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29
30
31#ifndef PX_PHYSICS_NX_RIGIDSTATIC
32#define PX_PHYSICS_NX_RIGIDSTATIC
33/** \addtogroup physics
34@{
35*/
36
37#include "PxPhysXConfig.h"
38#include "PxRigidActor.h"
39
40#if !PX_DOXYGEN
41namespace physx
42{
43#endif
44
45/**
46\brief PxRigidStatic represents a static rigid body simulation object in the physics SDK.
47
48PxRigidStatic objects are static rigid physics entities. They shall be used to define solid objects which are fixed in the world.
49
50<h3>Creation</h3>
51Instances of this class are created by calling #PxPhysics::createRigidStatic() and deleted with #release().
52
53<h3>Visualizations</h3>
54\li #PxVisualizationParameter::eACTOR_AXES
55
56@see PxRigidActor PxPhysics.createRigidStatic() release()
57*/
58
59class PxRigidStatic : public PxRigidActor
60{
61public:
62 virtual const char* getConcreteTypeName() const { return "PxRigidStatic"; }
63
64protected:
65 PX_INLINE PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
66 PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags) {}
67 virtual ~PxRigidStatic() {}
68 virtual bool isKindOf(const char* name) const { return !::strcmp(s1: "PxRigidStatic", s2: name) || PxRigidActor::isKindOf(name); }
69
70};
71
72#if !PX_DOXYGEN
73} // namespace physx
74#endif
75
76/** @} */
77#endif
78

source code of qtquick3dphysics/src/3rdparty/PhysX/include/PxRigidStatic.h