| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_NXHEIGHTFIELDSAMPLE | 
| 32 | #define PX_PHYSICS_NXHEIGHTFIELDSAMPLE | 
| 33 | /** \addtogroup geomutils  | 
| 34 | @{ */ | 
| 35 |  | 
| 36 | #include "common/PxPhysXCommonConfig.h" | 
| 37 | #include "foundation/PxBitAndData.h" | 
| 38 |  | 
| 39 | #if !PX_DOXYGEN | 
| 40 | namespace physx | 
| 41 | { | 
| 42 | #endif | 
| 43 |  | 
| 44 | /** | 
| 45 | \brief Special material index values for height field samples. | 
| 46 |  | 
| 47 | @see PxHeightFieldSample.materialIndex0 PxHeightFieldSample.materialIndex1 | 
| 48 | */ | 
| 49 | struct PxHeightFieldMaterial | 
| 50 | { | 
| 51 | 	enum Enum | 
| 52 | 	{ | 
| 53 | 		eHOLE = 127  //!< A material indicating that the triangle should be treated as a hole in the mesh. | 
| 54 | 	}; | 
| 55 | }; | 
| 56 |  | 
| 57 | /** | 
| 58 | \brief Heightfield sample format. | 
| 59 |  | 
| 60 | This format corresponds to the #PxHeightFieldFormat member PxHeightFieldFormat::eS16_TM. | 
| 61 |  | 
| 62 | An array of heightfield samples are used when creating a PxHeightField to specify | 
| 63 | the elevation of the heightfield points. In addition the material and tessellation of the adjacent  | 
| 64 | triangles are specified. | 
| 65 |  | 
| 66 | @see PxHeightField PxHeightFieldDesc PxHeightFieldDesc.samples | 
| 67 | */ | 
| 68 | struct PxHeightFieldSample | 
| 69 | { | 
| 70 | //= ATTENTION! ===================================================================================== | 
| 71 | // Changing the data layout of this class breaks the binary serialization format.  See comments for  | 
| 72 | // PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData  | 
| 73 | // function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION | 
| 74 | // accordingly. | 
| 75 | //================================================================================================== | 
| 76 |  | 
| 77 | 	/** | 
| 78 | 	\brief The height of the heightfield sample | 
| 79 |  | 
| 80 | 	This value is scaled by PxHeightFieldGeometry::heightScale. | 
| 81 |  | 
| 82 | 	@see PxHeightFieldGeometry | 
| 83 | 	*/ | 
| 84 | 	PxI16			height; | 
| 85 |  | 
| 86 | 	/** | 
| 87 | 	\brief The triangle material index of the quad's lower triangle + tesselation flag | 
| 88 |  | 
| 89 | 	An index pointing into the material table of the shape which instantiates the heightfield. | 
| 90 | 	This index determines the material of the lower of the quad's two triangles (i.e. the quad whose  | 
| 91 | 	upper-left corner is this sample, see the Guide for illustrations). | 
| 92 |  | 
| 93 | 	Special values of the 7 data bits are defined by PxHeightFieldMaterial | 
| 94 |  | 
| 95 | 	The tesselation flag specifies which way the quad is split whose upper left corner is this sample. | 
| 96 | 	If the flag is set, the diagonal of the quad will run from this sample to the opposite vertex; if not, | 
| 97 | 	it will run between the other two vertices (see the Guide for illustrations). | 
| 98 |  | 
| 99 | 	@see PxHeightFieldGeometry materialIndex1 PxShape.setmaterials() PxShape.getMaterials() | 
| 100 | 	*/ | 
| 101 | 	PxBitAndByte	materialIndex0; | 
| 102 |  | 
| 103 | 	PX_CUDA_CALLABLE PX_FORCE_INLINE	PxU8	tessFlag()	const	{ return PxU8(materialIndex0.isBitSet() ? 1 : 0);		}	// PT: explicit conversion to make sure we don't break the code | 
| 104 | 	PX_CUDA_CALLABLE PX_FORCE_INLINE	void	setTessFlag()		{ materialIndex0.setBit();						} | 
| 105 | 	PX_CUDA_CALLABLE PX_FORCE_INLINE	void	clearTessFlag()		{ materialIndex0.clearBit();					} | 
| 106 |  | 
| 107 | 	/** | 
| 108 | 	\brief The triangle material index of the quad's upper triangle + reserved flag | 
| 109 |  | 
| 110 | 	An index pointing into the material table of the shape which instantiates the heightfield. | 
| 111 | 	This index determines the material of the upper of the quad's two triangles (i.e. the quad whose  | 
| 112 | 	upper-left corner is this sample, see the Guide for illustrations). | 
| 113 |  | 
| 114 | 	@see PxHeightFieldGeometry materialIndex0 PxShape.setmaterials() PxShape.getMaterials() | 
| 115 | 	*/ | 
| 116 | 	PxBitAndByte	materialIndex1; | 
| 117 | }; | 
| 118 |  | 
| 119 | #if !PX_DOXYGEN | 
| 120 | } // namespace physx | 
| 121 | #endif | 
| 122 |  | 
| 123 | /** @} */ | 
| 124 | #endif | 
| 125 |  |