| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH | 
| 32 | #define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH | 
| 33 | /** \addtogroup geomutils | 
| 34 | @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "foundation/PxVec3.h" | 
| 38 | #include "foundation/PxFlags.h" | 
| 39 | #include "common/PxCoreUtilityTypes.h" | 
| 40 | #include "common/PxPhysXCommonConfig.h" | 
| 41 |  | 
| 42 | #if !PX_DOXYGEN | 
| 43 | namespace physx | 
| 44 | { | 
| 45 | #endif | 
| 46 |  | 
| 47 | /** | 
| 48 | \brief Enum with flag values to be used in PxSimpleTriangleMesh::flags. | 
| 49 | */ | 
| 50 | struct PxMeshFlag | 
| 51 | { | 
| 52 | 	enum Enum | 
| 53 | 	{ | 
| 54 | 		/** | 
| 55 | 		\brief Specifies if the SDK should flip normals. | 
| 56 |  | 
| 57 | 		The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: | 
| 58 | 		edge1 = b-a | 
| 59 | 		edge2 = c-a | 
| 60 | 		face_normal = edge1 x edge2. | 
| 61 |  | 
| 62 | 		Note: This is the same as a counterclockwise winding in a right handed coordinate system or | 
| 63 | 		alternatively a clockwise winding order in a left handed coordinate system. | 
| 64 |  | 
| 65 | 		If this does not match the winding order for your triangles, raise the below flag. | 
| 66 | 		*/ | 
| 67 | 		eFLIPNORMALS		=	(1<<0), | 
| 68 | 		e16_BIT_INDICES		=	(1<<1)	//!< Denotes the use of 16-bit vertex indices | 
| 69 | 	}; | 
| 70 | }; | 
| 71 |  | 
| 72 | /** | 
| 73 | \brief collection of set bits defined in PxMeshFlag. | 
| 74 |  | 
| 75 | @see PxMeshFlag | 
| 76 | */ | 
| 77 | typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags; | 
| 78 | PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16) | 
| 79 |  | 
| 80 |  | 
| 81 | /** | 
| 82 | \brief A structure describing a triangle mesh. | 
| 83 | */ | 
| 84 | class PxSimpleTriangleMesh | 
| 85 | { | 
| 86 | public: | 
| 87 |  | 
| 88 | 	/** | 
| 89 | 	\brief Pointer to first vertex point. | 
| 90 | 	*/ | 
| 91 | 	PxBoundedData points; | 
| 92 |  | 
| 93 | 	/** | 
| 94 | 	\brief Pointer to first triangle. | 
| 95 |  | 
| 96 | 	Caller may add triangleStrideBytes bytes to the pointer to access the next triangle. | 
| 97 |  | 
| 98 | 	These are triplets of 0 based indices: | 
| 99 | 	vert0 vert1 vert2 | 
| 100 | 	vert0 vert1 vert2 | 
| 101 | 	vert0 vert1 vert2 | 
| 102 | 	... | 
| 103 |  | 
| 104 | 	where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices. | 
| 105 |  | 
| 106 | 	This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. | 
| 107 | 	*/ | 
| 108 | 	PxBoundedData triangles; | 
| 109 |  | 
| 110 | 	/** | 
| 111 | 	\brief Flags bits, combined from values of the enum ::PxMeshFlag | 
| 112 | 	*/ | 
| 113 | 	PxMeshFlags flags; | 
| 114 |  | 
| 115 | 	/** | 
| 116 | 	\brief constructor sets to default. | 
| 117 | 	*/ | 
| 118 | 	PX_INLINE PxSimpleTriangleMesh();	 | 
| 119 | 	/** | 
| 120 | 	\brief (re)sets the structure to the default.	 | 
| 121 | 	*/ | 
| 122 | 	PX_INLINE void setToDefault(); | 
| 123 | 	/** | 
| 124 | 	\brief returns true if the current settings are valid | 
| 125 | 	*/ | 
| 126 | 	PX_INLINE bool isValid() const; | 
| 127 | }; | 
| 128 |  | 
| 129 |  | 
| 130 | PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh() | 
| 131 | { | 
| 132 | } | 
| 133 |  | 
| 134 | PX_INLINE void PxSimpleTriangleMesh::setToDefault() | 
| 135 | { | 
| 136 | 	*this = PxSimpleTriangleMesh(); | 
| 137 | } | 
| 138 |  | 
| 139 | PX_INLINE bool PxSimpleTriangleMesh::isValid() const | 
| 140 | { | 
| 141 | 	// Check geometry | 
| 142 | 	if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) | 
| 143 | 		return false; | 
| 144 | 	if(!points.data) | 
| 145 | 		return false; | 
| 146 | 	if(points.stride < sizeof(PxVec3))	//should be at least one point's worth of data | 
| 147 | 		return false; | 
| 148 |  | 
| 149 | 	// Check topology | 
| 150 | 	// The triangles pointer is not mandatory | 
| 151 | 	if(triangles.data) | 
| 152 | 	{ | 
| 153 | 		// Indexed mesh | 
| 154 |         PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3; | 
| 155 |         if(triangles.stride < limit)  | 
| 156 |             return false;  | 
| 157 | 	} | 
| 158 | 	return true; | 
| 159 | } | 
| 160 |  | 
| 161 | #if !PX_DOXYGEN | 
| 162 | } // namespace physx | 
| 163 | #endif | 
| 164 |  | 
| 165 | /** @} */ | 
| 166 | #endif | 
| 167 |  |