | the filter shader/callback (see #PxSimulationFilterShader) for a pair of rigid body objects. | 
| 413 |  | 
| 414 | Please note:  | 
| 415 | + Raising the contact modification flag will not wake the actors up automatically. | 
| 416 | + It is not possible to turn off the performance degradation by simply removing the callback from the scene, the | 
| 417 |   filter shader/callback has to be used to clear the contact modification flag. | 
| 418 | + The contacts will only be reported as long as the actors are awake. There will be no callbacks while the actors are sleeping. | 
| 419 |  | 
| 420 | @see PxScene.setContactModifyCallback() PxScene.getContactModifyCallback() | 
| 421 | */ | 
| 422 | class PxContactModifyCallback | 
| 423 | { | 
| 424 | public: | 
| 425 |  | 
| 426 | 	/** | 
| 427 | 	\brief Passes modifiable arrays of contacts to the application. | 
| 428 |  | 
| 429 | 	The initial contacts are as determined fresh each frame by collision detection. | 
| 430 | 	 | 
| 431 | 	The number of contacts can not be changed, so you cannot add your own contacts.  You may however | 
| 432 | 	disable contacts using PxContactSet::ignore(). | 
| 433 |  | 
| 434 | 	@see PxContactModifyPair | 
| 435 | 	*/ | 
| 436 | 	virtual void onContactModify(PxContactModifyPair* const pairs, PxU32 count) = 0; | 
| 437 |  | 
| 438 | protected: | 
| 439 | 	virtual ~PxContactModifyCallback(){} | 
| 440 | }; | 
| 441 |  | 
| 442 | /** | 
| 443 | \brief An interface class that the user can implement in order to modify CCD contact constraints. | 
| 444 |  | 
| 445 | <b>Threading:</b> It is <b>necessary</b> to make this class thread safe as it will be called in the context of the | 
| 446 | simulation thread. It might also be necessary to make it reentrant, since some calls can be made by multi-threaded | 
| 447 | parts of the physics engine. | 
| 448 |  | 
| 449 | You can enable the use of this contact modification callback by raising the flag PxPairFlag::eMODIFY_CONTACTS in | 
| 450 | the filter shader/callback (see #PxSimulationFilterShader) for a pair of rigid body objects. | 
| 451 |  | 
| 452 | Please note:  | 
| 453 | + Raising the contact modification flag will not wake the actors up automatically. | 
| 454 | + It is not possible to turn off the performance degradation by simply removing the callback from the scene, the | 
| 455 |   filter shader/callback has to be used to clear the contact modification flag. | 
| 456 | + The contacts will only be reported as long as the actors are awake. There will be no callbacks while the actors are sleeping. | 
| 457 |  | 
| 458 | @see PxScene.setContactModifyCallback() PxScene.getContactModifyCallback() | 
| 459 | */ | 
| 460 | class PxCCDContactModifyCallback | 
| 461 | { | 
| 462 | public: | 
| 463 |  | 
| 464 | 	/** | 
| 465 | 	\brief Passes modifiable arrays of contacts to the application. | 
| 466 |  | 
| 467 | 	The initial contacts are as determined fresh each frame by collision detection. | 
| 468 | 	 | 
| 469 | 	The number of contacts can not be changed, so you cannot add your own contacts.  You may however | 
| 470 | 	disable contacts using PxContactSet::ignore(). | 
| 471 |  | 
| 472 | 	@see PxContactModifyPair | 
| 473 | 	*/ | 
| 474 | 	virtual void onCCDContactModify(PxContactModifyPair* const pairs, PxU32 count) = 0; | 
| 475 |  | 
| 476 | protected: | 
| 477 | 	virtual ~PxCCDContactModifyCallback(){} | 
| 478 | }; | 
| 479 |  | 
| 480 |  | 
| 481 | #if !PX_DOXYGEN | 
| 482 | } // namespace physx | 
| 483 | #endif | 
| 484 |  | 
| 485 | /** @} */ | 
| 486 | #endif | 
| 487 |  |