| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H | 
| 32 | #define PX_PHYSICS_EXTENSIONS_SHAPE_H | 
| 33 | /** \addtogroup extensions | 
| 34 |   @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "PxPhysXConfig.h" | 
| 38 |  | 
| 39 | #include "PxShape.h" | 
| 40 | #include "PxRigidActor.h" | 
| 41 | #include "geometry/PxGeometryQuery.h" | 
| 42 |  | 
| 43 | #if !PX_DOXYGEN | 
| 44 | namespace physx | 
| 45 | { | 
| 46 | #endif | 
| 47 |  | 
| 48 | /** | 
| 49 | \brief utility functions for use with PxShape | 
| 50 |  | 
| 51 | @see PxShape | 
| 52 | */ | 
| 53 |  | 
| 54 | class PxShapeExt | 
| 55 | { | 
| 56 | public: | 
| 57 | 	/** | 
| 58 | 	\brief Retrieves the world space pose of the shape. | 
| 59 |  | 
| 60 | 	\param[in] shape The shape for which to get the global pose. | 
| 61 | 	\param[in] actor The actor to which the shape is attached | 
| 62 |  | 
| 63 | 	\return Global pose of shape. | 
| 64 | 	*/ | 
| 65 | 	static PX_INLINE	PxTransform		getGlobalPose(const PxShape& shape, const PxRigidActor& actor) | 
| 66 | 	{ | 
| 67 | 		return actor.getGlobalPose() * shape.getLocalPose(); | 
| 68 | 	} | 
| 69 |  | 
| 70 | 	/** | 
| 71 | 	\brief Raycast test against the shape. | 
| 72 |  | 
| 73 | 	\param[in] shape the shape | 
| 74 | 	\param[in] actor the actor to which the shape is attached | 
| 75 | 	\param[in] rayOrigin The origin of the ray to test the geometry object against | 
| 76 | 	\param[in] rayDir The direction of the ray to test the geometry object against | 
| 77 | 	\param[in] maxDist Maximum ray length | 
| 78 | 	\param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags | 
| 79 | 	\param[in] maxHits max number of returned hits = size of 'rayHits' buffer | 
| 80 | 	\param[out] rayHits Raycast hits information | 
| 81 | 	\return Number of hits between the ray and the shape | 
| 82 |  | 
| 83 | 	@see PxRaycastHit PxTransform | 
| 84 | 	*/ | 
| 85 | 	static PX_INLINE PxU32				raycast(const PxShape& shape, const PxRigidActor& actor,  | 
| 86 | 												const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags, | 
| 87 | 												PxU32 maxHits, PxRaycastHit* rayHits) | 
| 88 | 	{ | 
| 89 | 		return PxGeometryQuery::raycast( | 
| 90 | 			origin: rayOrigin, unitDir: rayDir, geom: shape.getGeometry().any(), pose: getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits); | 
| 91 | 	} | 
| 92 |  | 
| 93 | 	/** | 
| 94 | 	\brief Test overlap between the shape and a geometry object | 
| 95 |  | 
| 96 | 	\param[in] shape the shape | 
| 97 | 	\param[in] actor the actor to which the shape is attached | 
| 98 | 	\param[in] otherGeom The other geometry object to test overlap with | 
| 99 | 	\param[in] otherGeomPose Pose of the other geometry object | 
| 100 | 	\return True if the shape overlaps the geometry object | 
| 101 |  | 
| 102 | 	@see PxGeometry PxTransform | 
| 103 | 	*/ | 
| 104 | 	static PX_INLINE bool				overlap(const PxShape& shape, const PxRigidActor& actor,  | 
| 105 | 												const PxGeometry& otherGeom, const PxTransform& otherGeomPose) | 
| 106 | 	{ | 
| 107 | 		return PxGeometryQuery::overlap(geom0: shape.getGeometry().any(), pose0: getGlobalPose(shape, actor), geom1: otherGeom, pose1: otherGeomPose); | 
| 108 | 	} | 
| 109 |  | 
| 110 | 	/** | 
| 111 | 	\brief Sweep a geometry object against the shape. | 
| 112 |  | 
| 113 | 	Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types. | 
| 114 |  | 
| 115 | 	\param[in] shape the shape | 
| 116 | 	\param[in] actor the actor to which the shape is attached | 
| 117 | 	\param[in] unitDir Normalized direction along which the geometry object should be swept. | 
| 118 | 	\param[in] distance Sweep distance. Needs to be larger than 0. | 
| 119 | 	\param[in] otherGeom The geometry object to sweep against the shape | 
| 120 | 	\param[in] otherGeomPose Pose of the geometry object | 
| 121 | 	\param[out] sweepHit The sweep hit information. Only valid if this method returns true. | 
| 122 | 	\param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags | 
| 123 | 	\return True if the swept geometry object hits the shape | 
| 124 |  | 
| 125 | 	@see PxGeometry PxTransform PxSweepHit | 
| 126 | 	*/ | 
| 127 | 	static PX_INLINE bool			sweep(const PxShape& shape, const PxRigidActor& actor,  | 
| 128 | 										  const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose, | 
| 129 | 										  PxSweepHit& sweepHit, PxHitFlags hitFlags) | 
| 130 | 	{ | 
| 131 | 		return PxGeometryQuery::sweep(unitDir, maxDist: distance, geom0: otherGeom, pose0: otherGeomPose, geom1: shape.getGeometry().any(), pose1: getGlobalPose(shape, actor), sweepHit, hitFlags); | 
| 132 | 	} | 
| 133 |  | 
| 134 |  | 
| 135 | 	/** | 
| 136 | 	\brief Retrieves the axis aligned bounding box enclosing the shape. | 
| 137 |  | 
| 138 | 	\return The shape's bounding box. | 
| 139 |  | 
| 140 | 	\param[in] shape the shape | 
| 141 | 	\param[in] actor the actor to which the shape is attached | 
| 142 | 	\param[in] inflation  Scale factor for computed world bounds. Box extents are multiplied by this value. | 
| 143 |  | 
| 144 | 	@see PxBounds3 | 
| 145 | 	*/ | 
| 146 | 	static PX_INLINE PxBounds3		getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f) | 
| 147 | 	{ | 
| 148 | 		return PxGeometryQuery::getWorldBounds(geom: shape.getGeometry().any(), pose: getGlobalPose(shape, actor), inflation); | 
| 149 | 	} | 
| 150 |  | 
| 151 | }; | 
| 152 |  | 
| 153 | #if !PX_DOXYGEN | 
| 154 | } // namespace physx | 
| 155 | #endif | 
| 156 |  | 
| 157 | /** @} */ | 
| 158 | #endif | 
| 159 |  |