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29
30
31#ifndef PX_PHYSICS_EXTENSIONS_CONVEX_MESH_H
32#define PX_PHYSICS_EXTENSIONS_CONVEX_MESH_H
33/** \addtogroup extensions
34 @{
35*/
36
37#include "PxPhysXConfig.h"
38#include "common/PxPhysXCommonConfig.h"
39
40#if !PX_DOXYGEN
41namespace physx
42{
43#endif
44
45 class PxConvexMeshGeometry;
46
47 /**
48 \brief Computes closest polygon of the convex hull geometry for a given impact point
49 and impact direction. When doing sweeps against a scene, one might want to delay
50 the rather expensive computation of the hit face index for convexes until it is clear
51 the information is really needed and then use this method to get the corresponding
52 face index.
53
54 \param[in] convexGeom The convex mesh geometry.
55 \param[in] geomPose Pose for the geometry object.
56 \param[in] impactPos Impact position.
57 \param[in] unitDir Normalized impact direction.
58
59 \return Closest face index of the convex geometry.
60
61 @see PxTransform PxConvexMeshGeometry
62 */
63 PxU32 PxFindFaceIndex(const PxConvexMeshGeometry& convexGeom,
64 const PxTransform& geomPose,
65 const PxVec3& impactPos,
66 const PxVec3& unitDir);
67
68#if !PX_DOXYGEN
69} // namespace physx
70#endif
71
72/** @} */
73#endif
74

source code of qtquick3dphysics/src/3rdparty/PhysX/include/extensions/PxConvexMeshExt.h