| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH |
| 32 | #define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH |
| 33 | /** \addtogroup geomutils |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "foundation/PxVec3.h" |
| 38 | #include "foundation/PxFlags.h" |
| 39 | #include "common/PxCoreUtilityTypes.h" |
| 40 | #include "common/PxPhysXCommonConfig.h" |
| 41 | |
| 42 | #if !PX_DOXYGEN |
| 43 | namespace physx |
| 44 | { |
| 45 | #endif |
| 46 | |
| 47 | /** |
| 48 | \brief Enum with flag values to be used in PxSimpleTriangleMesh::flags. |
| 49 | */ |
| 50 | struct PxMeshFlag |
| 51 | { |
| 52 | enum Enum |
| 53 | { |
| 54 | /** |
| 55 | \brief Specifies if the SDK should flip normals. |
| 56 | |
| 57 | The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: |
| 58 | edge1 = b-a |
| 59 | edge2 = c-a |
| 60 | face_normal = edge1 x edge2. |
| 61 | |
| 62 | Note: This is the same as a counterclockwise winding in a right handed coordinate system or |
| 63 | alternatively a clockwise winding order in a left handed coordinate system. |
| 64 | |
| 65 | If this does not match the winding order for your triangles, raise the below flag. |
| 66 | */ |
| 67 | eFLIPNORMALS = (1<<0), |
| 68 | e16_BIT_INDICES = (1<<1) //!< Denotes the use of 16-bit vertex indices |
| 69 | }; |
| 70 | }; |
| 71 | |
| 72 | /** |
| 73 | \brief collection of set bits defined in PxMeshFlag. |
| 74 | |
| 75 | @see PxMeshFlag |
| 76 | */ |
| 77 | typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags; |
| 78 | PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16) |
| 79 | |
| 80 | |
| 81 | /** |
| 82 | \brief A structure describing a triangle mesh. |
| 83 | */ |
| 84 | class PxSimpleTriangleMesh |
| 85 | { |
| 86 | public: |
| 87 | |
| 88 | /** |
| 89 | \brief Pointer to first vertex point. |
| 90 | */ |
| 91 | PxBoundedData points; |
| 92 | |
| 93 | /** |
| 94 | \brief Pointer to first triangle. |
| 95 | |
| 96 | Caller may add triangleStrideBytes bytes to the pointer to access the next triangle. |
| 97 | |
| 98 | These are triplets of 0 based indices: |
| 99 | vert0 vert1 vert2 |
| 100 | vert0 vert1 vert2 |
| 101 | vert0 vert1 vert2 |
| 102 | ... |
| 103 | |
| 104 | where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices. |
| 105 | |
| 106 | This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. |
| 107 | */ |
| 108 | PxBoundedData triangles; |
| 109 | |
| 110 | /** |
| 111 | \brief Flags bits, combined from values of the enum ::PxMeshFlag |
| 112 | */ |
| 113 | PxMeshFlags flags; |
| 114 | |
| 115 | /** |
| 116 | \brief constructor sets to default. |
| 117 | */ |
| 118 | PX_INLINE PxSimpleTriangleMesh(); |
| 119 | /** |
| 120 | \brief (re)sets the structure to the default. |
| 121 | */ |
| 122 | PX_INLINE void setToDefault(); |
| 123 | /** |
| 124 | \brief returns true if the current settings are valid |
| 125 | */ |
| 126 | PX_INLINE bool isValid() const; |
| 127 | }; |
| 128 | |
| 129 | |
| 130 | PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh() |
| 131 | { |
| 132 | } |
| 133 | |
| 134 | PX_INLINE void PxSimpleTriangleMesh::setToDefault() |
| 135 | { |
| 136 | *this = PxSimpleTriangleMesh(); |
| 137 | } |
| 138 | |
| 139 | PX_INLINE bool PxSimpleTriangleMesh::isValid() const |
| 140 | { |
| 141 | // Check geometry |
| 142 | if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) |
| 143 | return false; |
| 144 | if(!points.data) |
| 145 | return false; |
| 146 | if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data |
| 147 | return false; |
| 148 | |
| 149 | // Check topology |
| 150 | // The triangles pointer is not mandatory |
| 151 | if(triangles.data) |
| 152 | { |
| 153 | // Indexed mesh |
| 154 | PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3; |
| 155 | if(triangles.stride < limit) |
| 156 | return false; |
| 157 | } |
| 158 | return true; |
| 159 | } |
| 160 | |
| 161 | #if !PX_DOXYGEN |
| 162 | } // namespace physx |
| 163 | #endif |
| 164 | |
| 165 | /** @} */ |
| 166 | #endif |
| 167 | |