| 1 | // | 
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| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_EXTENSIONS_CONVEX_MESH_H | 
| 32 | #define PX_PHYSICS_EXTENSIONS_CONVEX_MESH_H | 
| 33 | /** \addtogroup extensions | 
| 34 |   @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "PxPhysXConfig.h" | 
| 38 | #include "common/PxPhysXCommonConfig.h" | 
| 39 |  | 
| 40 | #if !PX_DOXYGEN | 
| 41 | namespace physx | 
| 42 | { | 
| 43 | #endif | 
| 44 |  | 
| 45 | 	class PxConvexMeshGeometry; | 
| 46 |  | 
| 47 | 	/** | 
| 48 | 	\brief Computes closest polygon of the convex hull geometry for a given impact point | 
| 49 | 	and impact direction. When doing sweeps against a scene, one might want to delay | 
| 50 | 	the rather expensive computation of the hit face index for convexes until it is clear | 
| 51 | 	the information is really needed and then use this method to get the corresponding | 
| 52 | 	face index. | 
| 53 | 	 | 
| 54 | 	\param[in] convexGeom The convex mesh geometry. | 
| 55 | 	\param[in] geomPose Pose for the geometry object. | 
| 56 | 	\param[in] impactPos Impact position. | 
| 57 | 	\param[in] unitDir Normalized impact direction. | 
| 58 |  | 
| 59 | 	\return Closest face index of the convex geometry. | 
| 60 |  | 
| 61 | 	@see PxTransform PxConvexMeshGeometry | 
| 62 | 	*/ | 
| 63 | 	PxU32 PxFindFaceIndex(const PxConvexMeshGeometry& convexGeom,  | 
| 64 | 								   const PxTransform& geomPose, | 
| 65 | 								   const PxVec3& impactPos,  | 
| 66 | 								   const PxVec3& unitDir); | 
| 67 |  | 
| 68 | #if !PX_DOXYGEN | 
| 69 | } // namespace physx | 
| 70 | #endif | 
| 71 |  | 
| 72 | /** @} */ | 
| 73 | #endif | 
| 74 |  |