| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H |
| 32 | #define PX_PHYSICS_EXTENSIONS_SHAPE_H |
| 33 | /** \addtogroup extensions |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "PxPhysXConfig.h" |
| 38 | |
| 39 | #include "PxShape.h" |
| 40 | #include "PxRigidActor.h" |
| 41 | #include "geometry/PxGeometryQuery.h" |
| 42 | |
| 43 | #if !PX_DOXYGEN |
| 44 | namespace physx |
| 45 | { |
| 46 | #endif |
| 47 | |
| 48 | /** |
| 49 | \brief utility functions for use with PxShape |
| 50 | |
| 51 | @see PxShape |
| 52 | */ |
| 53 | |
| 54 | class PxShapeExt |
| 55 | { |
| 56 | public: |
| 57 | /** |
| 58 | \brief Retrieves the world space pose of the shape. |
| 59 | |
| 60 | \param[in] shape The shape for which to get the global pose. |
| 61 | \param[in] actor The actor to which the shape is attached |
| 62 | |
| 63 | \return Global pose of shape. |
| 64 | */ |
| 65 | static PX_INLINE PxTransform getGlobalPose(const PxShape& shape, const PxRigidActor& actor) |
| 66 | { |
| 67 | return actor.getGlobalPose() * shape.getLocalPose(); |
| 68 | } |
| 69 | |
| 70 | /** |
| 71 | \brief Raycast test against the shape. |
| 72 | |
| 73 | \param[in] shape the shape |
| 74 | \param[in] actor the actor to which the shape is attached |
| 75 | \param[in] rayOrigin The origin of the ray to test the geometry object against |
| 76 | \param[in] rayDir The direction of the ray to test the geometry object against |
| 77 | \param[in] maxDist Maximum ray length |
| 78 | \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags |
| 79 | \param[in] maxHits max number of returned hits = size of 'rayHits' buffer |
| 80 | \param[out] rayHits Raycast hits information |
| 81 | \return Number of hits between the ray and the shape |
| 82 | |
| 83 | @see PxRaycastHit PxTransform |
| 84 | */ |
| 85 | static PX_INLINE PxU32 raycast(const PxShape& shape, const PxRigidActor& actor, |
| 86 | const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags, |
| 87 | PxU32 maxHits, PxRaycastHit* rayHits) |
| 88 | { |
| 89 | return PxGeometryQuery::raycast( |
| 90 | origin: rayOrigin, unitDir: rayDir, geom: shape.getGeometry().any(), pose: getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits); |
| 91 | } |
| 92 | |
| 93 | /** |
| 94 | \brief Test overlap between the shape and a geometry object |
| 95 | |
| 96 | \param[in] shape the shape |
| 97 | \param[in] actor the actor to which the shape is attached |
| 98 | \param[in] otherGeom The other geometry object to test overlap with |
| 99 | \param[in] otherGeomPose Pose of the other geometry object |
| 100 | \return True if the shape overlaps the geometry object |
| 101 | |
| 102 | @see PxGeometry PxTransform |
| 103 | */ |
| 104 | static PX_INLINE bool overlap(const PxShape& shape, const PxRigidActor& actor, |
| 105 | const PxGeometry& otherGeom, const PxTransform& otherGeomPose) |
| 106 | { |
| 107 | return PxGeometryQuery::overlap(geom0: shape.getGeometry().any(), pose0: getGlobalPose(shape, actor), geom1: otherGeom, pose1: otherGeomPose); |
| 108 | } |
| 109 | |
| 110 | /** |
| 111 | \brief Sweep a geometry object against the shape. |
| 112 | |
| 113 | Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types. |
| 114 | |
| 115 | \param[in] shape the shape |
| 116 | \param[in] actor the actor to which the shape is attached |
| 117 | \param[in] unitDir Normalized direction along which the geometry object should be swept. |
| 118 | \param[in] distance Sweep distance. Needs to be larger than 0. |
| 119 | \param[in] otherGeom The geometry object to sweep against the shape |
| 120 | \param[in] otherGeomPose Pose of the geometry object |
| 121 | \param[out] sweepHit The sweep hit information. Only valid if this method returns true. |
| 122 | \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags |
| 123 | \return True if the swept geometry object hits the shape |
| 124 | |
| 125 | @see PxGeometry PxTransform PxSweepHit |
| 126 | */ |
| 127 | static PX_INLINE bool sweep(const PxShape& shape, const PxRigidActor& actor, |
| 128 | const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose, |
| 129 | PxSweepHit& sweepHit, PxHitFlags hitFlags) |
| 130 | { |
| 131 | return PxGeometryQuery::sweep(unitDir, maxDist: distance, geom0: otherGeom, pose0: otherGeomPose, geom1: shape.getGeometry().any(), pose1: getGlobalPose(shape, actor), sweepHit, hitFlags); |
| 132 | } |
| 133 | |
| 134 | |
| 135 | /** |
| 136 | \brief Retrieves the axis aligned bounding box enclosing the shape. |
| 137 | |
| 138 | \return The shape's bounding box. |
| 139 | |
| 140 | \param[in] shape the shape |
| 141 | \param[in] actor the actor to which the shape is attached |
| 142 | \param[in] inflation Scale factor for computed world bounds. Box extents are multiplied by this value. |
| 143 | |
| 144 | @see PxBounds3 |
| 145 | */ |
| 146 | static PX_INLINE PxBounds3 getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f) |
| 147 | { |
| 148 | return PxGeometryQuery::getWorldBounds(geom: shape.getGeometry().any(), pose: getGlobalPose(shape, actor), inflation); |
| 149 | } |
| 150 | |
| 151 | }; |
| 152 | |
| 153 | #if !PX_DOXYGEN |
| 154 | } // namespace physx |
| 155 | #endif |
| 156 | |
| 157 | /** @} */ |
| 158 | #endif |
| 159 | |